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Got permanently banned from tox' stream (68 comments)
Posted by He4rTL3sS @ 11:16 CDT, 2 April 2018 - iMsg
cause of too much trolling.

drejjk wanted to say this before i left :

: drejjk tox now using 3366 + big fat black interracial crosshair, time for you to move on from something else than wmo and qck
6060 Hits
Clutch needs a nerf and anarki a buff (41 comments)
Posted by He4rTL3sS @ 13:26 CDT, 24 March 2018 - iMsg
Clutch needs to be slower, it makes no sense that a heavy champion is the fastest champ in the game. Going agressive with Clutch is too "easy" considering the amount of speed you can get with his movements, and it's not even quake movements.

Anarki need prolly a slight hp/ap buff, cause he's the 2nd fastest after Clutch, but dies in a matter of seconds cause not enough health/armor.

Btw i have nothing against Clutch, i think his movements are a better version of Unreal Tournament, but if you look at the current state of duel, it all comes down to who will play Clutch the better.

And I actually don't like anarki, but it's unfair that those who do like him can't pick him because he's too weak
5025 Hits
Your current settings ? March 2018 (11 comments)
Posted by He4rTL3sS @ 15:09 CDT, 22 March 2018 - iMsg

Mouse: Zowie by BenQ EC2-A
DPI: 400
USB Polling rate: 1000hz
Accel: none
Pitch and yaw: default (0.022)
Windows sens: default (6/11)
Sensitivity value: 4.000 (26cm/360° = med-low sens)
Crosshair: standard "+" with a hole in the middle (default QC and CS:GO crosshair), color cyan
FOV: 106 @QC (= 90 @QL)
Mousepad: SteelSeries DeX (mix between hard and cloth; 32cm wide)
Edited by He4rTL3sS at 15:11 CDT, 22 March 2018 - 1578 Hits
Let's analyze rapha (give your opinions) (83 comments)
Posted by He4rTL3sS @ 17:12 CDT, 12 March 2018 - iMsg
So, I made this thread to know more about rapha's playstyle, his strenghts, his weaknesses, his settings and what makes him so good at quake overall.
I will give you my opinion on this subject, but I want your opinions too. Let's all contribute to this thread please :), thank you.

Here we go.

Razer Abyssus v2, 800dpi, 500hz, 20cm/360°, default small + crosshair (the white one with black outlines), FOV 116/126? (116 = 100 @QL; 126 = 110 @QL), 144hz 144fps cap.

- outsmarting most of his opponents
- always getting the best positions to make aiming easier for him and harder for his opponents, and to always give rooms to escape a potential fight loss, or give rooms to finish off an opponent that tries to escape a lost fight attempt; or even to be first on a major item
- items timings, near to perfection, to the second and that with multiple items (mainly the major ones)
- decisions making, always making the best possible decisions, like going from a point A to B for example, 5 steps ahead of most of his opponents, very calculated decisions, nothing random, most of his decisions can give him an advantage over most of his opponents
- knows very well to both play in control and out of control
- god-tier dodges, along with cooller and cypher, but using them in a pretty different way/style than them
- experience, lots and lots of quake experience

- raw aim not at the level of toxjq, xron, raisy, clawz or even DaHaNG
- sometimes tends to overthink, while the opponent can just make a rather stupid move and surprise him
- gives too much respect to some of his opponents, making him lose some confidence, making him play too cautiously at time
- tendency to think about quake like if it were chess, sometimes forgets that combat-skills alone can make a difference, sometimes not relying to them enough (because his combat-skills are underrated)
- needs more time to adapt to different playstyles than most of the pros, too used to cypher cooller and DaHaNG playstyles
- have a tendency to adapt to his opponents playstyles rather than imposing his own playstyle and force the opponents to adapt to that instead

BEST WEAPONS (in order of effectiveness):
1°) RL (god-tier)
2°) RG (top-tier)
3°) LG (good)

1°) NG/SNG/PLASMA (top-tier)
2°) SSG/SG (excellent)
3°) HMG/MG (good)


With all that said, I'm curious about how he would describe himself, how he would rate himself. I remember at some rather old interview that he described cooller as a boa constrictor/pacman, but what does he thinks about himself ?

What do you guys think about rapha ? Is his aim underrated ? Is he really THAT smart ? What made him so successfull at quake according to you guys ? Do you like his playstyle ? According to you guys, is he worth to take inspiration from, or are players like toxjq for example much more worth it ?
Edited by He4rTL3sS at 11:42 CDT, 13 March 2018 - 8695 Hits
QC rebalance suggestions (16 comments)
Posted by He4rTL3sS @ 11:30 CST, 17 November 2017 - iMsg

All weapons are fine, except the LG. They should either tweak again the hitreg or keep it as it is but make it do 8dmg/hit instead of 7dmg/hit (currently).
Not saying that cause I'm an LG abuser, just that I want the holy trinity (RL LG RG) to be as much balanced as possible.
At the moment most pros players just ignore the LG, it's ridiculous to see how this game has become RL-only. The railgun is fine tho. You also have to take into consideration that most light champions are very fast, so rushing with RL becomes easier.
For all of those reasons, LG needs a buff, so that people like evil, strenx, clawz can play their favorite playstyle again (LG-based playstyles). That said, even with a LG buff, the game would still be balanced and open to a lot of different playstyles (RG-heavy, RL-heavy or LG-heavy).


Currently there are 3 different tiers of champions. Top-tier are slash, anarki, doom and nyx. Middle-tier are sorlag, ranger and clutch. Sub-tier are galena, scalebearer, B.J. and visor.
You can either nerf the top-tier champs, or buff the sub-tier champs.
At the moment, it's ridiculous to see that 90% of the best players are using slash, anarki and doom/nyx.
We don't want a game with "Overwatch-like-approach", where some champions/heroes are definitely better than the rest. We want a perfectly balanced game, where every players can just pick his favorite champs based on their own playstyles.

Quake has always been about balance and letting the players develop their own playstyle/way of winning.
It's sad to see that at the moment QC is only about rockets and light & fast champions with a lot of mobility.
2403 Hits
Screenshot of your setup August 2017 (54 comments)
Posted by He4rTL3sS @ 11:57 CDT, 9 August 2017 - iMsg


CPU: Intel Core i5-6500 (4x 3.20GHz up to 3.60GHz with turboboost)
GPU: Zotac GeForce GTX 970 4GB GDDR-5
RAM: 16GB Crucial DDR4 2133MHz (4x 4GB)
HDD: Crucial SSD 250Go + Seagate 2To
CASE: Fractal Design Define R5
MONITOR: Zowie by BenQ XL2411Z 24" 1ms 144Hz 16:9 1920x1080p
KEYBOARD: SteelSeries 6Gv2 Mechanical black switches
MOUSE: Zowie by BenQ EC2-A @400dpi 1000hz (26cm/360°, no accel)
MOUSEPAD: SteelSeries DeX
HEADSET: Razer Kraken Pro 7.1
Edited by He4rTL3sS at 09:12 CST, 22 January 2018 - 8839 Hits
Zowie by benQ mice and dpi steps (12 comments)
Posted by He4rTL3sS @ 18:27 CDT, 2 August 2017 - iMsg
Ok, so, since all the latest zowie mice got the same sensor and same sensor implementation as well as the same dpi steps levels, and since the sensor is "raw" 3310 (one of the latest sensor ever released), I'm tempted to think and ask myself "what would be the perfect dpi step, in term of snappiness/responsiveness/accuracy/'low inputlag'?".

I heard many times already that the 3310 sensor and above (3360/3366 etc) doesn't have any "native" dpi step, which basically means that it will work the same at ANY dpi step. Not sure about "jitters" at very high dpi settings though (basically any values above 2000dpi).

The dpi steps are 400dpi, 800dpi, 1600dpi and finally 3200dpi.
From my own experience, 3200dpi with ultra high sens (1-3cm/360°) feels snappy enough without any "jitterness"; 400dpi with low sens (26cm/360°, sensitivity 4 ingame, basically the current cooller's sens settings) just feels right too, except that ofc compared to high sens it feels slower, not less responsive, just slower (which is 200% logical considering it's a low sens); 800dpi with medium sens (~20cm/360°), there again, the mouse just peforms as you would expect it to do, it's responsive, good feeling, no "jitter", everything seems fine; and finally my current settings 1600dpi sens 1.8 ingame (14.4cm/360°), the settings i feel most comfortable with.

So basically, I tried pretty much every settings but failed at finding even the slight difference(s) between all those settings in term of "input lag"/"smoothing"/"snappiness" etc.
When people said 3310 sensor just performs the same at any dpi step, I tend to think it's true, from, like I said, my own experience but also the multiple threads etc I found on the internet. However, I'm no god when it comes to technical stuffs regarding mice, ofc I know the basics and further, but that's all. And I'm still asking myself "if I didn't find any notable differences, is it because I'm unable and not sensitive enough to "feel" them, or is it because there are obviously no notable differences at all?".

One last thing that makes me have doubts, is that pretty much all the pro players (be it CS:GO or Overwatch or Quake) use either 400dpi or 800dpi. Is it simply because they feel they don't need more dpi and/or they are using low sensitivities, or is it because actually these 2 dpi steps work the best with any zowie mice, in comparison to 1600dpi and 3200dpi ?

I'm worried because I might actually use the wrong dpi step (1600) just because I might fail at finding any noticeable difference(s) between 400, 800 or 1600 (like I'm not sensitive enough).

TL;DR do all 3310 zowie mice perform the same at all dpi steps (400, 800, 1600, 3200), or is it better to use them (the mice) at either 400dpi or 800dpi, if you want best responsiveness/snappiness/accuracy/etc ? TL;DR
Edited by He4rTL3sS at 18:34 CDT, 2 August 2017 - 3831 Hits
I'm now playing on 1600dpi 14.4cm (41 comments)
Posted by He4rTL3sS @ 20:20 CDT, 26 July 2017 - iMsg
lowered my sens from 2 to 1.8 (14.4cm/360°), but still at 1600dpi cause it's best for high sens <3

you'll see me dominate soonish :D
6047 Hits
What's your size/weight ? (100 comments)
Posted by He4rTL3sS @ 05:53 CDT, 13 July 2017 - iMsg
182CM 90KG
5'11" (or closer to 6') 198.5LBS

this is not a troll thread, i'm just curious of the average size and weight of my fellows quakers :D
Edited by He4rTL3sS at 06:00 CDT, 13 July 2017 - 9809 Hits
Suggestion(s) to balance Clutch (24 comments)
Posted by He4rTL3sS @ 13:56 CDT, 9 July 2017 - iMsg
- make his shield cooldown 2x slower
- 2x less speed increase when dashing in the air
3407 Hits
Just imagine Agent on good settings (198 comments)
Posted by He4rTL3sS @ 13:42 CDT, 9 July 2017 - iMsg
- fov 100 instead of his current 130
- 15cm 1200dpi 1000hz instead of his current 7.7cm 1800dpi 500hz
- deathadder elite instead of his current deathadder 2013

that dude would dominate QC duels
Edited by He4rTL3sS at 14:01 CDT, 9 July 2017 - 13252 Hits
"The world doesn't need another hero, it needs a monster" (37 comments)
Posted by He4rTL3sS @ 16:01 CDT, 2 July 2017 - iMsg
"The world doesn't need another hero, it needs a monster" (c) Ranger@QC

The world doesn't need another hero, it needs MORE MONSTERS (c) Heartlesss@AddictedToMonsterEnergyDrinks
5158 Hits
QC more crosshairs/crosshairs options to come (15 comments)
Posted by He4rTL3sS @ 20:55 CDT, 21 June 2017 - iMsg
SyncError: We're adding tons of crosshair options, but I can't confirm when they will be added.
SyncError: We may add temporary options until our 'crosshair system' is done & in.

Can't wait :D
3000 Hits
I'm bored and need to wake up at 12.30PM (32 comments)
Posted by He4rTL3sS @ 22:17 CDT, 30 May 2017 - iMsg
So, what you guys wanna know about me ? I can tell anything, everything. I'm not ashamed of being an autistic weirdo, so just ask your questions, I'll try to answer as much precisely as possible.

Can be about my life, quake, anything.

Maybe you wonder about my retardness or something, so perhaps you can ask a question such as "Why are you such an attention whore, and playing meaningless thing that is thunderstruck 1v1 24/7, drinking high amount of energy drinks, making retarded threads about configs and sensitivities, and on top of that a fucking arrogant asshole ? You french faggot :/".

You can even say here in the comments that I made another retarded journal entry only to seek attention, and that you don't give a fuck about me, it's not like I'm a super-star like cooller or anyone else.

You can even troll me or insult me, give me advices to be less retarded, I'm open for anything really :)

3726 Hits
4L of monster energy at once (47 comments)
Posted by He4rTL3sS @ 13:09 CDT, 26 May 2017 - iMsg
I did it.

Feels good man.

