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Dev Stream - the new gore system!! (46 comments)
Posted by Yakumo @ 11:19 CDT, 4 May 2018 - iMsg
" Tune into today’s DEV Stream for the WORLD PREMIERE of Quake Champions’ new GORE System! Plus, we’ll be introducing more members of our awesome Quake Team as they’ll be walking us through some upcoming features that we’re psyched on! #mustseetv https://www.twitch.tv/quakechampions "

source: https://twitter.com/Quake/status/992434742317510657


1pm EDT, 5pm UTC, 6pm GMT


Edit:

Clip most of the game footage till the end of the gore section - https://clips.twitch.tv/HealthyCrowdedIcecreamKlappa

VoD from the very start of the talk with the animator - https://www.twitch.tv/videos/257644343?t=22m21s
Edited by Yakumo at 14:54 CDT, 4 May 2018 - 15016 Hits
id Software's Quake team is hiring a UI Artist. (13 comments)
Posted by Yakumo @ 16:42 CDT, 30 April 2018 - iMsg
https://twitter.com/idSoftware/status/991047926775472128

So any aspiring UI designers unhappy with the current UI, now is your time to shine :oD
3310 Hits
HOTFIX UPDATE 10.01.18 (54 comments)
Posted by Yakumo @ 17:28 CST, 9 January 2018 - iMsg
"Hey Champions, Update: We'll be deploying a hotfix for Quake Champions today that will take approximately 4 hours starting at 9AM EST & we hope to be finished by 1PM EST. It addresses the following issues:

+ Fixed an issue that caused a small percentage of players to crash to desktop when launching the game
+ Fixed mouse sensitivity only being able to be adjusted by increments of 0.25
+ Fixed issue incorrect champion showed at the profile screen. Post-match statistics are now assigned to the correct champion
"

Source: https://quake.bethesda.net/en/news/5FspmmWh8ckIMcIaEsisa

Note: (Discord)[22:59] tokyopunchout: It's NOT the January Update.
12507 Hits
December Celebration Update 12.14.17 (patch notes) (99 comments)
Posted by Yakumo @ 21:05 CST, 13 December 2017 - iMsg
Source

HEY QUAKE FANS,
We'll be deploying an update for Quake Champions today that will take approximately 4 hours starting at 8AM EST – Noon EST. This is one of our biggest updates to date and adds KEEL as a new champion, the Vale of Pnath as a new Duel Map, Ranked Play, Custom Crosshairs, the Quake 4 Railgun, a ton of balance changes and much more!

If you haven’t already, check out the KEEL Story trailer here:



Also, as soon as the update is completed, it will be the start of a Double XP weekend running until 18.12.17.

WINTER CELEBRATION ITEMS
The Winter Holiday has come to Quake Champions! Players who logs in during December and January will receive free rewards! We have a ton of new holiday items, all of which drop from Backpacks, Crates, and Reliquaries. New Winter items include:

1 Winter 2017 Hat Vanity for each Champion
10 Winter Profile Icons
10 Winter Nameplates
3 Winter 2017 animated Champion Shaders
3 Winter 2017 Weapon Shaders for each weapon

Winter Hat Bundle
This limited-time bundle gives you hats for EVERY Champion. Happy Holidays!

Premium Shader Bundle
This bundle offers 3 new Premium Shaders for each weapon!
Limited time Winter Theme for the Dimension of the Doomed maps, Burial Chamber and Corrupted Keep

NEW CHAMPION
Welcome to the arena heavy weapons specialists Lance Corporal Ben Keel, or at least what’s left of him. Brought back to life thanks to cybernetics and power-armor, Keel is armed to the teeth with two shoulder mounted grenade launchers.

KEEL
RESURRECTED WAR-MACHINE

Health 175
Armor 50/125
Speed 300/480

Active Ability: Grenade Swarm Keel can store and fire up to 5 grenades at a time. Grenades will bounce off the environment, detonating a few seconds later and inflicting splash damage. Direct hits deal 75 damage per grenade. Each grenade refreshes on a 10-second cooldown.

Passive Ability: Stockpile Keel can reduce his ability cooldown by 5% by collecting any ammo box.

NEW ARENA
VALE OF PNATH

ITHAGNAL DUEL MAP Deep within the Netherworld, past the Peaks of Thok, lies this tower of metal and stone. The vault ghouls whisper that the death-maze of sharp angles could only have been hewn from the solid granite by Koth, the Never-Seen Sleeper In Stone. Prepare yourself for the Vale of Pnath.

