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New RFLX thread
Forums > Reflex Forum
New Reflex video (206 comments)
( Forum: Reflex)
Posted by neeple @ 09:03 CDT, 28 May 2014 - iMsg
https://www.youtube.com/watch?v=Khf-kI7j9Eo&feature=youtu.be
35549 Hits
52%

<< prev RFLX thread || next RFLX thread >>


<< Comment #1 @ 09:06 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero- 
Dope!
<< Comment #2 @ 09:23 CDT, 28 May 2014 >>
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By zthor sign by mic zoot 
I don't get it... what separates Reflex from any other fps title?
43%
<< Comment #5 @ 09:33 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #2
This, I hate to be a dick about it, but this is just another quake'y game that will have a super tiny playerbase at best.
2%
<< Comment #6 @ 09:35 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #5
I'm pretty sure most titles in this "genre" are going to look exactly the same when it's pre-alpha...
<< Comment #8 @ 09:37 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #6
Yeah I don't want to be a negative nelly, I just don't see the point. Same with reborn. It's not that quake is bad that's turned quakes userbase into where it is, it's the genre, it's just not popular anymore. And I don't see why people would swap away from cpm/ql, better graphics when we already picmip the shit out of what we got?
<< Comment #9 @ 09:43 CDT, 28 May 2014 >>
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By France Praxis  - Reply to #8
Yes, let's all crawl back into the sea and feed on bacteria.
18%
<< Comment #10 @ 09:44 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #9
That had nothing to do with my argument, but thanks. :)
<< Comment #48 @ 11:59 CDT, 28 May 2014 >>
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By France Praxis  - Reply to #10
Oh I don't know, it seems to me that this is uncharted land, yet based off some very superficial evidence, people are already making their minds up that this is going to be a flop and they already know exactly why, rather than being so daring as to use their imaginations regarding what could make this new franchise a success. This is a dilemma that any species always faces at any stage in development, going right back in history to, and beyond, our first steps on dry land.

Humans appear to be lucky, as they seem to have a greater degree of awareness of this phenomena, and thus a capability for discovery beyond their apparent horizons. So what would you choose? Would you like to question uncertainty, or would you simply like to know everything straight away?

To use another, as I think it relative analogy: I'd rather be a stream than a puddle.
Edited by Praxis at 12:39 CDT, 28 May 2014
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<< Comment #92 @ 19:59 CDT, 28 May 2014 >>
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By Unset foctis  - Reply to #48
Well I'd rather be a sparrow than a snail, if I could.
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<< Comment #94 @ 21:11 CDT, 28 May 2014 >>
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By Portugal ProT  - Reply to #92
I surely would. Mm-hm.
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<< Comment #100 @ 23:36 CDT, 28 May 2014 >>
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By Sweden oreozz  - Reply to #48
how is this uncharted land? warsaw and xonotic are exact attempts at what this game is trying to accomplish
<< Comment #144 @ 01:43 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #100
Another definitive opinion, based off some very superficial evidence.
<< Comment #166 @ 19:44 CDT, 30 May 2014 >>
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By Sweden oreozz  - Reply to #144
any kind of argument that's predictive in nature can be argued against with stupid shit like superficial

the difference is that you have nothing to bring to the table lols
<< Comment #168 @ 20:26 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #166
Another definitive opinion, based off some very superficial evidence.
Edited by Praxis at 20:38 CDT, 30 May 2014
<< Comment #169 @ 03:13 CDT, 31 May 2014 >>
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By Sweden oreozz  - Reply to #168
more autistic than jamerio
<< Comment #173 @ 05:15 CDT, 31 May 2014 >>
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By France Praxis  - Reply to #169
Another definitive opinion, based off some very superficial evidence.
11%
<< Comment #145 @ 01:48 CDT, 30 May 2014 >>
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By l0wfly funnyb  - Reply to #100
I don't think there's any point in argumenting here, kind of why I let it go. It's gonna end up in a Jamerio-Vedic thread.
<< Comment #148 @ 02:00 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #145
Not really, those people will argue without a point from an egotistical basis, whereas we both have fair issue for investigation on an objective basis.
<< Comment #177 @ 12:13 CDT, 31 May 2014 >>
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By Earth earth  - Reply to #148
I really hope this descends into an argument about whether or not it'll end up in an argument...
<< Comment #167 @ 20:05 CDT, 30 May 2014 >>
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By Finland Smilecythe  - Reply to #48
Come again?
<< Comment #11 @ 09:47 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #8
It's a difficult question, but I think I modern client, with modern features, assets, and graphics are a good place to start. Not only this, but being a game in development there is a lot of potential from a PR/Marketing perspective that's just no longer available due to the age of Quake... Also I will add that in my experiences when talk to non-Quakers is that there is some serious stigma attached to the "Quake" brand (old, hard, random, etc...) which this game, at least initially, doesn't have to worry about.

I look at DOTA2, and you could have applied the same arguments before it was released. Truth of it was, DOTA's popularity was dramatically falling, non-Battle.net games were widely available, thus the client was free, and DOTA2 from a game-play design perspective was going to match DOTA1 1:1... So what did they do so radically differently? An updated dynamic client, with good matchmaking, and interesting social aspects i.e. the market, all neatly tied into steam, sprinkle some nice graphics, and good quality...

I guess we differ with respect to the potential of "arenafps" but I'm convinced that a game like cpm, inside a DOTA2-like client has massive potential.
Edited by xerosawyer at 09:48 CDT, 28 May 2014
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<< Comment #12 @ 09:50 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #11
Agreed that clientwise our side of the FPS genre has always been so far behind, CS:GO being an exception now that actually has proper matchmaking and such, but I just don't think this kind of "hardcore"-gaming appeals to people as much anymore, when there's so much else to choose from.

I'm not arguing they should shut down operations here, I'm just curious what the objective is, when the majority of the players left a so similar game so many years ago.
<< Comment #16 @ 10:00 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #12
You know, I thought for a long time Quake was hardcore... and I started playing other games, and in all honesty I find that Quake falls somewhere in the middle of the skill spectrum. It's not as hardcore as I used to think, and in fact, with the proper tools, I think it's quite an easy game to learn, and become competent at. Not only this, I think people really enjoy challenging games, SSBM probably takes a lot more skill than Quake, both mechanically, and tactically, yet it has thousands, upon thousands of players. What's more shocking is that the player-base is increasing. Again, I think a combination of marketing (the SSB Documentary was very popular); and the right community resources (text/video guides, strategies, etc...") would be greatly help the chances of success.