Side effects ? you're shaky for 30min, but after that, all fine. Diarrhea, but it feels like it's a good one, like something that "purify" your body.

sugar free and calories free.
5319 Hits
some random French hip-hop song (12 comments)
Posted by He4rTL3sS @ 12:38 CDT, 26 May 2017 - iMsg

tell me if you like it !
2801 Hits
400dpi(26cm, low sens) -VS- 1600dpi(13cm, high sens) (77 comments)
Posted by He4rTL3sS @ 14:31 CDT, 24 May 2017 - iMsg
First of all, before starting explaining everything, we have to list all the different kind of sensitivities:

- from 0.5cm to 5cm = ultra high sens
- from 6cm to 9cm = very high sens
- from 10cm to 15cm = high sens
- from 16cm to 25cm = medium sens
- from 26cm to 35cm = low sens
- from 36cm to 45cm = very low sens
- from 46cm to anything slower = ultra low sens

Then we have to list the different dpi steps to use according to each type of sensitivities:

- ultra high sens = 3000dpi and above
- very high sens = from 2000dpi to 3000dpi
- high sens = from 1200dpi to 1800dpi
- medium sens = from 800dpi to 1000dpi
- low sens = from 400dpi to 500dpi
- very low sens = 400dpi
- ultra low sens = 400dpi and lower

And finally we can start about why I made this thread:

Comparing low sensitivity at 400dpi -VS- high sensitivity at 1600dpi; 26cm and low dpi -VS- 13cm and high dpi.

I'm currently using a Zowie by benQ ZA11 at 1600dpi 1000hz and 13cm/360°. For testing low sensitivity I used obviously the same mouse but at 400dpi (and then set it to 26cm/360°).
One thing I have to mention is that high or low dpi steps, the feeling, the responsivness of the mouse is basically the same, might not be the case on some other mice (depending on sensor(s) and native dpi step(s)).
I have to mention also, that, over the years, I tried basically all kind of mice, from Razer Krait with angle-snapping to Steelseries kinzu v1 with hardware accel to abyssus 1st edition with no acceleration nor angle-snapping etc, to some other Zowie, Razer and Logitech mice. Also tried many different dpi steps on all kind of mice, from 400dpi to 3500dpi.

Ok, so, basically I played 2 or 3 days for like 3 hours/day on 400dpi 26cm, coming from 1600dpi and 13cm.

Now let's list the pros and cons of low sens compared to high sens:

+ at long range, railing is stable and when you do the "wait for the enemy to come into your crosshair", you rarely miss a shot due to the stability of the sens
+ at long range, flick rails are ultra precise, as long as the opponent doesn't do too large movements (but if he does you rather use strafe-keys and wait for him to come into your crosshair)
+ med to long range LG'ing is very stable and feels good, as long as the opponent doesn't do too large strafes (in which case you might get fucked up, or just try to "mirror strafe-aim" his movement pattern)
+ med to long range RL shots are effortless
+ shakyness is almost non present, your aim is almost very stable all the time
+ if you're young, and got a lot of adrenaline inside you (:D), you might like the fact that you have to basically do table tennis on your mousepad (:D)
+ sharp & solid aim in a 10° to 80° angle

- some quicker flick rails are almost undoable
- some larger flick rails requiere much more effort to be done properly
- obviously you have much more trouble, or at least need to put much more effort, against med-to-long strafes, especially if they are spammed
- RL at close range is awful, so you have to rely on your positioning and movements more in order to not get tricked by the opponent's dodges
- fast mid-air at close range forces you (again) to make more effort if you want to hit them
- if the opponents leaves your screen, or in other words leaves the 10° to 80° angle, you react much slower and there again have to put much more effort to make an accurate flick shot
- LG at close range makes you more dependent on your movement pattern, countering someone "circle'ing" you is harder and you have to use the right movement pattern in order to compensate that
- LG at med-long range is harder if the opponent starts to do a mix of med and large strafes or goes in the same direction while doing so
- 180° turns are doable but are done slightly slower and, once again, requiere more effort (because you have to move your arm very quickly on a rather large distance)
- 360° turns are doable but much slower, even if you got very quick arm
- certain rocket-jumps are almost undoable
- strafe-jumping and bunny-hopping become harder if you reach a certain speed because you have to make quicker and larger movements with your whole arm, basically
- after 2 hours straight of playing, your hand and/or arm/forearm starts to lose some of its "power", so basically, if you play more than 4 hours on low sens, you start to play worst and losing stamina
- need more space on your desk / bigger mousepad
- you often end up in "unnatural" mouse position on the mousepad while tracking long strafes
- more effort, slower
- more effort, slower
- more effort, slower... and so on...

Noticed how many times I used the word "effort" ? Why did I do that ? Simply to emphasize the fact that in most situations, you have to put 2x the effort you do compared to when you play on high sens.
Noticed how many times I used the word "slower" ? It's obvious, the wrist is ALWAYS faster than the forearm, and when on high sens, when you have to move your forearm, the distance you have to travel is 2x shorter, means that you can do that 2x faster than on low sens, for the same result.
Actually, hitting very hard is basically possible in any situations with low sens BUT you need more effort and sometimes you just can't, you have to compensate with your movements, which makes you more predictable.

High sens gives you more freedom at the end, open possibilities of more playstyles / movement patterns.
Low sens makes you more predictable, ofc you can still hit hard as fuck with low sens, but if you want to adjust or change something, you often end up forced to use your strafe-keys in order to make it effective.

Also, one last thing, which is very important in my humble opinion. I'm not talking about low sens -VS- very high or ultra high sens. Because anything higher than high sens (1200dpi - 1800dpi 10cm - 15cm) is too extreme. Basically with very or ultra high sens it's the same problem than with very or ultra low sens : you have less freedom, you are basically forced to almost use the same movements/playstyle, and trying to be like ultra-good at it (practice practice practice (c) Fatal1ty), but in this case you become more predictable.
For example, on ultra high sens, it's VERY hard to track short strafes properly, which means that you'll have to force large/long-strafes ALMOST all the time.

People often say that the sweet spot for sensitivity is between 22cm and 30cm, not too high, not too low. Actually, they are wrong, the sweet spot is from 10cm to 15cm (high sens). Because with such a sens, you still have to move your forearm in some situations, you can still track short-strafes if you "calm down" and do small mouse's movements. You can move faster with less effort, do 360° faster, do flick/mini-flick shots snappier (it's just that you don't use your whole forearm in order to do so, at least compared to very low sens and slower), you're not limited to a "10°-80° angle type of aiming", you're FREE :).

The reason why people are using 400dpi and low/very low/ultra low sens is because they just copy/pasted all the CS:GO pros, and some aim monsters at Quake, without trying to find by themselves which setting is worth considering.
Having 45cm+ at CS:GO makes some sense because it's almost always long range fights and the opponents very rarely go out of your "10° to 80° angle" of vision. But in any fast-FPS high sens is the sweet spot. Not too high, just high.
Edited by He4rTL3sS at 14:33 CDT, 24 May 2017 - 9119 Hits
Nyx (No comments)
Posted by He4rTL3sS @ 17:22 CDT, 18 May 2017 - iMsg
671 Hits
LG's range nerf (59 comments)
Posted by He4rTL3sS @ 16:45 CDT, 14 May 2017 - iMsg
From 960units to 768units (like in Q3/QL)

Do you think it is a good thing considering the fact that some Champions can move ultra fast and "bullrush" at you mindlessly then RL.
I know there's some kind of counter to "bullrush", and this counter is about picking up a tank Champions. But still, it's annoying.
And when they'll fix RL delay these kind of moves will be even easier.

I'm personally not against a range nerf, but why not 900units or even 864units instead of 768units ?
Also, you have to take into consideration that some Champs (usually the fastest ones) got smaller hitboxes, making them harder to hit.

Let me know what you think in this poll I made :
6855 Hits
TL;DR (12 comments)
Posted by He4rTL3sS @ 20:35 CDT, 7 May 2017 - iMsg
Random nice discussion with my friend alborz. Talking about mice, sensitivity, crosshair, fov, weapons balance in both QL and QC, top quake players including well known pros, evolution of Quake throughout the years (starting from 1996 up to QC).
Not even sure why I'm making that thread but maybe some of you will understand more my point of view regarding Quake in general, and settings etc. If you got time to kill, read it 'til the end :D.

HF and peace out guys! <3

Edited by He4rTL3sS at 20:36 CDT, 7 May 2017 - 2515 Hits
All the hate towards QC (166 comments)
Posted by He4rTL3sS @ 13:33 CDT, 20 April 2017 - iMsg
Guys, seems like 80% of the ESR userbase just wants QC to be Q3 with new engine/graphics.
This is stupid. Why ?

Because we already had it, it's called quakelive. Yes, same engine than Q3, but improved slightly especially on the textures and on some visuals effects. QL is basically Q3 in HD with 16:9 support and HD screen's res support, with relatively high definition textures.

See how it went ? Basically every big e-sport events dropped QL, only left is QuakeCon. Majority of people just got bored of the same Q3 gameplay @ picmip 16. Reflex already tried CPMA/CPM on new engine, but didn't take off, and people went back to Q3.

Most hardcore die-hard fans of Quake are close-minded and way too elitists to see that actually id made a good move with QUAKE Champions.
With every new version of Quake we saw changes. Especially from Q1 to Q2. And Q1 was a major change from DOOM 2, and already at that time, die-hard DOOM's fans complained about how Q1 is not DOOM and why it sucked compared to it.
When Q2 came out, Q1 die-hard fans complained about railgun, slow movements, not-like-q1-at-100%-gameplay etc...
When Q3 test came out Q2 players complained about the fact that Q3 was just basically a worst version of Q2.
When Q4 came out, people complained about crouch-sliding being a worst version of air-control, Q4 gameplay to be an exact copy of Q3, but only a worst one.

Now QC brings to us the Champions and some new rules, die-hard QL fans are complaining about that.

Yes, new gameplay elements are always scary at first, but once you get used to them you start to feel again in your "comfort-zone", and start to realize that it's not necessarily a bad thing, just different. And what means different means NEW & FRESH, means "noobs" A.K.A. new players more tempted to try out the game, means better critics from the gaming journalists, means more FUN overall for the not "die-hard-quake-fans-playing-it-for-15-years".

And one last thing, QC will obviously not follow the same business-model than QL (which is a good thing like I said already), BUT, look, let's be honest, it still has :
1°) Quake-Like graphics
3°) Strafe-jumping, bunny-hopping, crouch-sliding
4°) Items to pick up
5°) Maps that feel just QUAKE
6°) Well known Quake characters models (ranger, visor, anarki etc) and some new ones that just look fantastic (Nyx is sexy af :D)

7°) IT'S STILL QUAKE AT ITS CORE-GAMEPLAY <----- MOST IMPORTANT thing ever, the rest doesn't matter THAT much.

We'll just have to adapt to some new gameplay elements and to some new gametypes, but the best Quake players will still be the best because true-hardcore-quake-gameplay is still there and not broken, we'll just adapt to the new other things eventually and feel in our "comfort-zone" again.

If you're intelligent enough, you'll adapt... or die if you're dumb :P
16429 Hits
I now have a "new" philosophy (10 comments)
Posted by He4rTL3sS @ 13:03 CDT, 4 April 2017 - iMsg
If you can play the game you enjoy at maxed out GFX with high and stable fps, do it!

In order of importance, here is my list :

1st) Mouse and sensitivity
2nd) Monitor Hz (120Hz is the strict minimum)
3rd) FPS (120fps if 120hz = strict minimum. Ideal settings are 144hz and 144/152fps. Insane settings are 240hz and 250fps)
4th) Screen resolution (native screen res is usually the best, except on CRT, but CRTs are now things of the past)
5th) Crosshair
6th) Clearly enough visible enemy models (green keels @ ql are nice, green robots @ rflx are nice too, models with blue/red/green/whateverColor outlines @ ow are nice aswell)

- I'm now playing QL at maxed out GFX since my PC can handle it with stable 250fps even at Asylum 4v4.
- I'm playing RFLX at default lowest GFX settings, cause i'm not sure if my PC can handle 144fps stable in any situations with maxed out GFX. And by default I really mean default, I actually barely touched my cfg file, I did everything at the ingame menu.
- I was playing OW at lowest default settings with 152fps, but if I could play this game at maxed out GFX and stable 152fps, I would do it for sure.
- I'm going to play QC at lowest GFX settings, and maybe in 3-4 years when I'll upgrade my PC I'll be able to play at full GFX settings with 144/152 or even better, 240fps stable.

All the distracting effects you can remove (in older games with older engines like QL, or specific "new" games like RFLX), all the nerdy customizations you can do like changing every little detail in the game WON'T actually give you an edge over the players playing with default settings.
For some reason your eyes/brain can adapt pretty fast to basically any GFX settings even if it's set on ultra high with a lot of effects, with practice with the same config for a long enough period of time. Picmip 16 doesn't actually gives you an advantage over picmip 0 players. Like I said already, as long as you can see the enemymodel(s) clearly, with whatever method, having ultra clean config or ultra detailed one DOESN'T matter at all.

IMHO customizing every little details of the visuals is a thing of the past. Out of all the FPS games available, basically only Quake (except QC) allows you to change/alterate EVERY single little detail in your visual settings. Like I said, at the end, it's only a nerdy thing, you know, you can spend 60hours tweaking your CFG to death, nothing will make you play better than someone playing on default HIGH or default LOW settings for years. I think rapha is a good example of it, his config is pretty much standard/default/ugly, but yet he's still the best quake player of all times.

Don't underestimate muscle memory and the capacity of your brain to adapt to anything. Practice is much more efficient than tweaking your CFG to death.
1987 Hits
Made a QL config close to QC on lowest GFX (31 comments)
Posted by He4rTL3sS @ 20:18 CDT, 23 March 2017 - iMsg
Based on the videos of QC's gameplay we've seen so far, I made a config that looks close/very close to what will prolly be the lowest GFX settings of QC.