Designed for Duel and 2v2 TDM, Vale of Pnath is a highly vertical three atrium arena where players will fight for control of both weapons and stack, using the sounds of heavy metal doors to track their enemies movements. Vale provides fun, hectic, and fast paced action for 2 players, but is also available in Custom Game for Deathmatch and Team Deathmatch.

NEW WEAPON
VIOLATOR

QUAKE 4 RAILGUN From the weapons depot of Rhino Squad comes the Quake 4 railgun. Mathew Kane brought this beast of a gun back from Stroggos just so you can assess your aim down its scope. How many can you take down in a single shot?

ADDITIONAL FEATURES
New Ranked Play and Leaderboards for Duel
Added Crosshair Customization: one of the most requested Community features
Choose from over 40 different crosshairs and use a slider to choose your color of choice
Chests & Reliquaries now offer guaranteed rarities!
Chests reward at least one item of Rare quality and above
Reliquaries reward at least one item of Epic quality and above
Rune Challenge Animated Champion Shaders
Each champion now has 5 new animated Champion Shaders which you can earn from completing one of four Elder God rune challenges, and the Master Rune challenge.
Added FPS Limiter in Options
Added Teammate X-ray Outlines Option
Enabled load on demand of geometry for further memory optimization

CHAMPION BALANCE
All Champions

+25 Starting Health Points
+25 Max Armor Points
Champions will now gain some speed by holding forward (except Visor who is too stubborn and set in his ways)
Anarki

Forward Acceleration added, increasing from the base speed of 310 to 400 ups.
Bunny Hop added, increasing from the base speed of 310 to 500 ups
Max strafe speed has been reduced from 640 to 560 ups
Injection speed duration increased from 3 to 10 seconds
Injection speed boost increased from 1.1x to 1.25x (700 ups)

B.J. Blazkowicz
Forward Acceleration added, increasing from the base speed of 310 to 400 ups
Bunny Hop added, increasing from the base speed of 310 to 500 ups
Dual-Wield rate of fire increased

Clutch
Forward Acceleration rate of gain increased, to reach its top speed of 500 ups faster
Dodge now resets after each landing, instead of a timed cooldown

Doom Slayer
Forward Acceleration added, increasing from the base speed of 310 to 400 ups
Berserk has a shorter range to lock onto target

Galena
Forward Acceleration added, increasing from the base speed of 300 to 400 ups
Bunny Hop added, increasing from the base speed from 300 to 500 ups

Nyx
Forward Acceleration added, increasing from the base speed of 320 to 400 ups

Ranger
Forward Acceleration added, increasing from the base speed of 320 to 400 ups

Scalebearer
Forward Acceleration added, increasing from the base speed of 300 to 520 ups
Scalebearer’s strafe max speed has been reduced from 500 to 480 ups

Slash
Forward Acceleration added, increasing from the base speed of 310 to 400 ups
Max Crouchslide speed has been decreased from 680 to 600 ups

Sorlag
Forward Acceleration added, increasing from the base speed of 290 to 320 ups
Bunny Hop added, increasing from the base speed of 290 to 500 ups

Visor
Increased strafe acceleration, to build speed faster while strafe jumping
Piercing Sight now highlights enemies fully in red, instead of just outlines

Champion Fixes
Fixed issue in Crouch Slide when 1st-person hands animation and audio can remain stuck after slide is interrupted
Fixed issue when some champions may play ability animation and sound effects after their first ability timer had ended
Fixed issue when BJ: Crouch walk posture appears unnatural
Fixed issue for Clutch's Mining Laser secondary ability which stayed in the air if a player died while using it
Fixed issue when Clutch’s Dodge could fail if he touched the stairs
Fixed issued when Doom Slayer could hit with active ability while strafing backwards
Fixed issue for Doom Slayer: Activating Berserk while firing slower weapons delayed bringing up the fists
Fixed issue when champions could play active ability animation twice
Fixed issue when Ranger is able to teleport after Dire Orb has exploded
Fixed issue for Scalebearer ability animation which would break if activated right before landing from a jump
Fixed issue when Some attachments for BJ may disappear from the customization screen after a match