What their objective is? I mean, to me it's quite clear what they are trying to do... Create a game that's fun to play, so they can make some money :D
<< Comment #18 @ 10:03 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #16
Yeah I just don't hope they "waste" several hundreds(thousands?) of hours to create a game that will be as quickly forgotten as Xonotic or whatever that game was called.
<< Comment #20 @ 10:08 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #18
I mean... That's up to them, I'm sure they're hoping to rake in a profit (I hope they make money too)... Worst case scenario, a brand new quake client, #holla!
<< Comment #23 @ 10:29 CDT, 28 May 2014 >>
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By l0wfly funnyb  - Reply to #20
Yeah as I said, I'm not implying they should stop doing what they're doing, I was more curious about the purpose and really if they have done any "market research" at all before doing it :) but I hope it turns out good, best of luck to the team.
<< Comment #25 @ 10:41 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #23
I think there are times, when you cannot rely on market research alone... Again... Dota... MOBA... SSBM... Twitter... Facebook... I don't know if market research would have helped any of these things. I could imagine that often times, the same market research was saying all these were a) not necessary, or b) would fail.
<< Comment #45 @ 11:49 CDT, 28 May 2014 >>
(Link, Reply)
By cooller skint  - Reply to #16
link to ssbm doc please?
<< Comment #50 @ 12:15 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #45
I'm not sure if SSBM is the best example for docs, but there is some good stuff here:

http://smashboards.com/categories/super-smash-bros-melee.4/

http://wiki.shoryuken.com/Super_Smash_Bros._Melee
<< Comment #52 @ 12:19 CDT, 28 May 2014 >>
(Link, Reply)
By cooller skint  - Reply to #50
the SSB Documentary was very popular

this one =)
<< Comment #54 @ 12:22 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #52
https://www.youtube.com/watch?v=6tgWH-qXpv8

It's a 7 part series, I thought it was amazing! :)
<< Comment #128 @ 10:56 CDT, 29 May 2014 >>
(Link, Reply)
By Unset TheCat  - Reply to #54
I really wanna thank you for posting this. Watching it through right now and I'm almost in tears from nostalgia.

Another insanely nostalgic SSBM video in delicious 240p: https://www.youtube.com/watch?v=FCriBQJn0ek
<< Comment #126 @ 09:44 CDT, 29 May 2014 >>
(Link, Reply)
By Unset TheCat  - Reply to #16
I remember that video where some guy gathered practically every Melee pro in the world and just had them all say "Brawl sucks". How true that was.
<< Comment #44 @ 11:47 CDT, 28 May 2014 >>
(Link, Reply)
By US-Illinois jstn  - Reply to #11
I hope that you're right. I get that this is just a short gameplay video but all I'm seeing here is a fancier looking CPM. Don't get me wrong, as a CPM lover that didn't start playing Quake until well after Q3's peak of popularity I'd *love* to have a more modernized iteration of the game. It would be especially nice to be able to play what is basically CPM with an influx of newer players like myself. Good, well populated teammodes like CTF (or even the ever-hated CA in all of it's nobrain casual glory) would take it a long way I think.

Basically I really hope that this ends up diverging in some big/good way. Otherwise it'll just be a handful of people playing cpm22, cpm24, and cpm3a over and over and over again with the odd CTF match on another one of three maps and we've already got that.
<< Comment #7 @ 09:37 CDT, 28 May 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #2
Not much, it looks really good, but in a safe, non risky kind of way.

Who knows, maybe they will really mix things up later in the dev stage.
2%
<< Comment #13 @ 09:52 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #2
I find it funny you think reborn is "taking positive strides forward" when they are a lot further behind in development, but somehow reflex has to justify it's necessity... Maybe newborn should add some gimmicks ripped out of other games, and get fox to sponsor them.
Edited by xerosawyer at 09:52 CDT, 28 May 2014
4%
<< Comment #22 @ 10:12 CDT, 28 May 2014 >>
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By zthor sign by mic zoot  - Reply to #13
Reborn isn't showcasing maps that we've seen in the Quake series for many years. Reborn has more than just the weapons we are used to in the Quake series.

The thing with Reborn is that it looks as if they are trying to find at leasst some kind of identity for themselves. If this wasn't titled 'New Reflex Video', I would have thought someone made a special cpm textures mod or something.

Right now the only way for Reflex to separate itself from the rest of the crowd is if it makes some incredible features outside the game itself, and on the menu and social interface.
<< Comment #24 @ 10:38 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #22
Right, Reborn is showcasing some random box map because they don't actually have mappers... If they did, I'm sure they would have re-made a Quake map to run around on during development. Not because of any other reason than that they are familiar with the maps, and it helps give them a basis of comparison to their spiritual predecessor (Quake). So saying "Reborn isn't showcasing maps that we've seen in the Quake series for many years" is somewhat silly because a) Reborn doesn't have any maps right now, and b) Reborn doesn't even have any mappers! Let's say they did, would re-making a Quake map during development be some sort of perceived red-flag?

EDIT: To add this above point, 2GD just released Reborn, with the map jamesbox... a QW map... good timing I guess ;)

Next up is, "Reborn has more than just the weapons we are used to in the Quake series." Borrowing weapons from UT might be a refreshing idea to some, and the whole implosive rockets (is this new? maybe as far as the general Quake community is concerned it is) seems interesting for some, but without extensive testing it's hardly something to jump for. Personally, I hate the idea of alt-fire weapons because they obfuscate the design and balance of the game -- I think weapons should have a specific design purpose that is simple, the in combination with each other can be devastating, and tactically interesting.

"The thing with Reborn is that it looks as if they are trying to find at least some kind of identity for themselves." Really? their design decisions have indicated to me that they don't really have a meaningful sense of identity yet, and are borrowing ideas from all over the place. In fact, in terms of "identity" the design direction of reflex is considerably more clear, and consistent. I don't know, maybe you're right and a mish-mash of Q3, QL, UT, and DOTA2 indicates the search for an identity.

"If this wasn't titled 'New Reflex Video', I would have thought someone made a special cpm textures mod or something." That's not really an important, or compelling point, because it stretches to every title in development, in this genre. I could say, "man if I didn't know 2GD was working on a new game, I would have thought Reborn was the a Q3 alpha that was leaked 15 years after the game was released."

"Right now the only way for Reflex to separate itself from the rest of the crowd is if it makes some incredible features outside the game itself, and on the menu and social interface." Right, another point, that can be extended, very far.... I mean why would someone leave QL, or CPM, for an inferior product... Both games will have to out-muscle their competitors in that regard.
Edited by xerosawyer at 12:45 CDT, 28 May 2014
16%
<< Comment #29 @ 11:16 CDT, 28 May 2014 >>
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By zthor sign by mic zoot  - Reply to #24
Difference is that 2GD and his peers actually discuss new ideas.

They have had map makers work for them also.

I'm not suggesting I like or dislike what 2GD & co have come up with, but I am suggesting that they are playing around with ideas a lot more than the Reflex developers appear to be. Reflex currently looks like a mirror image of gameplay I've already seen in CPM. Reborn doesn't look quite as similar.

I'm not trying to defend Reborn at all. But to suggest that Reflex looks more unique and refreshing than Reborn is a load of poop :) At the very most they look similar, but it seems that Reflex has had a lot of development in the gameplay side of things which makes it look like such a copy. Reborn on the other hand appears to be earlier in the development stage, but it shows more promise of being a 'unique' deathmatch FPS compared to Reflex.

I can certainly agree with you on your last paragraph :) IMO it's a race to see who can provide a refreshing deathmatch FPS experience with all of the added extras that are required to hypnotise people in to learning, playing and competing on their title.
Edited by zoot at 11:20 CDT, 28 May 2014
16%
<< Comment #36 @ 11:35 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #29
Well, I'd like to question firstly how "new" these ideas are, because I can't honestly see what's so new, just some old ideas twisted around, and things borrow from other games, and secondly, how effective they would be in a competitive dm game with a movement system like Q3... To which I currently err on the side of caution.

