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New RFLX thread
Forums > Reflex Forum
BUY REFLEX, NOW, IT'S HAPPENING!!! :D (613 comments)
( Forum: Reflex)
Posted by H1ghlander @ 17:22 CST, 4 November 2014 - iMsg
http://store.steampowered.com/app/328070
http://store.steampowered.com/app/328070
http://store.steampowered.com/app/328070
http://store.steampowered.com/app/328070
http://store.steampowered.com/app/328070
Edited by H1ghlander at 17:26 CST, 4 November 2014 - 242430 Hits
64%

<< prev RFLX thread || next RFLX thread >>


<< Comment #1 @ 17:37 CST, 4 November 2014 >>
(Link, Reply)
By Canada Deadlynoob 
So... Is this CMPA movement only?
8%
<< Comment #4 @ 17:59 CST, 4 November 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #1
+ stake jumps
7%
<< Comment #53 @ 03:18 CST, 5 November 2014 >>
(Link, Reply)
By Latvia PlayLessQuakeChampions  - Reply to #4
+ triplejumps +no wall clipping,and overall movement speed looks even faster than cpm
5%
<< Comment #363 @ 07:57 CST, 7 November 2014 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #53
SKIMMING********
4%
<< Comment #366 @ 08:10 CST, 7 November 2014 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #363
Who cares
6%
<< Comment #368 @ 08:50 CST, 7 November 2014 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #366
Yeah, who cares about being right these days? It's way cooler to be wrong.
5%
<< Comment #369 @ 09:18 CST, 7 November 2014 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #368
Who cares about being overly SENSITIVE*********************** about some stupid fucking term that people made up that is less descriptive than the one being corrected.

That sarcastic response isn't witty at all, either. Fuck off.
11%
<< Comment #391 @ 17:25 CST, 7 November 2014 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #369
You're the one being overly sensitive; I just corrected you. The term 'skim' is better than 'clip' because it doesn't overlap with another term: clip, meaning to "clip" off part of a brush in Radiant. It also makes more literal sense.

There's nothing wrong with being right, but there is something wrong with being wrong. That's why it's called being wrong. Don't take offense to someone trying to help you.
<< Comment #406 @ 10:58 CST, 8 November 2014 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #391
Did I not say fuck off?
<< Comment #418 @ 20:25 CST, 8 November 2014 >>
(Link, Reply)
By Canada-Ontario KittenIgnition  - Reply to #406
You did, but I didn't care.
13%
<< Comment #447 @ 17:21 CST, 9 November 2014 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #418
I wouldn't expect someone so irritating to.
Edited by EmSixTeen at 17:22 CST, 9 November 2014
<< Comment #82 @ 06:36 CST, 5 November 2014 >>
(Link, Reply)
By inuyasha5 mdv  - Reply to #4
no stakes in it (yet?)
at this stage currently a complete waste of money. zero content. zero omptimisation.
9%
<< Comment #100 @ 07:37 CST, 5 November 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #82
It depends if you want to get in now and watch it grow or get in once its done. Its a fun game to play and I even enjoyed it many versions before this one so its definitely worth the Ł7 to me.

Cheap price, fun game, can give my input and thoughts on the development as I play. I wouldnt advise regular gamers who arent massive fans of this genre buy it yet though.

I'm worried loads of people will buy it expecting too much right now and discard it forever.
3%
<< Comment #333 @ 00:53 CST, 7 November 2014 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #100
The stakes have never been higher!
<< Comment #115 @ 08:32 CST, 5 November 2014 >>
(Link, Reply)
By US-New York entik  - Reply to #82
No, stake gun has been implemented into the game a handful of builds ago and is fully useable.
<< Comment #153 @ 10:42 CST, 5 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #82

Here's your stakes.
1%
<< Comment #439 @ 11:07 CST, 9 November 2014 >>
(Link, Reply)
By Quake 2 Melted  - Reply to #153
would be an improvement if the stakes stayed where you placed them for the duration of the game. then, you could form your own paths of movement throughout the entire duel. disappearing after one use, is a complete waste of time. imo.
<< Comment #442 @ 11:56 CST, 9 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #439
good luck balancing that.
<< Comment #443 @ 12:04 CST, 9 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #439
permanent stakes would obstruct movement big time, and could be abused to seal corridors/areas of the map. wouldnt be nice
<< Comment #455 @ 20:19 CST, 9 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #443
They remain long enough for you to jump off from and don't stick for too long to interrupt movement (much). Stakes shot on floors can block movement quite effectively, they're hard to hit, they don't instakill and they have a long fire cooldown. Regardless the bugs, they're pretty well balanced currently imo.
<< Comment #464 @ 05:05 CST, 10 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #455
all this is true, i was just trying to convince Melted (comment #469 ) that stakes remaining premanently on the map would break the game.
<< Comment #192 @ 14:08 CST, 5 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #82
stake gun is in its weapon 9
<< Comment #229 @ 19:10 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #82
Supporting a game in development is far from a complete waste of money in my book, i respect your view tho.
4%
<< Comment #571 @ 11:32 CST, 15 November 2014 >>
(Link, Reply)
By Sweden Fejl(Folklore)  - Reply to #4
Can you use that weapon at an opponent?
<< Comment #572 @ 11:41 CST, 15 November 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #571
Yep but I havent tried to do that myself yet. Saw some vids of entik and another guy shooting each other with stakes though
<< Comment #97 @ 07:21 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands Terifire  - Reply to #1
CPMA*
<< Comment #102 @ 07:41 CST, 5 November 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #97
CPM*
<< Comment #105 @ 07:52 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #102
P L A Y M O R E P R O M O D E
L
A
Y

M
O
R
E

P
R
O
M
O
D
E
Edited by H1ghlander at 07:56 CST, 5 November 2014
<< Comment #135 @ 09:55 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #105
PLAY MORE

QUAKEWORLD
U
A
K
E
W
O
R
L
D
15%
<< Comment #246 @ 00:35 CST, 6 November 2014 >>
(Link, Reply)
By USSR adem  - Reply to #135
P L A Y M O R E W A R S O W
L
A
Y

M
O
R
E

W
A
R
S
O
W
Edited by adem at 00:35 CST, 6 November 2014
14%
<< Comment #469 @ 06:05 CST, 10 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #246
PLAY MORE

X O N O T I C
O
N
O
T
...
What you mean?! "Nope"? :(
<< Comment #486 @ 11:41 CST, 10 November 2014 >>
(Link, Reply)
By QW horf  - Reply to #469
No.
<< Comment #485 @ 11:41 CST, 10 November 2014 >>
(Link, Reply)
By QW horf  - Reply to #246
No.
<< Comment #484 @ 11:40 CST, 10 November 2014 >>
(Link, Reply)
By QW horf  - Reply to #135
Yes.
<< Comment #136 @ 09:55 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #105
PLAY MORE

QUAKEWORLD
U
A
K
E
W
O
R
L
D
11%
<< Comment #2 @ 17:40 CST, 4 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
MINIMUM:
OS: Windows 7
Processor: Intel® Core™ i5 Processor
Memory: 2 GB RAM
Graphics: GeForce GTX 570
DirectX: Version 10
Hard Drive: 1 GB available space

ouch.
16%
<< Comment #3 @ 17:51 CST, 4 November 2014 >>
(Link, Reply)
By 006 inz^  - Reply to #2
I get 1fps with my gts250
5%
<< Comment #7 @ 18:04 CST, 4 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #3
im playing win 320x240 window :S

shit rig:
Phenom x2 3,2 Ghz
GF460 GTX
8 GB RAM


still I can play Titanfall etc, but hard to play reflex for me :/

I hope its just pre-alpha fault ;P
Edited by H1ghlander at 18:09 CST, 4 November 2014
<< Comment #9 @ 18:19 CST, 4 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #2
Graphics: GeForce GTX 570

:O
Edited by gSTRUCTOR at 18:19 CST, 4 November 2014
7%
<< Comment #15 @ 18:31 CST, 4 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #9
Recommended:
OS: Windows 7
Processor: Intel® Core™ i7 Processor
Memory: 2 GB RAM
Graphics: GeForce GTX 770

xD
2%
<< Comment #16 @ 18:35 CST, 4 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #15
Lets look the possitive aspect, hardware companies would sponsor a game with those reqs :D
5%
<< Comment #11 @ 18:21 CST, 4 November 2014 >>
(Link, Reply)
By Unset eh  - Reply to #2
well, shit.
27%
<< Comment #64 @ 05:46 CST, 5 November 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #2
Unreal Engine 4 licence with full source code access: 20$/month.
5%
<< Comment #70 @ 06:16 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #64
??
<< Comment #73 @ 06:17 CST, 5 November 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #70
On one of the streams Reflex's dev said that "custom engine is really hard to do". And complete UnrealEngine4 costs you 20$/month of development. And you get source code so you can modify it as you wish.
<< Comment #77 @ 06:24 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #73
And it's not worth if you can't do certain shit you want.
5%
<< Comment #87 @ 06:55 CST, 5 November 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #77
You can - source code is included in licence.
<< Comment #96 @ 07:11 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #87
My guess:
Engine is made to support X, Y, Z
If you want ( . Y . ) you can try add it (not always possible/smart) or fuck it and make whole shit to support tities.

Cheers o/
<< Comment #101 @ 07:38 CST, 5 November 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #96
You can troll as much as you want, but Reflex is expensive to produce due to custom engine. And in real life ppl work for money.
<< Comment #117 @ 08:42 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #101
I love when you try sound smart :D
6%
<< Comment #232 @ 19:35 CST, 5 November 2014 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #77
i don't think there are any limitation with what you can do with the engine.
epic has it set up so they get 5% of all sales from whatever you make.
if you make $100 they get $5 if you make $10,000 they get $500.
<< Comment #245 @ 00:13 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #232
You can make 3D stuff in 2D engine if you really want but it's not a good idea.
People use existing engines to not write what they need.
If engine doesn't support what you need let's make something better from scratch.
<< Comment #254 @ 04:29 CST, 6 November 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #245
you're just guessing here. you need to read up on the epic engine deal, for a small dev team it's likely a lot less expensive than building their own.
<< Comment #282 @ 09:17 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #254
They said why they chose own enginge instead of existing one.
Expensive or not if you can make your own engine work it will be better deal than working on something "foreign".
<< Comment #298 @ 13:05 CST, 6 November 2014 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #282
its an fps engine from the get go.
it's already set up for what they want to do.
It's an amazing engine and super easy to use.
<< Comment #306 @ 14:25 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #298
Much insight
Very reflex
W M O
M
O
<< Comment #362 @ 07:10 CST, 7 November 2014 >>
(Link, Reply)
By Exelent nex1  - Reply to #298
I have to agree on this. They had plenty of fps engines aready available, the Unreal Engine was perfect, it's not like they need particular things.

When they explained their choice of starting from scrapt, it made sense, but now i think they just wasted time and resources on something bigger than them, to fix the countless bugs, glitches and insane resource demand will take huge efforts while they could alredy be spending all their time in refining the minor things and the gameplay and balancing aspect.
<< Comment #365 @ 08:05 CST, 7 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #362
If UT engine was perfect they would use it.
Refining minor things is why they made their own engine.
<< Comment #81 @ 06:35 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #73
Unreal will never be smooth :P
<< Comment #74 @ 06:18 CST, 5 November 2014 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #70
He's bashing on them using unity.
<< Comment #76 @ 06:24 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #74
Ain't nobody use unity.
<< Comment #98 @ 07:34 CST, 5 November 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #74
they don't? if they'd use either of the two this wouldn't have happened... and we'd have linux/mac support out of the box :f
<< Comment #176 @ 12:21 CST, 5 November 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #74
you might be thinking of telos or project nex which are 2 upcoming afps games using unity
<< Comment #199 @ 14:54 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #74
Theyre are supposedly doing their own engine afaik
<< Comment #110 @ 08:21 CST, 5 November 2014 >>
(Link, Reply)
By Finland 00010001  - Reply to #2
getting around 70-80 fps with a 3 year old laptop.
<< Comment #120 @ 09:01 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #110
need to try to change my config.
<< Comment #23 @ 18:55 CST, 4 November 2014 >>
(Link, Reply)
By Nuked Nuked User 
* N U K E D *
<< Comment #5 @ 18:00 CST, 4 November 2014 >>
(Link, Reply)
By DoublePlus matuka 
sold my csgo skins
18%
<< Comment #8 @ 18:04 CST, 4 November 2014 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #5
doesn't even load.
21%
<< Comment #6 @ 18:01 CST, 4 November 2014 >>
(Link, Reply)
By Sweden fazz 
Coolio!
5%
<< Comment #10 @ 18:20 CST, 4 November 2014 >>
(Link, Reply)
By Poland GogettO 
By buying this early access version of the game means that I'm buying the full-version of the game when it will be released?
2%
<< Comment #12 @ 18:22 CST, 4 November 2014 >>
(Link, Reply)
By 006 inz^  - Reply to #10
Yes
6%
<< Comment #27 @ 19:17 CST, 4 November 2014 >>
(Link, Reply)
By djogedj h8m3  - Reply to #10
when if it will be released
11%
<< Comment #63 @ 05:38 CST, 5 November 2014 >>
(Link, Reply)
By Germany liliq  - Reply to #27
Dont h8, m8-5 ((
5%
<< Comment #200 @ 14:56 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #27
h8m3, look deep in your heart, you know its time for something new
<< Comment #13 @ 18:27 CST, 4 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
config C:\xxx\Steam\steamapps\common\Reflex\game.cfg

cvars,
binds,
settings,
anyone? :P
<< Comment #14 @ 18:28 CST, 4 November 2014 >>
(Link, Reply)
By USA_UK Jamerio 
Crashes every time after about 10 seconds and runs at unplayable FPS.
Awaiting update!

I am running a crappy old 8800gt though, but still, this is obviously a driver a issue and not a hardware problem.
Edited by Jamerio at 18:34 CST, 4 November 2014
2%
<< Comment #99 @ 07:37 CST, 5 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #14
does it crash on the main menu ?

My game crashes always in the menu, not in the game. Propably the background video does this.


But im still running a stable 2fps. Propably my gpu cant handle it (GTX 260)

Buying tomorrow new gpu <3
<< Comment #269 @ 08:25 CST, 6 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #99
yes, on front end,
gpu can't handle it?
Nah this is driver 100%.

Best off asking what GPU's people have who are running it have.
<< Comment #270 @ 08:42 CST, 6 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #269
Well, older gpus dont even get drivers anymore. gtx260 last driver came july and nothing comes to it anymore.
<< Comment #275 @ 08:49 CST, 6 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #270
I just tried it on a damaged HD4850 and it works pretty well, there is some corruption, but that's probably due to the damage on the card, its quite playable in terms of frame rate and visibility so this will do for now as I only want to brose at the moment anyway.

Maybe they will release a fix for the older GPU's and I can go another few years on my old nvidia eco edition!

UPDATE

Just updated to the latest catalsyst drivers and it running perfect with no corruption :)
Edited by Jamerio at 09:02 CST, 6 November 2014
<< Comment #278 @ 09:03 CST, 6 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #275
Im gonna go to the store and buy gtx 750, so i can run it too :)
<< Comment #285 @ 09:36 CST, 6 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #278
Good cheap card actually, just make sure its the 2gb model, and EVGA FTW edition supposed to be the best.

But I had this Hd4850 for crysis in 2004/5 and its running it perfect, so you could probably buy some shitty radeon off the freeads for 20 euros and it will run fine.
<< Comment #331 @ 22:58 CST, 6 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #285
Where do i need 2gb ram ?

I seriously dont have any clue with what the gpu ram is good for.

ADD: Doesnt even matter anymore, bought my new GTX 750Ti. Im happy with it, even i dont have money for food for the next 30 days :)
Edited by Danskie at 03:03 CST, 7 November 2014
<< Comment #342 @ 04:10 CST, 7 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #331
Not for reflex (atm), but games in general.
Who needs food when you got frames per second.
<< Comment #346 @ 04:29 CST, 7 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #342
:D

Reflex stable 125fps

i3 + gtx 750Ti
<< Comment #367 @ 08:26 CST, 7 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #346
with all the eye candy disabled?
<< Comment #378 @ 11:07 CST, 7 November 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #367
havent tried eye candy in reflex, tried evil within with high settings and that runs smoothly as well.
<< Comment #359 @ 06:12 CST, 7 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #331
vram is mainly for textures and shit like that. this game uses a little over 1 GB of vram for me, oddly enough, at 1080p, so you need to have more than that to not get stuttering.
<< Comment #185 @ 12:51 CST, 5 November 2014 >>
(Link, Reply)
By 006 inz^  - Reply to #14
Seems like older nvidia gpu's are completely incompatible with reflex, my gts250 is running at 1% usage
Edited by inze at 12:51 CST, 5 November 2014
<< Comment #17 @ 18:35 CST, 4 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
Doesn't reflex have its own forum, where this early development everyday stuff can be shared.
2%
<< Comment #20 @ 18:37 CST, 4 November 2014 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #17
yes
http://esreality.net/?a=post&forum=57
are you stupid or do you play stupid
7%
<< Comment #21 @ 18:51 CST, 4 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #20
That's a subforum and I'm not the one acting like a 12 year old girl for a game I cannot run.
1%
<< Comment #24 @ 19:00 CST, 4 November 2014 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #21
http://www.reflexfps.net/forums/
7%
<< Comment #18 @ 18:36 CST, 4 November 2014 >>
(Link, Reply)
By frozen syncore 
cl_corpse_time 0.000000
cl_gibs_expire_time 1.000000
cl_gibs_maxcount 1
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fxaa 0
r_resolution 1024 768
r_showfps 1


for the people still running the 1999 quake 3 generation machines
40%
<< Comment #22 @ 18:54 CST, 4 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #18
The funny thing is the sole reason people are excited about reflex is the graphics they saw on streams, because lets face it this is just cpm, but they are actually going to play it with 1999 graphics quality.
32%
<< Comment #43 @ 23:53 CST, 4 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #22
It's pre-alpha... so performance issues can appear.