Champion Costumes
Added "Executor" Scalebearer costume
Added "Pack Lord" Sorlag costume

Item Balance
Respawn times of minor items, Small Health and Light Armors, increased from 15 to 30 seconds

Weapon Balances
Improved hit detection for Lightning Gun
Decreased the range of the Gauntlet
Decreased the rate of fire of the Gauntlet

Weapon Fixes
Fixed issue when Gauntlet stopped spinning after each hit
Gauntlet hit detection improvements
Fixed some occurrences where LG bloomed heavily
Fixed issue when shooting RG near the geometry resulted in missing rail SFX
Fixed issue when using scope on RG and switching to another weapon did not cancel RG charge
Fixed issue on DOOM Shotgun for broken reload animations in first person
Nailgun hit detection improvements
Projectile prediction fixes (miss hits after knockbacks)

Tech
Fixed issue with incorrect resolution in borderless when trying to set 4k resolution
Fixed issue where Rate of Fire was impacted by FPS
Fixed issue where Voice Chat was triggered while typing in Match Chat

Network Traffic Optimization
Various Traffic Optimizations Made

Client Performance Improvements
Client outgoing bandwidth optimization
Player jitter fixes
Spectator jitter on steps fixed
Various Client Performance Improvements

Memory Optimization

Reduced frequency of player coordinate calls

Crashes
Fixed numerous crash issues

Maps
New breakables for Cthalha maps
New breakables for Ithagnal maps
Closed space around Pillar in Blood Covenant near Quad powerup allows for blind fire and Dire Orb travel to the space below.
Fixed issue when on Burial Chamber Dire Orb could fly for infinite amount of time
Fixed issue where players spawn facing wall on Lockbox
Fixed issue when portal on Lighthouse had no proper collision
Fixed issue when player was able to pierce level geometry with Dire Orb
Closed geometry holes in Church of Azathoth
Fixed issue on Corrupted Keep where a player could get on top of the statues
Fixed issue in Ruins of Sarnath where breakables were missing in DM/TDM
Improved respawn on Blood Covenant
Corrupted Keep: Player can get on top of the head statues above mega
Urns can be broken with Gauntlet
Fixed issue when spectator saw post-match podium geometry
Fixed issue Blood Covenant: Ranger can toss his Dire Orb out a window and use it to teleport later than intended
Fixed issue Blood Run: Cathedral Chamber: Players can get stuck on ledge near Heavy Armor
Fixed issue Blood Run: Railgun spawn point gives less ammo on pickup than other maps on both its first pickup and additional pickups
Fixed issue Tutorial: Heading for Heavy Armor tutorial reads "Light Armor."
Fixed issue Customization: Ranger's torso attachments disappear from the customization screen after a match

UI
Fixed issue where incorrect level showed in duels battle report

Spawn System
Fixed issue Ruins of Sarnath where Opposing Teams may spawn next to each other in Sacrifice Mode
Fixed issue in Church where Opposing Teams may spawn next to each other in Sacrifice Mode

Razer Chroma
Fixed ability fire and cooldown effect
Various Chroma effects added to gameplay events

Random drop
Added Holiday mood loot box scene
Fixed issues where Loot Box duplicated items were awarding inconsistent amount of Shards
Fixed issue when player did not see shards icon after receiving a duplicate

Misc
Fixed issue where Twitch stream didn't load when selected
Addressed multiple instances of medals not being announced on the HUD
Fixed string that did not have localization when adding player to ignore list
Fixed issue in Customization where Users were unable to sell pieces of a Champion’s Costume or sets if they had Attachments unlocked on them
Fixed issue where Enemy and Ally Outline options did not revert back to default
Fixed issue when Australia and Norway flags were unavailable
Edited by Yakumo at 21:13 CST, 13 December 2017 - 27168 Hits
Patch Notes - Early Access Update - 9.11.17 (52 comments)
Posted by Yakumo @ 09:31 CST, 9 November 2017 - iMsg
We've now finished deploying an update for Quake Champions and addressed the following issues:
‘Netcode’ / Performance

- Fix for random miss-hits for players that have a big difference in fps
- Further bandwidth optimization – reduced client upload data
- Fixed spikes on warmup that caused champions jittering (this is something we strive to improve atm)