Well, that's good news they have map makers, and much to your assumed disdain they released an early version about 30 minutes ago, with a ... *gasp* Quake map ;)

To the point about trying new ideas... Yes, it's fun to test and hopefully some of them work out, and filter into both games, yet, is this alone a reason to be optimistic? Even though I do appreciate this creative endeavor, I'm not really sure if his ideas will fix of the current issues with games of this genre, nor do they indicate anything interesting in game. It wasn't too long ago that people were jumping for joy about Google WAVE, which integrated ideas from all over the internet, and that failed quickly.

I can't comment on what reflex is trying out in terms of new ideas, because they've held their cards pretty close to their chest, and you're right in that Reflex looks a lot like CPM (and IMO that's not a bad thing) but in all fairness, if you can't see the extensive, and exhaustive parallels between Reborn, and Q3, then it's not really worth commenting on it. Having implosive rockets is hardly the sort of earth-shattering ideas that people are suggesting it is.

"But to suggest that Reflex looks more unique and refreshing than Reborn is a load of poop :)"

I mean, I wouldn't ever say anything like that, and as a matter of fact, I didn't say that. In fact, it's quite pre-mature to even make a decision with respect to that because we're not really sure a) what Reborn will shape up to (all of these new ideas could fail in testing), and b) what Reflex will shape up to be. I'm aware you mean this in terms of game-play, but there wasn't anything that really struck me as unique, or refreshing about Reborn. Rehashing old ideas might be fun if you can't remember them, but it doesn't make them interesting, or provide any longevity.
3%
<< Comment #76 @ 14:23 CDT, 28 May 2014 >>
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By zthor sign by mic zoot  - Reply to #36
You make good points :)

Don't feel like I'm bigging up any game in development at the moment. I'm super sceptical about all deathmatch FPS titles that are in the making. I probably feel slightly more positive about Reborn than Reflex just because I've heard more talk about it, I've managed to talk with some of the 'team' about it.

In terms of what is open for us to look at now, I can't say my initial comment was particularly uncalled for. I want to be looking at a new game when I see these types of video clips rather than something that triggers memories of a game I already play.
<< Comment #46 @ 11:51 CDT, 28 May 2014 >>
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By US-Illinois jstn  - Reply to #22
Yeah I'm kind of in a way surprised at their choice to start with cpm3a to be totally honest. Maybe I'm wrong here but I think one of the biggest downsides to what's left of the CPM community is the fact that if you want to play 1v1 online you're pretty guaranteed to play this and cpm22 over and over.

This project definitely has the bulk of my attention right now either way. I just think it would be refreshing to see an original map, or at least a less familiar one.
<< Comment #47 @ 11:54 CDT, 28 May 2014 >>
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By invisible_man H1ghlander  - Reply to #46
They need to make NEW and good maps and they know it.

In other way veterans could kill such game.
<< Comment #51 @ 12:17 CDT, 28 May 2014 >>
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By LOLBARN xero-  - Reply to #47
Making new, and good maps, is not something easy, or quick. It takes time, so it seems responsible to demonstrate your movement prototype in a familiar setting, instead of an empty room with randomly stacked boxes.
Edited by xerosawyer at 12:40 CDT, 28 May 2014
5%
<< Comment #53 @ 12:22 CDT, 28 May 2014 >>
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By invisible_man H1ghlander  - Reply to #51
for demonstrating, ok.

But for a game they will need to make new maps.

Ofc its not easy.
<< Comment #63 @ 13:12 CDT, 28 May 2014 >>
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By ^__^ thelawenforcer  - Reply to #51
im not sure whether this is actually a good way to test because you are more likely to fix the gameplay to fit the existing framework, rather than really working out what you want the gameplay to look like, and building the framework to support it.

tbh though, this doesnt really seem like an issue here as I dont really see any new ideas or approaches.

*edit: oh shit, i thought this was another REBORN video... nvm then ;)
Edited by thelawenforcer at 13:13 CDT, 28 May 2014
<< Comment #65 @ 13:19 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #63
"empty room with randomly stacked boxes"

yea, it looks more like a Reborn comment :P
<< Comment #90 @ 19:44 CDT, 28 May 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #51
Pretty much.

When we are testing new weapons/movement/tweaks, we want a solid, familiar map to test them on and one that's well known by high level players. This gives us a good base for comparison as it eliminates the map as a variable.

Getting permission to use CPM3 took a single PM to Jude and bringing it over to Reflex took a single night and we immediately got a good sense for how the game was feeling.
16%
<< Comment #28 @ 11:12 CDT, 28 May 2014 >>
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By US-Mississippi BalkanFM  - Reply to #2
go read the original announcement post instead of making conclusions based on maps and content thats supposed to be there solely for testing
1%
<< Comment #31 @ 11:17 CDT, 28 May 2014 >>
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By zthor sign by mic zoot  - Reply to #28
Can't say this video was interesting enough for me to want to bother doing that.

If anyone would like to summarise it for me then I'm happy to read.
Edited by zoot at 11:18 CDT, 28 May 2014
<< Comment #38 @ 11:38 CDT, 28 May 2014 >>
(Link, Reply)
By France Praxis  - Reply to #31
'Can't say this video was interesting enough for me to want to bother doing that.'

Then by what insight can you comment?
Edited by Praxis at 11:41 CDT, 28 May 2014
<< Comment #72 @ 14:16 CDT, 28 May 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #38
From having watched the video ofc Oo
<< Comment #150 @ 02:25 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #72
Zoot, first let me start by saying that you are a streamer par excellence, and by thanking you for what is clearly a massive dedication and contribution to esports. Precisely because of this, you are in a position of influence in a gaming community. With this comes a responsibility to be impartial in situations that affect small members of that community - especially those that wish to contribute to it, and to focus on issues of greater scope in the larger esports community. I will also argue that before you voice an opinion, it being heard and attented to by so many people, and people having the capacity to be so very fickle at times, you have a responsibility to first formulate it by gathering as comprehensive a set of data as possible, as opposed to being, at best, reactionary.
<< Comment #153 @ 04:22 CDT, 30 May 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #150
what the fuck man?
just stfu
Cheers o/
<< Comment #155 @ 08:19 CDT, 30 May 2014 >>
(Link, Reply)
By France Praxis  - Reply to #153
You forgot to call me a retard. :D
<< Comment #163 @ 09:21 CDT, 30 May 2014 >>
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By Sloth pacmanpl  - Reply to #155
You are on top of my shit <3 :D
5%
<< Comment #154 @ 06:38 CDT, 30 May 2014 >>
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By zthor sign by mic zoot  - Reply to #150
Thanks, I appreciate your comment.

However, if a developer is going to create and release a video of their product that shows no concept of originality - then I'd like to say something. I would have found a 5 minute video going over a new menu interface for the game more interesting than this.

By your logic it would also be my 'responsibility' to create an honest opinion that warns people as much as informs them. I'm not suggesting Reflex will never be exciting, far from that. Although in this stage of development and with the particular video they decided to release - I can say that I'm experiencing skepticism above anything else. I will get excited by Reflex when I feel they've showed something worth getting excited about, same as any other game in development.

Please note: this is just my opinion, people are free to agree with me as much as they're free to disagree.