For now Reflex seems to have high requirements.
<< Comment #50 @ 02:27 CST, 5 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #22
It's funny because making maps is actually possible now.
8%
<< Comment #51 @ 02:36 CST, 5 November 2014 >>
(Link, Reply)
By djogedj h8m3  - Reply to #22
The funniest thing is that reflex hasn't got any good graphics, basically same as q3 + bullshit reflections on EVERY surface(rly???) + shitload of bloom and lights everywhere + particles and different shaders. Basically doesn't look any better than Source which is 10 years old.
Edited by h8m3 at 02:36 CST, 5 November 2014
21%
<< Comment #65 @ 05:55 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #51
lol. source, the engine that just got proper dynamic lighting two years ago. dat ignorance.
4%
<< Comment #131 @ 09:37 CST, 5 November 2014 >>
(Link, Reply)
By Transparent juvenile delinquency  - Reply to #51
.
Edited by juvenile delinquency at 20:46 CDT, 28 March 2019
50%
<< Comment #233 @ 19:37 CST, 5 November 2014 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #131
is that why ql looks and plays shitty?
<< Comment #112 @ 08:23 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #22
Not sure if you're dumb, or just mad cause you can't afford a modern PC to run a modern game.
10%
<< Comment #84 @ 06:38 CST, 5 November 2014 >>
(Link, Reply)
By inuyasha5 mdv  - Reply to #18
1: we play on lowgraf for maximum visibility.
2: i get 50 fps in action with my machine on low graf full hd
Intel i7 3770
Gigabyte HD7870
6gb ram
<< Comment #171 @ 12:00 CST, 5 November 2014 >>
(Link, Reply)
By Latvia PlayLessQuakeChampions  - Reply to #84
Weird, i have i5 , 4gb ram, hd7850 and have 125 fps stable, and if turned off dynamiclight and shadows, its 250 fps stable
<< Comment #323 @ 19:55 CST, 6 November 2014 >>
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By France Brainie  - Reply to #18
id dev employee who gives advice on running a game that could be potentially in competition with his own game... wut?
<< Comment #327 @ 20:05 CST, 6 November 2014 >>
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By frozen syncore  - Reply to #323
I don't work for id. You are thinking of SyncError
1%
<< Comment #387 @ 16:52 CST, 7 November 2014 >>
(Link, Reply)
By France Brainie  - Reply to #327
Ah ha my bad!
<< Comment #19 @ 18:37 CST, 4 November 2014 >>
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By Uruguay gSTRUCTOR 
I really like the visuals of reflex today, but knowing it will drastically change in the future, i prefer to wait for a more close to final design. I already suffered with wsw cause i loved the first versions till .15, and then it changed to much to quickly and i didnt liked it anymore.
13%
<< Comment #390 @ 17:10 CST, 7 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #19
Forget it, couldnt stand the rush from being a part of a developing game, all the tweaking and new cvars, i had to be part of this. So i already bought it.
<< Comment #25 @ 19:08 CST, 4 November 2014 >>
(Link, Reply)
By Canada Kyper 
Haha, I own another game called RefleX, I haven't put a lot of time in it but it's a neat little shmup with a reflect shield mechanic. Funnily enough, the FPS Reflex shares the same install directory and it overwrote the .exe file =/
12%
<< Comment #26 @ 19:16 CST, 4 November 2014 >>
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By Australia newborn  - Reply to #25
Oops. We'll blame Valve ;)
5%
<< Comment #45 @ 00:23 CST, 5 November 2014 >>
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By 013 cerno  - Reply to #25
And nothing of significance was lost? hehe
1%
<< Comment #28 @ 19:37 CST, 4 November 2014 >>
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By Netherlands baksteen 
Would I be able to run this with an ATI ASUS EAH5770 series gpu?
4%
<< Comment #31 @ 20:02 CST, 4 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #28
It isnt that far from a gtx570 performance wise, i suppose by lowering detail u should be able to get similar performance to a stock settings 570, just thinking out loud tho.
Edited by gSTRUCTOR at 20:02 CST, 4 November 2014
7%
<< Comment #32 @ 20:10 CST, 4 November 2014 >>
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By CPL_Black_BG WTFProoF?!  - Reply to #28
I could run the game with my secondary rig that has the following components:

Intel Core2Quad Q6600 @ 2.7Ghz
Club3D HD57700 @ 1GB GDDR5
4GB GSkill DDR2-800 RAM

I had to go for 1280x800 res with 120Hz and disable every eyecandy setting there is right now but the game gave me 125 fps more or less stable.

Then I've put in my 750Ti from the main rig and got around 190-280 fps with the rest of the rig and settings unchanged. The game is optimized horribly right now and demands a beastly GPU to run in high res and full detail.
Edited by WTFProoF?! at 04:30 CST, 5 November 2014
1%
<< Comment #34 @ 20:36 CST, 4 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #32
Doesnt sounds so bad for an alpha, stable 125fps with that setup is pretty nice even taking into account the low quality video settings.
1%
<< Comment #118 @ 08:42 CST, 5 November 2014 >>
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By Seychelles zealot  - Reply to #32
well, that's not too bad if true. a new gtx750 ti with 2gb is around 150€. for comparison sakes... the 770 is twice that :p
<< Comment #29 @ 19:56 CST, 4 November 2014 >>
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By United Kingdom GanGBanG 
omfg i cant run this, why , is it maybe because it has a reccomended GTX 570 MINIMUM and im running it with my shitty ten year old piece of garbage gpu with 18 shader pipes.

srsly.

read teh fucking manual.
1%
<< Comment #78 @ 06:27 CST, 5 November 2014 >>
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By Unset eh  - Reply to #29
Buying a 2000$ gaming pc to play reflex is like buying a 2000$ suit to get a blowjob behind the train station. #nohate
34%
<< Comment #172 @ 12:07 CST, 5 November 2014 >>
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By l0wfly funnyb  - Reply to #78
#worthit?
6%
<< Comment #263 @ 06:51 CST, 6 November 2014 >>
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By Exelent nex1  - Reply to #172
Relevant username.
13%
<< Comment #279 @ 09:06 CST, 6 November 2014 >>
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By l0wfly funnyb  - Reply to #263
D: iknorite.
<< Comment #324 @ 19:59 CST, 6 November 2014 >>
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By France Brainie  - Reply to #78
... by the train controllers' union boss.
<< Comment #30 @ 19:56 CST, 4 November 2014 >>
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By Latvia deathinfire 
maybe i'm doing something wrong, but any eta on being able to bind all the keys on the keyboard?
2%
<< Comment #33 @ 20:35 CST, 4 November 2014 >>
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By Quake peterg  - Reply to #30
I did this, unbindall, then addbind to add stuff back, then saveconfig at the end. It uses +forward, +back, +left, +right, +jump, weapon # (1-8), etc...
1%
<< Comment #37 @ 20:40 CST, 4 November 2014 >>
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By Australia newborn  - Reply to #30
Yeah, we're still missing some keys. "Soon"
20%
<< Comment #38 @ 20:50 CST, 4 November 2014 >>
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By United Kingdom GanGBanG  - Reply to #37
dude, please don't use the "soon".

it universally means "we're never gonna do it".

or at least it meant that in BLR.
1%
<< Comment #403 @ 10:20 CST, 8 November 2014 >>
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By Finland Smilecythe  - Reply to #38
Last time they used the word "soon", Reflex never came out on steam.
<< Comment #384 @ 15:02 CST, 7 November 2014 >>
(Link, Reply)
By anonymous Anonymous (91.61.104.153)  - Reply to #37
There you go:
http://www.amazon.com/Logitech-920-002478-Key...003ELVLKU/
<< Comment #35 @ 20:36 CST, 4 November 2014 >>
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By Quake peterg 
It runs fairly well for me once I tweaked it (commands on their forum for more FPS). Seems to be 125fps solid at 1920*1200 with a 560ti 2600k 8gb.
1%
<< Comment #36 @ 20:37 CST, 4 November 2014 >>
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By Uruguay gSTRUCTOR 
Customs servers? How is the sv aspect working now?
1%
<< Comment #39 @ 21:17 CST, 4 November 2014 >>
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By Central African Republic Teusku 
10/10 DIDN'T EVEN PLAY IT YET.
7%
<< Comment #40 @ 21:29 CST, 4 November 2014 >>
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By Italy omek 
holishyt, goin to buy as soon as get back home from work to check the low framerate on my i5 760 + EAH 6970 DC II

Edit: nwm, just logged on stem web and bought with tallars from my wallet. luckily i left my pc on downloading ehm, stuff...
Edited by omek at 21:35 CST, 4 November 2014
5%
<< Comment #41 @ 21:49 CST, 4 November 2014 >>
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By 017 Ephemix 
It's front page. \:D/
1%
<< Comment #61 @ 05:30 CST, 5 November 2014 >>
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By US-Michigan eburbeck  - Reply to #41
...AND over 9000?!
1%
<< Comment #88 @ 06:58 CST, 5 November 2014 >>
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By Hong Kong JiyhuaWei 
I hope you a lot of succes with it. It looks very promissing. I just would want to add something :)

I hvae been playing QL since like 2008 and i can strafe jump and do all the tricks in the game with the vql movements. However the CPM movements i am unable to play wit it, i never understood how it works an i think hte CPM movements are very unintuitive and unnatural. I hope you guys change your mind on the CPM air control.

I think it is very hard for new players the CPM movement. i see it more as a stuff for hardcore players that are used to QuakeWorld.

That's just my opinion. Good luck guys!
<< Comment #138 @ 10:01 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #88
But that's the same for players who never played Quake before, the QL movement is for them like QW/cpma is to you.
<< Comment #139 @ 10:02 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #88
I also prefer strafejump myself, but take into account that so far in reflex you can also strafejump.

Bunnyhopping is not that hard or different compared to strafejump. I would suggest you to invest some time to learn and try it. Strafejump is also very unintuitive and unnatural for a new player, till you learn it and it becomes second nature.

Id say its harder to learn to strafejump correctly from zero, than learning to bunnyhop when you already dominate strafejump.
<< Comment #149 @ 10:25 CST, 5 November 2014 >>
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By Finland Smilecythe  - Reply to #88
Strafe jump is for gaining speed, bunny hop is for turning around in air. Try practicing with that mentality.
<< Comment #356 @ 05:19 CST, 7 November 2014 >>
(Link, Reply)
By Hong Kong JiyhuaWei  - Reply to #149
I will! :p

Still think bunny hop is harder than strafe jump, especialy for new comers.
<< Comment #417 @ 18:07 CST, 8 November 2014 >>
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By Dird's Xmas tree ;o Bob  - Reply to #356
.
Edited by Bob at 21:03 CDT, 26 June 2024
<< Comment #89 @ 06:58 CST, 5 November 2014 >>
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By Australia diabz 


I fucking love it
<< Comment #95 @ 07:08 CST, 5 November 2014 >>
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By Sloth pacmanpl  - Reply to #89
no wallhack?
<< Comment #255 @ 04:46 CST, 6 November 2014 >>
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By modem - by sampo 7ep3s  - Reply to #95
The model outlines are buggy for me so it can be partially seen thru the map sometimes. :D
<< Comment #280 @ 09:08 CST, 6 November 2014 >>
(Link, Reply)
By Australia diabz  - Reply to #255
Banned.
<< Comment #325 @ 20:01 CST, 6 November 2014 >>
(Link, Reply)
By France Brainie  - Reply to #280
If you are this much effective regarding cheating when the stable version will be out you will definitely have my money.
<< Comment #42 @ 22:38 CST, 4 November 2014 >>
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By tommy (c) MastaKilla amalik 
Will get this when I get home from work so I can laugh at all of you when I play on my 4ghz i7 with 2xGTX770 in SLI... cmon guys, this is 2014, really.
11%
<< Comment #44 @ 23:58 CST, 4 November 2014 >>
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By invisible_man H1ghlander  - Reply to #42
I know that I got calculator, but didn't feel I need to replace my old rig yet.

And honestly for now Reflex, without textures doesn't look that it need such requirements ;)
<< Comment #62 @ 05:33 CST, 5 November 2014 >>
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By Unset eh  - Reply to #42
Enjoy your microstutter and additional input lag ;)
1%
<< Comment #69 @ 06:11 CST, 5 November 2014 >>
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By tommy (c) MastaKilla amalik  - Reply to #62
Enjoy your 2010 era understandings of SLI... Don't mind me, I'll just be chilling out in the future enjoying myself whenever you feel like joining the rest of civilization.
1%
<< Comment #104 @ 07:46 CST, 5 November 2014 >>
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By Seychelles zealot  - Reply to #42
so you bought a 4ghz i7 and two gtx770 to play a game without textures and with everything setup for maximum visibility ... in 2014. keep on laughing, you're not the only one :p
8%
<< Comment #217 @ 17:26 CST, 5 November 2014 >>
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By tommy (c) MastaKilla amalik  - Reply to #104
haha, nah. I bought this rig for some graphics processing stuff.
I haven't really played Quake since they introduced the Handicap MachineGun. Pretty unconcerned with gaming these days to be honest. Reflex is great, but I doubt I'll even have the time/dedication to really put time into it. A bit more focused on work now... which is where the expensive PC comes in... of course it does help a little with what little gaming I do ;)

I don't think I have the energy to ever play games competitively again.
Oh, and btw. I can play Reflex on 1080p with default settings and still get solid 125ish fps. Kneel before me peasants.
Great engine so far, really impressed. Obviously needs alot of optimization, but for an in-house engine this is amazing work. They really deserve even more credit than they're getting.
<< Comment #253 @ 04:24 CST, 6 November 2014 >>
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By Seychelles zealot  - Reply to #217
soo.. you work at home and had to buy your own equipment? splendid, lol.
<< Comment #258 @ 05:49 CST, 6 November 2014 >>
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By tommy (c) MastaKilla amalik  - Reply to #253
I'm not sure if this is an attack or not, but... if you own a business, big or small, you're sorta required to purchase your own equipment. That's okay though, because you can write some purchases off on your tax return...
I do alot of varied freelance design work in addition to my much less colorful dayjob, spending a few grand a year in buying decent equipment to make some of that easier/for the hobby of building computers isn't much of a problem for me, really.
<< Comment #90 @ 07:01 CST, 5 November 2014 >>
(Link, Reply)
By anonymous Anonymous (173.62.82.82) 
with zero optimizations in the game, r_fxaa 0, r_bloom 0, r_dynamic_shadows 0, r_dynamic_lights 0 and my 7850 / 3570k i get a constant 125fps at 1980x1024
<< Comment #91 @ 07:01 CST, 5 November 2014 >>
(Link, Reply)
By Australia Anonymous (131.170.5.5) 
> ctrl + f "hitsu"
> 0 of 0

did he die or what
2%
<< Comment #93 @ 07:02 CST, 5 November 2014 >>
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By invisible_man H1ghlander  - Reply to #91
1 post of hitsu found.
<< Comment #326 @ 20:03 CST, 6 November 2014 >>
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By France Brainie  - Reply to #91
A NEW ERA IS BEGINNING !

N
E
W

E
R
A

I
S

B
E
G
I
N
N
I
N
G
<< Comment #46 @ 00:33 CST, 5 November 2014 >>
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By United Kingdom GanGBanG 
textures?!?!?

does quake, have textures?!

NO!

so neither does reflex need them.
(huehuahuehuahuehu)
2%
<< Comment #47 @ 01:38 CST, 5 November 2014 >>
(Link, Reply)
By Fox flag 0x5f3759df 
hey so I get massive textures everywhere randomly

http://youtu.be/94D0R7C_JD8?t=54s (ignore my 200 ping gameplay)

wat2do
1%
<< Comment #48 @ 02:07 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #47
You can stop your gibs staying forever with cl_gibs_maxcount 1. As for the random massive texture.. no idea. Goes on the buglist ;).