Functionality

- Adjusted DOOM Slayer & B.J. Blazkowicz’s hitboxes so they should take damage on shots fired between their legs
- Fixed issue when correct ping was showed only to current player
- Fixed issue when B.J. Blazkowicz’s guns could misfire while in active ability
- Fixed issue when Clutch shield not blocking properly
- Fixed issue when enemy’s markers persisted on the death screen
- Fixed issue with tutorial videos not playing
- Fixed issue when the power-up effects would appear in the level away from the power-up spawn location

Art
- ‘Terror-Billy’ skin clipping issues improved

Source: bethesda.net
Edited by Nukm at 17:40 CST, 9 November 2017 - 14677 Hits
Possible FPS Fixes, best points to start (20 comments)
Posted by Yakumo @ 04:18 CDT, 4 November 2017 - iMsg
As a few things in here have really helped a bunch of people I threw together a little steam guide to try and spread the word, and will update if any other specific issues pop up -

Ensuring baseline system performance
7901 Hits
How to improve VAC by helping out (16 comments)
Posted by Yakumo @ 03:54 CDT, 10 October 2017 - iMsg
A long time ago Predath0r and I both tried to look at how to submit cheat software to the VAC team as end users, the FAQ's directed us to PM staff on a Valve forum for which we had to link steam accounts for access and the process was completely broken, we tried to inform Valve about it and got nowhere in months.

I just checked into this again for the first time in long while and they have actually done something about it at some point since I last looked. The old forum used seems to have been finally retired and their FAQ has changed the instructions so anyone can contribute easily now, I wanted any current players to be aware:

How do I report a new cheat?
If you know of a new cheat, especially private cheats (ones that aren't on a public website), and can provide the links or the actual binaries, please send an email with pertinent information to the following email address:
vacreview@valvesoftware.com
All emails are read and reviewed by the VAC development team.
source

I can't state enough do not install anything you come across to 'test them out', if they are in fact already in the detection system you would be caught and banned, and even if they're not now you could leave traces that get you banned later on, submitting an unopened file and deleting it would be safe though.

Helping server admins and qlstats.net deactivation will always be the quickest way to deal with bad users, but at least now maybe the VAC coverage might also be improved too.
Best wishes and happy Quaking.
Edited by Yakumo at 16:56 CDT, 10 October 2017 - 5685 Hits
Patch Notes For 6/28 Update (12 comments)
Posted by Yakumo @ 08:44 CDT, 28 June 2017 - iMsg
Tech
Fixed a performance issue that could occur when using Clutch’s active ability
Resolved a crash that could occur when using the Tri-bolt
Fixed a synchronization issue that could occur if a player stood on the head of another player
Implemented slideMove collision physics (wallclipping) to smooth out collisions that occur when a player clips the edge of a wall or ceiling shortly after performing a jump. (Added in the 6/27 update)

UI
Minor updates for Clutch menu text
Fixed an issue where Corrupted Keep and Blood Run would be shown as the Default Map on the Scoreboard on non-Duel modes

Weapons
Tri-bolt now receives the appropriate amount of ammo from each pickup
Armor absorption rate for Railgun and Nailgun weapons is now set to 66% (former value: 75% for these weapons)

Sacrifice
Fixed an issue where a dead body could capture an Obelisk while lying in the capture zone

Spectator
Made improvements to the Free Camera by removing Space and Crouch buttons, which hindered player movement
Fixed an issue where the spectator was able to view the Intro/Outro podium in Blood Covenant
Outlines are now red and white.

Custom Game
Fixed an issue where players could unload from a match and have a different champion selected

These are the known issues that we're tracking with this update:
Rockets may sometimes penetrate Clutch’s shield.
Spectator settings differed from players and no editable keybinds are accessible.
Players can gain or lose score after the end of match victory or defeat has been declared.
Sacrifice souls can become temporarily stuck in walls for several seconds.
Bright white lights have been seen flashing on Nyx’s customization screen.
‘Rocket Launcher God’ and ‘Nailgun God’ medals do not award XP.
Players are not awarded the ‘Dominating’ medal
Source: Patch Notes for 6/28 on Bethesda.net
Edited by Yakumo at 08:54 CDT, 28 June 2017 - 2929 Hits
Qlstats CA change (78 comments)
Posted by Yakumo @ 17:58 CDT, 24 May 2017 - iMsg
Spread the word, hopefully the changes will help as PredatH0r hopes.
Edited by Yakumo at 18:34 CDT, 24 May 2017 - 13372 Hits
Spoilers - new Elder secret (18 comments)
Posted by Yakumo @ 11:19 CDT, 24 May 2016 - iMsg
5990 Hits
Small profile user cfg issue (No comments)
Posted by Yakumo @ 10:58 CST, 11 February 2016 - iMsg
I wanted to update my config on my ESR profile but instead found it's taking a lot longer for a file to be approved by an admin than comments (expected, not really a problem! )