Made by guessing it won't be possible to hard-tweak the config file(s) etc, but only lowering the GFX at the ingame menu(s), just like in Overwatch or any (relatively) recent AAA games.

You can get it from there :

Screenshots :
Edited by He4rTL3sS at 09:42 CDT, 29 March 2017 - 5112 Hits
I now have 16GB of RAM (52 comments)
Posted by He4rTL3sS @ 16:55 CDT, 17 March 2017 - iMsg
Went yesterday to buy some more RAM. Already had 8GB (2x 4GB), bought 8 more GB (2x 4GB again). I now have 16GB of DDR4 RAM. I'm ready for QC & streaming :D.

cpu : i5-6500 (4 cores at 3.20GHz up to 3.60GHz with turboboost)
gpu : GTX 970 4GB
hdd/ssd : crucial something 250Go SSD and Seagate something 2To
ram : 16GB DDR4 (4x 4GB)
monitor : benq xl2411z (144hz @ 1920x1080)
mouse : zowie ZA11 (@ 1600dpi 1000hz ~11.3cm/360° no accel)
mousepad : goliathus speed extended (XXL one)
keyboard : ozone strike mech black switches (solid as fuck keyboard, last longer than any steelseries mech keyboard)

250fps @ QL
144fps @ RFLX (feels smoother than QL)
152fps @ OW (feels just as smooth as RFLX)

If my graphic card doesn't allow me to play at 144fps with lowest possible gfx settings @ QC, I'll get a GTX 1070 8GB. If I can already play QC @ 144fps stable with my GTX 970, I'll be fucking happy :D.

Edited by He4rTL3sS at 16:55 CDT, 17 March 2017 - 6244 Hits
My update on Reflex (17 comments)
Posted by He4rTL3sS @ 12:25 CDT, 13 March 2017 - iMsg
So, as you guys might already know, I'm playing reflex for almost 2 weeks now. Duels and Doubles and some pub insta for fun.

I'm currently platinum @ reflex and got ranked 50th at some point :D. So I'm improving slowly for surely. I'm already at above average level, but nowhere near the top ofc.

I like a lot the engine, the netcode, the cosmetics, most of the maps, the weapons (ion cannon AKA lg can be so fucking strong, and plasma aswell), the movements (I like both VQL and CPM-like actually) and ofc the matchmaking and ranking :).

I bought some cosmetics today, just take a look at my beautiful character :

Peace, HF!
3491 Hits
QC Weapons switching & ground accel ? (No comments)
Posted by He4rTL3sS @ 14:57 CDT, 12 March 2017 - iMsg
Anyone knows if the weapons switches will be very fast (reflex-like), instant (CPM/QW) or relatively slow (Q2/VQ3/CQ3/QL) ?

Anyone knows more about the actual ground accel of the game ? Relatively slow (QW, but higher max speed), normal (Q2/VQ3/CQ3/QL) or fast (Q4) or very fast (CPM/RFLX) ?
Edited by He4rTL3sS at 14:58 CDT, 12 March 2017 - 1195 Hits
Energy drinks (65 comments)
Posted by He4rTL3sS @ 20:02 CST, 28 February 2017 - iMsg
What you guys think of energy drinks (redbull, monster, etc) ? Do you drink it ? Does it improve your game ?

These days i'm doing a lot of 3L at once (6 cans of 50cl) and i feel ultra awake and it's basically like i played for 3 hours right at the 1st game.

3L + 1 or 2 pills of xanax and i'm ultra focused.

only downside, after 3-4 hours i start to feel sleepy, sometimes real sleepy, so only thing i can do is relaxing myself browsing the internet, watching movies, playing single player game, basically i lose almost all my stamina after 3-4 hours (but only if i didn't sleep enough at the previous night)

Do you think it should be called "drug abuse" ? Do you think it's like adderall, so basically cheating with your mind/body ?

i personally can't play on weed, cause i'm not used to it and often it's bad quality weed (here in France), so it makes me too relaxed and sometimes very sleepy, and it's like i'm in another mental state. I like weed, it's the only drug i would smoke from time to time if it were legal in France, and good quality one.

alcohol sux real bad, it's been like 1 year or something that i didn't get drunk. Last time i tried it, was like 9-12 months ago, and i just couldn't play at all, it makes me slow and clumsy. And it's BAD both physically and mentally. I do not recommend alcohol at all, except maybe if you're an army soldier and you have to kill people xD.

so yeah, for me, from all the drugs i tried, monster energy drink comes 1st, mixed up with xanax it's the perfect combo. Weed 2nd but i don't smoke it enough to get accustomed, and i don't plan on smoking it if i want a quake practice session.
Alcohol is last, this shit is cancer.

would like to try adderall if i had the occasion to do it, even tho it might be dangerous and get you addicted to it. Methamphetamine could also be worth a try, but only once, cause that shit becomes dangerous real fast.

what you guy think ? :>
8003 Hits
noone gives a fuck... (24 comments)
Posted by He4rTL3sS @ 19:49 CST, 28 February 2017 - iMsg
... but my rockets finally improved \o/

i think my low ping helps a bit for it (15ms on FRA servers and 23-25ms on DEU servers) but it's mainly cause i don't play 1v1 anymore, or just occasionally and i play a lot of 2v2 where you have to rl more.

i'm happy :D

drawgun 3 + crosshair 11 small size = basically cheat :D

and my mouse/sens/dpi/monitor/pcSpecs etc are near PERFECT

now that i have close to perfect lg, good rail, good rockets i'm on my way to be #1 again


"hits da cig" =]<o~~~~ ~~
4786 Hits
what are the best softwares to check RAM (15 comments)
Posted by He4rTL3sS @ 14:58 CST, 2 February 2017 - iMsg
so, like you might already know, i want to get 2x more RAM (so 16GB in total, 4x 4GB). Currently have 8GB of DDR4 (2x 4GB) with my core i5-6500. However I can't remember the brand name of my memory and at what clock/frequency etc it does work.

maybe CPU-Z is a good software to check it ? Any other(s) software(s) ?

3793 Hits
So, just got fiber connection <3 (45 comments)
Posted by He4rTL3sS @ 18:59 CST, 1 February 2017 - iMsg
100mb down (<3), 5mb up (</3), ~20ms ping at DEU servers (I'm from France, Paris) (<3)

~11mo/s download speed (<3)

never played with a ping below 34ms in my whole life, i'm so happy to get such a low ping <3

i have a question :

can i stream with my current connection or is 5mb up too low for smooth streaming ?

if you say me i can, i'll do it <3, prolly most useless stream on earth (mainly thunderstruck, small CA 2v2 @ small CA maps only, boring to watch for most people :D), but still worth it cause i'm sure i'll find it fun :D


peace everyone
4775 Hits
QUAKE Champions poll, pls participate! (43 comments)
Posted by He4rTL3sS @ 13:28 CST, 22 January 2017 - iMsg
Hello everyone. I made a poll below about the possibility of hidding the weapons in QUAKE Champions™. Tell us if you care about it, or don't.
Anyway, no need for a lot of talk, vote below:
5011 Hits
Quake III Arena latest SpeedRun (7 comments)
Posted by He4rTL3sS @ 17:44 CST, 6 January 2017 - iMsg

scripted aimbot OR just high sens + unsmooth demorecording ?
6137 Hits
need moar facebook friends from quake (9 comments)
Posted by He4rTL3sS @ 12:35 CST, 2 January 2017 - iMsg

add me i give free blowjobs

2060 Hits
pls allow us to hide the guns in QC/DBL (35 comments)
Posted by He4rTL3sS @ 08:55 CST, 2 January 2017 - iMsg
pls "id" and "2GD" , give us the possibility to hide the weapons in QUAKE Champions™ and Diabotical.
4576 Hits
2 features really missing in RFLX (18 comments)
Posted by He4rTL3sS @ 06:12 CST, 16 December 2016 - iMsg
1°) /cl_weapon_opacity , from "0" to "1" , where "0" would be opaque , "0.25" would be 25% translucent , "0.5" would be 50% translucent , "0.75" would be 75% translucent and "1" 100% transparent.

Would be nice to keep the colors and textures even if the weapons are translucent (like in Warsow, but not like in QL where you can't define the level of opacity and the weapons are plain white/grey)

2°) bind game x +zoom as well as a /r_zoom_fov (or /r_zoomfov) command.

And probably a command to change your zoom's sensitivity.
Edited by He4rTL3sS at 07:52 CST, 16 December 2016 - 4081 Hits
I'll play the season 3 of OW only cause (62 comments)
Posted by He4rTL3sS @ 19:04 CST, 27 November 2016 - iMsg
... C O O L L E R won DreamHack with misfits, and they finally buffed the soldier:76 (from 17dmg/hit to 20dmg/hit).

Ofc I'm going to play s76 ONLY, and I don't plan on getting pro or anything, I'll probably play when I'll be done with already 2-3 hours of thunderstruck :D, or maybe 1-2 hours before thunderstruck :>

I don't like Overwatch much but at least you can shoot at moving targets, and there's s76, the only interesting hero to me. Moving targets + MG/LG-like weapon = fun. The rest : CBA.
6940 Hits
Need some help guys! (10 comments)
Posted by He4rTL3sS @ 18:37 CST, 12 November 2016 - iMsg
Where can I contact gaiia, kyto, rama ?

IRC ? what channel(s) ? Discord ? Give me links pls ! :)

4100 Hits
Why does my setup make sense ? (6 comments)
Posted by He4rTL3sS @ 13:57 CDT, 24 October 2016 - iMsg
Ok guys, I'll try to explain why I'm using that mouse rather than that one, why I'm playing with X keyboard, mousepad and so on... Why I have that CPU/GPU instead of that other GPU/CPU etc...

Ok, I start:

I think the keyboard you're using is actually much more important than the mouse or monitor you're using. Let me explain why.
Actually you're not switching weapons with the mouse (except in rare cases), you're not typing with the mouse, and you aim much better with a good rubber dome keyboard than with a shitty one.
Also, last but not least, when you browse a website (usually a porn website or ESR, which is basically the same), you write the url with the keyboard (yeah I know you can still have a virtual keyboard in windows but it's still much faster to type with a real keyboard), not with the mouse or even monitor. I agree tho that you still need a monitor to watch movies (usually porn movies or quake frag movies, almost the same in fact) or play quake, altho the best quake players can still play without a monitor (or let's assume you're blind, how can you see your monitor anyway ? Even if you're blind you can still feel your keyboard with your fingers or you can still masturbate with porn movies sounds).
Tbh I think that the most important part of your setup is your keyboard. With your keyboard you can dodge like cooller or strafe-aim like Z4muZ, but i agree tho that you CAN'T hit harder than toxjq in q3, whatever keyboard you're using.
Oh and I forgot, when you're angry/raging, when you had a bad day, usually you tend to smash your keyboard rather than your monitor or mouse. Actually smashing a good quality and very comfortable keyboard with your head feels much MUCH better than a shitty keyboard that will probably break your bones cause after 2 or 3 hits you're basically hitting your desk.
In my case, I can't remember the model name of the keyboard I'm using, but it's a very high quality keyboard, it's a razor something, which I bought 350€ or something. Ah yeah, forgot another thing, when you buy a keyboard, MAKE SURE that it has 16.8M led colors, because when you play in the night, if you don't have any leds on your keys, you can't see them, and then you're basically unable to dodge or strafe-aim or switch weapons etc.. In my case (at least), when I'm focusing on my dodges, I don't look at the monitor but directly at the keyboard,and I try to focus on the sounds to locate my enemy's position.

Headset is probably the 2nd most important thing in your setup. Actually I have 3 headsets, because when some people (friends, family etc) are at home and watching me play, everyone can hear the sounds. Personally, I don't have any real life friends but in case someday I'll have some, then my 2 other headsets will be useful.
My headsets are razor kraken pro 9.1 dolby digital THX ultra creative fatal1ty atmos digital. I prefer them over any other headsets because razor is arguably the best gaming gear brand at the moment. I have dolby digital THX 9.1 with my razor synapse drivers because even if there's no sound or my pc is off, I can still hear sounds that don't exist in real life, just like when I was at the psychiatric hospital and I was able to hear voices.
Also, everyone knows that when you play thunderstruck almost 24/7 like me, you need to hear the quake sounds perfectly, especially since the map is big and sometimes, especially if you have your monitor off (like most best quake players), you need to know exactly where your enemy is. And even if he's hidding behind a wall and walking, I can still hear him like if he were running or jumping because of dolby digital THX 9.1.

I like mice. Especially razor abyss. I miss accel tho, like when I was playing with my good old kinzu v1 (which was probably the best mouse I had ever used). Imo, it's clear that when evil beat rapha at the quakecon 2016 (the latest one), it was obviously because of his keyboard, but in this particular case also because of his mouse). Same for strenx when he won all the online zotac cups and the IEM dubai 2014 when he beat great players such as Z4muZ, cooller, rapha, cypher, av3k, k1llsen, agent and finally MAKIE in the grand finale.
Personally I think the perfect mouse doesn't exist (yet), but if I had to make one, it would be deathadder left-handed shape (if you are right handed it's actually better to play with a left handed mouse, because that way your right hand (strongest and fastest one) can use the keyboard, and like I said, the keyboard is the most important part of your setup). I would probably also add as much weight as possible, like 1 or 2kg, so that you still have perfect control with high sens (low sens is overrated).
ATM i'm using razor DA chromatus 16.8B colors at 26000DPI (I'm using high dpi because I'm playing with high sens). I still miss my kinzu and razor abyss tho, but I like the shape of the chromatus a lot and people often say that the best sensor available atm are in the DA chromatus and logitech G Pro. I personally don't like the G Pro because it's way too light and my 1st gaming mouse was a razor, back in 2004 or something. Razor > logitech, everyone knows that, it was like that since the beginning.