I sincerely wish the Reflex guys the best of luck on their project. Regardless of how 'negative' I might be coming across now, I am definitely looking forward to the next update.
17%
<< Comment #157 @ 08:41 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #154
I definitely see where you are coming from.

I think that the Reflex developers are in between a rock and a hard place. Obviously they have decided to cater for what at the moment is, a very niche market, and by extension, one that is very demanding.

It seems to me that at this early stage of development, they have decided to focus on getting the mechanics right in a game very much inspired by cpm physics. In this scheme, it makes a lot of sense to change as little as possible (in this case maps), in an environment that they are very familiar with, so that they can really get a feel for how the variable that they are changing in their development is actually working out in relation to their goals. Meanwhile, I think it a safe assumption that they are very much aware that they need to release content to this community, to delay any suspicion that the project has slowed down considerably, or is dead entirely - but they are a small team, and they only have so much time. In respect of this, coupled with how far they seem to have come in comparison to the level of content they released a reasonably short time ago, I think they have done very well.

You address valid concerns, the Reflex developers would be wise to listen if this has not crossed their minds already, and personally I believe scepticism is a commendable attribute in any venture. What I guess frustrates me however, is some people's tendency to assume a finished product, based off superficial evidence.

Please keep up the good work.
13%
<< Comment #179 @ 06:03 CDT, 1 June 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #157
We are aware that we haven't shown off a lot of new gameplay yet ;)

The first couple of videos were aimed at showing off the new engine, the latest video was mostly a "we are still working on this and the project isn't dead" update.

He's fine to be skeptical, especially if he's after gameplay he hasn't seen before.
<< Comment #164 @ 12:06 CDT, 30 May 2014 >>
(Link, Reply)
By US-Mississippi BalkanFM  - Reply to #154
its just a video showing off some progress, which in this case is the particle effects, dynamic lightning and how the rocket launcher looks ingame...

" I would have found a 5 minute video going over a new menu interface for the game more interesting than this."

now your starting to talk out of your ass... just stop apologizing your uninformed initial comment and go read his AMA if you want to know about gameplay and stuff like that
<< Comment #165 @ 15:35 CDT, 30 May 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #164
Are you mad, brother?

They can show off what they like, I'm entitled to like or dislike it.
<< Comment #41 @ 11:42 CDT, 28 May 2014 >>
(Link, Reply)
By Netherlands Pill_  - Reply to #2
Alpha.
4%
<< Comment #74 @ 14:17 CDT, 28 May 2014 >>
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By zthor sign by mic zoot  - Reply to #41
Certainly a good sight better than Shootmania full release :)
<< Comment #193 @ 11:14 CDT, 14 June 2014 >>
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By frozen Freiya  - Reply to #74
Even Barbie Fashion Designer tops that.
<< Comment #197 @ 12:24 CDT, 14 June 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #193
Don't be dissin' Barbie Fashion Designer...
<< Comment #199 @ 12:48 CDT, 14 June 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #197
I knew Arielle on keyboard meant something. <3
<< Comment #200 @ 12:50 CDT, 14 June 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #199
:D
<< Comment #43 @ 11:46 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #2
Imo in Reflex they have a plan. They know what game they want to create.

I'm not sure about 'plan' with the rest.
<< Comment #73 @ 14:17 CDT, 28 May 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #43
Hope so!
<< Comment #70 @ 13:46 CDT, 28 May 2014 >>
(Link, Reply)
By 006 extone  - Reply to #2
>I don't get it... what separates Reflex from any other fps title?

what other fps title? cpma? quakelive? All of them are dead. Just remaking any quake will separate your game from other fps more then enough
What I dont get is why you are so optimistic about Reborn so far presented to us only random, hardly sane ideas of 2GD, and dont see any potential in Reflex
<< Comment #75 @ 14:19 CDT, 28 May 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #70
I think you've misunderstood. I'm not 'so optimistic about reborn'. I'm just slightly more optimistic about it than this.

I don't think either Reflex or Reborn have given enough information to determine whether or not they're going to be good games.
<< Comment #96 @ 21:24 CDT, 28 May 2014 >>
(Link, Reply)
By 013 cerno  - Reply to #2
Notice that it's a tech demo? :)
<< Comment #3 @ 09:25 CDT, 28 May 2014 >>
(Link, Reply)
By Italy takesix 
This is basically 1:1 quake, but with GRAFICS. And it's the best decision a developer could possibly make, in your face 2GD.

By the way, will it be cpm only or can we have a vq3/vql ruleset too?
<< Comment #97 @ 21:32 CDT, 28 May 2014 >>
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By cpm_biohaz_2 JS3>*  - Reply to #3
Jesus christ no
3%
<< Comment #180 @ 06:04 CDT, 1 June 2014 >>
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By Australia newborn  - Reply to #3
I don't think Bethesda would be very happy if we did that (and they can actually afford lawyers).
Edited by newborn at 06:04 CDT, 1 June 2014
<< Comment #181 @ 07:27 CDT, 1 June 2014 >>
(Link, Reply)
By Italy takesix  - Reply to #180
Isn't the original quake 3 source open source?
What kind of troubles would you have?
You're really really not doing vq3 like physics for fear of lawsuits?
<< Comment #182 @ 09:28 CDT, 1 June 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #181
It's open source but GPL so that gets messy quickly. And no it's not the fear of lawsuits, we're not doing VQ3 because we have no interest in doing VQ3 -- that's id Software's job.
Edited by newborn at 09:29 CDT, 1 June 2014
<< Comment #4 @ 09:30 CDT, 28 May 2014 >>
(Link, Reply)
By France Praxis 
Awesome.
15%
<< Comment #30 @ 11:17 CDT, 28 May 2014 >>
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By Earth Heartlesss  - Reply to #4
yap looks really good.

we don't need a complete new game, we need quake with 2014 GFX :)

... and matchmaking, ladder etc =)
Edited by He4rTL3sS at 11:18 CDT, 28 May 2014
9%
<< Comment #39 @ 11:39 CDT, 28 May 2014 >>
(Link, Reply)
By France Praxis  - Reply to #30
I love you too baby.
Edited by Praxis at 11:42 CDT, 28 May 2014
<< Comment #40 @ 11:41 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #30
I'm plussing Hearthless, I've become soulless B(
6%
<< Comment #14 @ 09:56 CDT, 28 May 2014 >>
(Link, Reply)
By amerikkka jigglywiggly 
edit: remove 4 pessismism
Edited by jigglywiggly at 01:51 CDT, 29 May 2014
<< Comment #33 @ 11:28 CDT, 28 May 2014 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #14
oh the 1st video reminds me of warsow instagib :)