More annoyingly though, the delete option just doesn't seem to work at all.
9152 Hits
QL half price sale on Steam atm. (61 comments)
Posted by Yakumo @ 18:21 CST, 25 November 2015 - iMsg
I just saw Venser posted on reddit that QL is on half price sale atm, so hopefully that'll ease things a bit for anyone that missed out on the freebies.
12181 Hits
How to configure the new teammate marker (12 comments)
Posted by Yakumo @ 06:58 CST, 9 November 2015 - iMsg
The main thing I've been asked about since the steam exclusive update is how to get team names back as they were, or change the defaults. So I'm posting this now as it's done instead of waiting until I've updated more of the guide.

Teammate marker settings with preview pictures right here
4939 Hits
Linux Dedicated Server Install Guide (137 comments)
Posted by Yakumo @ 12:12 CDT, 27 October 2015 - iMsg
Edit: I've just seen this linked to in a post today, so editing to say again, don't use this post, use the most recent version of this guide which will always be on : http://steamcommunity.com/sharedfiles/filedetails/?id=542966946

===========================
QUAKE LIVE DEDICATED SERVER
===========================










-----------------------

The above is all from the official readme I've thrown it up as a Steam guide here as well, there is also now #qldedsrv on the quakenet IRC network for any extra help you may need.

You don't need an IRC client if you don't have one, just put a username in for : http://webchat.quakenet.org/?channels=qldedsrv






Most recent version of this guide will alway be on : http://steamcommunity.com/sharedfiles/filedetails/?id=542966946
Edited by Yakumo at 18:14 CDT, 20 June 2016 - 42541 Hits
QL to Steam Exclusive Cmd & Cvar Changes (54 comments)
Posted by Yakumo @ 11:30 CDT, 27 October 2015 - iMsg
A simple list of the commands and cvars that have been removed and added to Quake Live in the conversion to the Steam Exclusive version.
This is not a description of any of the commands or cvars, as most are self explanatory from their name to those used to scripting, just a list for information purposes :

QL to Steam Exclusive Cmd & Cvar Changes

Hopefully snappas will update the Quake Live Config Cleaner with this info.

\r_SimpleMipMaps "1" if you have ugly steam icons.
Edited by Yakumo at 19:30 CDT, 29 October 2015 - 19779 Hits
QuakeCon 2015 live stats page (3 comments)
Posted by Yakumo @ 11:29 CDT, 25 July 2015 - iMsg
Sponge has been kind enough to let me share this little project he's been playing with this weekend for QuakeCon if you want to follow the last days games :)

The match join links at the top of course won't work for you guys as they're LAN links.

http://spongeserv.com:42069/
Edited by Yakumo at 12:23 CDT, 25 July 2015 - 2370 Hits
April 2015 update new cvars (73 comments)
Posted by Yakumo @ 16:39 CDT, 21 April 2015 - iMsg
The new announcer options are under advanced -> sound options

once you've selected one a preview will play as that preview sample is always loaded, you need to hit the 'apply' button to load the full set to play with it, that initiates a snd_restart.

New/changed cvars

edit: cg_allowtaunt is not new, but set it to 1 if weapon animations are doing weird things for you, should be fixed again soon though.

cg_announcer 1/2/3 1: Default, 2: Vadrigar 3: Daemia (\snd_restart after changing if putting this in the console not a cfg)

cg_playTeamVO is now gone, replaced with :

cg_announcerRewardsVO 0/1
cg_announcerLeadsVO 0/1
cg_announcerLastStandingVO 0/1
cg_announcerTiesVO 0/1

s_killbeepVolume
s_announcerVolume setting this to 0 is the quickest way to disable all VO.

cg_AutoHop 0/1 is now relevant to all modes including Duel.


cg_weaponConfig_XX now works WITHOUT DELAYS! It's no longer server confirmed, so it's instant.