I personally don't have any monitor anymore. It's like when you start to remove your crosshair and realize that you can still hit as hard as if you had one. Over the years, I just realized that I don't need any monitor as long as I have a good keyboard and headset. Also, that way, I can save money for a better keyboard,

I have a razor goliath ultra fast extended XXXXL elite edition. Since I'm using high sens, psychologically it feels better to think like "even if I do a very very large mouse's movement, I'll still have like 1 or 2 meters left on my mousepad". I mean, it's all in the head, it's like when you have a bugatti veyron with 1000HP, if the speed is limited to 90km/h, psychologically it's nice to think that you're using 1/1000 of your HP, you don't have to worry about it too much. And also, you all know that I'm on meds, so I think that (at least in my case), anything that can make me feel more comfortable psychologically is good for me.
So yeah, at the end, just get an ultra large and fast mousepad even if you're using 5cm/360° like agent does. And take a razor one, preferably, because like I said already razor is the best gaming gears brand atm.

ATM I only play quakelive, so I think that the more cores I have with my CPU, the better. I have an intel core i7-5960x with like 8 cores of something, that way I don't have any fps drops at maps like asylum etc...
I also have a GTX 1080p so that I can play at 1920x1080p very comfortably. And since my keyboard uses 1000hz USB polling rate, I need a very strong graphic card as well as CPU to handle it.
You will probably ask me why I bother about screen res if I don't have any monitor. Actually it's quite simple.
When I play quake it's much more smooth to use 1080p screen res with 26000dpi, even if I don't see anything, I can feel EVERYTHING.


Edited by He4rTL3sS at 14:04 CDT, 24 October 2016 - 2778 Hits
I'm on vacation hehe (12 comments)
Posted by He4rTL3sS @ 10:02 CDT, 12 October 2016 - iMsg
At the Reunion island, a rather small island located at the southern of the big Madagascar island.

9000km from Paris, France :D 10hours flight travel :).

my mother is from that island, she came in France at the age of 17 and met my father at the age of 21 or something :) My father is 100% french.

so basically i'm with my whole family, and it's gonna be so so nice :)

3 weeks and a half and then i'm back to Paris again ^^. So no quake possible during my vacation. When i'll come back i will be like "wtf how everyone is so good at this game?" xD

but at least i have internet so still gonna make useless threads and comments :D

Peace guys, hf!
2128 Hits
CPM -VS- RFLX (53 comments)
Posted by He4rTL3sS @ 15:17 CDT, 8 October 2016 - iMsg
So, I'm wondering why suddenly all the top Reflex players went up to CPM again.

Just to clarify, I won't go into a "but RFLX is so much better than CPM" or "RFLX is dead, CPM gameplay is the best".

I just want to know the opinions of most CPM/RFLX players. Like, why did they switch back to CPM ? Or, why do they keep playing RFLX ?

I heard "newborn" left RFLX dev team, any more info about that ?
I heard CPM is gonna get patched again with more options etc, is that true ? If so, who's gonna make the work ?

Basically I would like to know everything, so if someone informed enough could enlighten me, that would be great.

Also, making a list of what you like/dislike about RFLX and what you like/dislike about CPM would be cool, especially if you're a top CPM/RFLX player.

So yeah, tell us the reasons why you're back to CPM, or why you think RFLX is just an improved version of CPM.

If you're a hardcore CPM/RFLX player, tell us what went wrong with RFLX or tell us why you will never go back to CPMA/CPM.

6997 Hits
Give >=10-15cm>= a try! (48 comments)
Posted by He4rTL3sS @ 22:47 CDT, 4 October 2016 - iMsg
So the last few days I've been trying out different sensitivities and DPIs settings.

The most notable ones are :

(1) 400dpi sens 4 = 26cm/360°
(2) 3200dpi sens 7 = 1.9cm/360°

(1) feels good, especially at long range and with "straight rocket aim". You have to move your hand/arm a lot, actually it's quite nice when you get used to it. But imho if someone moves in circle around you, it's hard to keep track of the target. And sometimes you end up in an uncomfortable hand position on the mousepad. Actually you have to make quite a lot of effort to follow the long/med strafes. I would say this kind of sens requieres you to be in shape, to not be sleepy or anything, and you need to play a lot to get used to it.
I like this setting, but imho not optimal. I can still find quite obvious flaws when I play with it.

(2) yes, I know, it's MADNESS. Most people will be like "WTF did he just try ?! Insanely high sens !". In fact, it's not as bad as people might think. When you play for more than 1 hour with it, you start to understand how this kind of sens works. You never move your arm, only your hand/fingers/wrist. When you start to calm down and you start to control every micro movements, it's fine. Obviously my overall accuracy dropped a bit, but I think that it was mainly because I probably would need at least 4-5 days to get used at almost 100% to an extreme high sens like this one rather than this kind of mouse settings being just bad.
Now I understand a bit more how agent can be so good with ~5cm/360°.

I won't try anything that is slower than 30cm/360°, because imho low/ultra low sens is overrated.

Then I went back to my usual 1600dpi 11.3cm/360°, and you know what ? I almost felt instantly at home lol. I remember when I switched from 23.1cm to 11.3cm, it took me like only 2-3 days to get used to it at almost 100%. I think there's something "magical" with 10-15cm, it's high, but not ULTRA high, you still have to move your arm sometimes, and unlike with 25-30cm, you can track better the target in some situations without having an uncomfortable position on the mousepad. Ihmo this kind of sens has almost no weakness(es), but you have to try it yourself to understand.

6701 Hits
Little bot exercice for LG (123 comments)
Posted by He4rTL3sS @ 19:28 CDT, 29 September 2016 - iMsg
Ok, so, one of my QL friend suggested this little exercice against "custom" bot to warm up your LG with mouse-aim only.

1°) First, go to "Start A Match" then select "Clan Arena" as gametype on any map, then while in-game type these commands :

/devmap drunkenmummy
/g_knockback 0
/g_infiniteammo 1
/g_startinghealth 999
/g_startingarmor 999
/bot_thinktime 0


/addbot slash 5

2°) Then position yourself there on the map (right in the corner) : and DON'T move, wait for the bot to come at you.

3°) Then when he's at the right range, use the LG ONLY, with mouse-aim ONLY.
Do it up until 10 frags. Check your accuracy afterwards; tell us your accuracy in a reply to this thread.


I personally CAN'T go above 62%, which is my personal record. No matter how hard I try, I don't seem to be able to beat 62% (even when warmed up).
I'm curious to see what kind of accuracies you can achieve, you guys. I guess that my record isn't that hard to beat and I presume that some people can reach 65%+.

Let's see :)
Edited by He4rTL3sS at 19:38 CDT, 29 September 2016 - 19569 Hits
Infidels, traitors, money addicts, fame (48 comments)
Posted by He4rTL3sS @ 11:59 CDT, 24 September 2016 - iMsg
I understand that if you are/were already a TF2 player, the switch to Overwatch seems natural, especially considering the fact that, altho being popular, TF2 doesn't have any major LAN event(s) and is playing mainly by casual or hardcore gamers, but not really by "true pros" players. I think it's fair to say that OW has a brighter future than TF2, and on top of that, is more "complex/strategically demanding", and finally, OW is fresh, new, and made by $$$$$$ BLIZZARD.
Both games share a lot of similarities, I think that OW can even be called "TF2 2.0", to be honest.

However you will probably ask me, "then who are those infidels, traitors, money addicts, fame addicts ?". The answer is simple : Quake players. And I was one of them at some point, but not anymore, luckily God oppened my eyes and showed me the right path : continuing to play QL/Reflex until Quake Champions or Diabotical come out.

OW is NOT Quake, if you are a true Quake player then stick with it and support the game no matter what. You can play QW, Q2, Q3 CPM, QL, Reflex, it doesn't matter, as long as it's QUAKE or a Quake rip off.
90% of us grown up playing Quake; Quake isn't only a game, it's a life-style; Quake does have the most beautiful/epurated/skilled FPS gameplay ever made. OW on the other hand, is a game full of gimmicks, imbalance and lame gameplay features that have no place in a true hardcore FPS (which obviously OW isn't).

Let's be honest, at least 80% of the Quakers who switched to OW are just in the "HYPE train", they play it not because they like it more than Quake, but because the game is very popular, new, and you can earn money by playing it, unlike Quake at the moment. But the reality is that they are, pardon the expression, "fucked into the ass by BLIZZARD". At the end, it's a WIN/WIN situation for BLIZZARD and WIN/LOSS situation for the Quakers playing OW, but they will eventually realize that only at long term, if they keep playing it...

At least people like evil or rapha didn't miss the last QuakeCon, so props to them for that.
Don't lose your faith in Quake, no matter what happens. Once a Quake player, always a Quake player.

But Lord has mercy, so hopefully all those quakers playing OW at the moment will eventually come back when Quake Champions or DB will come out, and finally follow the right path again. God will be like "Welcome back, my sons".
Edited by He4rTL3sS at 12:06 CDT, 24 September 2016 - 6218 Hits
144/150fps vs 250fps with 144hz monitors (18 comments)
Posted by He4rTL3sS @ 10:54 CDT, 12 September 2016 - iMsg
Am I the only one who feel like it's slightly smoother to play with 144/150fps with a 144hz monitor compared to 250fps ?

The difference isn't huge at all, but still I tried both Overwatch @ 150fps and Reflex @ 144fps, aswell as Reflex @ 250fps and obviously QL @ 250fps. The difference is barely noticeable but it's still there.

Maybe an ideal fps cap for 144hz monitors would be 288fps ?

Starting from now on, I'll play Reflex at 144fps instead of 250fps.

Also, is there a way to set QL fps cap to 144 ? When you do /com_maxfps 144 you end up with 166fps :O
Edited by He4rTL3sS at 10:55 CDT, 12 September 2016 - 4912 Hits
Some ideas for a "new" CA gametype (QC) (16 comments)
Posted by He4rTL3sS @ 17:07 CDT, 29 August 2016 - iMsg
So, considering the fact that CA is one of the most popular quake gametype, and also considering the fact that it has its flaws, I think I have some very simple ideas to improve it.

1°) Make the use of the different Champions available, unlike duel, I think that the Champions can improve the depth of the gameplay without breaking everything up. It can actually be a quite nice addition and bring some more interesting "strategies" or tactics to CA.

2°)a) Make something kind of like Domination, but instead of having to control multiple points in the map, make something like a "King Of The Hill" approach, where you have to control a large "zone/area" on the map, but not necessarily always "bridge" or "top". Make the large zone/area you have to control always change position at each new round. With indications of where you have to go to "control" the map before the round starts.

2°)b) Obviously the maps have to be big (unlike asylum), like Overkill or even TheaterOfPain in order for the gametype to not end up behind completely chaotics RL only battles. Allow the players to have space to move and dodge within the different zones/areas you have to control each new round.

3°)a) Add something like "regeneration" when you stay in the zone/area, like you gain 1-2 HP or 1-2 AP, or both, each second (or maybe like every 2-3 seconds or something) you stay in the zone/area. Obviously the regeneration has to be very slow and makes you gain only a few amount of health/armor over time, so that it doesn't make it completely "imbalanced" or unfair when you're not in the zone/area.

3°)b) Add something like "degeneration" when you're out of the zone/area, maybe after 2 or 3 minutes, if nobody from your team is in the zone, or you're the last man standing (and still not in the zone/area), your HP/AP start to decrease slowly over time.
2411 Hits
A fun idea came to my mind recently (50 comments)
Posted by He4rTL3sS @ 21:27 CDT, 23 August 2016 - iMsg
So yeah, please don't laugh at me, don't make fun of me, don't troll, this is a serious idea.

Considering the fact that I feel at 98% of my potential, that I feel very comfortable with my settings (monitor, quakelive config, mouse, sensitivity) and that I've been playing regularly from 1h to 3-4 hours a day almost everyday for like more than a month now, I think that I feel ready for a challenge.
What's this challenge you will ask me ?

Pretty simple :
If you think you're good enough to beat me at my beloved map thunderstruck in a Best of 7, let me now, and add me @ steam (or give your steam ident so that I can add you). I've been playing more 2v2 CA than 1v1 lately but I still feel good at 1v1.

Wouldn't be LG only, obviously it would be all weapons.

It can be anyone, from any 4v4 CA hero (like ranked in the top 30 @ to well known quake pros...

What came first to my mind are obviously ItalyHal, ItalyJigglypuff, SwedenSpart1e, Germanyk1llsen, NetherlandsSilencep, Belarusclawz, GermanyTodesknecht, BulgariaT1HOL, NetherlandsGOHAN, CroatiaMakie, DenmarkV1um, RussiaLatrommi or maybe (I say maybe because I'm pretty sure that they cba doing something like that) Netherlandsdrejk, Russiabase, even Russiaevil or Francewinz would be awesome (Yes I know, only in my dreams :P).

Can be anyone really, as long as you think you can beat me, then let's do it!

Also it would be AMAZING if this Best of 7 could be streamed (for fun obviously), maybe the ZLive (ZootLive) team could arrange that for example in a sunday or saturday ?

This would be just for fun and I'm pretty sure a lot of people want to see myself getting humiliated :P.