looks fun and i like the gfx
<< Comment #15 @ 09:57 CDT, 28 May 2014 >>
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By shaftwhores only by [EXE]dann lithz 
The CPMA movement would be okay if it doesn't have a lame ass instant weapon switch.
<< Comment #17 @ 10:01 CDT, 28 May 2014 >>
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By Bulgaria Nzr0  - Reply to #15
Yeah, obviously when making a fast paced fps you have to make it less responsive for I wonder what arbitrary reason you have.
12%
<< Comment #19 @ 10:04 CDT, 28 May 2014 >>
(Link, Reply)
By amerikkka jigglywiggly  - Reply to #17
Because adding artificial barriers to skill is what video games are all about.
<< Comment #34 @ 11:29 CDT, 28 May 2014 >>
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By Earth Heartlesss  - Reply to #19
i disagree :p
<< Comment #61 @ 12:48 CDT, 28 May 2014 >>
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By France Praxis  - Reply to #17
Because it makes weapon selection more tactically balanced instead of aim balanced. With insta-switch you don't get punished as much for having the wrong weapon out in a situation. It's just personal preference though, personally I play and like both styles.
<< Comment #78 @ 14:46 CDT, 28 May 2014 >>
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By Bulgaria Nzr0  - Reply to #61
Yeah and you don't get punished for using combos. I realize it's preference, my problem is why would anyone want an fps(and a fast-paced one at that) to sacrifice skill in favor of "tactics"(which inevitably comes down to binary metagame choices that never change).
4%
<< Comment #119 @ 07:36 CDT, 29 May 2014 >>
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By Bulgaria cha0z_  - Reply to #78
the lazy ones.
<< Comment #120 @ 07:40 CDT, 29 May 2014 >>
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By Bulgaria Nzr0  - Reply to #119
?
<< Comment #147 @ 01:56 CDT, 30 May 2014 >>
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By France Praxis  - Reply to #78
I wouldn't say that the choices that it comes down to are binary, that implies literally that you have only two choices.

The preference is probably only that it makes the game less aim heavy, you only have to look at evil to see a skill that is not only good aim and dodge etc, but also selecting the right weapon at the right time, and also timing that selection just right. Likewise, watching cpm at the equivalent level can be spectacular, in ways rarely offered by vql, one of these reasons being instaswitch.

If we extract preference and look at it objectively, I would say that neither system is better, only that it changes the dynamics by which we compete.
Edited by Praxis at 01:56 CDT, 30 May 2014
<< Comment #156 @ 08:24 CDT, 30 May 2014 >>
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By Bulgaria Nzr0  - Reply to #147
Your choices ARE binary, many times there is no choice even. With only 4 major items(and some maps have less than that while no map I can think of has more) 95% of the time your choice is fight or flight, upper or lower YA. The game(duel specifically) is just too simple for actual meaningful tactics. On the other hand a weapon switch delay discourages weapon combos and shortens the skill gap between players on the basis of reaction times.
<< Comment #158 @ 08:47 CDT, 30 May 2014 >>
(Link, Reply)
By France Praxis  - Reply to #156
I will have to concede that I cannot continue this conversation with you, based on my knowingly inferior experience at duelling. It's a great conversation though, one which I'd love to read if anyone else with solid duel knowledge has any input.
<< Comment #159 @ 08:54 CDT, 30 May 2014 >>
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By Bulgaria Nzr0  - Reply to #158
Don't do that, elo and experience are not a substitute for logic and good reasoning.
<< Comment #161 @ 08:59 CDT, 30 May 2014 >>
(Link, Reply)
By France Praxis  - Reply to #159
Thanks, but I don't have an extensive enough knowledge base yet with which to apply my type of logic and good reasoning, and I can't be bothered to go and get that base by any other means of enquiry than a shit ton of duels.

You could always teach me though, to speed things up. I know you must be dying to continue the conversation. :D
<< Comment #162 @ 09:05 CDT, 30 May 2014 >>
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By Bulgaria Nzr0  - Reply to #161
Just compare this game to any other MP game you play and ask yourself is there anything simpler than this?
<< Comment #62 @ 13:02 CDT, 28 May 2014 >>
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By shaftwhores only by [EXE]dann lithz  - Reply to #17
Because I'm a VQ3 player and this shit is boring as fuck.
7%
<< Comment #83 @ 16:49 CDT, 28 May 2014 >>
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By United States of America beefheart  - Reply to #62
I'm a QW/CPM player and VQ3/QL puts me to fucking sleep
10%
<< Comment #105 @ 06:19 CDT, 29 May 2014 >>
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By Finland Smilecythe  - Reply to #62
Well, if you can't keep up with CPMA speed then... It's fine, we understand.
<< Comment #108 @ 06:25 CDT, 29 May 2014 >>
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By shaftwhores only by [EXE]dann lithz  - Reply to #105
I can keep up with speed just fine, thanks. I just see no skill in the instant weapon switch, shooting 5 lg bullets and then insta switch to rocket? boring. Quake has been played competitively with slower weapon switch for 10+ years for a reason.

And it's not just in CPMA, that shit was boring in threewave as well.
Edited by lithz at 06:27 CDT, 29 May 2014
<< Comment #116 @ 07:18 CDT, 29 May 2014 >>
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By Bulgaria Nzr0  - Reply to #108
Yes, because the noobs can't handle it. It was purposefully dumbed down for the masses, only to clueless shitheads like nemecel was q3 designed for pro play.

John Carmack: I have been thinking hard about that. I see your points, and they make sense, but we just added a bunch of character specific footsteps, and for non-professional gamers, we think they add to the experience.

If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense. Any other suggestions along those lines?

http://floodyberry.com/carmack/johnc_intervie...tions.html
Edited by Nzr0 at 07:21 CDT, 29 May 2014
6%
<< Comment #129 @ 11:08 CDT, 29 May 2014 >>
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By Finland Smilecythe  - Reply to #108
Insta switch makes that tactical weapon usage just a bit faster, simple as that. If you can't keep up, nobody's forcing you to play the man's game.
<< Comment #131 @ 11:28 CDT, 29 May 2014 >>
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By shaftwhores only by [EXE]dann lithz  - Reply to #129
Maybe I am too slow.... :/ I'll stick to cs.
<< Comment #140 @ 19:08 CDT, 29 May 2014 >>
(Link, Reply)
By Australia Anonymous (203.174.129.86)  - Reply to #108
I just see no skill in the instant weapon switch

You mean to say there's skill in pressing a button? You're actually stupid enough to believe that pressing a button to change weapons is a skill, and that the time between switches is a measurement of that? Shit, why not make the weapon switch 5 seconds instead? It would definitely appease your apparent thirst for "tactics"
<< Comment #141 @ 19:25 CDT, 29 May 2014 >>
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By shaftwhores only by [EXE]dann lithz  - Reply to #140
thanks for sharing, cya
<< Comment #191 @ 11:12 CDT, 14 June 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #108
lg->instarail ftw
<< Comment #64 @ 13:18 CDT, 28 May 2014 >>
(Link, Reply)
By QW horf  - Reply to #17
I'd rather have faster weapon switch than instant weapon switch, to give you time to react and dodge but make weapon switches mid fight more viable.
But then again instant weapon switch works quite nicely in CPM.
Edited by Rauvz at 15:51 CDT, 31 May 2014
7%
<< Comment #60 @ 12:45 CDT, 28 May 2014 >>
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By France Praxis  - Reply to #15
http://www.reddit.com/r/reflex/comments/1vpus...fire_mode/

