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newborn
newborn
Posts: 531
Popularity: Nobody (0%)
Level:  Regular
Registered:  13 Mar 2004
Email:  Undisclosed
Full Name:  
Age:  Undisclosed
Location:  Sydney
iM Replies:  Y
Timezone:  Australia/Sydney
Country:  Australia
Avatar:  Default
Homepage:  www•reflexfps•net
Config:  Awaiting approval
Drafts:  0
Judgements:  167 made, 1215 received
Bets Placed:  3 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  2058
Buddied by:  17 users
Last Login:  7 May 2017
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  • [iM] Unset xfoo - offline Description:
    REFLEX:
    http://www.reflexfps.net

    CPMA:
    www.playmorepromode.org


  • Recent Posts

    Topics Replies Type
    Re: Reflex Update 0.40
    Posted @ 01:43 GMT 23 Mar 2016
    No engine, no lighting, no gameplay, no modes, no mouse settings but have stats.
    (0)
    News
    Re: Reflex Update 0.40
    Posted @ 11:53 GMT 20 Mar 2016
    Using the stats that aren't actually persisted anywhere yet and the ELO we don't
    (8)
    News
    Re: Reflex Update 0.40
    Posted @ 00:43 GMT 20 Mar 2016
    Yup. It was put in for calculating average speed.
    (0)
    News
    Re: Item timers in competition
    Posted @ 06:39 GMT 19 Feb 2016
    "Fix that shit first, then let's put it in" Welcome to early access. By defin
    (7)
    Forum
    Re: Reflex 0.39 - Arbitrary gibberish
    Posted @ 16:57 GMT 15 Feb 2016
    So I'll elaborate on this since it turned into a big discussion. There's a few t
    (1)
    News
    Re: Reflex 0.39 - Arbitrary gibberish
    Posted @ 16:24 GMT 15 Feb 2016
    Probably not unfortunately. The tech isn't really set up for modding and it woul
    (2)
    News
    Re: Reflex 0.39 - Arbitrary gibberish
    Posted @ 16:36 GMT 14 Feb 2016
    It's not going to happen.
    (4)
    News
    Re: Reflex 0.39 - Arbitrary gibberish
    Posted @ 14:12 GMT 14 Feb 2016
    Not all that universal judging by the comments when its discussed (reasonably fr
    (1)
    News
    Re: Reflex 0.39 - Arbitrary gibberish
    Posted @ 12:50 GMT 13 Feb 2016
    I didn't realize I'd forgotten to think of a naff update name until I had to typ
    (3)
    News
    Re: Going about change
    Posted @ 05:05 GMT 22 Jan 2016
    I laughed, because this got bumped and meanwhile over on the subreddit there's a
    (0)
    Forum
    Re: Reflex Update 0.38 - Gooey
    Posted @ 02:38 GMT 16 Dec 2015
    I'm going to be doing some more debugging, but it definitely treats second close
    (0)
    News
    Re: Item timers in competition
    Posted @ 20:57 GMT 15 Dec 2015
    We've actually toyed with the idea of being able to see players HUDs while you'r
    (58)
    Forum
    Re: Reflex getting buyable melee weapons
    Posted @ 14:17 GMT 15 Dec 2015
    Haven't really decided yet to be honest. It might also differ depending on ranke
    (0)
    Forum
    Re: Reflex getting buyable melee weapons
    Posted @ 04:28 GMT 11 Dec 2015
    Bingo.
    (0)
    Forum
    Re: Reflex getting buyable melee weapons
    Posted @ 14:18 GMT 9 Dec 2015
    We don't really consider it a major feature from the development side Code w
    (2)
    Forum
    Re: Reflex getting buyable melee weapons
    Posted @ 14:10 GMT 9 Dec 2015
    It's only for the gold one (the blue one is the same price as all the other weap
    (4)
    Forum
    Re: How has reflex changed?
    Posted @ 06:06 GMT 28 Nov 2015
    We increased the player size (primarily) because we changed from standard AABB h
    (0)
    Forum
    Re: REFLEX 0.37.3 Update & Birthday Stre
    Posted @ 11:03 GMT 8 Nov 2015
    I'm not talking shit about it -- it's a good game. I was just making the point t
    (0)
    News
    Re: REFLEX 0.37.3 Update & Birthday Stre
    Posted @ 09:12 GMT 8 Nov 2015
    Meanwhile, QuakeLive continues to [url=http://steamcharts.com/cmp/730,440,282440
    (22)
    News
    Re: Reflex 0.37 Update Released
    Posted @ 05:22 GMT 5 Nov 2015
    The thing is, development (especially with gameplay) is iterative -- it's not li
    (0)
    News
                                                                                                                                                                                                                                                                                                                                                                                                                   
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