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TimConLAN 4 Results & Summary (5 comments)
Posted by CrazyAl @ 19:06 CDT, 27 September 2017 - iMsg
TimCon 4 has been and gone. Once again, around twenty of Arena FPS' worst and dimmest met in the storied English city of Liverpool, at the ever ostentatious Horizon E-Sport Club. TimConís third edition was such a success, we agreed little should be changed. The atmosphere remained. The thrills
Edited by CrazyAl at 19:07 CDT, 27 September 2017
Post-Event thoughts about Quakecon 2017 (9 comments)
Posted by Memento_Mori @ 09:36 CDT, 27 August 2017 - iMsg
I went asleep last night after watching the finals, and in my dreams the Mad Hatter from Alice in wonderland interviewed me. He had an uncanny resemblance to ReDeYe. Anyways, I woke up and found this transcription next to my bed, and thought of posting it. [hide=Discussion] Mad Hatter: Hello and
Edited by Memento_Mori at 15:03 CDT, 5 September 2017
Some Thoughts on Duel Post-QuakeCon 2017 (6 comments)
Posted by azxx @ 07:05 CDT, 27 August 2017 - iMsg
# Disregard clawz and his lightning gun rushes for a moment, because I want to ask: conceptually, could Quake Champions duel evolve into the most defensive form of it yet? In Quake Live, we saw the increased importance of the first spawn and first frag due to the drop in time limit from 15 to 10 min
Edited by Teen Queen at 05:03 CDT, 28 August 2017
A Spectator's Thoughts Post-QuakeCon 2017 (7 comments)
Posted by azxx @ 06:57 CDT, 27 August 2017 - iMsg
I'd like to preface this by saying that since QuakeCon 2017 was the first event for Quake Champions, it is important to keep in mind that things can only improve from here. As the game finds a footing and the production teams become more well-versed with its nuances, we should be in for better
Edited by Teen Queen at 05:03 CDT, 28 August 2017
Phylum's QuakeCon Predictions + Aussie Discussion (5 comments)
Posted by phy1um @ 03:21 CDT, 23 August 2017 - iMsg
My thoughts on the top contenders to win QuakeCon 2017 duel: Discussion of the 6 Australians going to QuakeCon
Edited by phy1um at 03:40 CDT, 23 August 2017
VQ3/QL without the railgun (4 comments)
Posted by azxx @ 03:41 CDT, 17 August 2017 - iMsg
Could the VQ3/QL gameplay style work without the rail? Or is the rocket/rail/lightning trinity too holy? Would removing the rail, but keeping everything else as it is (movement, other weapons, map design, etc), affect the game negatively? Would doing so 'break' something about how the g

Character preferences in QC (3 comments)
Posted by azxx @ 04:33 CDT, 15 August 2017 - iMsg
Does anyone here pick characters in QC based purely on liking the character? I am guessing most players would play the meta, which in theory would be the wiser choice. After seeing changes to Clutch over time, and ID saying Clutch is not OP based on "their data", I am guessing we will s
Edited by azxx at 03:42 CDT, 17 August 2017
Raisy (18 comments)
Posted by harosh @ 13:53 CDT, 5 August 2017 - iMsg
Some say hax, some say aim, some say no good on lan, some say lan proven in counterstrike... Discuss:

Most satisfying Quake mods, moments and mechanics (16 comments)
Posted by jamalz @ 04:39 CDT, 19 July 2017 - iMsg
Hey guise, I thought we should compile all the most satisfying parts of our Quaking experience from each and every Quake that we've played. (I never played q4, looked shit) This way we can bounce ideas off of ourselves and maybe try to help Quake champions find a good mod/game play mechanic
Edited by jamalz at 04:41 CDT, 19 July 2017
Quake Champions Siege mode for eSports? (2 comments)
Posted by jamalz @ 21:05 CDT, 30 May 2017 - iMsg
https://www.youtube.com/watch?v=e8HwWQoRBm4 not my idea but I love this fucking idea so much, i started beating off while watching the video. This would be fucking fun, just like old days playing quake 1 co-op.

Quake Champions' Non-existent Middle-Tier Weapons (1 comment)
Posted by Gnalvl @ 16:07 CDT, 23 May 2017 - iMsg
In Q3, the middle-tier weapons were SSG, GL, and PG. This was great because each one was totally different and required different mechanics for success. These weapons were crucial to TDM and CTF where resources were split across the team, and while Duel eliminated that need, they still each had a

The future of Quake Champion (61 comments)
Posted by Memento_Mori @ 11:13 CDT, 17 May 2017 - iMsg
In the recent weeks, people have been playing the Quake Champion beta, and there have been discussions about various aspects of the game. This column is my attempt to look at Quake Champion as a whole, and try to consider things past the short-term beta. [img1] The Product We will talk abou
Edited by Memento_Mori at 11:15 CDT, 17 May 2017
Thoughts on Quake Champions (3 comments)
Posted by cerno @ 07:42 CDT, 24 April 2017 - iMsg
I've been quite preoccupied with this issue for a while now, especially in light of QC's beta and upcoming release. I believe this is a matter closely related to my continuing to take an interest and occasionally play Quake titles (QL, CPM). To be honest I donít really understand fully wha

TimCon 3: A LAN Results & more (7 comments)
Posted by CrazyAl @ 18:17 CDT, 22 April 2017 - iMsg
Following on from the humble events TimConLan 1 and TimConLan 2 which featured a grand total of 5 players each, TimCon 3: A LAN
Edited by CrazyAl at 12:40 CDT, 24 April 2017
I Am Not A Fan (10 comments)
Posted by qmau @ 14:54 CDT, 22 April 2017 - iMsg
Soundtrack for this column: Nobuo Uematsu - Final Fantasy VII OST Fanhood. Fannitude. Fanity. Fanaticism? What does it mean to be a fan? Dictionary.com describes a fan as: an enthusiastic devotee, follower, or admirer of a sport, pastime, celebrity, etc. There have been times that I hav
Edited by qmau at 15:24 CDT, 22 April 2017
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