If you win this BO7, you get the reward "Thunderstruck 1v1 King" :D
Edited by He4rTL3sS at 00:23 CDT, 24 August 2016 - 7037 Hits
today quakecon ql matches start at ? (2 comments)
Posted by He4rTL3sS @ 17:44 CDT, 5 August 2016 - iMsg
At what time do the ql matches start ? I mean CEST.

don't want to miss spart1e k1llsen and rapha evil
856 Hits
ZOWIE ZA11!!!!!!!! (22 comments)
Posted by He4rTL3sS @ 12:51 CDT, 3 August 2016 - iMsg


YTJRTYKRTY HAVE FUN!!!!!!!!!!!!!!!!!!!!!!!!111111111111:!!!
3883 Hits
Who's the current best RFLX dueler ? (34 comments)
Posted by He4rTL3sS @ 20:33 CDT, 31 July 2016 - iMsg
According to you, if you have some insight about it and you follow the practice games, the few tournaments as well as the community, who is the current best RFLX dueler ?

I know a few names, I will put them in no particular order, so tell me who's better than who ;) :


and.... ofc Vo0 when he was still playing.
Edited by He4rTL3sS at 20:36 CDT, 31 July 2016 - 7989 Hits
Uninstalling synapse only for my mouse ? (6 comments)
Posted by He4rTL3sS @ 13:38 CDT, 29 July 2016 - iMsg
So, as you already probably know, I'm going to get the zowie ZA 11 as a replacement to my razer abyssus 2014.
Also, I have a razer kraken pro headset with razer surround pro (with synapse). Yes, obviously, I have synapse installed.

I don't want to uninstall synapse for my headset. I have it installed for my mouse too, I looked for any ways to uninstall my mouse drivers through the synapse menus, but did not find anything.
Also, my mouse is recognized by windows 10.

So here are the questions :

1°) Do I have to uninstall synapse for my mouse ? And if so, how do i do that, without uninstalling it for my razer kraken pro headset ?

2°) If I don't have to uninstall anything, then I guess I just have to switch off my computer, unplug my razer abyssus 2014, then plug my zowie ZA 11 in and then start my computer, right ? Synapse and windows won't recognize my razer abyssus anymore but only my headset, right ?

thanks for your help!
1742 Hits
My next mouse will be Zowie ZA 11 (29 comments)
Posted by He4rTL3sS @ 13:35 CDT, 28 July 2016 - iMsg
So, I was hesitating whether to take the new abyssus v2 or going for a zowie mouse.

Since the abyssus v2 is only available on razerzone store, to a certain extent, this has detracted me from the interest in taking it.

But what made me finally decide to take the Zowie ZA 11 is because I want to try something new, and especially the so-called 3310 sensor. I want to see if this sensor is really as good as people say ;).

I'll buy the ZA 11 instead of the ZA 13 because I have rather large hands, and the sides buttons worry me a bit about the grip on the mouse. I mean, since the ZA 11 is bigger, it's less likely to happen that i'll accidentally hit the buttons located at the right side of the mouse.
And as long as it's ambidextrous, I don't really mind the size or weight. I can't stand ergonomic mice however, I play better on "simple shapped" mice, ambidextrous ones.

I will play at 1600dpi 1000hz, and ofc change my sensitivity accordingly in Quake / Reflex / Overwatch to have approximatively the same sens than with the abyssus 2014.
Currently I have sensitivity 2 @ QL (with 1800dpi, which mean 11.5cm/360°) without accel, and tbh i LOVE high sens. So my sens will remain the same with the ZA 11 (sensitivity 2.3 @ QL which means basically 11.3cm/360°).

And finally guys, are any of you using a zowie ZA series, how good/bad to you find it ? Does it track perfectly, is it very responsive and accurate ? Do you have any issues with the sides buttons ?
3671 Hits
Weed vs alcohol vs metamphetamine (66 comments)
Posted by He4rTL3sS @ 19:50 CDT, 25 July 2016 - iMsg
what you guys think is the best ?

for me weed is best but because i'm mentally ill it can be like 50/50, like i can feel so fucking good smoking it or feel very anxious/paranoid, it's a bit random.


share your experience guys ! :)

thanks :)
9230 Hits
Just drank 25cl of 49% rhum (45 comments)
Posted by He4rTL3sS @ 14:10 CDT, 22 July 2016 - iMsg
2 mins ago.

I'll try to keep you updated on the situation. I won't drink more cause this shit is hardcore for me.
5376 Hits
Razer Abyssus 2014 v2 (8 comments)
Posted by He4rTL3sS @ 14:31 CDT, 20 July 2016 - iMsg
Is it any good ? What sensor in it ?

is it worth to upgrade from my current abyssus 2014 ?
5912 Hits
FRANCE PORTUGAL (20 comments)
Posted by He4rTL3sS @ 01:25 CDT, 10 July 2016 - iMsg
Who's gonna win ? Who's gonna watch it ? I will for sure !

I'm so hyped ! Gogogo FRANCE you can do it !
2444 Hits
Daniel Cormier VS Anderson Silva (4 comments)
Posted by He4rTL3sS @ 01:14 CDT, 10 July 2016 - iMsg
Anderson lost to Chris Weidman twice (which ended his 7 years of total domination of the UFC) and more recently to Michael Bisping (which was quite a controvercial loss to be honest). Anderson is still seen by many as the greatest UFC fighter of all time. Do you think that his losses were due to unluck/bad preparation/too old now/not as much motivation to win as before ?

I like both Daniel and Anderson (but for some reasons I never really liked Jon Jones even before he was caught using drugs enhancers and pulled out of the UFC), they are 2 of my favorite fighters along with Fedor Emelianenko and Mirko Cro Cop.

Some people call Daniel as the "black Fedor", do you agree with that ?
To be honest, if Daniel would have fought Jon Jones a second time, I'm pretty sure that he could have won it, considering his current shape.

The thing I like the most with Daniel is that even if he's smaller than almost all his opponents (he's "only" 5"11' - 180cm tall) he still manages to beat them and his grabbing/take down technics are god-like. He also got some serious punching power and accuracy (remember his fight against Antonio "Bigfoot" Silva ? That K.O. was like "WOW!").

If you already watched the fight between Daniel and Anderson, do you have some good links to share to watch it ? :D I tried to find it on youtube but there are only shitty quality videos or highlights.
Edited by He4rTL3sS at 01:20 CDT, 10 July 2016 - 1388 Hits
Can anyone be kind enough... (4 comments)
Posted by He4rTL3sS @ 00:07 CDT, 10 July 2016 - iMsg
To stream quakelive with my config ? I can't do it myself because I only have 1.1mb up and 16mb down. My pc could handle it ez but my shitty connection...

Yes it might sound a bit stupid, but i just wanna see how my config look on stream, so anyone streaming with 1080p monitor could do it for me :)

maybe zhu ? :)

i'm not asking for 24/7 streaming with my config, just like 10-15min, and you tell me the time in the day/night when you gonna do it

Edited by He4rTL3sS at 00:14 CDT, 10 July 2016 - 1061 Hits
Jigglypuff is the new king and... legit (121 comments)
Posted by He4rTL3sS @ 22:33 CDT, 1 July 2016 - iMsg
ItalyJigglypuff won a 2v2 CA cup organized by one of the coolest guy on earth, UkraineURAZ. That was a couple of month ago.
He played with italian superstar ItalyHal, and they won the final against some top german CA players (including for example GermanyTodesknecht, who was in the top5 world in CA when qlranks was still alive). That was some months ago, and now, ItalyJiggly is stronger than ever. Let me explain to you guys why he's the new king.

First of all, I know him for a long time now, and I've seen him improve again and again over the years. He's playing Quake Live only. He's a very dedicated player, and a true Quake player, just as I like them. 100% Quake, 0% other game(s). I just love this kind of mentality. He didn't even jump in the OW bandwagon, he doesn't even care about the OW hype. Like I said, a true Quaker.

Some years ago, he was far from the best, he was still more than decent, but not the hardest player to play against, that's for sure. He could lose to quite a lot of players, he was still good, but didn't have that special stuff that makes a player above everyone.

But that's not the case anymore.
Quite recently, he bought a mechanical keyboard and he's playing with the logitech g300s. For sure, these gears improved both his aim and his dodges. But ofc the gears don't make the player, so if he's now better than ever, that's mainly because of dedication and practicing against and with the best CA players.

Recently I played him serveral times, it was pretty even, if he were onfire he would beat me, if I were focused I would beat him.
But tonight I played him again, and I felt his true potential, power and effectiveness.
We played 2v2's, I was always against him, we played almost LG only, because he is, just like me, a LG-heavy player. We both have LG as our favorite weapon. And we both have the goal to become the best LG players in EU.
And guess what ? He won 6-7 maps to 2 or something, he had best dmgs and accuracy against me.
It didn't feel like when I used to play against Serbiaserious, it didn't feel like he was unbeatable, but he still had this extra something that was enough to beat me. Both his dodges and aim were spot on.

After our games, I asked him if he already played ItalyHal in 1v1 recently. He basically said "yes, and I won 10:9 in 1v1 and then we played 2v2, I was mainly against him and had better net/score/dmgs[...]".

When you play against him, you can really feel that something is special, because, unlike some aim-whores, his dodges are also very good. The way he's playing is very ballzy and effective. He doesn't play like a bitch by switching to rockets etc... When he loses a shaft battle, he keeps trying until he wins. I like this kind of mentality.

Talking about mentality, ItalyJigglypuff is a very humble and friendly dude, he never trash-talk, never troll, and almost never rage. He has the mentality of a true champion really, he has his feet on the ground, and he even never pretented to be #1, unlike many of us, including me :D.

For all these reasons I declare him to be the new king of 2v2 CA. If you meet him on a server, remember, he's the king :). He deserves to be respected for both his mentality and combat-skills.

People need to know more about him, because he's a very interesting player.

Thank you if you read it all :)
15948 Hits
Wise words from a wise russian dude :) (58 comments)
Posted by He4rTL3sS @ 20:24 CDT, 28 June 2016 - iMsg
So basically I played 10 games or something against one of my russian friend nzx (aka exet aka faze, top russian CA player). As you know, now that I'm on 144hz 250fps + same settings and razer abyssus for years he didn't win a single map, but still did good actually.
During our games I asked him if he ever played latrommi, cooller or cypher at CA. He said "yes)".
Asked him if they any good at CA, there again, he said "they're good".
Later on, when our little practice session was over, after the usual "gg's good night cya hf! :)" he said this to me in steam chat :

But the question is and remains : Why can't I get off thunderstruck ? :( Playing 2v2/1v1 on thunder with music is one of the best feeling I experienced during my whole life :D. I must be kind of autistic or something, but you all already know, I'm mentally ill and I take meds so that could explain it xD.


10543 Hits
What happend to strenx and av3k ? (25 comments)
Posted by He4rTL3sS @ 23:51 CDT, 24 June 2016 - iMsg
Wheren't they supposed to be overwatch super-stars ?

Strenx was supposed to nerd ow 24/7 and stream his games but no news from him for months now...

av3k was supposed to play with cypher and cooller but did he leave the team or something ?
5680 Hits
Top5 of the reasons you love Quake™ (16 comments)
Posted by He4rTL3sS @ 17:07 CDT, 24 June 2016 - iMsg
I start :

#1 The weapons:
What can i say ? I LOVE the simplicity and the way the quake weapons work. You have top tier weapons, and the rest. It just work wonderfully. Long range: rail; med range: lg; close range: rl, as simple as that but yet insanely hard to master. Once you understand how the weapons work it's pure joy to play quake really. The weapons are so well designed and fun to play, as well as very balanced which makes it a very unique experience.
Also, no gimmicks, the weapons are simple and no alternate fire or some other gimmicks bullshit.
And players are building their playstyles around the weapons, which is the true beauty of quake.
And ofc when you use a weapon it feels very satisfying, i mean, the feeling of the weapons is unmatched.

#2 The movements:
Quake without strafe-jumping or bunny-hopping or both, isn't quake. Defrag runs and trickjumps movies are VERY impressive to watch and doing them as well as moving through the maps is very enjoyable. Pretty simple movements mechanics, but still VERY hard to master, which makes players like w3sp, dex, v3rb or walter look very unique. I have a lot of respect for these movements masters.

#3 The content:
Duel, TDM, CTF, instagib, freezetag, CA, defrag and some less popular gametypes but still fun like Domination, and the ammount of different maps to play, everyone can find something he loves. Yes, the community is probably a little bit too much splitted, but let's be honest, if you play quakeworld or quake 2 or warsow or reflex or quakelive, whatever, you're still considered a quaker in my eyes :). Whatever gametype you play, whatever quake you play, you're still a quaker :). Unlike games like CS:GO where there's basically only 1 gametype and like 5-7 maps played.
Quake is huge in that regard comparing to most others fps.

#4 The community:
Guys, you can't imagine how much i love you all. Esreality is the best gaming website i know, I load it up everyday each time i start my computer. It's full or trolls, attention whores, retards, everyday normal guys, very honest and serious guys, some geniuses, good contributors to the community, hardcore quake players, funny guys, and so on. It has everything you need to entertain you really. And i didn't even mention the charisma of most of the pros quake players.