Looks like it will be non instant, but faster than vql.
4%
<< Comment #21 @ 10:11 CDT, 28 May 2014 >>
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By Void Padawan 
Why change a winning team? It's good to see Reflex doesn't alienate itself from it's target audience (which is, let's be honest, mostly made up of ex-quakers). I hope they stay true to the quake franchise because the reason why for example CPM is such a niche game is because no one wants to get raped 50-0 by the established pro players. The solution? Proper matchmaking, something that CPM never really had (apart from some IRC !add options). No... with the proper tools i think this game can be a great success. James' endeavours with Reborn are somewhat vague up to this point imho. I hope the Reflex devs can withstand the pressure they're surely feeling from it's competitor Reborn and won't hastily deliver an unbalanced product that takes years to polish (warsow?).
18%
<< Comment #26 @ 10:58 CDT, 28 May 2014 >>
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By Moldova Ffleri 
lg-like weapon looks and feels like shit. it doesn't even seem it does damage, i already can see you can't feel the weapon at all

also the whole design looks unoriginal as fuck, and to me it's another 10 years old game with no future, just history

after all that i still think this game has a potential to be good, competitive and fun to play. copying is not fun tho. a good game isn't enough. we already have so many good fpses, but no one plays them cause they're JUST good and nowdays market gives you many more GREAT and VERY GOOD games that obviously are f2p too. i don't want to demotivate any of the authors or anything, but... the game that isn't even released yet already looks like it needs a re-design?
Edited by Ffleri at 11:03 CDT, 28 May 2014
<< Comment #32 @ 11:27 CDT, 28 May 2014 >>
(Link, Reply)
By Smiley :) Asp  - Reply to #26
placeholder art
<< Comment #37 @ 11:37 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #26
there is no design much at all? yet?
Edited by H1ghlander at 11:38 CDT, 28 May 2014
<< Comment #42 @ 11:42 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #37
Flag=MD
<< Comment #58 @ 12:28 CDT, 28 May 2014 >>
(Link, Reply)
By Moldova Ffleri  - Reply to #37
i meant the general project/idea by design
<< Comment #27 @ 11:09 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
Reflex > Reborn
<< Comment #35 @ 11:31 CDT, 28 May 2014 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #27
yeah i agree with you

:)
7%
<< Comment #55 @ 12:23 CDT, 28 May 2014 >>
(Link, Reply)
By Sweden Zhinky  - Reply to #27
Pie>Cake
<< Comment #56 @ 12:24 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #55
cmss > zhu
<< Comment #59 @ 12:41 CDT, 28 May 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #56
OUCH gg
<< Comment #49 @ 12:06 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
imo Quake/Arena shooters community doesn't need a revolution.

Such game need to be modern and need to have some proper features and it will be good.
<< Comment #57 @ 12:28 CDT, 28 May 2014 >>
(Link, Reply)
By Sloth pacmanpl 
If I was cpma fanboi I would be wet
<< Comment #66 @ 13:31 CDT, 28 May 2014 >>
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By ql baaked 
really feeling that jump sound. it's so concise. probably need like 100 more from the same material, so it sounds completely organic.
<< Comment #67 @ 13:36 CDT, 28 May 2014 >>
(Link, Reply)
By Transparent cumrag  - Reply to #66
i disagree. it sounds mechanical.
4%
<< Comment #68 @ 13:38 CDT, 28 May 2014 >>
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By rabite ^_^ zb0t 
I can't wait to see the release version or BETA I guess.
<< Comment #69 @ 13:44 CDT, 28 May 2014 >>
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By Portugal stuntz 
Why cant these 2 just group up and do a decent game other than 2 half assed ones?

if the new ut has 7 people working on it i guess they could at least try.

Also looks promising and very smooth
<< Comment #71 @ 14:00 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #69
because Reflex want something like cpma standalone and reborn something more like vq3?

both teams have their own engines too...
<< Comment #110 @ 06:40 CDT, 29 May 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #71
It seems to me like Reborn would rather want something like TF2.
<< Comment #114 @ 07:10 CDT, 29 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #110
could you explain how Reborn will be similiar to TF2?
<< Comment #130 @ 11:12 CDT, 29 May 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #114
Cosmetics (hats), classes, team dependent gameplay, TF2 players seems to be hyped about it. These are just random signs I hypothesize on. I will elaborate and argue more as soon as I find Reborn in the thread title.
<< Comment #88 @ 18:49 CDT, 28 May 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #69
So if you gather more people you will get better games?
SHURE!
<< Comment #98 @ 21:40 CDT, 28 May 2014 >>
(Link, Reply)
By rabite ^_^ zb0t  - Reply to #88
Battlefield 4, 518 employees (DICE) GG

GOTY
IGN 100/10
TotalBiscuit approved
Machinima TOP QUALITY SEAL
BEST SELLING, BEST AUDIENCE, BEST OF THE BEST
ELECTRONIC ARTS CHALLENGE EVERYTHING !!!!!!
<< Comment #102 @ 05:36 CDT, 29 May 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #98
You got me, bro!
<< Comment #77 @ 14:25 CDT, 28 May 2014 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
I'm kinda digging this - you've done a lot in a short time and so far the game looks like a polished QL, now all you need is something to attract a bigger audience.
8%
<< Comment #106 @ 06:23 CDT, 29 May 2014 >>
(Link, Reply)
By 011 nemecel  - Reply to #77
How does this look like a polished QL. Doesnt even have textures.
<< Comment #113 @ 07:04 CDT, 29 May 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #77
Only just spotted the comment.

wat
<< Comment #79 @ 16:22 CDT, 28 May 2014 >>
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By Germany - Mecklenburg-Vorpommern rvmble 
look pretty good until now.
unfortunately i never liked cpm movement / fast weapon switch.
<< Comment #80 @ 16:29 CDT, 28 May 2014 >>
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By Canada grume 
the third person concept model for the rocket launcher looked decent, but in-game it just looks like a dildo.
4%
<< Comment #81 @ 16:33 CDT, 28 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #80
dildo launcher delivering orgasms
Edited by H1ghlander at 16:33 CDT, 28 May 2014
<< Comment #82 @ 16:43 CDT, 28 May 2014 >>
(Link, Reply)
By Malaysia lolograde 
The more the merrier, I say. I am happy to see BOTH Reborn and Reflex making progress. It gives this community some vitality to see new ideas being developed and ACTUALLY put into actual, working designs.

Everyone is going to have their own tastes on gameplay mechanics. I wonder if the next "revolution" for FPS is designing a platform where the community can easily design their own gameplay mechanics and be able to package them and share them.
<< Comment #84 @ 17:52 CDT, 28 May 2014 >>
(Link, Reply)
By anonymous Anonymous (50.143.227.8) 
weak lg and slow weapon switch
smh

everything else looks good tho
very happy to see an increase in ramp jumps! :)
<< Comment #91 @ 19:50 CDT, 28 May 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #84
Don't worry too much about things like weapon damage and switch times at the moment -- we've barely started on the gameplay stuff and many of the values are just guessed to give a starting point for the tweaking/playtest cycle (which we haven't started yet).
5%
<< Comment #86 @ 18:25 CDT, 28 May 2014 >>
(Link, Reply)
By Austria Anonymous (213.47.47.124) 
don't understand all the reborn bashing in here. Reverse jump, implosion rockets, bouncing projectiles, pure knockback "weap" (secondary rail),...no, it s not a quake clone. neither just built on old games features, as far as i can tell. yes, sounds like a unique game to me (even if not a whole new genre). reflex, however, from the informations given thorugh this video might be the most uninnovative "quake clone" of all time (and probably the only one that rlly deserves that title). and u srsly mock ppl that are more excited about reborn?

note i don't claim some actualized quake can't work, nor do i say reflex devs don't have some innovative gameplayideas in mind which didn't get revealed yet.
<< Comment #89 @ 18:53 CDT, 28 May 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #86
cause it's not q3 and if it'd be it wouldn't be cpm and if it'd be it would be #ded and now it's dotaish and if it won't it'll be q3 and then it won't be cpm
<< Comment #103 @ 05:55 CDT, 29 May 2014 >>
(Link, Reply)
By rabite ^_^ zb0t  - Reply to #89
and if it would be cpm it would be #ded and now it's dotaish and if it won't it will be q3 and then it won't be cpm then cause it's q3
<< Comment #104 @ 06:06 CDT, 29 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #103
Soo... generally speaking it will be League of Potats?
<< Comment #124 @ 09:28 CDT, 29 May 2014 >>
(Link, Reply)
By rabite ^_^ zb0t  - Reply to #104
Soo... potats launcher, potats lasergun, potats hitscangun, eletric potats gun, mini-potats gun, blast potats gun?