What's your GPU?
1%
<< Comment #189 @ 13:47 CST, 5 November 2014 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #48
r9 270 2gb
<< Comment #241 @ 21:01 CST, 5 November 2014 >>
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By cpm_biohaz_2 JS3>*  - Reply to #189
i have exactly this problem on this same gpu + the glowing weapons
<< Comment #242 @ 21:10 CST, 5 November 2014 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #241
"if you move to australia you should change your last name to luck" c)js3
<< Comment #266 @ 07:40 CST, 6 November 2014 >>
(Link, Reply)
By cpm_biohaz_2 JS3>*  - Reply to #242
miss u m8
<< Comment #49 @ 02:22 CST, 5 November 2014 >>
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By cooller skint 
Doubt my PC will run it at all well but for Ł6.99 I'll buy and support!
1%
<< Comment #92 @ 07:01 CST, 5 November 2014 >>
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By ql hitsu 
why the hell a game without textures have such high requirements?

this is beyond logic
<< Comment #94 @ 07:07 CST, 5 November 2014 >>
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By Sloth pacmanpl  - Reply to #92
loading and displaying textures is not that hard
<< Comment #126 @ 09:23 CST, 5 November 2014 >>
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By Sweden Laim  - Reply to #94
That didn't really answer his question.
<< Comment #129 @ 09:30 CST, 5 November 2014 >>
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By Sloth pacmanpl  - Reply to #126
Textures have nothing to do with "such high requrements".
<< Comment #137 @ 09:57 CST, 5 November 2014 >>
(Link, Reply)
By boatclub palatka  - Reply to #129
k what does
<< Comment #140 @ 10:05 CST, 5 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #137
bloom, fxaa, shadows, but mainly early unoptimized engine.
<< Comment #144 @ 10:11 CST, 5 November 2014 >>
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By boatclub palatka  - Reply to #140
but mainly early unoptimized engine

i wonder what hitsu was referring to
<< Comment #150 @ 10:29 CST, 5 November 2014 >>
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By Sloth pacmanpl  - Reply to #144
why the hell a game without textures have such high requirements?
<< Comment #170 @ 11:55 CST, 5 November 2014 >>
(Link, Reply)
By anonymous Anonymous (5.199.142.98)  - Reply to #140
go away with your logic! people not knowing what "alpha" or "early access" means are not susceptible for it!
<< Comment #175 @ 12:19 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #92
It's got textures on every surface. Sure, they might be boring development grid textures but your GPU doesn't care if they're a mostly flat grid or some lovingly detailed brickwork.

Either way, they're still high resolution and still getting all the same PBR calculations because that's what our art will use. Making the textures prettier won't change the performance at all.

Anyway, looking forward to your next shitpost in the next Reflex thread.
20%
<< Comment #187 @ 13:39 CST, 5 November 2014 >>
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By OrangeBox inTheory  - Reply to #175
it's hitsu, esr's village idiot. just ignore.
2%
<< Comment #195 @ 14:35 CST, 5 November 2014 >>
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By ql hitsu  - Reply to #187
thats how hitler got to power. because some decided to ignore "hard" questions

sheep
<< Comment #205 @ 15:06 CST, 5 November 2014 >>
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By OrangeBox inTheory  - Reply to #195
H I T S U ?
I
T
L
E
R
?
10%
<< Comment #188 @ 13:40 CST, 5 November 2014 >>
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By LOLBARN xero-  - Reply to #92
hitsu... logic... am I missing something here?
1%
<< Comment #196 @ 14:36 CST, 5 November 2014 >>
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By ql hitsu  - Reply to #188
if you would follow my posts and werent one of my haters you would be able to see my posts are always very logical. to the point some think im esr's village idiot.
<< Comment #197 @ 14:41 CST, 5 November 2014 >>
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By LOLBARN xero-  - Reply to #196
my posts are always very logical. to the point some think im esr's village idiot. (c) hitsu
12%
<< Comment #224 @ 18:25 CST, 5 November 2014 >>
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By ql hitsu  - Reply to #197
not everyone is able to deal with the power of logic :-)
<< Comment #230 @ 19:16 CST, 5 November 2014 >>
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By LOLBARN xero-  - Reply to #224
mekes cents
<< Comment #219 @ 17:27 CST, 5 November 2014 >>
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By tommy (c) MastaKilla amalik  - Reply to #92
It's actually the lighting computations you idiot.
If you're going to post technical critique of something, you may as well do some research first..
<< Comment #52 @ 02:56 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
hmm... maybe pre-alpha Reflex is running in some kind of debug mode and its gathering huge amount of info? and thats why now it got such requirements?
Edited by H1ghlander at 03:28 CST, 5 November 2014
<< Comment #54 @ 03:54 CST, 5 November 2014 >>
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By Poland MajkiFajki  - Reply to #52
Next Gen CPMA needs powah man.
1%
<< Comment #56 @ 04:09 CST, 5 November 2014 >>
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By invisible_man H1ghlander  - Reply to #54
Didn't expect that I will need to upgrade my calculator for Reflex ;)
<< Comment #58 @ 04:12 CST, 5 November 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #56
It's Quake Clone, but on modern engine. So...
1%
<< Comment #59 @ 05:03 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #58
I can play Titanfall, Arma 3, even BF4 is running better ;)

and Reflex now doesn't have textures at all ;)

imo Beta and Final release will be much more optimized.
<< Comment #66 @ 05:58 CST, 5 November 2014 >>
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By United States of America odellus  - Reply to #59
textures have nothing to do with framerate unless you run out of vram, just fyi.
1%
<< Comment #72 @ 06:17 CST, 5 November 2014 >>
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By invisible_man H1ghlander  - Reply to #66
doesn't it depend on engine?

imo (loading) textures in UE3 has huge affect on framerate.
Edited by H1ghlander at 06:17 CST, 5 November 2014
<< Comment #111 @ 08:22 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #72
no, it depends on what the 'texture' setting in the game actually controls. some games have it set up so that the 'texture' setting does more than just change the resolution of textures, which can have an effect on performance, but the textures themselves don't do anything other than sit in vram.
3%
<< Comment #103 @ 07:42 CST, 5 November 2014 >>
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By 011 nemecel  - Reply to #59
I can play fucking Alien Isolation smoothly on my Q6600 with 2GB of RAM, while I cant play this when it's nothing happening besides 2 players and particles of the weapons. GIve me a fucking break.
<< Comment #114 @ 08:24 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #103
Do you know what pre-alpha means? (no) Did you read the disclaimer? (no) Are you dumb mate? (yes)
5%
<< Comment #388 @ 17:02 CST, 7 November 2014 >>
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By 011 nemecel  - Reply to #114
Yes i know what that means, but even that, i don't think it will play at smooth 120fps when finished on my same setup and it's the least I expect given what's going on on the screen with such simple (visually) game.
<< Comment #116 @ 08:33 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #103
and no graphics card? :D
<< Comment #113 @ 08:23 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #58
It's Quake Clone (c) moron.
8%
<< Comment #55 @ 04:04 CST, 5 November 2014 >>
(Link, Reply)
By Belgium impulseBE 
great!
1%
<< Comment #57 @ 04:09 CST, 5 November 2014 >>
(Link, Reply)
By Sweden Qvist 
I'll buy it but I doubt it will run well on my current computer with those recommended speccs :/
8%
<< Comment #212 @ 17:00 CST, 5 November 2014 >>
(Link, Reply)
By Sweden Qvist  - Reply to #57
Well it seems I can run it at 125 FPS stable at 1024x768 when turning off all the fancy graphics stuff.

AMD Phenom II X4 3.2 ghz
Geforce gtx460
4 GB ram

Settings:
cl_corpse_time 0.000000
cl_gibs_expire_time 1.000000
cl_gibs_maxcount 1
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fxaa 0
r_resolution 1024 768
r_fullscreen 1
r_showfps 1
Edited by Qvist at 17:05 CST, 5 November 2014
3%
<< Comment #60 @ 05:08 CST, 5 November 2014 >>
(Link, Reply)
By Germany pharrow 
https://steamdb.info/app/328070/graphs/

102
all-time peak
about 10 hours ago

the dream
1%
<< Comment #148 @ 10:22 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #60
123 now!

Its happening!
<< Comment #67 @ 06:00 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus 
only $10? i was expecting 20. nice. i feel a shitload more people are going to buy it at that price; their friend will show it to them, or they'll see it on kotaku or some shit and will be like 'huh, for $10 this looks like it's worth a try, even if i only get an hour or two out of it.'
Edited by odellus at 06:01 CST, 5 November 2014
<< Comment #124 @ 09:11 CST, 5 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #67
$10 to buy, $1000 extra to be able to run it, $1010 total.
8%
<< Comment #164 @ 11:52 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #124
get a job (c) dkt
<< Comment #328 @ 20:07 CST, 6 November 2014 >>
(Link, Reply)
By France Brainie  - Reply to #164
You quoting people is like the cook putting a cherry on ice cream. I love it.
<< Comment #223 @ 18:24 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #124
yeah, unfortunate for you. i know how scarce money is in third world countries.
10%
<< Comment #68 @ 06:02 CST, 5 November 2014 >>
(Link, Reply)
By QW horf 
How do I type in the chat?
I have a feeling I removed the bind from my cfg when I transferred my controls over to it.
Edited by Rauvz at 06:03 CST, 5 November 2014
<< Comment #71 @ 06:16 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands Sietse 
So you finally decided to create your own thread to gain the [+]'s :)

The game is amazing btw but I get some drops in heavy fights which is too bad because it takes away from the immersive gameplay, but its only an alpha game so I guess they'll improve it later.
8%
<< Comment #166 @ 11:53 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #71
Try r_resolution 1280 720 :D
<< Comment #299 @ 13:33 CST, 6 November 2014 >>
(Link, Reply)
By Netherlands Sietse  - Reply to #166
It looks so ugly though :( And I can bare with the 100fps I get rarely, most of the time its fine
<< Comment #301 @ 13:56 CST, 6 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #299
https://www.youtube.com/watch?v=oEF3AVDYa4E B))))
<< Comment #75 @ 06:23 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl 
Gonna buy it now so in 10 years I will be able (probably not) to play o/
<< Comment #79 @ 06:29 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands Sietse  - Reply to #75
Yes, why wouldn't you? It is a great game with potential and even if it doesn't get finished/popular you still had a lot of fun playing the game and anticipating/discussing how the game could've been. Also, if no one would buy it for that reason then yes it wouldn't get finished because the developers wouldn't have the money (investing their own money is too much of a risk).
<< Comment #80 @ 06:32 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #79
still had a lot of fun playing the game
More like watching streams of it : )))))

Srsly, I will buy it and srsly it will take a loooong time before I will be able to even see the menu screen.
<< Comment #83 @ 06:37 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #80
menu screen is fun too
really

much fun

;d
<< Comment #85 @ 06:40 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #83
Stop taunting meh ; _ ;
<< Comment #86 @ 06:55 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
console commands
http://www.reddit.com/r/reflex/comments/2lcoc4/console_commands/

https://i.imgur.com/cY39a2J.png

r_resolution 1920 1080
Edited by H1ghlander at 06:55 CST, 5 November 2014
<< Comment #106 @ 07:55 CST, 5 November 2014 >>
(Link, Reply)
By Moldova Ffleri 
idk... should i buy it?
<< Comment #329 @ 20:08 CST, 6 November 2014 >>
(Link, Reply)
By France Brainie  - Reply to #106
It depends, are you for freedom of speech or for id fachism?
<< Comment #107 @ 07:56 CST, 5 November 2014 >>
(Link, Reply)
By France k1ruaa 
Can't wait............ still 4 hours of work before I can play
<< Comment #108 @ 08:08 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #107
so, you started working day right now?
<< Comment #130 @ 09:32 CST, 5 November 2014 >>
(Link, Reply)
By France k1ruaa  - Reply to #108
Say what now?
<< Comment #157 @ 11:06 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #130
frenchies are working only 4h per day :P
<< Comment #160 @ 11:36 CST, 5 November 2014 >>
(Link, Reply)
By France k1ruaa  - Reply to #157
If only D:
<< Comment #109 @ 08:21 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero- 
Awesome!! Some real salty VQ3/QL players out there, enjoy your load outs ;)
6%
<< Comment #141 @ 10:07 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #109
+1 QW and CPMA players are the elite :PPP, dunno about Q2 and Q4 players tho.
1%
<< Comment #145 @ 10:12 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #141
I recently started to play qw and i have to say that looks to be true, the average level of qw players is way way higher than ql players. They also seem to be more mature, and not only by age, one of the guys thats helping me more has 17! years im fucking impressed and glad there new blood that still recognizes what is a skill based fps game vs the crap noobfests that is released today, also they are less whiny, more patient, etc, all signs of higher intellectual capacities.

Ofc cm talking about us mere mortals, the top ql players are also uber elite.
Edited by gSTRUCTOR at 10:17 CST, 5 November 2014
4%
<< Comment #156 @ 10:56 CST, 5 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #145
That's because only the old school players are still on it, so they are older and more involved into their hobby than some casual playerbase.

For example Q3 and QL are practically the same game, but right before QL Q3's playerbase was exactly like what you described.
<< Comment #167 @ 11:54 CST, 5 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #156
Not in North America
<< Comment #216 @ 17:10 CST, 5 November 2014 >>
(Link, Reply)
By Galicia santile  - Reply to #145
lol
>intellectual capacities
>quak

does not compute
<< Comment #505 @ 07:37 CST, 11 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #145
They also seem to be more mature
That's one of the good perks of small playerbases, everyone knows everyone like family and treat each other like real people :)
9%
<< Comment #119 @ 08:47 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR 
From steam comments:
You can't even aim down the sights or go prone.
Come on people, this is 2014 is it not?

ROFL GIVE HIM HIS PRONE :D
7%
<< Comment #121 @ 09:01 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #119
omg... no lean? :D
<< Comment #146 @ 10:18 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #121
:D
<< Comment #127 @ 09:24 CST, 5 November 2014 >>
(Link, Reply)
By Nuked Nuked User 
* N U K E D *
<< Comment #142 @ 10:08 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #127
This, i already asked earlier but nobody answered. How are the servers runninnnnnnnnnnnng please somebody :$ one of the player act as server? official servers? mixed? etc?
<< Comment #177 @ 12:22 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #142
There's dedicated server binaries available for free.
<< Comment #198 @ 14:48 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #177
for windows and linux? You plan to have "official" servers too?
<< Comment #234 @ 20:27 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #198
We've got some official servers at the moment but I won't be surprised if they're crap. We don't really have enough money to be running good boxes yet.