#5 The deepness of the gameplay:
Out of all the multiplayer games I played my whole life, Quake is probably the deepest, gameplay-wise. Like i said above, it's simple to understand, but so so hard to master. You can spend your whole life playing bloodrun or thunderstruck only and you will still always have rooms to improve. It's endless.
It's so amazing to see players like evil or k1llsen play bloodrun in 2016, and compare it to the early days of this map. The overall skill of the pros has so much improved throughout all these years, it's beautiful, just beautiful.
The only game i can think of, that can somewhat compare to quake concerning its skill-celling, is starcraft. Really it's the only game. Quake is unique :).

1866 Hits
If anyone from id Software read this... (53 comments)
Posted by He4rTL3sS @ 12:27 CDT, 20 June 2016 - iMsg
PLEASE, oh, PLEASE, do A LOT of optimizations to the engine that will be used for QUAKE Champions.

What I mean by optimizations is like making it so that it can run on decent hardware at 150fps stable at low settings.
What I mean by decent hardware is like Intel Core i3 processor + decent graphic card (like a GTX 960, or in the future, probably GTX 1060).

The game has to run smoother than DOOM, I hope that you won't need GTX 1080 and Core i7 to run at 150-200fps.

The game must run on almost any kind of hardwares at decent conditions. People with low-end PC (intel pentium/celeron/amd FX/A10 etc... and mid-end graphic cards like Radeon R7 or GTX 940/950) should be able to run the game at ~100fps at lowest settings.

If the only way to get 150+fps is to have an i7 + GTX 1070/1080, the game will not be a success, you can be sure of that. We don't want QUAKE to end up like Crysis.

And considering the fact that id Software wants to push the game as an e-sport, if you want that to succeed, it's primordial that the game can run on a broad range of hardwares.

Take a look at the most successful e-sport games:
#1 League of Legends, can run smoothly even on low-end PC
#2 Dota 2, pretty much the same as LoL
#3 Counter-Strike: Global Offensive, runs at 300 fps on recent hardwares, not even high-end. Can run at 100-150fps on 5-6 years old hardwares
#4 Starcraft 2, pretty much the same as LoL and Dota 2
#5 Call of Duty (mainly played competitively on consoles, and you need like what ? 400$ to get a PS4/XboxOne + the game and you're ready to go)
#6 Team Fortress 2 (Cartoon GFX, and just like CS:GO can run smoothly at 300fps on decent hardware.)
#7 Overwatch, runs at 150-200+fps on decent hardware (not high-end) on lowest settings

Not (yet) successful but worth mentionning:
Reflex. In my humble opinion this game is the perfect example of what I would call "perfectly optimized". The engine is quite recent, the game looks great and it still runs at 350+fps on decent hardware, which is just amazing.

Not everyone has the money to upgrade his PC, and even less people have enough money to get a 1500+$ PC, you have to take that into consideration.

I truly hope that it will be possible to tweak the GFX of QUAKE Champions to something like QL, maybe not as much tweaking as QL, but you got it, give us the possibility to run the game at 150fps on lowest settings :)

And last but not least, keep in mind that most of the hardcore quake players already have a 144hz 1080p monitor, which means that if you can't get at least 144/150fps, the game won't be smooth/fluid enough, and will basically make them play worst :), especially when you're used to 250fps (Quake Live) or 150fps (Overwatch).

That's all I had to say. Thank you if you read it all :-)
Edited by He4rTL3sS at 11:42 CDT, 28 June 2016 - 7041 Hits
QUAKE Champions changed my plansa little (62 comments)
Posted by He4rTL3sS @ 18:46 CDT, 18 June 2016 - iMsg
I was planning on becoming an 100% overwatch player but now that Quake 5 has been confirmed I guess that I'll be playing less overwatch and more quake.

Overwatch soldier76 only with music = fun.
Quake = fun too, probably even more fun than ow.
I'm a true quake player in my heart even tho I'm heartless ;D

Now that quake has a future my hopes went up again.
5882 Hits
Posted by He4rTL3sS @ 20:23 CDT, 13 June 2016 - iMsg
Quake 5 will be called QUAKE Champions.

What about you ? What do you think ? Are you happy/sad ? Do you think that id will fail once more like they did with q4 ? New DOOM's success has given you hope ? AWESOME, CAN'T WAIT ?! SHIT, QUAKE3/LIVE FOR EVER ?! Quake reborn ? Quake is dead ?
Edited by He4rTL3sS at 21:26 CDT, 13 June 2016 - 3549 Hits
Good to know for aby 2k14 owners (2 comments)
Posted by He4rTL3sS @ 21:14 CDT, 7 June 2016 - iMsg
So, Some months ago I bought a Razer Kraken Pro for 72€ , and in order for it to work with 7.1 surround I had to install synapse and get "razer surround pro" (I had a product key for free in the headset's box).
Basically was using synapse only for my headset, and it's working as it should.

The only issue I had is that it asked me for update each time I started my computer. And it also recommended me to install synapse for my Razer Abyssus 2014.

Only recently (tonight to be more exact :)) I finally decided to update my razer synapse and install it for my abyssus 2014.

And guess what ? They fixed the 1000hz polling rate tracking issues. \o/ Now that I have the latest synapse version and set my abyssus 2014 to 1000hz, I can finally do very fast 360° turns in-game without ending up at 210° 2 out of 5 times. Basically now every flick 360° turns are perfectly accurate, just like when I used my abyssus at 1800dpi 500hz plug&play without synapse.
And the mouse tracking at 1000hz is now just as good as at 500hz, it feels very consistent just like with the old abyssus :)

So, starting from now on, I will keep using synapse and 1800dpi 1000hz (instead of 500hz previously). Ofc it doesn't make a significant difference but it's more placebo/psychological than anything. And it's good to play with the exact same settings than with the old abyssus :).

1800dpi 1000hz for life! :)
Edited by He4rTL3sS at 21:22 CDT, 7 June 2016 - 3705 Hits
Sparks animation since new ql update (12 comments)
Posted by He4rTL3sS @ 20:58 CDT, 7 June 2016 - iMsg
So, I have both /cg_gibs and /com_blood set to 0, but whenever I make a dead body explode I still get the sparks animation. I didn't have this issue before the gibs update.

anyone knows ?
2471 Hits
What's worst, CA or OW ? (40 comments)
Posted by He4rTL3sS @ 19:29 CDT, 30 May 2016 - iMsg
According to you, what is worst, clan arena or overwatch ? And pls don't hesitate to elaborate when you got an opinion on the subject.


5572 Hits
12315 Hits
Hide the weapon in overwatch ? (76 comments)
Posted by He4rTL3sS @ 15:08 CDT, 23 May 2016 - iMsg
Anyone knows if it will be possible to hide the gun in future OW patches ? Or at least having the possibility to make it at the center or left of the screen ?

I'm asking that because it's possible to hide the gun in games like the new Unreal Tournament, Team Fortress 2, the new DOOM etc...

And considering that they plan to make the sensitivity slider more "precise" and that you can already change your FOV and crosshair, why not more weapons configurations in future patches ?
13521 Hits
Current 125FPS evil vs old Zotac strenx (47 comments)
Posted by He4rTL3sS @ 14:59 CDT, 23 May 2016 - iMsg
Who would win ?

Back in the days strenx won like 38-42 zotac cups afair, how many 125FPS evil has won ?

Who would have the strongest combat skills ?
5242 Hits
Vote for heartlesss @ discord : (5 comments)
Posted by He4rTL3sS @ 14:51 CDT, 22 May 2016 - iMsg
vote for heartlesss put into "pros/top tier competitive" @ overwatch discord channel

1879 Hits
How to remove the .cfg files... (2 comments)
Posted by He4rTL3sS @ 21:58 CDT, 18 May 2016 - iMsg
... in steam quakelive's folder, once and for all ?

I mean I have 2 files that I want to get rid off : weapons.cfg and test.cfg. If I remove them manually, each time I relaunch ql they will be back in the folder.

Is it something saved in steam cloud ?

How to remove them definitely ? How to clean steam saved files in the cloud ?
1052 Hits
So i went over to the dark side.... (25 comments)
Posted by He4rTL3sS @ 13:22 CDT, 11 May 2016 - iMsg
Like you already probably know, i bought overwatch yesterday, and i plan on playing it a lot when the game is finally released (24th of may).

I will be playing "soldier: 76" only because i went from lvl 1 to 22 in 3-4 days while playing this character only.

My best kill/death ratio with him was like 28 kills 4 deaths or something. I also did better than a lvl 60 player in 3 games. Then he left :>

Since my PC can handle overwatch ez (210+fps average depending on the maps), and since I'm not forced to play with a retarded circle crosshair, and I have the choice of using a large cyan cross and on top of that FOV 90 > all, everything is fine basically.

For all the haters saying thunderstruck is useless and not quake, I can tell you that all these years playing it made me a more than decent overwatch player after only 3-4 days of playing it.

I hope that I won't get bored by playing overwatch 24/7, if so I'll go play reflex and thunderstruck anyway, so it's ok

I won't play starcraft 2 multiplayer (even tho i finished all the 3 campaigns with the 3 races (terran, zerg, protoss), and it was a VERY enjoyable experience actually), because there is no way i can reach top player lvl even if i play it 24/7, i won't have the patience and dedication to do it, and all these years i've been playing much more FPS games than RTS games like starcraft or warcraft.
I'm 27 years old, I think it's pretty realistic to say that at that age you can't beat a nerdy 16 years old korean dude that plays the game from 8 to 12 hours/day for 3-4 years in professional conditions.

So yeah, I think the best option for me is to play overwatch from 1 to 4 hours almost everyday with my beloved hardstyle music radio ( and then play with friends that have the game and are good at it too (preferably french players, because it's much easier to communicate in french in a game like ow imho), make a team and play hard go pro :D.

TL;DR OW will probably be my main game because I already ordered it and plan on playing it at release (24th of may) with the character "soldier: 76" only and also because I did very good in the open beta with this character annnnnd..... I can play with music which is awesome TL;DR
3967 Hits
OVERWATCH BETA OVER ? (3 comments)
Posted by He4rTL3sS @ 14:18 CDT, 10 May 2016 - iMsg
So, I preordered OW standard edition (40€) and it says that it will be available at the 24th of may. And it also says in my account that I have bought this product.

Played 2-3 games starting at around 20:45CEST and then the game stopped the auto-search for games. Then tried to relaunch the game and couldn't connect to the server.

So I guess it's over now ? Will have to wait until 24th of may to play it again ? :/
1311 Hits
Posted by He4rTL3sS @ 10:07 CDT, 5 May 2016 - iMsg
So I'm trying out OW since it's in open beta from 5th to 9th of may.

Everything is fine, I mean i get 215+ FPS average at lowest GFX settings. The game runs just fine. And I was pleasantly surprised by the fact that you can change your crosshair and FOV (I play with the cyan cross and FOV 90).

But one problem remains : the mouse's sensitivity. Default is 15, I tried 3 and 4 but it's still not EXACTLY the same sens than in quakelive.
I have 1800dpi 500hz plug & play (driverless), default windows sens (6/11, in the middle), FOV 90, 1920x1080 24" monitor 16:9 and sensitivity 1 in quakelive (and 3.8 in reflex) which gives me ~23.1, ~23.3cm/360° (QL & RFLX).

Since this website needs paid subscription in order for overwatch to work (and I guess DOOM etc aswell), I can't convert the sens from QL to OW.
That's why I'm asking you guys, with my settings, what sensitivity value should I use to get exactly the same sens than in quakelive (sensitivity 1 : ~23.1cm/360°).

Edited by wn at 12:17 CDT, 28 May 2016 - 20263 Hits
Agent VS Rapha (41 comments)
Posted by He4rTL3sS @ 15:37 CDT, 26 April 2016 - iMsg
Will never happen ? Don't you think that those 2 top players got a kind of similar playstyle ?
Agent on LAN is nothing ?
What's your opinion ?

Btw agent is using 5cm/360° and DA 2k13, and very high FOV.
9757 Hits
DOOM SnapMap (18 comments)
Posted by He4rTL3sS @ 15:33 CDT, 26 April 2016 - iMsg

I'm especially interested by the possible 2x walking speed, basically means that walking speed would be similar to the 1st doom.
4037 Hits
finished all the starcraft 2 campaigns (2 comments)
Posted by He4rTL3sS @ 18:24 CDT, 5 April 2016 - iMsg
Wings of Liberty : 1st campaign, with terran. Good experience, I liked the story aswell.

Heart of the Swarm : 2nd campaign, with zerg. Better than WoL (but also maybe because I'm a fan of zergs and Kerrigan). Very good experience overall.

Legacy of the Void : 3rd and last campaign, with protoss. Was less good than HotS, also because the missions were a bit repetitive, but still a good experience, BUT... The last 3 missions are EPIC AS FUCK, I even had tears of joy after finishing the latest one. The end of the story is $$$$$$$$, Kerrigan is such an interesting character, it's amazing. FUCKING EPIC ENDING. PERIOD.

If I had the rate the singleplayer of this game I would give it a 18/20.
Do I recommend it ? Yes, ofc, at least for the story and characters design and personality. But if you don't like RTS games, then just watch the cinematics compilations on youtube, they are worth it :).

Also, with my new pc setup (i5-6500, GTX 970, 8GB of RAM, SSD, 144hz 24" 1080p monitor), I played with maxed out GFX, and despite the fact that the engine is like 6+ years old, it still look amazingly good (except some textures look shit when you're too close to it). And I didn't experience any lag, I'm not sure if I was at 150+fps even in huge maps with huge ammount of units and buildings, but it was still very smooth in any situations.