That means you can all drop weapon config settings from binds, and just have 'bind x weapon 4' etc, and the cg_weaponConfig cvars set up, and it will no longer leave you with the wrong settings because you slip onto a key for a weapon you don't have or whatever =)

edit: dammit, there's been a report it's not kicking in on round changes in FreezeTag, so you may want to stick with old config for a bit longer :(

For HUD editors, there's a new element:

ownerdraw CG_PLAYER_HASKEY

example usage from syncError:

itemDef {
name "Key"
rect 70 0 24 24
visible 1
decoration
style WINDOW_STYLE_FILLED
ownerdraw CG_PLAYER_HASKEY
}

For some reason order of execution of double weapon binds that a small number of players use has been reversed it seems.

bind q "weapon 2 ;weapon 14"

gives HMG by prefference when pressed, then MG if HMG has no ammo (and cg_switchToEmpty 0 ) or you don't have the MG, instead of the other way round.

Having trouble with crosshair numbers getting 1 added from cfg setting, s_doppler forced to 0 or h forced to +chat?? - remove com_configversion from your cfg - thanks to h8m3!
There's also a report of com_configversion breaking switchOnEmpty.

The official update release notes are on http://www.quakelive.com/forum/showthread.php...il-21-2015
Edited by Yakumo at 05:17 CDT, 27 April 2015 - 12339 Hits
QLDT 1.21 - dm_90 + steam support (1 comment, locked)
Posted by Yakumo @ 08:37 CST, 20 January 2015 - iMsg
Lam worked really hard on this recently, adding dm_90 support and some other fixes, it's in the news but not everyone looks outside of their favourite forums so -

QUAKE LIVE DEMO TOOLS 1.2.1 RELEASED

:)
Locked by xou at 09:34 CST, 20 January 2015 - 3775 Hits
Win update warning for nvidia users (3 comments)
Posted by Yakumo @ 05:53 CST, 31 December 2014 - iMsg
For some reason nvidia have marked a windows update driver version as 'Important' so it's getting auto installed on people's machines.

I didn't check what updates were going to be installed when I powered off, so didn't see to block it, and now have a driver that's been downgraded several versions compared to the WHQL drivers on nvidia.com and I've have had to mess about downloading another 250mb, reinstalling and I think I'll have to reconfigure screen settings, cleartype, everything as it curently looks like crap :-/
Edited by Yakumo at 05:57 CST, 31 December 2014 - 2531 Hits
New way to stream? Steam! (21 comments)
Posted by Yakumo @ 14:37 CST, 2 December 2014 - iMsg
https://steamcommunity.com/updates/broadcasting

So this is new... it's in the beta steam client now.

Haven't had the chance to try it yet, but it sounds promising for people that like to share.

My only worry is it'll make for even more warpy players as they stream with subpar hardware/bandwidth already :/
Edited by Yakumo at 15:12 CST, 2 December 2014 - 5151 Hits
CA games w.out 'play now' lowbies idea (9 comments)
Posted by Yakumo @ 16:37 CST, 28 November 2014 - iMsg
So I had an idea,

The 'play now' button can never put you on a password protected server.

So password protect your server, and put the password in the server title.
That way you can hint at the Elo level you want if you wish, and either way only people actually using the server browser and knowing to look under the private listings as well will be able to join.

It's better than running invite only or just plain passworded as it does mean you have a much larger potential player base than just your own friends.

It's not ideal, but maybe it could help if it catches on (as if good players don't pass the idea on then people won't be looking at the private server list)

I've started "10rnd, pass: 2k-elo" on .DE if anyone wants to use it.
Edited by Yakumo at 03:57 CST, 29 November 2014 - 4118 Hits
Classic FFA pickup! +token tournament (1 comment)
Posted by Yakumo @ 06:43 CDT, 16 October 2014 - iMsg
As a few of you may only check the forum and might have missed yesterdays news - spreading the word for classic fans, pickup for no-loadout FFA :)

Classic FFA pickup! #ffapickup launches
3918 Hits
Classic FFA pickup! #ffapickup launches (92 comments)
Posted by Yakumo @ 07:14 CDT, 15 October 2014 - iMsg
We are delighted to announce the opening of mIRC #ffapickup, a Quake Live classic ruleset pickup channel on QuakeNet IRC Network. Currently for Europe EU players, we will add other locations in the future if enough interest is shown.