Linux server binaries are pretty high up the to-do list, once we get some of these major bugs squashed.
<< Comment #178 @ 12:22 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #127
You can play online. Load it up, hit join game, pick a server, play. Can't really comment on how active the community is with it being available less than 24 hours ;)
1%
<< Comment #261 @ 06:20 CST, 6 November 2014 >>
(Link, Reply)
By Nuked Nuked User  - Reply to #178
* N U K E D *
<< Comment #265 @ 07:03 CST, 6 November 2014 >>
(Link, Reply)
By cooller skint  - Reply to #261
http://www.reflexfps.net/forums/index.php?/to...ver-guide/
<< Comment #416 @ 17:46 CST, 8 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #261
You can set sv_public 0 (before loading a map) to keep the server unlisted (although I think Steam friends can still join your game). We'll have passworded servers some time in the next couple of builds.
<< Comment #122 @ 09:02 CST, 5 November 2014 >>
(Link, Reply)
By Germany twister 
Meh, it can't be run on win xp?
1%
<< Comment #151 @ 10:35 CST, 5 November 2014 >>
(Link, Reply)
By United States of America T1E  - Reply to #122
rofl
52%
<< Comment #168 @ 11:55 CST, 5 November 2014 >>
(Link, Reply)
By Nuked Nuked User  - Reply to #151
* N U K E D *
<< Comment #225 @ 18:26 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #122
almost 2015 and people are actually still using windows xp. unreal.
<< Comment #231 @ 19:24 CST, 5 November 2014 >>
(Link, Reply)
By Germany twister  - Reply to #225
Still playing quake too!
23%
<< Comment #237 @ 20:32 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #231
xp is outdated. quake isn't.
<< Comment #238 @ 20:44 CST, 5 November 2014 >>
(Link, Reply)
By Germany twister  - Reply to #237
What makes it outdated? It works stable and lets me play all games I want (except reflex lol).
8%
<< Comment #239 @ 20:51 CST, 5 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #238
Then that's why it is outdated for you too.
4%
<< Comment #294 @ 11:21 CST, 6 November 2014 >>
(Link, Reply)
By australia-nsw wem420  - Reply to #238
Windows xp was the most stable easy to use version of windows i ever used. I think most hardcore users realize most of what theyy brought into vista, win7 win8 etc, wllas mostly flash and pizza, losing functionality over looks.
14%
<< Comment #295 @ 12:55 CST, 6 November 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #294
"flash and pizza" interesting phrase.
<< Comment #297 @ 12:59 CST, 6 November 2014 >>
(Link, Reply)
By australia-nsw wem420  - Reply to #295
!hell yea
<< Comment #360 @ 06:13 CST, 7 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #294
7 > xp. fact.
19%
<< Comment #404 @ 10:30 CST, 8 November 2014 >>
(Link, Reply)
By United States of America T1E  - Reply to #294
tell me one thing that xp had over win2000?
a chewing gum colored theme?
Edited by T1E at 10:31 CST, 8 November 2014
<< Comment #412 @ 13:14 CST, 8 November 2014 >>
(Link, Reply)
By australia-nsw wem420  - Reply to #404
By the time we had enough moneybto get home computer it was win xp times. Went from ising windows 95 to 98 and skipping 2000 cause of all the bugs i constantly herd about
<< Comment #472 @ 07:06 CST, 10 November 2014 >>
(Link, Reply)
By Russia Quetz_ru  - Reply to #404
I moved from win2k to xp only because could not run Quakelive on it. Still using XP, have no reason to upgrade it, or maybe I am too lazy *confession bear image*
<< Comment #262 @ 06:20 CST, 6 November 2014 >>
(Link, Reply)
By Nuked Nuked User  - Reply to #237
* N U K E D *
<< Comment #267 @ 08:07 CST, 6 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #262
two questions: if quake is outdated, why are you playing it, and what has made quake outdated? (answer key: because it isn't outdated; nothing.)

hopefully reflex can change those =)
Edited by odellus at 08:10 CST, 6 November 2014
<< Comment #283 @ 09:18 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #267
It's outdated because it's old game. It doesn't follow the standards. It's old as fuck. That's how old it is. It was outdated in 2009.
<< Comment #288 @ 09:46 CST, 6 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #283
something has to be made outdated, it doesn't become outdated just by being old. quake at its core is not outdated because nothing has improved on it. the framework surrounding it is outdated, though.
<< Comment #291 @ 10:52 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #288
HINT: They didn't stop making games after Quake 3
<< Comment #311 @ 17:03 CST, 6 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #291
they stopped making good arena shooters.
5%
<< Comment #321 @ 19:44 CST, 6 November 2014 >>
(Link, Reply)
By Nuked Nuked User  - Reply to #267
* N U K E D *
<< Comment #123 @ 09:09 CST, 5 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s 
runs well generally on my rig except for times when ppl start spamming a shitton of nades.
Edited by 7ep3s at 09:09 CST, 5 November 2014
<< Comment #125 @ 09:18 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands Rufus 
Looks sorta interesting outside of the cpm movement.

We know from history that cpm in quake is very niche, and other games that try movement like that ie painkiller also never got a following.

I hope im dead wrong but with this movement system i can only see this catching on with the cpm fanboys.
<< Comment #143 @ 10:09 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #125
Uhm HELLO? You just forget the best game ever: QUAKEWORLD!!! :D
6%
<< Comment #128 @ 09:25 CST, 5 November 2014 >>
(Link, Reply)
By Finland maza 
Maybe it's just me but I don't get this hype about HD-cpma? Or do people think it'll be succesful outside quake community? Or maybe I've underestimated the size of cpm-community :e
<< Comment #134 @ 09:52 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #128
When CPMA came out, OSP was strong. Today, we have the buggy clusterfucked gay-voice shit-authorization-server steam released quakelive. Add to that that maybe the wsw players will give it a try. Add that maybe some qw players will also give it a chance. Also while they didnt reached their goal, the kickstarter had a lot of backers.

Sooner than later the dying breed that we fast paced deathmatch players are should reunite on one game. Reflex is it? I dont know, but giving it a chance and applying some optimism wont hurt.

Once the development advances and the game starts to have a "personality" that wont change drastically with time, im buying and giving it a chance for sure.
Edited by gSTRUCTOR at 09:54 CST, 5 November 2014
<< Comment #147 @ 10:18 CST, 5 November 2014 >>
(Link, Reply)
By Finland maza  - Reply to #134
Yeah hope the active dev-team does the job :P
<< Comment #152 @ 10:40 CST, 5 November 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #128
You have to admit it's rather funny seeing all these people realizing their reflex expectations are crumbling down, like that they cannot run it and that the game is completely incomplete.
<< Comment #155 @ 10:48 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #152
What is crumbling down? :F
<< Comment #226 @ 18:27 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #152
more complete than reborn =)
6%
<< Comment #340 @ 03:20 CST, 7 November 2014 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #128
It's the first Quake-like game with high production value+competent devs since 1999. It's also the first one coming to steam when it's in a time of its cycle when anyone might care about it. That's quite something.
Edited by M1zzu at 03:23 CST, 7 November 2014
<< Comment #343 @ 04:16 CST, 7 November 2014 >>
(Link, Reply)
By Finland maza  - Reply to #340
Reborn! I guess they have a reason for it, but to publish pre-alpha game in steam... not sure if it's a good idea. Many people will try it out and judge it based on how incomplete it is and never try it again even if it reached alpha, beta or even full version.
<< Comment #361 @ 06:34 CST, 7 November 2014 >>
(Link, Reply)
By Poland kk-super_koziol.pl  - Reply to #343
It's on greenlight. place created specifically for alphas and shiet.
<< Comment #132 @ 09:39 CST, 5 November 2014 >>
(Link, Reply)
By zthor sign by mic zoot 
Been a few weeks since I played the game off of Steam. Just installed it now, spent 30 seconds modifying the config and immediately started some FFA games on a full server. What's great right now is that the chat functions are still running through console - so people aren't spamming BS when they get #rekt. Just pure fragging at the moment! (which I'm sure won't be that much different as time goes on)

Pretty damn impressed tbh at the changes they've made in just the last few weeks.
18%
<< Comment #218 @ 17:26 CST, 5 November 2014 >>
(Link, Reply)
By Australia aeoL  - Reply to #132
Well you can bind chat to keys which can be spammed a million times a second if you hold the key in.
<< Comment #222 @ 17:50 CST, 5 November 2014 >>
(Link, Reply)
By zthor sign by mic zoot  - Reply to #218
shh dont tell everyone :)
<< Comment #302 @ 13:58 CST, 6 November 2014 >>
(Link, Reply)
By Germany snezz  - Reply to #222
how does the chat work?
console doesnt work for me =(
<< Comment #337 @ 02:39 CST, 7 November 2014 >>
(Link, Reply)
By Saracs :D Black Vdo  - Reply to #302
Open console and type "say" before you say anything.
<< Comment #133 @ 09:42 CST, 5 November 2014 >>
(Link, Reply)
By Transparent cumrag 
What's the map situation? Same old shit?
<< Comment #154 @ 10:46 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #133
I hope so.
D e _ d u s t 2
e
|
d
u
s
t
2
3%
<< Comment #179 @ 12:24 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #133
Some old, more new. A lot of the testers started building maps so I'm guessing a lot of the people who have bought the Early Access will too. There's a mapping forum set up on the official site: www.reflexfps.net/forums
<< Comment #394 @ 20:03 CST, 7 November 2014 >>
(Link, Reply)
By 004 jamalz  - Reply to #179
Plz for fucksake have a reflex dedicated Map making site with archives. Once a month hold a ranking for top new user created maps and give out prizes to the map makers. This will keep the community fresh and maps abundant. Also let anyone host a server with any maps they want.
<< Comment #413 @ 17:21 CST, 8 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #394
We'll have some better map making resources when we're in a position to actually maintain them properly.

Something like the "once a month comp with prizes" is planned but for now we don't have the money to go giving things away. We'll be throwing some of the community maps into our updates though.

Anyone can already host a server with any maps they want and that's not going to change. Server software is freely available through steam.
<< Comment #158 @ 11:06 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
how to bind smth to mousewheel? :P
<< Comment #161 @ 11:40 CST, 5 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person  - Reply to #158
good question :s
<< Comment #165 @ 11:53 CST, 5 November 2014 >>
(Link, Reply)
By Belgium impulseBE  - Reply to #158
bind mousewheelup weapon 6
Edited by impulseBE at 11:54 CST, 5 November 2014
5%
<< Comment #181 @ 12:26 CST, 5 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person  - Reply to #165
ty ^^
but you got it wrong, it's mousewheeldown and weapon 5
Edited by fftfy at 12:27 CST, 5 November 2014
<< Comment #169 @ 11:55 CST, 5 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112) 
very fun success salutations
<< Comment #159 @ 11:33 CST, 5 November 2014 >>
(Link, Reply)
By lolfly lol frs 
the game is barely playble for a hardcore arena shooter fan. the gameplay however is amazing, but i guess we all knew that beforehand. i really dont see it becoming some kind of e-sports phenomenon though

edit: okay the game is basicly unplayble on smaller maps even with all the fps commands, its super shaky. the fps seems to be steady but its just terrible :/ with i5-3570 and gtx 560
Edited by frs at 12:19 CST, 5 November 2014
<< Comment #163 @ 11:48 CST, 5 November 2014 >>
(Link, Reply)
By Netherlands PoepieMoe  - Reply to #159
It's alpha or pre-alpha
<< Comment #180 @ 12:25 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #159
Our input seems to be having some teething problems for some people. Nice and smooth for some, not so great for others. We're looking into it.
<< Comment #190 @ 13:47 CST, 5 November 2014 >>
(Link, Reply)
By lolfly lol frs  - Reply to #180
well, i dont know how to describe it. my fps is good and doesnt really drop below 120ish, but the game is straight up unplayable. its some kind of shaky/warpy strange behavior, but doesnt seem to be ping related

i hope it gets resolved quickly cause i wanna play :D
<< Comment #235 @ 20:28 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #190
Yeah, it's weird and only seems to be for some people. A few players have said that changing their resolution fixes it but I don't know if that works because none of the devs have the bug.
<< Comment #162 @ 11:46 CST, 5 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person 
wish it had crouching; mouse accel; and in front of you frag message tho
dunno how to feel about no footsteps and no additional sound on some weapons like (rail/ shaft)
Edited by fftfy at 12:26 CST, 5 November 2014
<< Comment #227 @ 18:28 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #162
this is why you use this http://accel.drok-radnik.com/
<< Comment #236 @ 20:31 CST, 5 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #162
Crouching will go in eventually but for now its not worth the thousands of dollars of animation ;)

Mouse accel will go in when we do another pass of the input code, along with pitch/yaw, metric sensitivity etc.

No footsteps is by design. Most players are bunnyhopping around, meaning they're pretty audible. Not bunnyhopping is Reflex's version of "walking".

Some of the weapons might hum eventually when we have more sounds in.
4%
<< Comment #274 @ 08:49 CST, 6 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person  - Reply to #236
:D cool, thx.
yea, i figured it's a bit silly of me to expect all the common things quaker used to at this point of the game. best of luck with project!
p.s. hope 'frag message' point was not missed intentionally tho ;D since knowing if your shots are connected is became somewhat natural for me and not knowing this fact a bit dissapointing
Edited by fftfy at 08:49 CST, 6 November 2014
<< Comment #414 @ 17:28 CST, 8 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #274
Nope, just missed it when reading it. We'll have more obvious frag messages at some point. All the HUD stuff is still ugly / placeholder for now.
<< Comment #385 @ 15:13 CST, 7 November 2014 >>
(Link, Reply)
By Swedish Shaft Ennea  - Reply to #236
newborn, will you include acceloffset and senscap...?

Thanks for the effort with this game, feels promising!
<< Comment #415 @ 17:43 CST, 8 November 2014 >>
(Link, Reply)
By Australia newborn  - Reply to #385
Maybe. Some of the more advanced mouse settings are probably better handled with like povohats QuakeLive mouse driver, so it applies across all games.
<< Comment #389 @ 17:03 CST, 7 November 2014 >>
(Link, Reply)
By 011 nemecel  - Reply to #236
It will look pretty dumb in next gen graphics when a robot is running without making a single sound.
Edited by nemecel at 17:03 CST, 7 November 2014
<< Comment #399 @ 07:14 CST, 8 November 2014 >>
(Link, Reply)
By Exelent nex1  - Reply to #236
Brilliant idea, really interesting!
<< Comment #173 @ 12:11 CST, 5 November 2014 >>
(Link, Reply)
By cooller skint 
How bloated are everyones PC's???

I'm using a not so powerfull AMD APU and changed the key graphics settings and I get 125 fps when running around a map on my own. God knows how people are trying to run it but it's fine here!

The game feels VERY nice.
<< Comment #174 @ 12:12 CST, 5 November 2014 >>
(Link, Reply)
By QuakeLive Gangland 
soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad,,,soo tired,, much reflex,,, no sleep,,, work bad
7%
<< Comment #182 @ 12:38 CST, 5 November 2014 >>
(Link, Reply)
By QW_ hyper_ 
Awesome, just bought and had a play. Solid 125fps at 1440p here, no issues.
<< Comment #183 @ 12:38 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
bind mouse1 +attack
bind mouse2 +jump
bind mouse3 weapon 4
bind tab +showscores
bind space weapon 8
bind 0 toggleeditor
bind 1 weapon 1
bind 2 weapon 2
bind 3 weapon 3
bind 4 weapon 4
bind 5 weapon 5
bind 6 weapon 6
bind 7 weapon 7
bind 8 weapon 8
bind 9 weapon 0
bind a +left
bind d +right
bind e weapon 2
bind m cl_replaymarker
bind o re_speed 0
bind p re_speed 1
bind q weapon 5
bind r weapon 3
bind s +back
bind w +forward
bind , re_prev_keyframe
bind . re_next_keyframe
bind [ re_prev_frame
bind ] re_next_frame
bind mousewheelup weapon 6
bind mousewheeldown weapon 7

cl_corpse_time 0.000000
m_invert 0
m_speed 2.730000
name xxx
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fov 105
r_fullscreen 1
r_fxaa 0
r_resolution 1680 1050
r_stats 1
s_volume 0.400000
sv_hostname xxx's Server
sv_public 0
4%
<< Comment #201 @ 14:57 CST, 5 November 2014 >>
(Link, Reply)
By QuakeLive Gangland  - Reply to #183
m_speed 2.73 ?? wtf dpi u use???
<< Comment #203 @ 15:02 CST, 5 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person  - Reply to #201
i've got ~5 @1600 dpi :D)
<< Comment #204 @ 15:06 CST, 5 November 2014 >>
(Link, Reply)
By QuakeLive Gangland  - Reply to #203
LOL i tried 5 at 450dpi was unplayable.
<< Comment #211 @ 16:42 CST, 5 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #201
1800 dpi with new abyssus
<< Comment #244 @ 23:09 CST, 5 November 2014 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #183
bind mouse1 +attack
bind mouse2 +jump
bind tab +showscores
bind 0 toggleeditor
bind 3 weapon 2
bind 4 weapon 3
bind 5 weapon 4
bind 6 weapon 9
bind d +back
bind e +forward
bind f +right
bind g weapon 7
bind m cl_replaymarker
bind o re_speed 0
bind p re_speed 1
bind q weapon 1
bind r weapon 8
bind s +left
bind t weapon 5
bind w weapon 6
bind , re_prev_keyframe
bind . re_next_keyframe
bind [ re_prev_frame
bind ] re_next_frame

cl_corpse_time 0.000000
cl_gibs_expire_time 1.000000
cl_gibs_maxcount 1
cl_playercolour1 9
cl_playercolour2 9
m_invert 0
m_speed 3.800000
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fov 103
r_fullscreen 1
r_fxaa 0
r_refreshrate 120.000000
r_resolution 1920 1080
r_showfps 1
s_volume 0.250000

;)
Edited by 0x5f3759df at 23:09 CST, 5 November 2014
<< Comment #184 @ 12:46 CST, 5 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person 
<3 already enjoyable to play and just run around; will certainly try to create maps later
<< Comment #186 @ 13:33 CST, 5 November 2014 >>
(Link, Reply)
By frozen Freiya 
No.
<< Comment #191 @ 13:56 CST, 5 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #186
YES!

YES!