Mega potat health, Red potat armor, and stuffs?

Sponsored by the industry of Potats, unlimited fundings? YES!
4%
<< Comment #127 @ 10:08 CDT, 29 May 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #124
such potato post ;d
<< Comment #111 @ 06:43 CDT, 29 May 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #86
"don't understand all the reborn bashing in here. Reverse jump, implosion rockets, bouncing projectiles, pure knockback "weap" (secondary rail),...no, it s not a quake clone. "

Sounds like a Xonotic clone then, mixed in with some TF2.
<< Comment #112 @ 06:48 CDT, 29 May 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #111
What about Reborn makes it a clone of Xonotic or TF2?

The only similarity to TF2 I can see is that they both have classes, but even then the classes work completely differently in Reborn than in TF2.

I cant think of any similarities to Xonotic.
<< Comment #118 @ 07:25 CDT, 29 May 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #112
"I cant think of any similarities to Xonotic."
I just put that out there. Everything in the list except reverse jump, don't know what that is even. I did not mean disrespect to their project, just thought it's more Xonotic/TF2 clone than it is a Quake clone.
<< Comment #121 @ 07:49 CDT, 29 May 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #118
It doesnt look like either of those games to me. It kind of looks like Quake with a sprinkling of Dota 2

Dota 2 influences being some of the special moves he has discussed

reborn pillar = dota 2 sunstrike

reborn blink = dota 2 waveform

reborn reverse = dota 2 timelapse (kind of)

reborn implosion rocket = dota 2 vacuum

I'm not huge on mobas but it some of the moves are very cool in an FPS context.
Edited by Neeple at 07:58 CDT, 29 May 2014
<< Comment #85 @ 18:09 CDT, 28 May 2014 >>
(Link, Reply)
By wsw2 Kokain 
Hold up son, ain't this Warsow?
<< Comment #87 @ 18:47 CDT, 28 May 2014 >>
(Link, Reply)
By QUAKEWORLD terrorhead 
Nice to see powder keg, the most brutal QW FFA map :D
12%
<< Comment #115 @ 07:16 CDT, 29 May 2014 >>
(Link, Reply)
By Germany cloned  - Reply to #87
powder keg is an asshole, followed shortly by ultrav
<< Comment #122 @ 07:54 CDT, 29 May 2014 >>
(Link, Reply)
By QUAKEWORLD terrorhead  - Reply to #115
yep :D
<< Comment #93 @ 20:21 CDT, 28 May 2014 >>
(Link, Reply)
By Quake annihiluzz 
am i having deja vu?
<< Comment #95 @ 21:12 CDT, 28 May 2014 >>
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By Portugal ProT 
Yay! Quake 3 2.0!
<< Comment #99 @ 23:25 CDT, 28 May 2014 >>
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By US-Mississippi BalkanFM 
hey newborn, what about cool grass and bushes and stuff like that, will this be possible in reflex? not like q4 monsoon flat green texture: )?
8%
<< Comment #123 @ 09:24 CDT, 29 May 2014 >>
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By rabite ^_^ zb0t  - Reply to #99
pls make a map with grass, bushes, trees, forest and shits *_*
<< Comment #171 @ 03:24 CDT, 31 May 2014 >>
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By SQUAD cityy  - Reply to #123
So that half of esr can't play it on their 2005 PCs!!!
<< Comment #174 @ 06:38 CDT, 31 May 2014 >>
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By rabite ^_^ zb0t  - Reply to #171
Haha, yeah, well, I said that in another thread I remember there was reactions, but I forgot how it was exactly :D

I think it will force them to upgrade their PC in the end anyway. Come on, upgrade kits are not expensive!
<< Comment #101 @ 00:56 CDT, 29 May 2014 >>
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By Belize danstar 
awesome sauce.
<< Comment #107 @ 06:24 CDT, 29 May 2014 >>
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By 011 nemecel 
Will it have organic characters or they will all be boring sterile robots with no gore+blood?
<< Comment #109 @ 06:28 CDT, 29 May 2014 >>
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By invisible_man H1ghlander  - Reply to #107
http://i.imgur.com/Vnz2dhU.jpg
4%
<< Comment #117 @ 07:24 CDT, 29 May 2014 >>
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By 011 nemecel  - Reply to #109
nice i want blood back in FPS ffs
Edited by nemecel at 07:25 CDT, 29 May 2014
1%
<< Comment #125 @ 09:39 CDT, 29 May 2014 >>
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By Team Fortress lat-is-davis 
I really dislike the weapon models at the moment, very sterile and boring.

Otherwise looks like a nice modern CPM.
7%
<< Comment #183 @ 09:30 CDT, 1 June 2014 >>
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By Australia newborn  - Reply to #125
The RL is actually the only weapon model that isn't a placeholder (and its not actually finished yet).
<< Comment #132 @ 11:29 CDT, 29 May 2014 >>
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By S.T.A.L.K.E.R Ian215 
I like this new mod of q...oh, wait
<< Comment #133 @ 11:30 CDT, 29 May 2014 >>
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By Quake 2 Melted 
so, it's HD quakeworld using quake3 promode maps(in testing, at least), with quake2 weapon speeds, quake4 type weapon models and warsow effects.
<< Comment #134 @ 17:26 CDT, 29 May 2014 >>
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By Sweden rissoxx 
This game really needs matchmaking! Otherwise I dont see why you should play this and not Quake.
<< Comment #135 @ 17:35 CDT, 29 May 2014 >>
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By invisible_man H1ghlander  - Reply to #134
I think that Reflex, Reborn, Nex promised matchmaking already.
<< Comment #136 @ 17:39 CDT, 29 May 2014 >>
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By eyeball by hatelul neeple  - Reply to #135
yep all 3 will have it which is great