2571 Hits
26 hours of reflex already... (59 comments)
Posted by He4rTL3sS @ 21:45 CST, 2 March 2016 - iMsg
And I keep playing it.

So far I played :

- aTDM (arena TDM, Clan Arena) on some big maps and on campgrounds remakes. My movements getting better. I like a lot the feeling of the weapons, my RL is actually less shitty than in QL, also mainly because you can RJ then bunny-strafes and rush the opponent. Also the feeling is different, I actually prefer reflex's rockets over quakelive's. I end up 1st in scoreboard 90% of the time. I hate campgrounds in vQL/Q3 CA, but with CPM physics it's so smooth, and at least it's not "all go bridge then spam rocket and pray to not fall down and getting air-shaft rapped". You have much more freedom cause of the movements and fast weapons switching. The LG is also very strong, which is nice. The railgun has quite a slow reload time, which is nice cause if you miss you're more punished than in CPM.
I like a lot the big maps, because there again, it's not "all go top and spam rl, then fall down and rail only". And if you're with good team m8s you can bunny-strafes together, basically you move as fast as your team m8s and you rush the opponents. Reminds me a bit of warsow CA when I played it a lot with my team, except that in reflex you can't run as much because no dash nor walljumps (and the weapons are stronger than in warsow), I like it better I guess. Movements are strong but you can't abuse it endlessly (unlike in warsow sometimes).
I think I like 4v4+ CA much better in reflex than in quakelive because it's, like I said, less about hidding behind walls and rocket spam all the time, and you have much more freedom cause of the movements. It's less repetitive than in quakelive. And the maps are BIG, really fuck asylum and its 2m² to dodge @ 4v4.

- a1v1 (arena 1v1, Duel Arena) on some duel maps and amphi. I miss thunderstruck but I heard there is a remake of it in reflex so when I'll have the occasion to play it I'll do it for sure :). So far I beat all the people I played against, but I guess that if I played players like memphis, gaiia, hal_9000, Vo0, kyto or rama, I could get schooled :). Will see if I'll ever have the occasion to play one of them at least :).
Overall it's fun. Not perfect, mainly cause duel maps are a bit +b without items, but at least with the movements it's easier to rush the opponent than with strafe-jump only :).

- 1v1 (duel) on ruin, a small map and easy to learn/understand, on simplicity, bigger map than ruin but probably more interesting to play in the long term. I played some relatively weak players and also with items timers :D, it was fun. Lost once against a bit more experienced player, but didn't get my revenge :p.
I still have trouble with the movements, mainly because no autohop so I have to get back the feeling of the double-jumps on stairs etc. Will come with practice.
Overall I had fun playing it.

- FFA, on campgrounds with items timer :D. Easy as fuck but a lot of fun, ended up 1st most of the time. Also played another map that I don't remember the name, which has powerup, and I lost badly :p, hard to learn a relatively complex and big map :).
I'll play more of FFA cause it was a fun experience and you can shaft rape fresh spawned players :ppppp.

What I really like about this game:

- the GFX, it looks smooth and pretty, even in lowest settings
- the engine, it plays smooth, 250fps stable np even with 10 people on the maps
- the crosshair's settings, more complete than in quakelive
- the fact that it's very easy to set up your config and get a clean one
- the weapons, they feel strong, and the balance is good
- the movements, at least you don't feel like jamerio (a fat bastard) when you move or fall down, more freedom and creativity than strafe-jump only
- the netcode

What I miss from QL in this game:

- no autohop (so means you have to spam the jump button on stairs etc, quite annoying at times)
- no zoom (I mean I heard you can still have a zoom but it's like very difficult to set it up, the game really need a zoom that is as easy to set up as @ quakelive, I mean like in the menu, bind a key to zoom and bam you're done)
- would be could if we could remove the damages indicator for the LG at least, damage plum would be more enjoyable if it was customizable like in QL for each weapon.
- no high quality simpleitems
- no stats, accuracy etc
- less people playing the game (I mean the game isn't very popular sadly)


Going to play starcraft 2 campaign now, really need to finish it :) (started with WoL campaign, so with the Terrans, and I plan to play zerg and protoss campaign when I'm done with WoL's campaign. Starcraft > overwatch.
12355 Hits
So I bought Reflex today... (18 comments)
Posted by He4rTL3sS @ 13:28 CST, 19 February 2016 - iMsg
... And the game runs amazingly smooth. I mean the menu is so clean and simple, the feeling of the engine is very good, i like the sounds even if it's still work in progress, and i have like 300+fps stable or something like that in lowest settings (i5 6500 + GTX 970), didn't try high GFX settings but even on lowest the game is still pretty.

I have one question tho, regarding my mouse sensitivity. I have in_mouse 2 in quakelive and windows sens at default and sensitivity set to 1 (at 1800dpi 500hz plug&play (no drivers)).
When i set sensitivity to 1 in reflex is soooooo slooowwww :D. I then tried 5 and it felt much better, but it's still not EXACTLY the same sens than in quakelive.

So what sensitivity value i have to put to get the exact same sens than in quakelive ?
5929 Hits
OVERWATCH (57 comments)
Posted by He4rTL3sS @ 16:49 CST, 9 February 2016 - iMsg
Tell us from the multiple streams what you think about this game, and also if you played it already.

+ it's new and fresh
+ new engine
+ made by blizzard, so means lot of money and potential
+ some nice ideas, gameplay-wise

- have fun trying to get stable 250fps, even fazz with his high-end gaming pc can't get more than ~140fps stable, when you're used to the fluidity and smoothness of 144hz 250fps I think it's hard to get back to anything lower than that :(
- moba, which means more teamplay than individual skills
- mainstream shooter, which means FUCKING NOOOOOOOOOOOOB
- movements (I mean when you're used to any version of quake or even reflex, OW's movements are fat like Jamerio)
- too much of everything, I mean, too much different abilities, too much heroes (and tbh some heroes seem rather useless or too similar to others heroes when it comes to aiming etc), too much distracting effects, too much players (maps are big but still 12 players is a lot and the fights are often messy and random)
- starcraft not same genre but still seems much more skillful than OW


TBH overall I don't get all this hype for this game, it just seems like TF2 2.0 , and I'm 200% sure that if there were still LAN tournaments for quake (DreamHack, ESWC, UGC, MLG etc), and online tournaments with good cash prizes (10 000$ for 1st), 99% of the quake players wouldn't have even tried OW and would still only play and stream quake everyday.
Quake's gameplay is so perfect tbh, why need something else ?


I keep dreaming :(

gonna take my meds, cya guys
Edited by He4rTL3sS at 16:50 CST, 9 February 2016 - 8986 Hits
SS(s) of your config(s) 2017 (101 comments)
Posted by He4rTL3sS @ 15:44 CST, 23 January 2016 - iMsg
1920x1080 screenshot:

FOV: 90
RES: 1920x1080 @ 144Hz

Every single distracting visual effects have been removed, and I mean, ALL of them :).
Also, the config can run on 8+ years old PCs at 125+FPS stable on any map.
VERY clean config (thanks to Lorfa) and well organized.

If you still have performance issues because your PC is very old then try:
- /r_texturemode "GL_LINEAR_MIPMAP_NEAREST" (for disabling anisotropic-filtering)
- /r_lodbias "2" (to have less details/polygons on the players models and weapons)

(or you can dl it directly at my ESR profile "Config: Available")

You might want to check this out aswell: Why does my QL config make sense?

Edited by He4rTL3sS at 14:59 CST, 6 December 2017 - 24721 Hits
Hal won k1llsen 3 maps to 1 at ETE (34 comments)
Posted by He4rTL3sS @ 11:42 CST, 22 January 2016 - iMsg
So basically yesterday hal played some eyetoeye duels and streamed it. He had random opponents and then he started to play k1llsen right after it. He won 3 maps in a row (but all the games were close), and then a bit after it, played 1 last game still against k1llsen, which he lost.

So final score was 3 maps to 1 in favor of hal (he had to go to sleep after his last game against k1llsen, he said he felt tired etc, so that's why he lost this one, at least according to him (afaik)).

Like I said, all the games were close and k1llsen was definitely a though opponent.

Do you think that if k1llsen starts practicing more eyetoeye duel he can finally manage to beat hal more consistently or do you think that even with hard practice on this map, hal will still be the best at it ?

Hal played a lot of eyetoeye duels, especially against his older brother stermy, and he's better than stermy aim wise.
About k1llsen, I have no idea, but if i'm correct, I don't think that he played a lot of this map, but i might be wrong. k1llsen plays mainly a lot of duel and 4v4 CA.

Oh and btw, k1llsen is using logitech g303 mouse, finally! :) But he still plays with mouse accel, do you think that it's what improves his flick rails and overall rail consistency, and also his defensive rockets, but makes his lg aim a bit less 'stable' and 'solid' (at least compared to heavy shaft players like hal) ?

VOD : (starts at 47min59secs)
7509 Hits
Your crosshair(s) ? Add SS if possible (32 comments)
Posted by He4rTL3sS @ 06:37 CST, 17 December 2015 - iMsg
Edited by He4rTL3sS at 13:39 CST, 20 December 2015 - 7339 Hits
I know it has probably already been... (2 comments)
Posted by He4rTL3sS @ 12:07 CST, 15 December 2015 - iMsg
... answered, but are there some people using benq xl2411z with windows 10 ? i heard you need latest nvidia drivers (or at least recent ones) to get it working at 144hz, is that true ?

on the box it's written "certified for windows 8" so i'm a bit worried by the fact that it might not work properly on windows 10.

so if you are using this monitor with windows 10 and it's working at 144hz etc, leave a reply there pls ;D

(i'm asking cause gonna use it in 9 days with my new setup with windows 10 included (and GTX 970)
1569 Hits
My new setup for Christmas : (56 comments)
Posted by He4rTL3sS @ 17:57 CST, 16 November 2015 - iMsg
CPU: Intel Core i5 6500 (Skylake architecture, quad-core, 3.30GHz up to 3.60GHz with turboboost), close performances to the good old Core i5 4690K, if not better, at least for future games, because of DDR4.

GPU: Nvidia GeForce GTX 970 with 4GB of RAM

RAM: 2 x 4GB of Crucial DDR4 PC17000 (so 8GB in total)

MOTHERBOARD: Gigabyte GA-B150M-D3H Socket 1151 Chipset Intel B150

HDD: Seagate Barracuda SATA III 6GB/s 7200 RPM - 2000 Go

SSD: Crucial BX100 - 250 Go

CASE: Fractal Design Define R5 with 2 fans included

PSU: Fortron Raider S 550 Watts 80+ Silver

Microsoft Windows 10 Home 64bits

Pre-made PC with Windows 10 installed and configured, working PC out of the box:

MONITOR: BenQ XL2411Z 1ms GTG 144hz 24" 1920x1080


What I will keep from my current config:

MOUSE: Razer Abyssus 2014 1800dpi 500hz

MOUSEPAD: Razer Goliathus Speed Extended

KEYBOARD: Ozone Strike Mechanical Black Switches

HEADPHONES: Some Random in-ears headphones from Sennheiser

Same QuakeLive config (same sensitivity, same visuals, same everything), except with 1920x1080 screen's res instead of my 1024x768 res from my good old 17" Samsung SyncMaster 797MB CRT. And ofc 144hz instead of 100hz(with my current CRT).


My old setup:

HP laptop

CPU: Intel Core i5 3210M double-core at 2.5ghz up to 3.1ghz with turboboost, and HT

GPU: AMD/ATi Radeon 7670M 1GB of RAM


HDD: 500 Go 5400 RPM

SCREEN: 15.6" 40-60hz with massive input-lag :D

Windows 8


Currently I have my FPS set to 200 in QuakeLive and 100Hz CRT. For some reason on quite a lot of maps I can't get stable 200FPS even in 2v2. When playing 4v4 I play at 144FPS because my laptop can't handle stable 200fps, it's more like from 135 to 166fps. I have everything set at the lowest in my QL config.
1v1 is fine, I can get 200+FPS stable on 90% of the maps.

I hope that with my new config I can finally try games like Overwatch or Reflex in (very) good conditions. I guess that I'll finally get 250FPS stable in QL in ANY situations. That + 144Hz and larger monitor will finally make it much more comfortable to play for me :).
Expect me to hit 60% LG and 90% rail !!!!! :DDDDDDDDDDDDDD
8528 Hits
prophecy's 2v2 CA servers... (41 comments)
Posted by He4rTL3sS @ 17:07 CST, 16 November 2015 - iMsg
are amazing!

I have 45ms ping, it's located in DEU and... so many oldschool ra3 2v2 maps! Ofc some of them are bad but I can remember like 3-4 very good maps I used to play in 2004-2006. It's 2v2 only servers, which is nice, people can't callvote teamsize :D, it's locked to 2. And like I said the maps are great. Not like shit asylum or hellsgate, or even worst, campgrounds :D.
Reminds me the good old days and finally what I missed the most from ra3 (the maps) is kind of back.
Steam's workshop is good! I guess the servers admins (from team prophepy) had to pay some bucks to get the maps, but whenever you join the servers all you have to do is dl them :), it's free :).