YES!
3%
<< Comment #193 @ 14:14 CST, 5 November 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #191
No.
<< Comment #194 @ 14:29 CST, 5 November 2014 >>
(Link, Reply)
By Poland Xsi 
http://steamcharts.com/app/328070

Can we get 1k?!?! Let's kill QL with this super alpha game.
12%
<< Comment #202 @ 14:59 CST, 5 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR 
newborn could you keep this basic texture mode available as an option when maps gets textured? Looks really good and would be a good way to keep this initial reflex look as optional, also helping for maps where due to enemycolor/crosschaircolor/whatever and the map colour theme doesnt work good together. Having to change your config according to map is retarded imo, having an option in the game that automatically makes those config changes unnecesary is awesome.
Edited by gSTRUCTOR at 15:01 CST, 5 November 2014
8%
<< Comment #206 @ 15:09 CST, 5 November 2014 >>
(Link, Reply)
By Moldova doom2 
Instant weapon switch would be even better imo, but I had fun! FFA with some music and mindless fragging in total chaos is just my thing!
1%
<< Comment #207 @ 16:05 CST, 5 November 2014 >>
(Link, Reply)
By Germany cYmoZz 
I have around 50 fps on a really shitty pc (core 2 duo e6300, and a 20 eur gfx card). But what bothers me more is the huge input lag. Any commands to solve this?
Edited by cYmoZz at 16:08 CST, 5 November 2014
<< Comment #208 @ 16:09 CST, 5 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #207
you probably have laggy input due to the unstable framerate or its not in proper fullscreen

cl_corpse_time 0.000000
m_invert 0
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fullscreen 1
r_fxaa 0
r_stats 1
s_volume 0.400000
sv_public 0
Edited by 7ep3s at 16:09 CST, 5 November 2014
<< Comment #296 @ 12:56 CST, 6 November 2014 >>
(Link, Reply)
By Germany cYmoZz  - Reply to #208
fullscreen is set correctly. The input lag is really huge, like 0.5 second. other games feel much better with 50 fps
<< Comment #316 @ 17:26 CST, 6 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #296
You have the game running at 50fps and the polling rate inside the game is constantly on 1000hz (at least thats what i make of the info on the website) and the engine is targeted to run at 120fps. Now i might not exactly be right here but your monitor shows only less than half of the information neccessary to make it look running smooth and responsive. Its the same thing in quake or any other game a low avg framerate will feel crap mouse response-wise especially with some stuttering (even if its only minimal).
Edited by 7ep3s at 17:27 CST, 6 November 2014
<< Comment #523 @ 08:35 CST, 12 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #316
Source about the engine being targeted for 120fps?
<< Comment #532 @ 17:22 CST, 12 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #523
Reflexfps.net
<< Comment #209 @ 16:30 CST, 5 November 2014 >>
(Link, Reply)
By Serbia bogOtac 
I got :
Geforce GT 640
Intel i3 3.30 ghz :/
8gb ram

is that enough to play game on low ?
<< Comment #260 @ 06:13 CST, 6 November 2014 >>
(Link, Reply)
By CPL_Black_BG WTFProoF?!  - Reply to #209
If you don't try to run it in 1080p resolution and enter all the gfx tweaks available you might get 100-125 fps depending on map and playercount.
Edited by WTFProoF?! at 10:39 CST, 6 November 2014
<< Comment #264 @ 06:54 CST, 6 November 2014 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #260
thanks, gonna buy it soon (-:
<< Comment #210 @ 16:38 CST, 5 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble 
i would buy it but i guess my pc cant handle it.
i have:

intel core 2 6700 @ 2,66 GHz
radeon x1950
4 gb ram

that wont be enough right?
<< Comment #228 @ 18:30 CST, 5 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #210
holy shit
<< Comment #250 @ 01:46 CST, 6 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #228
yea .. german students are poor! :(
but apart from internet, matlab and QL i dont really do anything on it.
<< Comment #213 @ 17:01 CST, 5 November 2014 >>
(Link, Reply)
By creep trademark *creep 
there is some kind of mouse delay which makes everything unplayable. I did all those commands to increas performance and landed at unstable 60-125 fps, and it improved the mouse feel quite a lot but still far away from playable.

I also got a weird bug where blood started flooding from roof at 2 places? I literally stood under it and took a blootbath.

It feels good to have supported the project, but I will most likely not try it online untill I have a better PC that can run it. GL reflex team!
<< Comment #221 @ 17:30 CST, 5 November 2014 >>
(Link, Reply)
By tommy (c) MastaKilla amalik  - Reply to #213
Reflex: Stanley Kubrick's Shining edition.
<< Comment #214 @ 17:06 CST, 5 November 2014 >>
(Link, Reply)
By zerg esdf 
map editor great, game unplayable. all servers lagging like crazy. + some weird pings where i ping better to UK or SE than to germany.
<< Comment #215 @ 17:09 CST, 5 November 2014 >>
(Link, Reply)
By Sweden Qvist 
A good way to see how the game performs is using r_profiler 1 and
cl_show_profiler 1

Here's a guide explaining what the bars on screen mean: http://www.reflexfps.net/forums/index.php?/to...rame-rate/
<< Comment #220 @ 17:30 CST, 5 November 2014 >>
(Link, Reply)
By tommy (c) MastaKilla amalik 
By the way. 665 in QL right now. 177 in reflex... lmao.
On the up!
<< Comment #252 @ 03:58 CST, 6 November 2014 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #220
I wonder how many hardcore players swtched to the steam version.
<< Comment #317 @ 18:08 CST, 6 November 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #220
lol
<< Comment #240 @ 20:59 CST, 5 November 2014 >>
(Link, Reply)
By Brazil _agu 
RUN!!!

Edited by _agu at 21:04 CST, 5 November 2014
21%
<< Comment #304 @ 14:16 CST, 6 November 2014 >>
(Link, Reply)
By Germany QLFailingGerman  - Reply to #240
I hate when that happens
<< Comment #305 @ 14:23 CST, 6 November 2014 >>
(Link, Reply)
By Brazil _agu  - Reply to #304
It happened with me once and it felt all over my macbook white and I lost the macbook :). Ouch!
<< Comment #243 @ 21:16 CST, 5 November 2014 >>
(Link, Reply)
By Galicia SIHdW3W 
for those who want to learn different reflex movement techniques aside from the classical circlejump and strafejump:

http://www.reflexfps.net/forums/index.php?/to...-tutorial/
Edited by SIHdW3W at 21:17 CST, 5 November 2014
12%
<< Comment #251 @ 02:09 CST, 6 November 2014 >>
(Link, Reply)
By Denmark CENEk  - Reply to #243
I gotta say, I'm a little aroused by that.
1%
<< Comment #307 @ 14:46 CST, 6 November 2014 >>
(Link, Reply)
By QuakeLive Gangland  - Reply to #251
Looks fun, will do tonight!
<< Comment #247 @ 00:49 CST, 6 November 2014 >>
(Link, Reply)
By USSR adem 
C'mon guys, you all was trolled. Here is a proper RefleX: http://store.steampowered.com/app/281860/
<< Comment #257 @ 05:27 CST, 6 November 2014 >>
(Link, Reply)
By Poland hit_cpm  - Reply to #247
at least this one doesnt require 2gb ram and fancy gfx card :<
<< Comment #248 @ 01:04 CST, 6 November 2014 >>
(Link, Reply)
By Austria - Steiermark ax!on 
Bought it. I hope this or ut4 is gonna replace QL.
<< Comment #249 @ 01:44 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #248
UT can only replace UT.
8%
<< Comment #256 @ 05:04 CST, 6 November 2014 >>
(Link, Reply)
By Australia aeoL  - Reply to #249
U woT
<< Comment #268 @ 08:24 CST, 6 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #249
Urban Terror?
<< Comment #284 @ 09:19 CST, 6 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #268
Urban Terror > Unreal Tournament : )))
7%
<< Comment #259 @ 05:57 CST, 6 November 2014 >>
(Link, Reply)
By Denmark CENEk 
Edited by CENEk at 05:57 CST, 6 November 2014
44%
<< Comment #271 @ 08:45 CST, 6 November 2014 >>
(Link, Reply)
By rabite ^_^ wrong person  - Reply to #259
wrong @ :s
<< Comment #273 @ 08:48 CST, 6 November 2014 >>
(Link, Reply)
By Denmark CENEk  - Reply to #271
Well, yeah :p
<< Comment #290 @ 10:40 CST, 6 November 2014 >>
(Link, Reply)
By CPL_Black_BG WTFProoF?!  - Reply to #259
ok time to drop the game, if there will be any serious tournaments for Relfex with money Cypher will win them all, no point trying to become good at this game xD.
<< Comment #322 @ 19:46 CST, 6 November 2014 >>
(Link, Reply)
By psychoxou xou  - Reply to #290
Promode ain't slowmode
3%
<< Comment #272 @ 08:46 CST, 6 November 2014 >>
(Link, Reply)
By United Kingdom vanqu1sh 
worth me trying with an 870m? c:
<< Comment #277 @ 08:52 CST, 6 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #272
obviously
<< Comment #281 @ 09:13 CST, 6 November 2014 >>
(Link, Reply)
By United Kingdom vanqu1sh  - Reply to #277
rly lol
some people are saying their desktop GPUs are getting 1% usage. since it never explicitly states that mobile GPUs are properly optimised, how is that at all obvious to you?

anyway downloading now, i'll post results here later
Edited by vanqu1sh at 09:13 CST, 6 November 2014
<< Comment #289 @ 09:48 CST, 6 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #281
because it's an 870m. if your graphics card doesn't work with the game, it has nothing to do with the graphics card itself and there's no way of me knowing that. under the assumption that it works, which it probably will, an 870m is plenty. with everything turned off my 770 gets over 350 fps at 1080p.
<< Comment #293 @ 11:18 CST, 6 November 2014 >>
(Link, Reply)
By Aussie grimstar Tree_  - Reply to #272
With everything turned off at 800x600 using a 840m, I get 125fps constant.
5%
<< Comment #309 @ 16:53 CST, 6 November 2014 >>
(Link, Reply)
By Swedish Shaft Ennea  - Reply to #293
Also using 840m and I'm getting about 125 with some drops to 90 in heavy fights.

All turned off @ 800x600. It does seem 1280x720 is the lowest widescreen resolution. I want widescreen but it doesn't seem possible for any lower than 1280x720. I'm hoping that 1024x576 will be supported in the future. And maybe 720p will be playable with proper optimization of the engine. I get like 60-70 fps with that res now...
Edited by Ennea at 17:14 CST, 6 November 2014
<< Comment #276 @ 08:51 CST, 6 November 2014 >>
(Link, Reply)
By Palestine SUCKMYROCKET 
for me it's somehow a sad thing to say, but playing 5 hours of reflex gave me more fun than the last 5 years playing quakelive. don't know why, but somehow reflex feels much better and refreshing, just thinking about that the devs gonna listen to community's suggestions...

edit: and I played vql physics since 1999 on quake 3 release, so no biased cpm oppinion here. I barely understand those physics with accelerated stairjumps etc yet, but different=/bad!
Edited by eatSlugs at 13:37 CST, 6 November 2014
11%
<< Comment #286 @ 09:38 CST, 6 November 2014 >>
(Link, Reply)
By USA_UK Jamerio 
How do I get my arrows as movement keys, tried the most obvious thing s but its not happening. And could not find this on forums, but i looked for like 10 secs.

Config editor through the menu please.
<< Comment #287 @ 09:45 CST, 6 November 2014 >>
(Link, Reply)
By Palestine SUCKMYROCKET  - Reply to #286
www.reflexfps.net/forums/index.php?/topic/88-arrow-keys/

www.reflexfps.net/forums/index.php?/topic/97-...6-by-hugo/
10%
<< Comment #292 @ 10:58 CST, 6 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #287
wow that was embarrassing :)
thanks!
16%
<< Comment #300 @ 13:38 CST, 6 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
I changed my config and now I can play with quite good performance and imo this game is fkin amazing.

but imo they should make another Kickstarter for 100k $
<< Comment #303 @ 13:58 CST, 6 November 2014 >>
(Link, Reply)
By Germany snezz 
guys what are the bindcmd for readyup?
<< Comment #318 @ 18:30 CST, 6 November 2014 >>
(Link, Reply)
By United States of America qtip  - Reply to #303
bind F3 ready
1%
<< Comment #358 @ 05:57 CST, 7 November 2014 >>
(Link, Reply)
By Germany snezz  - Reply to #318
ty
<< Comment #308 @ 14:48 CST, 6 November 2014 >>
(Link, Reply)
By Belarus cerb0z 
Ok, just got it. Seems to have stable 125fps, checked single play and speced some 1v1 games (4670k @ defaults due to passive cooling only atm+GTX760). Need movement guide and command list, game menu is just nothing, not expected from modern game.
<< Comment #310 @ 16:59 CST, 6 November 2014 >>
(Link, Reply)
By US-Maryland naper  - Reply to #308
"not expected from modern game. " EARLY ACCESS
1%
<< Comment #312 @ 17:04 CST, 6 November 2014 >>
(Link, Reply)
By US-Mississippi BalkanFM 
can anyone show what the game looks like with a cfg to get the highest fps?
<< Comment #313 @ 17:14 CST, 6 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #312
Edited by gSTRUCTOR at 17:14 CST, 6 November 2014
<< Comment #386 @ 16:03 CST, 7 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112)  - Reply to #313
very nice
<< Comment #314 @ 17:17 CST, 6 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
Don't forget to write positive review
http://store.steampowered.com/app/328070/
<< Comment #315 @ 17:20 CST, 6 November 2014 >>
(Link, Reply)
By Italy takesix 
Any chance of getting playable fps with an i5 + intel HD 4000?

Mine isn't exactly a gaming laptop.
<< Comment #319 @ 18:38 CST, 6 November 2014 >>
(Link, Reply)
By CPL_Black_BG WTFProoF?!  - Reply to #315
Definitely not with that GPU, sorry you'll have to wait for heavy optimization work from the devs and even then I am not sure that you will get above 60 FPS in it... :/
<< Comment #320 @ 18:38 CST, 6 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #315
HD4000 really doubt it
<< Comment #339 @ 03:17 CST, 7 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #315
I disagree. I'm getting decent results on an old hd4850.

Add that to your CFG. (thanks to HUGO?)
C:\Program Files (x86)\Steam\SteamApps\common\Reflex (game.cfg)

  • Results
r_resolution 800 600 //set the resolution at which the game runs
r_refreshrate 0.000000 //insert your monitor refresh rate (60hz,120hz,144hz or different)
com_maxfps 0 //set the maximum frames per second
r_fov 110 //set your field of fiew
r_vsync 0 //sync your frames per second with your monitor refresh rate

//information feedback

r_stats 0 //statistics
r_showfps 1 //show fps ingame
r_profiler 0 //show analytics
cl_show_profiler 0 //analytics

//low quality settings

cl_corpse_time 0.000000
cl_gibs_expire_time 1.000000
cl_gibs_maxcount 1
r_bloom 0
r_dynamic_lights 0
r_dynamic_shadows 0
r_fullscreen 1
r_fxaa 0

If you're still struggling for frames, lower the res to 640x480.
Edited by Jamerio at 03:18 CST, 7 November 2014
2%
<< Comment #370 @ 09:29 CST, 7 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #339
one of these things is not like the other...
<< Comment #379 @ 11:37 CST, 7 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #370
its a 4 series card. I am confident he can get playable rates with it.
<< Comment #380 @ 11:43 CST, 7 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #379
an hd 4850 is a dedicated desktop graphics card. intel hd 4000 is an integrated gpu. it's slow as shit.
<< Comment #381 @ 11:45 CST, 7 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #380
I know its slower, still think he could get playable performance out of it.
<< Comment #407 @ 11:05 CST, 8 November 2014 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #379
hd4850 is not a poor performing graphics card in any mean, especially for it's age.
<< Comment #330 @ 20:11 CST, 6 November 2014 >>
(Link, Reply)
By France Brainie 
PLEASE PLEASE PLEASE


Make it a standalone version as well so some of us don't need to install Steam. I hate this shit and I don't want to get games from it.

Can you please for the love of every worthy sweet thing this world has ever come to make a Reflex version we can download away from Steam?


Please...
<< Comment #332 @ 00:29 CST, 7 November 2014 >>
(Link, Reply)
By anonymous Anonymous (124.171.66.168)  - Reply to #330
I don't like going through Steam either . . .

I think the developers behind Quake Live had the right idea. A light-weight game in an internet-browser environment is the ideal platform for an e-sport. It's easily accessible, and can be played on (nearly) any computer in active-use today. The potential player-base is exponentially larger than a player-base restricted to high-performance computers running proprietary gaming software.

I'd like to see e-sports become more accessible. Right now they're a hidden niche in the video-gaming community, and nothing's being done to broaden their appeal outside the video-gaming community.

My point is: gamers that buy and play games are not the consumers that will allow e-sports to flourish. The majority of gamers aren't even interested in investing a large portion of their video-game time on only one unchanging game--they want to play multiple games. They want to know what developers are cooking up next. They want new experiences. They're always looking around the corner, asking: "What's next?" Traditional gamers are the wrong target audience for the static world of e-sports.

Therefore selling your e-sport on Steam (gaming-software) for use on high-performance computers (gaming-computers) is selling to the wrong crowd.

Thousands of people play Chess on the computer, yet they don't associate themselves with gamers, even though chess on the computer is a video-game. I play Quake Live, but I don't consider myself a gamer, because I have no inclination to play other video-games.

The idea that you have to create a graphical-beast to create a popular e-sport is complete nonsense, because only a minority have access to computers that are capable of running such a game, and even then a portion of that minority are interested in playing games, and then there's those that qualify but refuse to use Steam . . .