Thanks to the generosity of United States of America SyncError and the Quake Live team, we are extremely pleased to announce that there will be at least a few Sunday tournaments with Pro tokens up as prizes. The duration of the tokens will be up to one year for the first tournament. In total we have a pool of several years worth of Pro subscriptions to give away to our various winners and participants selected at random. Our staff are not eligible for any token prize.

In order to participate in the Sunday cups, the players are required to play at least five #ffapickup games during the proceeding fortnight. On top of this requirement all players are required to play at least 100 matches within Quake Live itself (any game mode). This limitation is in place in order to help minimize any alternative account sign-ups and to aid in making the rating method as accurate as possible.

Our bot has the following public commands for channel users. If you have any requests for future features feel free to query any OP.


If your linked Quake Live nick is wrong, query an admin (@) and it will be rectified promptly. Channel rules are simple. Don't ruin pickups. This includes, but not limited to, being abusive, cheating, rage quitting. Streamers are more than welcome. We have some tokens available to give away to your viewers. Query an admin for further information. Any suggestions/comments are more than welcome inclusive of the tournament format. See you in #ffapickup.

Links: mIRC Web IRC, #ffapickup
Edited by Teen Queen at 15:51 CST, 8 November 2014 - 31900 Hits
New cvars for August/ & SEPT 2014 update (73 comments)
Posted by Yakumo @ 19:29 CDT, 27 August 2014 - iMsg
cg_itemTimers (new Sept)
0 to disable timer pies.

cg_flagPOIs (new Sept)
0 to disable flag POIs.

cg_simpleItemsBob
0 off
1 all
2 major items only.

cg_damagePlumColorStyle
1 damage colours that fade from bright white to dark red gradually from damage 1 to 100
2 damage colours (colour matches crosshairhitstyle 1 colours),
3 it matches the weapon icon colours.


cg_damagePlum
The three settings from the advanced game menu give :
all set:
cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg"

or for just AoE (area of effect) it's set to
cg_damagePlum "sg gl rl pg bfg"

or off:
clearcvar cg_damagePlum

obviously you can tailor it to be for any weapons you like by editing out what you don't want from the list above


"cg_simpleItemsBob", "cg_damagePlum" may not autocomplete in the console at first until they're set but these are correct, it's 'plum' not 'plums'.


cg_autohop
0 disables hold +moveup to keep hopping
1 default.
It's pretty much unoticable if you're used to QL movement, but you may want to use this to force autohop off on your client.

cg_powerupPOIs
0 off
1 hidden when not looking through a wall
2 default, see through walls.

/bind x "weapon 14"
The Heavy Machine Gun (HMG)

/bind x "weapon toggle"
Swap between primary and secondary loadout weapon.
It always goes to primary first from any other weapon, unless you're already on primary then it swaps to secondary as you'd expect.
You can't direct bind secondary, you can only double tap the toggle key but doing this won't give two weapon changes, it will go straight to secondary.
You can hack a bind to secondary bind x "weapon toggle;weapon toggle" but this will not work if you're on your primary weapon.

/kill
It's not new, but it is now allowed on all default severs, with a 1 second spawn penalty.

seta wp "rl"
seta ws "sg"
The loadout menu sets these, or you can currently script it your self to control your weapon primary, and weapon secondary, then you need to /kill to receive them.

all of these are in the in game menus, except for the autohop option

New for HUD files:
widescreen 0

As far as I'm aware that's all that was added, I'll edit this post if any more come up.

Bonus - how to convert old custom maps
quakelivedec old.pk3 old.pk3

respond yes when it asks about overwriting as you gave the output file the same name as the input. Done, no need to mess about with zip applications or even renaming.
Check the file is still write only though or the launcher will delete it.
The C source is ANSI C and will build and run under linux GCC fine, you don't have to mess about trying to run the included Windows exe if you're using linux.


Play Classic or Turbo in practice
\ruleset 1
\map_restart

2 is turbo
3 is the new one

I'm betting the bots are woeful in Turbo though. lol.
Edited by Yakumo at 15:31 CDT, 11 September 2014 - 18621 Hits
Napalm gun in QL 2.0 confirmed (24 comments)
Posted by Yakumo @ 12:56 CDT, 22 August 2014 - iMsg


Just a random texture bug that vid_restart fixes, but still, cool huh :D
9797 Hits
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