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Most satisfying Quake mods, moments and mechanics (16 comments)
Posted by jamalz @ 10:39 BST, 19 July 2017 - iMsg
Hey guise, I thought we should compile all the most satisfying parts of our Quaking experience from each and every Quake that we've played. (I never played q4, looked shit) This way we can bounce ideas off of ourselves and maybe try to help Quake champions find a good mod/game play mechanic
Edited by jamalz at 10:41 BST, 19 July 2017
Quake Champions Siege mode for eSports? (2 comments)
Posted by jamalz @ 03:05 BST, 31 May 2017 - iMsg not my idea but I love this fucking idea so much, i started beating off while watching the video. This would be fucking fun, just like old days playing quake 1 co-op.

Quake Champions' Non-existent Middle-Tier Weapons (1 comment)
Posted by Gnalvl @ 22:07 BST, 23 May 2017 - iMsg
In Q3, the middle-tier weapons were SSG, GL, and PG. This was great because each one was totally different and required different mechanics for success. These weapons were crucial to TDM and CTF where resources were split across the team, and while Duel eliminated that need, they still each had a

The future of Quake Champion (62 comments)
Posted by Memento_Mori @ 17:13 BST, 17 May 2017 - iMsg
In the recent weeks, people have been playing the Quake Champion beta, and there have been discussions about various aspects of the game. This column is my attempt to look at Quake Champion as a whole, and try to consider things past the short-term beta. [img1] The Product We will talk abou
Edited by Memento_Mori at 17:15 BST, 17 May 2017
Thoughts on Quake Champions (3 comments)
Posted by cerno @ 13:42 BST, 24 April 2017 - iMsg
I've been quite preoccupied with this issue for a while now, especially in light of QC's beta and upcoming release. I believe this is a matter closely related to my continuing to take an interest and occasionally play Quake titles (QL, CPM). To be honest I donít really understand fully wha

TimCon 3: A LAN Results & more (7 comments)
Posted by CrazyAl @ 00:17 BST, 23 April 2017 - iMsg
Following on from the humble events TimConLan 1 and TimConLan 2 which featured a grand total of 5 players each, TimCon 3: A LAN
Edited by CrazyAl at 18:40 BST, 24 April 2017
I Am Not A Fan (10 comments)
Posted by qmau @ 20:54 BST, 22 April 2017 - iMsg
Soundtrack for this column: Nobuo Uematsu - Final Fantasy VII OST Fanhood. Fannitude. Fanity. Fanaticism? What does it mean to be a fan? describes a fan as: an enthusiastic devotee, follower, or admirer of a sport, pastime, celebrity, etc. There have been times that I hav
Edited by qmau at 21:24 BST, 22 April 2017
Quake called a vote. (2 comments)
Posted by cajun_ @ 02:08 GMT, 22 March 2017 - iMsg
The last days, due to the inminent release of the Quake Champions open beta and Bethesda's aim to provide it with the largest amount of users possible, i've seen lots of people debating on why Quake is not as successful as other game franchises, commonly finding its main causes at the deve
Edited by cajun_ at 13:03 GMT, 22 March 2017
Today could be my last day..... (24 comments)
Posted by sofiene @ 05:35 GMT, 3 March 2017 - iMsg
I rarely post in Esreality, especially in the " Column" section, you guys might know me as the one who loves Quake 2 or the one who got invited to DreamHack but didnt go or smth... but anyway, i dont have much time to type all of this since am off to the Clinic. Basicly, today can be my

QL vs VQ3 weapon balance (11 comments)
Posted by Therapist @ 03:50 BST, 10 October 2016 - iMsg
A game is composed of game mechanics. Each game mechanic is delegated a portion of potential power for it's human user. If this potential power is the right amount, we say that the game mechanic is balanced. If all of the game mechanics are balanced, then the whole game is balanced. A game

Critique of modern shooters (22 comments)
Posted by Therapist @ 21:30 BST, 14 September 2016 - iMsg
Critique of reflex Reflex is the type of game that was created by no-skill rocket spammers. Everything about this game is designed for the rocket launcher player. The type of player who is incapable of tracking targets with his crosshair. That is why they made the movement too fast, so hitscan ca
Edited by Therapist at 22:12 BST, 15 September 2016
Banned from Zhu's shitstream (37 comments)
Posted by eburbeck @ 19:03 BST, 16 August 2016 - iMsg
I can't remember exactly what I was trolling Zhu about, but apparently he got so pissed that he banned me from his twitch chat. WP, EBURB, WP :P [img1]

Esr today. (24 comments)
Posted by Therealcmss @ 02:51 BST, 5 June 2016 - iMsg
Just ignore the author and read the content as it is. Despite not playing quake anymore, i still come on esr. I tend to read anything with ql next to it. Then some random shit. To be honest, some content used to be genuine, but now its just awful. Right now, there is a guy asking for a csgo

RA3MAPS in QL (18 comments)
Posted by bolus major @ 10:16 BST, 4 June 2016 - iMsg
Edited by bolus major at 19:33 GMT, 24 December 2016
An exposition on why Quake 'failed' (129 comments)
Posted by zlr @ 01:03 BST, 19 May 2016 - iMsg
**EDIT** 14/06/2016 - A lot of the stuff here doesn't apply to Quake: Champions. It looks like a genuine attempt to me to bring Quake to the modern gaming culture, and I hope it is successful. I see a lot of people on the internet think of the oldschool shooters as 'mindless' twitc
Edited by zlr at 01:46 BST, 14 June 2016
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