I think creating light-weight, easily accessible games are the key to growing e-sports as something other than a niche in the video-gaming community.

Just some thoughts on the topic of e-sports . . . I'm not even sure if e-sports is Reflex's main focus.
<< Comment #334 @ 01:24 CST, 7 November 2014 >>
(Link, Reply)
By Russia noacc  - Reply to #332
"because only a minority have access to computers that are capable of running such a game"

nah man, majority of gamers will run new shining high tech engine on their 3-6 years old PCs with 30FPS/60Hz and they will enjoy the expirience.
1%
<< Comment #336 @ 01:37 CST, 7 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #332
Quake in browser is retarded idea.
Games in browser is retarded idea.
People don't give a fuck about lightweight they want particle effects and shit.

R E F L E X
E
F
L
E
X
<< Comment #354 @ 05:18 CST, 7 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112)  - Reply to #332
steam is much better and e-sports is dead.
9%
<< Comment #574 @ 19:00 CST, 16 November 2014 >>
(Link, Reply)
By US-Nevada Vig1lante  - Reply to #330
but i love steam :D
<< Comment #335 @ 01:30 CST, 7 November 2014 >>
(Link, Reply)
By QLcz Frazer 
Man, that Reflex game looks like rainbow-colored puke.
<< Comment #338 @ 03:05 CST, 7 November 2014 >>
(Link, Reply)
By Belgium impulseBE  - Reply to #335
so does your face!
5%
<< Comment #341 @ 03:34 CST, 7 November 2014 >>
(Link, Reply)
By QLcz Frazer  - Reply to #338
How would you know that? Nobody looks like you, you know.
<< Comment #350 @ 04:42 CST, 7 November 2014 >>
(Link, Reply)
By creep trademark *creep  - Reply to #335
thats a puke I would eat!
<< Comment #355 @ 05:19 CST, 7 November 2014 >>
(Link, Reply)
By Hong Kong JiyhuaWei 
Guys i need hack to make USB ports in windows 8.1 1000Hz otherwise no Reflex for me :(

My PC still on WinXP!

By the way that ingame level editor is my dream. GTKRadiant devs TAKE NOTES!!! ;)
<< Comment #377 @ 10:59 CST, 7 November 2014 >>
(Link, Reply)
By CPL_Black_BG WTFProoF?!  - Reply to #355
Not in it's current state believe me, I have spend over 20 hours mapping with that thing and the workflow right now is horrendous, GTK is so much better right now, but then again it's Alpha version and it surely will get much better as the time goes by.
<< Comment #353 @ 05:18 CST, 7 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112) 
this game is very much fun!!! i cancel ql sub and buy this instead. Very happy!

THANKS NEWBORN!
<< Comment #364 @ 08:04 CST, 7 November 2014 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #353
Great idea. Let's additionally donate the extra 20$ that QL costs more to Reflex (or Reborn, when they finally get going).
<< Comment #344 @ 04:27 CST, 7 November 2014 >>
(Link, Reply)
By England slunge 
Hate CPM movement but likely to purchase anyways me thinks - out of interest, if you buy in to the early access do you then have to pay again for the finished product or does the early access take you all the way through?
<< Comment #347 @ 04:30 CST, 7 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #344
all the way through - said someone somewhere in this thread!
<< Comment #357 @ 05:33 CST, 7 November 2014 >>
(Link, Reply)
By France k1ruaa  - Reply to #344
How is it possible to hate CPM movement ???? It's the most awesome thing ever created in video games.
28%
<< Comment #395 @ 04:05 CST, 8 November 2014 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #357
Ugh, gosh, freedom! Gross! I don't want freedom at all, I want the government to spy on me and I want to be told what to do and I don't want any air control at all because that's freedom and freedom is disgusting! Man, I really really hate freedom!

*loads up Quake Live*
1%
<< Comment #345 @ 04:29 CST, 7 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble 
ok, got 0-1 fps.
but at least i did something for my carma.

.. back to QL :(
<< Comment #349 @ 04:40 CST, 7 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #345
karma?

www.nquake.com
7%
<< Comment #352 @ 04:57 CST, 7 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #349
Karma of course :p

quakeworld .. i wanted to feel the hype around reflex!
apart from that it seems as if the QW playerbase is pretty small.
<< Comment #348 @ 04:31 CST, 7 November 2014 >>
(Link, Reply)
By Singapore Frysher 
Buy now keep the game @ 10 dollars, get early access. The game probably becomes more expensive on release. /baitedmarketingtechniques
<< Comment #351 @ 04:45 CST, 7 November 2014 >>
(Link, Reply)
By creep trademark *creep  - Reply to #348
what's wrong with it if it's working?
<< Comment #398 @ 06:18 CST, 8 November 2014 >>
(Link, Reply)
By Netherlands kevz  - Reply to #351
you get zero guarantees to receive an actual decent/working/finished product. its literally worse than kickstarter since you get your money back if the goal is not reached.

i mean i dont exactly mind the steam early access system.. but its vulnerable to abuse from bent devs, or if a game is not as popular as expected and does not get enough funding to keep going (ie; lacking features or worse in the end) or it just turns out shit.

its a gamble, one im not gonna take just yet with a straight up cpma+stakegun copy ;)
<< Comment #426 @ 04:32 CST, 9 November 2014 >>
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By US-New York entik  - Reply to #398
What about the Reflex team gives you the vibe of "bent devs"?
<< Comment #429 @ 06:45 CST, 9 November 2014 >>
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By Netherlands kevz  - Reply to #426
really? you picked that reason out of my general post? ;p

but no, i dont think these devs are on a quest to fuck people over, but im nowhere close to trusting them and expecting a great game either. especially with the whole been there done that cpma clone thing ;)
<< Comment #527 @ 09:32 CST, 12 November 2014 >>
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By 011 nemecel  - Reply to #348
There will be a massive discount during summer or something where you can get it for like 5 dollars.
<< Comment #371 @ 09:36 CST, 7 November 2014 >>
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By Bulgaria melba 
I didn't see anyone talk about 1) piracy 2) cheating.

1) what's stopping someone from releasing a weird hacked-steam version - client and server - on piratebay?

2) how to be sure that a 15yr old kid won't open a random cheating forum to get hax, join my game and roflstomp me?

Community hosted servers means the community will have to go witch-hunting? Is the community expected to develop their own anti-cheats with just a server binary?

If community servers enable votekick because of cheaters and griefers, I know good players will end up being a victim too. It has happened to me in literally every fps I've played - HL, CS, Q2, QL.
<< Comment #373 @ 10:11 CST, 7 November 2014 >>
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By Sloth pacmanpl  - Reply to #371
Who the fuck cares about cheaters when there is like 1/100 of a game?
3%
<< Comment #372 @ 10:04 CST, 7 November 2014 >>
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By Germany snezz 
I dont fucking hit a single rail on this game, even if guys use jumppads :S
<< Comment #374 @ 10:13 CST, 7 November 2014 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #372
aim like in osp
18%
<< Comment #376 @ 10:56 CST, 7 November 2014 >>
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By Canada qwind  - Reply to #372
Took me a little while to figure out that I needed to lead further ahead than I am used to.

Generally it is pretty tough just getting used to different netcode and the fact that you can't watch your ping while in-game.
<< Comment #375 @ 10:44 CST, 7 November 2014 >>
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By Germany snezz 
ok I figured out that I actually hit some rails but in warmups it not an instant kill :D
<< Comment #382 @ 13:00 CST, 7 November 2014 >>
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By Poland hit_cpm 
I need to buy pc for this game... or sell my ps4 :p
<< Comment #383 @ 13:59 CST, 7 November 2014 >>
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By ^__^ thelawenforcer 
got to try it out today - same old same old - except much less polished. i wasnt expecting much but it was kind of disappointing.
<< Comment #393 @ 18:23 CST, 7 November 2014 >>
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By USA_UK Jamerio  - Reply to #383
Kinda the same, i think the big question is, where is this going, and IMO in two years time, you'll probably end up with promode with better graphics.
Except the market won't be there for it as it was 10 years ago.

But if you look at when promode was released and calculate the time from then to when this is released, I get the feeling the results will be depressing, in the sense that in 12 years of time (or whatever the time frame is), you ended up with the same game with polished visuals.

Which in a game which is always going to look old due to the geometry of the levels designs and player base who turn off the visual settings, I question why even bother?

If the game was going to offer something new, I reckon you would see it at a grass roots level, I.E. right now.

the place holders do not concern me.
the fact that I have not experienced anything new does.
Edited by Jamerio at 18:48 CST, 7 November 2014
<< Comment #401 @ 08:23 CST, 8 November 2014 >>
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By Morocco Pushpabon  - Reply to #393
You need to start somewhere and having a TESTED and PROVEN base is certainly a good place. I trust newborn's vision of non compromising hardcore gameplay and technically valid decisions. All that is left is the grind.
<< Comment #411 @ 12:08 CST, 8 November 2014 >>
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By ^__^ thelawenforcer  - Reply to #401
What's tried and tested? The fact that basic arena games struggle to attract players? Seriously though, what is actually going to change? What new ideas are in the pipeline?

Furthermore, arena games are losing ground to more 'casual' fps franchises in the sense that they are adopting 'advanced' movement systems and more diverse weaponsets which were the last selling points of dm games - titan fall, destiny and the new cod are good examples of this.
<< Comment #392 @ 17:54 CST, 7 November 2014 >>
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By Spain lokaria 
This is way closer to what I thought QL2.0 could be.
Stake gun is awesome!!!
14%
<< Comment #396 @ 05:19 CST, 8 November 2014 >>
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By lolfly lol frs  - Reply to #392
barely working, no gamemodes, no enemycolors, extremely basic server browser, cant see your ping ingame, the list is currently endless. biased much?
3%
<< Comment #397 @ 06:01 CST, 8 November 2014 >>
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By Sloth pacmanpl  - Reply to #396
Barely writen barely game is barely working? :o
<< Comment #400 @ 07:56 CST, 8 November 2014 >>
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By Spain lokaria  - Reply to #396
When I read Syncerror about QL2.0 for the first time, I thought about a game similar to QL with better graphics, maybe some new weapons (like stakegun), possibility to play any custom map, a propper matchmaking, and an anticheat. I think it couldn't be that hard to develop those things. Now QL is pretty dead, and will never have the same playerbase it had 3-4 years ago. Tbh, QL is pretty weak in almost every aspect.
Im not gonna play reflex till its finished. Let's see if it will have matchmaking, good netcode, no cheaters... At least they got way further in few months than id in +6 years with much less resources.
<< Comment #402 @ 08:38 CST, 8 November 2014 >>
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By modem - by sampo 7ep3s  - Reply to #400
There will always be cheaters. :/
Edited by 7ep3s at 08:38 CST, 8 November 2014
<< Comment #405 @ 10:43 CST, 8 November 2014 >>
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By LOLBARN xero-  - Reply to #396
You're comparing a game in pre-alpha to a game which the core code was completed for in 1999, or 15 years ago. I'm not sure if that's necessarily fair. I think Spain lokaria's comment was with respect to his expectations for each game, not his most immediate experience he could have in each game.
<< Comment #410 @ 11:40 CST, 8 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112)  - Reply to #396
You cannot see how much was done in so little time compared to what id has done with ql? Why so blind i do not understand.
<< Comment #409 @ 11:25 CST, 8 November 2014 >>
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By Moldova Ffleri  - Reply to #396
"no gamemodes, no enemycolors"

lmao
Edited by Ffleri at 11:25 CST, 8 November 2014
5%
<< Comment #408 @ 11:22 CST, 8 November 2014 >>
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By Moldova doom2 
When I try to load my config in 640 480 I get "disconnected due to full input queue" anyone else got the same thing?
<< Comment #419 @ 22:41 CST, 8 November 2014 >>
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By Finland Smilecythe  - Reply to #408
Pimpin' around with 640 480, no issues for me.
<< Comment #420 @ 23:55 CST, 8 November 2014 >>
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By invisible_man H1ghlander 
with the 'new' maps like cpm22 I got 'lightmap error, please rebuild'

how to rebuild? :P

it should look like this https://www.youtube.com/watch?v=eRnLhq2yw58
but it looks fkin bright.
Edited by H1ghlander at 23:55 CST, 8 November 2014
<< Comment #421 @ 00:05 CST, 9 November 2014 >>
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By Australia pvh  - Reply to #420
r_lm_build
10%
<< Comment #422 @ 00:42 CST, 9 November 2014 >>
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By USA_UK Jamerio 
They should ban old maps, that's going to be the quickest way to kill off any new players.

Welcome to Reflex, new game, oh adn BTW, your opponent has been playing this level for 10 years, and with the weapons and physics virtually identical to the game he's been playing for 10 years, good luck.

The game has a good opportunity to pull in players who are in limbo.
As always you only have a short window to do this.
Edited by Jamerio at 00:43 CST, 9 November 2014
25%
<< Comment #423 @ 03:33 CST, 9 November 2014 >>
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By Sloth pacmanpl  - Reply to #422
Why would new player play someone with experience?
Leave maps alone, fegets.
Map knowledge is part of skill so just work on shenanigans that will prevent you from joining Evil after pressing "Play" button.
<< Comment #425 @ 04:30 CST, 9 November 2014 >>
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By Moldova doom2  - Reply to #422
I agree but people always go: "WAAH WAAH but they are the only good maps WAAH WAAH its literally impossible to make a new fun map WAAH WAAH mommy mommy WAAH WAAH pls no change anything WAAH WAAH i suck dick WAAH WAAH I dont want to learn anything new WAAH WAAH"

Fuck those people. Its like religious nutcases who can't accept reality and move on to the 21st century.
<< Comment #428 @ 05:59 CST, 9 November 2014 >>
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By CPL_Black_BG WTFProoF?!  - Reply to #422
They cannot forbid players to remake old "classic" maps and at this stage of the game it is way easier to just slap a remake together in order to test stuff out.

However they already said multiple times that they will not include maps like cpm3 or cpm22 into the official mappool for matchmaking and ranked.

There are already around 3 to 4 maps created exclusively for Reflex by the community that were never used in any other game before.
10%
<< Comment #430 @ 07:35 CST, 9 November 2014 >>
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By Moldova doom2  - Reply to #428
Good to know! I dont mind people re-creating old maps at all, and its fun to play old maps at times, but it would be a bit boring if they became the standard rotation for competive play again
<< Comment #433 @ 09:53 CST, 9 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #428
"There are already around 3 to 4 maps created exclusively for Reflex by the community that were never used in any other game before. "

Then why not use only those 3 or 4 maps in the first reflex duel event? I'd take a less polished NEW map in a NEW game than the fucking remakes of 10+ years maps.
4%
<< Comment #437 @ 10:46 CST, 9 November 2014 >>
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By CPL_Black_BG WTFProoF?!  - Reply to #433
Out of those 4 maps only bdm3 and FjoRX are really playable in duel atm. ninemills map lacks items and kvkdm1l is just not suited for duel imo.
<< Comment #438 @ 10:51 CST, 9 November 2014 >>
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By Moldova doom2  - Reply to #437
The problem is unless tournament forces players to play new maps they never will :/
14%
<< Comment #445 @ 15:54 CST, 9 November 2014 >>
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By USA_UK Jamerio  - Reply to #428
Pretty easy to ban maps IMO :)

End of the day, if you're developing a game and a 3rd party source is developing content which is damaging your game, you have every right to to control that.
<< Comment #431 @ 09:40 CST, 9 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #422
This so much! cpm maps? sad
<< Comment #434 @ 09:58 CST, 9 November 2014 >>
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By Moldova Ffleri  - Reply to #422
already said that a year ago, no one seemed to listen then
but now it will all happen. unless they do something with this, it will get more and more harmfull for the newcomers.
<< Comment #436 @ 10:34 CST, 9 November 2014 >>
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By LOLBARN xero-  - Reply to #422
Agreed, there are already bdm3, kvkdm1, fjrxtourney1, and ninemildm1. cpm1a, 3, 22, ztn, need to gtfo :)
<< Comment #424 @ 04:04 CST, 9 November 2014 >>
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By Switzerland smari 
Game looks good.
Overall I think its a bit too fast and the playermodels are too small. It doesn't have the kind of solid feel that you have in Q3 and also in CPM.