Nex have a first draft mockup of their menu which shows some of the matchmaking options:

http://i.imgur.com/1M4T2Dz.jpg

Still waiting for more info on reflex and reborn matchmaking but both have been confirmed
4%
<< Comment #137 @ 17:54 CDT, 29 May 2014 >>
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By invisible_man H1ghlander  - Reply to #136
Cool, but I hope these all game will be released, not vaporware :P
<< Comment #138 @ 18:06 CDT, 29 May 2014 >>
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By eyeball by hatelul neeple  - Reply to #137
yeah, if they are all released then 2015 should be pretty crazy for arena fps
1%
<< Comment #139 @ 18:14 CDT, 29 May 2014 >>
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By Team Fortress lat-is-davis  - Reply to #136
"Interaction Disabled"

let's do that for quake.
<< Comment #142 @ 20:14 CDT, 29 May 2014 >>
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By Australia newborn  - Reply to #136
I've written up a design for it and experimented with a few different ways to award/decrease ranking but we've still got quite a bit of work to do before we need to worry about matchmaking ;)
<< Comment #143 @ 21:03 CDT, 29 May 2014 >>
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By US-Mississippi BalkanFM  - Reply to #142
http://www.esreality.com/post/2598647/new-ref...pid2598968
<< Comment #146 @ 01:51 CDT, 30 May 2014 >>
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By invisible_man H1ghlander 
gathered informations about Reflex

videos, concept arts, informations from forum posts etc.

http://shootersmania.blogspot.com/2014/05/ref...tions.html
<< Comment #149 @ 02:14 CDT, 30 May 2014 >>
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By inuyasha5 mdv 
i dont see the original style. we dont need a quake on an other engine. we want a new game.
<< Comment #151 @ 02:31 CDT, 30 May 2014 >>
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By invisible_man H1ghlander  - Reply to #149
For me, it is a 'new game'.

And imo we don't need anything original and revolutionary.

We need something modern, good, balanced and the most important: with proper MULTIPLAYER FEATURES.

But the most important thing is playerbase and keep them to game.
11%
<< Comment #152 @ 04:06 CDT, 30 May 2014 >>
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By Sweden rissoxx  - Reply to #151
Even if a game with some new movement and guns could be cool and fun I can agree with you.
For example just look at CS:GO and Dota2. They are alot like the older versions, but with upgraded graphics and alot better multiplayer/esport features.
<< Comment #160 @ 08:56 CDT, 30 May 2014 >>
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By invisible_man H1ghlander  - Reply to #152
Yes, this is exactly what i want/mean.
<< Comment #190 @ 11:08 CDT, 14 June 2014 >>
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By frozen Freiya  - Reply to #149
I don't.
<< Comment #170 @ 03:22 CDT, 31 May 2014 >>
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By Singapore Frysher 
Couldn't care less if either Reborn or Reflex had whatever features. So long each game has a decent amount of playerbase, I'd be fucking happy to have 2 game shortcuts on my desktop to switch between. Just wait for the game to be out and just keep it moving.
<< Comment #172 @ 04:07 CDT, 31 May 2014 >>
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By invisible_man H1ghlander  - Reply to #170
it would be cool... but imo there will be only 1 winner.
Edited by H1ghlander at 04:07 CDT, 31 May 2014
<< Comment #175 @ 06:45 CDT, 31 May 2014 >>
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By Galicia SIHdW3W 
I want to believe
<< Comment #176 @ 10:41 CDT, 31 May 2014 >>
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By Singapore Frysher 
I hope Reflex makes cpm style movement easy though. maybe like a strafe space button, I feel awkward with air control. This might turn the newer players off imho.
<< Comment #178 @ 15:17 CDT, 31 May 2014 >>
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By anonymous Anonymous (50.143.224.128)  - Reply to #176
i just want to conquer people and their souls. is that too much to ask?




<< Comment #184 @ 14:04 CDT, 1 June 2014 >>
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By 011 nemecel  - Reply to #176
>make the game shit to attract dumb people
no
<< Comment #185 @ 05:46 CDT, 2 June 2014 >>
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By invisible_man H1ghlander 
'Will it be possible to get into the early versions of the game?'

"We'll have something when the game is a bit more playable. Kickstarter rewards, steam early access etc. I want to get people playing as early as possible so I can start tweaking the changes ;)"

http://www.reddit.com/r/reflex/comments/26pfc...ly/chuipcj

gogo, donation button https://www.paypal.com/au/cgi-bin/webscr?cmd=...76d7e42259
Edited by H1ghlander at 05:52 CDT, 2 June 2014
<< Comment #186 @ 12:48 CDT, 4 June 2014 >>
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By invisible_man H1ghlander 
new image
http://i.imgur.com/Dmafsn5.jpg
<< Comment #187 @ 13:00 CDT, 4 June 2014 >>
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By Void Padawan  - Reply to #186
Jizz material, i love that Portal-ish kind of look, awesome

edit: like this http://img1.wikia.nocookie.net/__cb2011020517...n_22_3.jpg

clean futuristic graphics
Edited by Padawan at 13:01 CDT, 4 June 2014
<< Comment #188 @ 13:03 CDT, 4 June 2014 >>
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By invisible_man H1ghlander  - Reply to #187
that red character on this screenshot looks like starcraft marine :D
Edited by H1ghlander at 13:04 CDT, 4 June 2014
<< Comment #189 @ 11:08 CDT, 14 June 2014 >>
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By frozen Freiya 
Give me one GOOD reason why I should play this copy instead of the ORIGINAL.
<< Comment #192 @ 11:12 CDT, 14 June 2014 >>
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By QW horf  - Reply to #189
fast weapon switch instead of instant, or rather you can anticipate the weapon coming out and change your dodge pattern accordingly.
<< Comment #194 @ 11:15 CDT, 14 June 2014 >>
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By frozen Freiya  - Reply to #192
instant > fast
<< Comment #198 @ 12:35 CDT, 14 June 2014 >>
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By aggnog_duck rehepapp  - Reply to #194
*>instant
<< Comment #195 @ 11:25 CDT, 14 June 2014 >>
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By invisible_man H1ghlander  - Reply to #189
chance for bigger playerbase, which cpma doesn't have.

but this chance is really small.
<< Comment #196 @ 11:50 CDT, 14 June 2014 >>
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By frozen Freiya  - Reply to #195
Already hating on americans? )
<< Comment #201 @ 11:59 CDT, 17 June 2014 >>
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By invisible_man H1ghlander 
https://www.youtube.com/watch?v=1-HEG7V0V9k
Reflex website background video
2%
<< Comment #202 @ 12:20 CDT, 19 June 2014 >>
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By invisible_man H1ghlander 
image
http://i.imgur.com/F4hNbz5.jpg
3%
<< Comment #203 @ 03:45 CDT, 20 June 2014 >>
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By eyeball by hatelul neeple 
Apparently the Reflex devs aim to evolve the style of Q3/CPMA and not just copy it

Sounds like we will see many changes from CPMA after playtesting

http://www.reddit.com/r/reflex/comments/28kcm...ng/cic4bcj
1%
<< Comment #204 @ 04:20 CDT, 20 June 2014 >>
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By invisible_man H1ghlander  - Reply to #203
at least they got some kind of plan.
6%
<< Comment #205 @ 04:34 CDT, 20 June 2014 >>
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By eyeball by hatelul neeple  - Reply to #204
yep, its looking pretty solid

I cant wait to be playing loads of different betas/alphas like 6 months from now
Edited by Neeple at 04:34 CDT, 20 June 2014
<< Comment #206 @ 12:35 CDT, 20 June 2014 >>
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By QuakeLive Gangland 
6 months too long. Make game, release, play, pro, new-world-order.

:O))

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