The biggest problem I have are the enemy skins. This highlighted outline looks very bad in my opinion. I hope there will be proper brightskins in the future.
<< Comment #449 @ 17:48 CST, 9 November 2014 >>
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By 011 nemecel  - Reply to #424
It lacks that solid feeling of Q3 and CPM and lacks the brutality and big balls of QW as well. Let's have hope tho, its just pre alpha.
3%
<< Comment #427 @ 05:25 CST, 9 November 2014 >>
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By Finland Vajra 
OSX version?
<< Comment #432 @ 09:50 CST, 9 November 2014 >>
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By Uruguay gSTRUCTOR 
cpm'ers killing the reflex
<< Comment #435 @ 10:11 CST, 9 November 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
update http://www.reflexfps.net/forums/index.php?%2F...r-upper%2F
13%
<< Comment #440 @ 11:11 CST, 9 November 2014 >>
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By MLP_FlutterShy Teen Queen 
Someone buy me reflex pls
<< Comment #441 @ 11:25 CST, 9 November 2014 >>
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By LOLBARN xero-  - Reply to #440
okay
<< Comment #444 @ 15:00 CST, 9 November 2014 >>
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By Austria - Steiermark ax!on 
The game is fun so far but still early development stage. I miss basic things like slow walking and crouching.
2%
<< Comment #459 @ 02:40 CST, 10 November 2014 >>
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By Sloth pacmanpl  - Reply to #444
Crouching? It's not q4 brah.
<< Comment #466 @ 05:39 CST, 10 November 2014 >>
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By Austria - Steiermark ax!on  - Reply to #459
I know but crouching exists in almost every FPS not only q4. And please note I did not mean crouch sliding.
<< Comment #461 @ 03:34 CST, 10 November 2014 >>
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By cooller skint  - Reply to #444
Those basic things probably won't make it into the game as they serve no purpose.
1%
<< Comment #467 @ 05:44 CST, 10 November 2014 >>
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By United States of America odellus  - Reply to #461
walking doesn't serve a purpose because running makes no sound anyway, but crouching does. i've been stopped by walls mid-jump because i couldn't crouch. it happens a lot.
5%
<< Comment #471 @ 06:12 CST, 10 November 2014 >>
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By cooller skint  - Reply to #467
Sounds more like a map problem.
<< Comment #516 @ 05:32 CST, 12 November 2014 >>
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By US-New York entik  - Reply to #467
Actually, walking does serve a purpose. It obviously doesn't matter in the sound department, but for you movement speed it can be a useful tool. In CPM I use walking a lot to properly line up for a shot through a window. Without it, you just kind of dance back and forth by the window trying to get your position right because you're moving too fast. Other then that, it helps when positioning along a high ledge to look downward, or for a very precise jump.

So for those reasons, I really hope they do add it.
Edited by entik at 05:33 CST, 12 November 2014
<< Comment #518 @ 06:22 CST, 12 November 2014 >>
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By United States of America odellus  - Reply to #516
yeah, i agree, but you can still position yourself like that without walking, it's just harder.
<< Comment #468 @ 05:47 CST, 10 November 2014 >>
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By Austria - Steiermark ax!on  - Reply to #461
Sorry accidently plused your comment even though I do not agree.
Walking is good for sneaking around without making sound. This is for me a great feature of tacitical play.
Crouching won't harm the game nether I think. The purpose is making the hitbox smaller, edging like in ql, distracting the enemy and passing low tunnels.
<< Comment #470 @ 06:11 CST, 10 November 2014 >>
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By cooller skint  - Reply to #468
You don't make any sound when moving already, no need to go slower.
<< Comment #454 @ 18:47 CST, 9 November 2014 >>
(Link, Reply)
By anonymous Anonymous (91.153.26.76) 
Linux version? Fucker requires DX11, even tho I've got the iron, it just won't run on wine. And yeah, I did buy it. Brb pirating win7 so I can run it.
<< Comment #475 @ 08:53 CST, 10 November 2014 >>
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By Latvia anvi  - Reply to #454
I also noticed the game requires DirectX. This makes me pessimistic about ever seeing Linux or OS X versions, since one doesn't go for DirectX if these are in mind.
<< Comment #446 @ 17:03 CST, 9 November 2014 >>
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By Uruguay gSTRUCTOR 
Is there some mapping guide? lets make some maps so we have enough to kick cpm maps
4%
<< Comment #460 @ 03:24 CST, 10 November 2014 >>
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By Aussie grimstar Tree_  - Reply to #446
There's 2 threads with a bit of info on the forum:

http://www.reflexfps.net/forums/index.php?/to...tor-guide/

http://www.reflexfps.net/forums/index.php?/to...-here-now/
14%
<< Comment #448 @ 17:47 CST, 9 November 2014 >>
(Link, Reply)
By 011 nemecel 
can I change my nickname in game independently of what nickname i use on the steam chat thing?
<< Comment #450 @ 17:50 CST, 9 November 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #448
yes
5%
<< Comment #456 @ 02:14 CST, 10 November 2014 >>
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By Denmark CENEk  - Reply to #448
so it begins.
<< Comment #478 @ 10:08 CST, 10 November 2014 >>
(Link, Reply)
By anonymous Anonymous (188.138.1.229)  - Reply to #456
Hint: this is a planned upcoming feature for QL (I am serious)
<< Comment #479 @ 10:22 CST, 10 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #478
Hi serious.
6%
<< Comment #451 @ 18:11 CST, 9 November 2014 >>
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By djogedj h8m3 
fps lowered twice on build #27 for me
had 300-600 and now 100-300, wtf...
<< Comment #452 @ 18:39 CST, 9 November 2014 >>
(Link, Reply)
By Sweden Qvist  - Reply to #451
The config got changed with the patch, for me atleast. Had to change all my settings back.
2%
<< Comment #453 @ 18:46 CST, 9 November 2014 >>
(Link, Reply)
By djogedj h8m3  - Reply to #452
I know, but that's with the exact cfg :X
fan on GPU is also nearly idle now
e: nvm, restarted PC and it's back to like it was before, not sure what it was...
Edited by h8m3 at 18:57 CST, 9 November 2014
<< Comment #457 @ 02:20 CST, 10 November 2014 >>
(Link, Reply)
By Fox flag 0x5f3759df  - Reply to #453
sometimes my drivers go full retard when a game on steam updates
<< Comment #458 @ 02:21 CST, 10 November 2014 >>
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By djogedj h8m3  - Reply to #457
dunno, it's the first time I ever experienced smth like this
also sometimes this game wont allow me to go fullscreen(crashes when i do it) until i reboot
<< Comment #462 @ 03:44 CST, 10 November 2014 >>
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By United States of America odellus  - Reply to #458
what card and what drivers? ever since 343/344 my 770 will occasionally get stuck in 2d clocks and i have to reboot to fix it.
<< Comment #463 @ 04:44 CST, 10 November 2014 >>
(Link, Reply)
By djogedj h8m3  - Reply to #462
gtx 970, 344.60(to be fair i only have it for a couple of weeks and nothing like that ever happened with gtx 580 before)
Edited by h8m3 at 04:45 CST, 10 November 2014
<< Comment #465 @ 05:13 CST, 10 November 2014 >>
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By United States of America odellus  - Reply to #463
it's a driver issue. oddly it's not listed in the release notes of 344.60, they're usually on top of things. hope they fix it soon.
<< Comment #473 @ 07:56 CST, 10 November 2014 >>
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By SQUAD cityy 
I didn't read anything but does the early access Version run on os x?
<< Comment #474 @ 08:07 CST, 10 November 2014 >>
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By Galicia SIHdW3W  - Reply to #473
if you have common sense use it
<< Comment #477 @ 09:35 CST, 10 November 2014 >>
(Link, Reply)
By SQUAD cityy  - Reply to #474
There is always a possibility!
<< Comment #481 @ 10:39 CST, 10 November 2014 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #477
no, dev team time and money is very limited and as you can see they only focus on what helps them to continue the project.

play around with the map editor if you have the chance tho, pretty sure you can give good suggestions for tools, fixes, etc...
<< Comment #487 @ 13:10 CST, 10 November 2014 >>
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By SQUAD cityy  - Reply to #481
I was hoping there would be an os x user among them possibly fiddling with it. Of course I understand that it's not of any use for them at this point.

I really want to look at the editor but can't find the time lately.
<< Comment #482 @ 10:44 CST, 10 November 2014 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #477
they have a guy ready to do os x and linux support once it's done.
<< Comment #488 @ 13:10 CST, 10 November 2014 >>
(Link, Reply)
By SQUAD cityy  - Reply to #482
Thanks!
<< Comment #476 @ 08:58 CST, 10 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #473
stfu and make some awesome maps plox!
<< Comment #480 @ 10:23 CST, 10 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #476
Do you want maps with 10FPS on them!?
<< Comment #489 @ 13:11 CST, 10 November 2014 >>
(Link, Reply)
By SQUAD cityy  - Reply to #480
One would hope their engine is not as outdated as id tech3.. :-)
<< Comment #483 @ 10:49 CST, 10 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR 
Newborn please consider a menu with control and video options as high priority. Thanks.
13%
<< Comment #490 @ 15:45 CST, 10 November 2014 >>
(Link, Reply)
By Transparent juvenile delinquency 
.
Edited by juvenile delinquency at 20:47 CDT, 28 March 2019
10%
<< Comment #501 @ 05:46 CST, 11 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #490
Good mapping job bro! Hoping to see your creativity deliver some original content ;)
Edited by gSTRUCTOR at 05:47 CST, 11 November 2014
<< Comment #491 @ 00:56 CST, 11 November 2014 >>
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By tehwire Pharton 
Spent 10 bucks on this for early access. The movement plays like slip-n-slide nonsense with an awkward usage of torque around invisible pivots, same as QuakeWorld and CPMA. There's a reason those games are dead. This malignant tumor should be expunged from the Steam store immediately. Don't even think of pushing this game past alpha. Expected better from a modern twist on arena FPS. What a disappointment. The developers seriously need to consider drenching their hopes in gasoline, igniting it with a spark of creativity that is so obviously absent from their game, and, after allowing the embers to roar for some time, quenching the smoldering remains with several pounds of wet fecal mass from the colon of dying elephant.
<< Comment #495 @ 02:29 CST, 11 November 2014 >>
(Link, Reply)
By anonymous Anonymous (76.73.41.170)  - Reply to #491
your deleted post was less bitter
<< Comment #496 @ 02:37 CST, 11 November 2014 >>
(Link, Reply)
By tehwire Pharton  - Reply to #495
But this one is mo' betta.
<< Comment #492 @ 01:46 CST, 11 November 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #491
are you schizm's bad twinbro?
<< Comment #493 @ 02:04 CST, 11 November 2014 >>
(Link, Reply)
By Denmark CENEk  - Reply to #492
Nah, too many syllables.
<< Comment #498 @ 03:18 CST, 11 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #491
Blizzard is making FPS that will fit you.
3%
<< Comment #499 @ 03:49 CST, 11 November 2014 >>
(Link, Reply)
By tehwire Pharton  - Reply to #498
:D
<< Comment #502 @ 05:55 CST, 11 November 2014 >>
(Link, Reply)
By tehwire Pharton  - Reply to #491
jk btw

I just wanted to write a hilariously scathing exaggeration of my discomfort with the movement style. Despite that and the voracious engine, I like the game so far.
6%
<< Comment #494 @ 02:28 CST, 11 November 2014 >>
(Link, Reply)
By Hungary Anonymous (89.132.109.156) 
Is this engine also FPS dependant like the Q3 one? Or I wont have any disadvantage playing on lower framerates?

Also please tell me if its even worth considering to buy this game with the following computer:

AMD Athlon X2 4000+
ATI Raden HD4350
4GB 800 Mhz DDR

(I'm well aware its a pile of shit from the stone age but all I every play is QL and its perfect for it).

Also how configurable is this game? Someone could please link the highest FPS possible config in here?

Thank you for your help
<< Comment #497 @ 03:01 CST, 11 November 2014 >>
(Link, Reply)
By Unset foctis  - Reply to #494
I think you will get very bad performance. Currently Reflex requires a reasonably good video card to run well, and there are people with better cards than your HD 4350 who are getting low framerates.

Here are the commands for best performance, though: http://www.reflexfps.net/forums/index.php?/to...rame-rate/
1%
<< Comment #507 @ 07:45 CST, 11 November 2014 >>
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By Hungary Anonymous (89.132.109.156)  - Reply to #497
Thank You!

Is there any info on further optimization? Or at least it will get to the point in the future where at least I can try this game on my comp to see if its worth buying a newer one?

Currently I dont need a computer for anything else so currently this game would effectively cost me around 250$ or more :D Quite expensive to try something that might not even get released / will be deserted in months after release :D
<< Comment #533 @ 17:30 CST, 12 November 2014 >>
(Link, Reply)
By Unset foctis  - Reply to #507
You're welcome. I've heard that the performance will improve, but I'm not sure by how much. My guess would be that it will never run well on a 4350, but perhaps well enough for you to try it out. That's really just a guess, though.
<< Comment #500 @ 05:45 CST, 11 November 2014 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #494
Lower framerate will put you at disadvantage no matter what. FPS dependent physics is even worse tho for the low frameraters.
1%
<< Comment #503 @ 06:52 CST, 11 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #500
good thing that's irrelevant in mp games with dedicated servers.
<< Comment #511 @ 15:46 CST, 11 November 2014 >>
(Link, Reply)
By QW horf  - Reply to #503
Errh, Q3 had dedicated servers, they didn't solve cake when it came to the physics.
Edited by Rauvz at 15:47 CST, 11 November 2014
<< Comment #512 @ 17:47 CST, 11 November 2014 >>
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By United States of America odellus  - Reply to #511
yeah i was thinking of something else. oops.
<< Comment #504 @ 07:05 CST, 11 November 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #494
the game runs very poorly right now. using the minimum graphics settings possible and a low resolution, you'd probably still get sub 60 fps.
<< Comment #506 @ 07:44 CST, 11 November 2014 >>
(Link, Reply)
By Hungary Anonymous (89.132.109.156)  - Reply to #504
So 60 fps is like the threshold value in this game? Like 125 in Q3?
<< Comment #508 @ 09:04 CST, 11 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #506
60fps would be more like the minimum playable speed, 120 is better, more so if coped with a 120hz monitor.
1%
<< Comment #509 @ 09:12 CST, 11 November 2014 >>
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By USA_UK Jamerio  - Reply to #494
I'm running a HD4850 I bought nearly 10 years ago, and it runs solid 120 FPS without players, and while I do get some stutter on a full server, it feels more netcode than GPU, regardless, you can get one of these cards for peanuts, better still, get the Hd4870 for Ł20 or a 5 or 6 series, they are cheap now.

http://www.ebay.co.uk/itm/XFX-ATI-RADEON-HD48...5b07b71ab8

P.S.

Don't come to UK, thanks.
Edited by Jamerio at 09:47 CST, 11 November 2014
<< Comment #521 @ 08:30 CST, 12 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #509
4850 while being old is one hell of a card
<< Comment #510 @ 14:56 CST, 11 November 2014 >>
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By Belize danstar 
good luck to yas on any progress still to come.

tried it out and its fun.
<< Comment #513 @ 18:11 CST, 11 November 2014 >>
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By anonymous Anonymous (201.176.9.55) 
i dont understand this reflex thing, nor warsow or any of those clones, they look like quake 3 with a differnt skin and the same weapons with some tiny detail changed
i think what we need its a NEW fps, something different,
the new game from blizzard looks like something in the correct direction maybe
but there could be more
is not that hard to imagine NEW weapons, not just another railgun...
also a NEW way of moving through the maps thats not based on a bug! (strafejumping)
cmon, where is the creativity
<< Comment #514 @ 19:42 CST, 11 November 2014 >>
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By United States of America odellus  - Reply to #513
>thats not based on a bug! (strafejumping)

why do people cite this as if it matters?
<< Comment #515 @ 21:50 CST, 11 November 2014 >>
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By QW faerie_  - Reply to #514
Because no matter which side of the fence you stand one, you have to admit that for all the possibilities the various bugs opened, they're mechanically ugly and awkward to learn.

People bitch about painkiller's +forward bunnyhopping or newmovement in warsow but that shit makes so much more sense it's not even funny.
6%
<< Comment #519 @ 06:38 CST, 12 November 2014 >>
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By United States of America odellus  - Reply to #515
what do you mean mechanically ugly? like, watching someone strafejump through a map is ugly? i'm probably biased, but i think it's a lot nicer looking than the movement in other fast games, such as cod:aw or titanfall. quake is smoooooth, other fast games are the opposite. they have more control, but their movement is also extremely disjointed, which i think is ugly (like the boost jumps in aw or dodges in ut.) i also think quake movement is really intuitive, despite not making sense. my 14 year old brother, who isn't very good at video games, was able to learn how to strafejump properly in less than an hour. he only really has issues with circle jumps.

i think if they gave quake movement some sort of real world explanation it would alleviate the issue you're talking about. i dunno if that's possible or not, though.
<< Comment #535 @ 20:22 CST, 12 November 2014 >>
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By QW horf  - Reply to #519
Strafe jumping is an ugly concept.
<< Comment #538 @ 00:01 CST, 13 November 2014 >>
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By Sloth pacmanpl  - Reply to #535
ur mum
<< Comment #542 @ 04:39 CST, 13 November 2014 >>
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By QW faerie_  - Reply to #519
Yeah sure there's nothing ugly about overcoming the speed cap by strafing ( walk forward and spam adadadad and the speed wil rise anyway ), fucking around with it even more by turning, jumping so that ground friction can get fucked and turning the mouse midair but a bit slower to keep gaining speed. Nothing.

If only we had a wind tunnel and could disable real world physics, that'd be so easy to explain.
<< Comment #543 @ 04:54 CST, 13 November 2014 >>
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By United States of America odellus  - Reply to #542
k
<< Comment #544 @ 04:55 CST, 13 November 2014 >>
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By Sloth pacmanpl  - Reply to #542
Just imagine two arrows pulling you in two directions.
Hard?
<< Comment #558 @ 11:31 CST, 13 November 2014 >>
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By QW horf  - Reply to #544
Yeah, external force applied to you because you're dancing and chanting some voodoo in the air.
<< Comment #562 @ 14:27 CST, 13 November 2014 >>
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By Sloth pacmanpl  - Reply to #558
Do have any favourite movement system?
<< Comment #564 @ 15:06 CST, 13 November 2014 >>
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By QW horf  - Reply to #562
I'm just pointing out that it's unintuitive, but probably painkiller's as far as simplicity goes.
I do like cpm and quake movement though.
<< Comment #565 @ 00:07 CST, 14 November 2014 >>
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By Sloth pacmanpl  - Reply to #564
The question is can someone make simple movement that isn't simple?
Compared to CoDs and CSs the movement seems complicated and unintuitive but just by removing that part of the game, it would become pile of shit.
I don't want game where going from A to B will take the same amount of time for me, rapha, my dog and neighbours.
<< Comment #566 @ 01:16 CST, 14 November 2014 >>
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By QW horf  - Reply to #565
Yeah, you pretty much summed it up right there.
<< Comment #576 @ 05:35 CST, 17 November 2014 >>
(Link, Reply)
By anonymous Anonymous (201.176.36.21)  - Reply to #565
but couldt they come up with a new way of doing it?
i mean something NEW in almost 20 years???
cmon...
<< Comment #577 @ 07:11 CST, 17 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #576
Cars have 4 wheels because it works : )))
<< Comment #528 @ 13:45 CST, 12 November 2014 >>
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By Central African Republic Teusku  - Reply to #515
They're mechanically smooth and easy to learn.
<< Comment #525 @ 08:51 CST, 12 November 2014 >>
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By Cheese M1zzu  - Reply to #513
The thing about Quake is this: You'll probably make it worse as soon as you try to change it. Then we might as well play CS or UT.
<< Comment #526 @ 09:08 CST, 12 November 2014 >>
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By Palestine SUCKMYROCKET  - Reply to #513
all "arena-shooters" will be somehow similar mechanical-wise. but that doesn't mean, there can't be inovations at all. and even if it would mean, reflex would be a "100% quake clone", concerning the gameplay, it would still be a big win for arena-shooter community as a whole, if the open minded devs would implement buisness-model(buy skins/level-textures and other visual stuff to attract new players and keep them playing) and integrated tournaments/streams/laddersystem, to expand competitive arena-shooters scene as a whole..

zenimax won't do such necessary changes, as they are too busy to dumb down quake with loadouts and such, not being able to see, that that's not the problem, what the whole scene is suffering from..
<< Comment #517 @ 06:13 CST, 12 November 2014 >>
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By ^__^ thelawenforcer 
i get the impression that the weapons are not very well balanced... the rockets just dominate everything else so hard.
<< Comment #520 @ 06:40 CST, 12 November 2014 >>
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By cooller skint  - Reply to #517
aww shit man, it's all set in stone and everything
18%
<< Comment #522 @ 08:31 CST, 12 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #520
lol
<< Comment #530 @ 14:35 CST, 12 November 2014 >>
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By ^__^ thelawenforcer  - Reply to #520
well, it pretty much is isnt it? being a cpm clone and all? people keep saying things will change etc, but i get absolutely no impression that that is infact the case...
<< Comment #531 @ 15:02 CST, 12 November 2014 >>
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By cooller skint  - Reply to #530
yeah i mean its been out a whole week now, its about time we started to see some changes!
20%
<< Comment #536 @ 23:10 CST, 12 November 2014 >>
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By Germany Anonymous (87.106.143.252)  - Reply to #531
yeah like, it's like a whole lot of 3 guys working part time..where the fuck are the goods?
<< Comment #539 @ 01:23 CST, 13 November 2014 >>
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By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #531
do you think the devs will change the CPMAish movement in a significant way?
<< Comment #540 @ 02:11 CST, 13 November 2014 >>
(Link, Reply)
By Denmark CENEk  - Reply to #539
No.
<< Comment #541 @ 04:03 CST, 13 November 2014 >>
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By cooller skint  - Reply to #539
in terms of the movement, maybe not a lot. But they have already implemented triple jumps and I think there will be refinement to it all anyway. But what would you change? Remove air movement, remove double jumps, remove something else? Add in what? Dashes, wall dodges, crouch sliding? Seems like air control is a love it hate it mechanic.

But in terms of weapons, rulesets and modes, I can see these changing quite a lot. There's more to a game than it's movement.
<< Comment #563 @ 14:28 CST, 13 November 2014 >>
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By Germany - Mecklenburg-Vorpommern rvmble  - Reply to #541
when i read "cpm clone" i think about the movement (aircontrol) and fast weapon switch.
since reflex doesnt have fast weapon switch i think thelawenforcer meant only the movement.

i wont add quadruple jumps, wallslides and whatever either.
and you are right by saying that a game doesnt define itself only by its movement.
but still when we talk about the fps genere here the movement is one of the biggest factors if either people play the game or not imo (does that sentence make sense?).
and apparently there are not a lot of people who like this kind of movement .. so critics are allowed.
but bitching around about it 24/7 doenst help either, so people should give it a try at least.

i (and probably many others) still hope that they will walk away from air control which wont happen because the idea was kind of born because of cpm iirc .. and there is nothing wrong with that!
maybe people will like it after time if they give it a try.
and as you say, in terms of weps, rules, modes and so on i am pretty confident they will deliver.

short: get the fucking game done! and lower the pc requirements :)
Edited by chino3000 at 14:29 CST, 13 November 2014
<< Comment #545 @ 04:56 CST, 13 November 2014 >>
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By Sloth pacmanpl  - Reply to #539
They could do it more QWish <3
1%
<< Comment #559 @ 14:16 CST, 13 November 2014 >>
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By Netherlands PoepieMoe  - Reply to #545
Yes that would be perfect <3. ddk also explained something nice on stream, about stair jumping, that it's better in QW, atleast positioning becomes more important, because you can't stairjump in QW.
<< Comment #524 @ 08:49 CST, 12 November 2014 >>
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By Palestine SUCKMYROCKET  - Reply to #517
I really like rockets being strong )
<< Comment #529 @ 14:07 CST, 12 November 2014 >>
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By Quake peterg  - Reply to #517
This is more the fault of the netcode than the actual game balance I'd say.
6%
<< Comment #534 @ 17:32 CST, 12 November 2014 >>
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By Unset foctis  - Reply to #529
Yeah I'd say netcode should be a priority before they worry about weapon balance at all. When you add in the fact that a lot of people are getting shitty framerates at the moment, the hitscan guns could become much more powerful over time without any weapondef changes.
4%
<< Comment #537 @ 23:20 CST, 12 November 2014 >>
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By q4cz Shin-obi  - Reply to #517
rockets look slow as chit in the videos..
much be the netcode
<< Comment #546 @ 05:11 CST, 13 November 2014 >>
(Link, Reply)
By Germany Anonymous (195.178.27.206) 
Any chance for 125fps @ 800x600 on my laptop?

i5-4200M 2,50Ghz
Intel HD Graphics 4600
4Gb RAM
<< Comment #548 @ 07:57 CST, 13 November 2014 >>
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By Uruguay gSTRUCTOR  - Reply to #546
Dont think so with that vga, maybe in the future when it becomes optimized.
<< Comment #551 @ 08:28 CST, 13 November 2014 >>
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By United States of America odellus  - Reply to #546
that's only marginally slower than an ati hd 4850, which someone else in this thread has said that they can get 125 fps at 800x600 with minimum settings. you will probably get around 80 fps.
Edited by odellus at 08:28 CST, 13 November 2014
<< Comment #547 @ 05:34 CST, 13 November 2014 >>
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By Seychelles occultum 
Really interested in people working hard into bringing FPS back to the golden days. Really worried about the CPMA movement which i dislike, don't think it's very spectator friendly and i don't think it's so creative as normal strafe.

Haven't tried the game tho, might support!
<< Comment #549 @ 08:10 CST, 13 November 2014 >>
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By QW faerie_  - Reply to #547
so creative as normal strafe

I assume it's yet another one of those " I don't understand jack shit about air control so people can 180 and gtfo or zigzag dodge midair for free because I said so " but let's give it a shot. What's so creative about strafejumping ?

If it has anything to do with having to work around limitations, that's true of air control as well.
18%
<< Comment #550 @ 08:27 CST, 13 November 2014 >>
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By Seychelles occultum  - Reply to #549
LOL.. the quake community.

Don't get so offended little fairy. It's just my opinion.. i think that the game becomes more one dimensional.. and there aren't so much variables you can resort on regarding offensive or defensive play.

It's just completely different.. but i've seen a video after the comment and it doesn't look that bad. I still prefer the quake mechanics tho.

About the 180ş .. man i'm just a noob don't be mean to me please fairy :(
<< Comment #552 @ 08:38 CST, 13 November 2014 >>
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By QW faerie_  - Reply to #550
I'm not offended, I'm just getting really sick of reading this kind of bullshit everywhere from people who don't have any experience with cpm or qw, let alone understand those games well enough to have an opinion.

It's not more one dimensional, the shifts between offense and defense are not placed on the same spot on the scale than in vq3/ql. That'd happen in ql too if we drastically altered the weapondefs or buffed strafejumping.
<< Comment #553 @ 08:47 CST, 13 November 2014 >>
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By Seychelles occultum  - Reply to #552
Well.. it's not BS .. just some people legitimately prefer the cq3/ql mechanics. Some think it's more balanced. But the game is designed to be like this so.. i won't whine more about it and i will support it or not.

Like i said the game so far looks ok!

Still think that, from a noob spectator point of view (like me) it's more attractive to look at vq3.
<< Comment #554 @ 09:24 CST, 13 November 2014 >>
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By Galicia SIHdW3W  - Reply to #553
>Still think that, from a noob spectator point of view (like me) it's more attractive to look at vq3.

that's funny because my friends said QL looked "squared and boring" compared to cpm because u can't turn in the air. They are not only "noobs", they never played the game and certainly aircontrol looked more appealing to them.

i am not saying they are right, im just saying that everyone is biased towards his own quake, there's market out there for sure, all the movement mechanics in the game always reminded me of x-sports because of the ability to trick around. Even after 10 years people can come up with new moves in cpm, that's why it's so powerful.

Try the game, play around for a bit and if you don't like it come back and post as much as you want about how bad reflex is compared to ql, at least i'll know you have an opinion based on experience unlike the theoretical gamers who love to hang around here
<< Comment #555 @ 10:01 CST, 13 November 2014 >>
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By Seychelles occultum  - Reply to #554
Hey.. i never said the game is bad, actually i think it's looking pretty good even tho it's beta.

I guess your right.. it's about personal preference. People should be worried tho based on the incredible small cpma community.

I don't play fps anymore but i might try it and i'll share my thoughts.
<< Comment #561 @ 14:20 CST, 13 November 2014 >>
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By Quake peterg  - Reply to #555
"I don't play fps anymore"

Sums up why ESR is so fucking stupid. I give you props for admitting it at least.

I hope you try it, it's only $10.
3%
<< Comment #567 @ 05:15 CST, 14 November 2014 >>
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By Seychelles occultum  - Reply to #561
Thanks for the compliment man, i work hard to be apart of something considered stupid!

Ok on a more serious note.. i've been playing quake since 97 onlines, needless to say that the fps world didn't evolve as i expected since then. I recall the golden ages with sorrow.

I still linger around ESR because i will support the genre.. and if you feel this community is stupid, go check a MOBA game community, ESR will feel like it's filled with the most genius people you ever seen.

I will buy it.. won't feel worst than the last premium subscription i paid for ql!
Edited by occultum at 05:20 CST, 14 November 2014
<< Comment #582 @ 05:56 CST, 18 November 2014 >>
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By Russia noacc  - Reply to #567
and if you feel this community is stupid, go check a MOBA game community, ESR will feel like it's filled with the most genius people you ever seen

so true, so true :D
Edited by noacc at 05:56 CST, 18 November 2014
1%
<< Comment #581 @ 04:14 CST, 18 November 2014 >>
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By Cheese M1zzu  - Reply to #550
I'd argue that combat in general is much more creative in CPM. Thanks to the movement you can use different routes to enter a room without taking much longer*, air control, ramp- and double jumps allow you to come into an area at many different angles both horizontally and vertically. Out of control, no-footsteps+wall-hugging lets you be completely silent but still able to move semi-fast. Even 1v1 fights on flat ground offer more variety, since the faster ground accel (you're on 320 walkspeed way quicker than in vq3/vql) emphasizes dodging and so on. And we haven't even talked about midfight weapon switching yet.

*e.g. on aerowalk, if you're sitting at the lower rockets and your enemy is at shaft and wants to jump to red, you can spam grenades and then be at the double 25's via telejump+aircontrol before the last grenade has detonated. If your enemy is fast, he can sit on the red at your arrival, but in that case you will be guaranteed to do some dmg if you have sufficient weaponry. On the other hand if the opponent predicts that move he will be able to do LG/RG damage as you enter from upper RL. None of that is possible in vq3, in the same situation you just sit at the RL and wait to do some rail damage. You can start a bit of tele-dancing to lure your opponent into making the red jump or spam grenades to delay him, but that's about it (they really should replace SG with a plasma on Aerowalk).
Edited by M1zzu at 05:03 CST, 18 November 2014
<< Comment #556 @ 10:40 CST, 13 November 2014 >>
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By USA_UK Jamerio 
Someone can ruin your game by voting the map to change or game mode.

I justgot screwed over by it.
<< Comment #557 @ 11:09 CST, 13 November 2014 >>
(Link, Reply)
By Seychelles occultum  - Reply to #556
Do tell us about it Master Jamerio.
2%
<< Comment #560 @ 14:17 CST, 13 November 2014 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #557
<< Comment #569 @ 10:18 CST, 15 November 2014 >>
(Link, Reply)
By Seychelles occultum  - Reply to #560
I was expecting something more like "Jamerio: the genius the myth the man the second coming of christ and the forgotten BAFTA" holywood style movie.

Just straight up disappointed.
<< Comment #568 @ 20:23 CST, 14 November 2014 >>
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By US-New York Gobotz 
stake guns....

Spear chuckers !

a thread full of em!


also could be a new gun.
it's like a rubber band gun except...
it looks like a black guy with spinning arms and shoots arrows.
<< Comment #570 @ 11:03 CST, 15 November 2014 >>
(Link, Reply)
By British Indian Ocean Territory evoke 
Bought it to support the devs. Will try it out in a couple of months..
<< Comment #573 @ 17:52 CST, 16 November 2014 >>
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By q2cz gojira_ 
Buying it when I get off work. Gonna start making maps asap. Fuck yeah, New facelift for cpma. Only hopes I have is that capturestike comes back from the dead and slaughters the whole of humanity.
<< Comment #575 @ 00:20 CST, 17 November 2014 >>
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By Russia Splashhh 
I buy it for support the devs and yerstarday i finally try it.
So it is raw product with bugs and no tutor. I still have questions: how to increase gamma? all is in dark, there is r_lm_texel_size but how to set it right ? Cfg not save m_invers (saveconfig).
<< Comment #578 @ 09:03 CST, 17 November 2014 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #575
make sure you also change it in game.cfg and editor.cfg
<< Comment #579 @ 11:27 CST, 17 November 2014 >>
(Link, Reply)
By anonymous Anonymous (79.168.55.112) 
great fun map editor! newborn!
<< Comment #580 @ 03:18 CST, 18 November 2014 >>
(Link, Reply)
By anonymous Anonymous (91.151.55.33) 
Does anyone is experimenting some delay input ?
I have around 120 fps and it's fluid as fuck but I feel like my mouse is not reacting properly.
<< Comment #583 @ 18:57 CST, 18 November 2014 >>
(Link, Reply)
By Unset foctis  - Reply to #580
http://www.reflexfps.net/forums/index.php?/to...ck/?p=4255
<< Comment #584 @ 18:58 CST, 18 November 2014 >>
(Link, Reply)
By Unset foctis  - Reply to #583
btw, you won't have build 28 yet unless you opted in: http://www.reflexfps.net/forums/index.php?/to...ff/?p=3957
Edited by foctis at 18:58 CST, 18 November 2014

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