So, people, just play Clan Arena the way it's meant to be played. Play it on maps that are designed for it. Forget your shit campgrounds (campgrounds is one of the best map for 2v2 TDM but for anything else it just sucks (decent for FFA tho)), hellsgate (this map is not a CA map, it's just some random map from the Q3A's single player when you had to face the bot klesk in 1v1 duel... lol.). Forget asylum (the 1st map that got implemented in QL back in 2008-2009 or something), this map is cancer really. I like trinity for 4v4 but asylum is just shit... period.
Why do I think camp/asy/hells are shit for CA ? Let me explain :

- campgrounds : the most campy rail only map. Also people tend to regroup at the bridge above the red armor location, which is just stupid, especially for 4v4, because 8 people on the bridge is just fucking retarded really, so random, rl spam only and pray to not fall down (but even if you do everything right to not falling down you still end up doing it, because like I said when you are 8 people on bridge it's almost like 16 players FFA on thunderstruck... doesn't make any sense). And why rail only ? Because without the items and because of the way the map is designed, in CA, in order to win, you have to play almost +back rail only. At least with the items you have to move around the map to get them, and sometimes you need to be offensive with lg or rockets to keep the control or just deal a lot of damage. But without the items, you don't have any goal, so you end up railing at long range and expecting people to get mad and ragequit :D.

- asylum : this map did not get much inspiration when it has been made. It's a very basic map, just a big boxe with way to much verticality. There are too much stairs, pillars, huge fucking retarded walls geometries at the "regroup zone", which make it rl spam only. In 4v4, just like campgrounds, people tend to regroup at a location where you have like 5cm² to fight, which becomes, there again, rl spam spam spam and pray to not fall down. And near the end of the round, when only 2-3 people are still alive because of luck, it becomes, just like campgrounds, a fucking +back endless rail fest.
And i'm pretty sure that if people wanted to play this map rail only it would be more effective than always regrouping at "upper".
In 2v2 it's not so retarded, because at least you have more space to move around, but like I said, there's no way to play it "normally" I mean if people were more clever, they would just +back rail at the beginning of each rounds. And also, the 2v2 positions at the regroup zone are still bad, too much lame stairs and pillars :). And the bridge is so fucking tight, impossible to deal against rockets.

- hellsgate : the "redux" version of hellsgate (called hellsgateredux) was so much better because it didn't have these retarded slopes and this fucking random void. Hellsgateredux was asymetrical, which made it more interesting to play than the normal hellsgate which is also very basic in its conception. And like I said, it's not a map meant to be played in CA, it's just a random Q3A single player map. You play it for fun vs the bot klesk when you play quake for the 1st time, that's all. It's not a real CA map, but people got used to it because of the lack of REAL CA maps (from RA3). And I didn't even mention those fucking pillars, there again, welcome rl spam and hide behind the pillars).

There is a lot of RA3 maps that are either LG heavy, RL heavy or Rail heavy, but at least they are well designed for it and make sense. I'm sick of playing non-CA maps in CA. I play quake 3 since 2002, so please, trust me when I say that :).

Okay, sry for this huge wall of text, but it had to be said :). And thanks a lot to the team prophecy (old school RA3 clan) for providing us such good servers.
Cya on them with my multiple fakenicks, maybe ;).

Edited by He4rTL3sS at 17:12 CST, 16 November 2015 - 11286 Hits
LightningGun Poll (7dmg vs 6dmg etc) (88 comments)
Posted by He4rTL3sS @ 14:10 CST, 12 November 2015 - iMsg
So it's been quite some time now that the LG has been nerfed from 7 to 6dmg and from 200 to 150 max ammos.

I think that we now experienced enough of it to get a pretty solid opinion about what could be (or what are) the ideal LG settings.

I think that overall most people are satisfied by the LG nerf, altho I'm not 100% sure, that's why I wanted to make a Poll about it to clarify the situation.

So, people, take <1min of your time to participate to the poll from the link below:

---> <---
Edited by He4rTL3sS at 12:02 CST, 18 November 2015 - 16266 Hits
Some hardware questions : (74 comments)
Posted by He4rTL3sS @ 17:39 CST, 1 November 2015 - iMsg
So if things goes right, I should be able to get a new config (including monitor) at ~christmas. But I still have some questions I wanted to ask you guys :

1°) BenQ XL2411Z as new monitor, is pretty damn good right ? 144hz 1ms 1920x1080 24" for ~285€

2°) Is the GeForce GTX 960 enough to get stable 250fps @ QL at lowest possible GFX settings (except ofc r_lodbias -2 and r_subdivisions 4), in any situations (I mean including big/huge maps with ~16 players) ?

3°) Would you recommend to get a GTX 970 instead of the 960 for games like Reflex, Overwatch or StarWars Battlefront ?
Considering the fact that I will ALWAYS play at lowest possible GFX settings. But I want to get at least 125fps stable for these games, so maybe the GTX 960 is a bit too weak for it ? Or is it more than enough ?

4°) How does the Intel Core i5-4460 compare to the i5-4590 or even i5-6500 ? (I don't plan on overclocking my CPU, so getting any "K" version is pretty much useless I guess). Is the i5-4460 enough for quakelive with a GTX 960/970 to get stable 250fps in any situations (and like I said, at lowest possible GFX settings).
What about for games like OW, Reflex or SW:BF ?

5°) What do you think of the i5-4460 + GTX 960 combination ? Good enough for recent games like OW, Reflex and SW:BF (and still at lowest possible GFX settings), I mean something like 144+fps stable ?
What about i5-4460 + GTX 970 ?

6°) What matters most if you play with ugly GFX, the CPU or the GPU (I guess the CPU right ?) ? I mean, for example, in QL/Reflex, If I play at 1920x1080 and lowest GFX possible, is it really worth it to get a GTX 970 instead of a GTX 960 ? Will I really get a considerable fps boost with GTX 970 compared to GTX 960 ?

7°) Is getting a SSD really worth it ? I can get like 120+Go SSD, but considering the fact that it's relatively expensive (or at least my budget is quite limited), I will think twice before going for it :).
Does it really change the way you play your games/load windows etc etc ? Is it really much faster and comfortable than normal HDD ?

Like I said, I will play only a few games (maybe SCII, OW, SW:BF, Reflex) with my new config. I don't plan on playing any others games. And considering the fact that I still didn't try any of those games, but watched plently of streams of them, it's fair to assume that I can probably get disappointed while finally playing/trying them and go back to QL only again, like I already do these days :). But if I try any of these games listed above, I want to try them in best conditions (~144+fps stable at lowest graphics settings). I guess that I'll also play at 1920x1080 instead of my current 1024x768, so that's why I'm a bit worried by the fact that the GTX 960 might not be enough at that kind of resolution, but maybe I'm completely wrong ?

I won't get any Intel Core-i7 or any "K" version of i5/i7 cause my budget is quite limited and I don't plan on overclocking my CPU. I won't get a GTX 950 cause a bit too weak, or any GTX 980-like GFX card, still cause of my limited budget. I only care about i5-4460, i5-4590 or i5-6500 for the CPUs, and GTX 960/970 for the GPUs, so stay on topic and don't recommend me anything that isn't listed above please ;). Just simply answer my 7 questions if you know/can. Thanks ;)
12828 Hits
Should duel be 15min again ? (63 comments)
Posted by He4rTL3sS @ 18:59 CDT, 27 October 2015 - iMsg
What's your opinion ? 10min > 15 min or 15 min > 10 min ? And please explain why ;)
8481 Hits
What you like and dislike about new ql (246 comments)
Posted by He4rTL3sS @ 18:51 CDT, 27 October 2015 - iMsg
What I like :

[+] The new interface is sexy
[+] HUDs are better
[+] I like the ability to see others players fovs and zooms
[+] Overall a bit better ping to most servers
[+] Custom servers yeahaaaaa
[+] I'm not against steam and tbh I even find it quite good (played some csgo already some months ago and I have no complaints, so ql steam exclusive doesn't bother me)
[+][-] No more elos whores / useless stats
[+] Hopefully ql will get a little popularity boost with this steam exclusive update
[+] Changing nick whenever you want <3
[+] Finally a real anti-cheat (VAC), which might not be perfect but still much better than previously :)

What I dislike :

[-] r_subdivisions readonly (well when i'll get my new pc at christmas i won't care anymore cause GTX 960/970 and strong core i5) cause atm on my laptop my fps are even less stable than before :(
[-] I lost all of my 450+ friends
[-] I miss the ability to spawn my own server, I mean, it was so simple and easy to do with old ql, now ofc custom servers are more open etc but it's much harder to set them. I liked a lot when I was op on my server and I could kick / move to spec etc whenever I needed it
[-][+] No more elos / stats

Overall I like the new update and I think it's a good step in the right direction even tho it might probably be too late now with games like Overwatch etc coming. But I enjoy it nevertheless and it's still fucking QUAKE BABY !!!
Edited by He4rTL3sS at 12:45 CDT, 28 October 2015 - 34638 Hits
New haircut + beard (70 comments)
Posted by He4rTL3sS @ 11:23 CDT, 15 September 2015 - iMsg
Edited by He4rTL3sS at 11:23 CDT, 15 September 2015 - 13167 Hits
am drunk <O~~~~~~ (29 comments)
Posted by He4rTL3sS @ 18:44 CDT, 31 August 2015 - iMsg
ami drrunkk srryy leol hopee yjou ekjoy my psaint skils loel =]

polandg nobodyy likze why ? =[

6543 Hits
Should I change mouse again ? (83 comments)
Posted by He4rTL3sS @ 17:33 CDT, 21 August 2015 - iMsg
So yeah, as you already know I'm currently playing with the razer abyssus 2014 at 1800dpi 500hz plug&play sensitivity 1 ingame (23.09cm/360°). Actually it's a great mouse, I like pretty much everything about it, the shape is good for my grip style, it's light, it's small, build quality is ok, sensor works well (been playing with abyssus sensor for 4+ years now I guess), and finally I quite like the overall look of the mouse.
It's a very "basic" mouse that works very well in my case.

Basically now when I play (lol)CA only a few people can outshaft me (maybe 1, 2 or 3 player(s) out of the rest of the CA playerbase), so yeah, I'm actually very satisfied by the results I got from playing with the abyssus 2k14 and the same config (that I altered only slightly during these last months) for months/year(s). I think I'm in a good dynamic when it comes to global combat skills. Yes, ofc, I'm not rapha nor toxjq nor cooller nor cypher, but yet, my goal was to get the best LG in europe @ CA. I'm actually now very close to it, still need some practice again but I think that I'll be done with CA thunderstruck probably the next couple of months, and move on to something else like duel (I started playing a bit of duel lately with some friends that are not so skilled at it, just like me in fact, so that we can have even matches and ofc... fun playing it :)).
Basically I'm starting to get really comfortable with my current settings/setup and I'm quite happy about my overall combat skills, only thing I don't like are my rockets, I get destroyed in RL vs RL fights against any good/decent RL player. But it's not that big of a deal since many times I can rely on my +back shaft :D and my goal wasn't to have the best rockets anyways.

So yeah, I'm asking you, is it really worth it to buy and try the zowie ZA13 at 1600dpi sens 1.125 ingame (which gives exactly 23.09cm just like with 1800dpi sens 1 @abyssus), considering that I'm currently in a pretty good momentum when it comes to my maximum "reach" (I think now that with my current setup/config I'm at 95+% of my potential). I mean now if I continue playing with the abyssus and all I will reach my maximum potential and then not really improve anymore (just only very slightly if I keep playing everyday for months and months).
I'm asking you that because in theory/on paper, the ZA13 got a better sensor (3310) than the one in the aby 2k14 (s3888), I mean some people said it's a bit more accurate in some situations. Also build quality is zowie so should feel a bit more solid than my current razer (but like I said there's actually nothing wrong with the aby2k14 build quality, it's ok really). So yeah, if I ever buy the ZA13 it would be for its sensor mainly, and also the shape in which I'm pretty curious to see how it works with fingertip grip (my grip style).
I'm also at the same time a bit worried of the sides buttons on the ZA13, will it make it uncomfortable to hold with my fingertip grip ?

But the biggest question remains this one : If I ever try the ZA13 and it suits me well, If I start to practice again with it for some months, will my LG be even better ? Will I get slightly better aim than with the aby 2k14 ? Or 3310 is just marketing bullshit and s3888 is already good enough as it is ?
Basically, will I play better in the long term compared to with my abyssus ?

Edited by Teen Queen at 17:36 CDT, 21 August 2015 - 12969 Hits
So I cleaned up my config... (20 comments)
Posted by He4rTL3sS @ 15:29 CDT, 14 August 2015 - iMsg
... Thanks to Lorfa and other people I can't remember their nicks :D.

Now my config weight about ~4.6ko instead of the previous ~8ko. I removed all the default cvars and some outdated/not working anymore/useless cvars.

I didn't change anything besides removing a lot of useless cvars, so my cfg looks the same and feels the same as the latest "not cleaned up" config I had when I made the thread about it and explained why I had such a cfg :

So yeah, it's exactly the same config except that it's much more clean now :).

If you want to (re)download it, go to my ESR profile (Config: Available) and you also have a screenshot in my profile bio.

In order to make it work properly you have to reset to default your quakelive settings by going to "account settings". /!\ If you don't do that and simply load my config over your own config or any other player's config, my config will be messed up pretty much (will probably be mix between the current config you're using and my config :D), because you need the quakelive default settings for it to work properly /!\. Also try to remove qzconfig and repconfig in your baseq3 folder.

Edited by He4rTL3sS at 15:33 CDT, 14 August 2015 - 3945 Hits
Can someone be kind enough... (29 comments)
Posted by He4rTL3sS @ 18:02 CDT, 10 August 2015 - iMsg
... to make a list of obsolete/not working/useless cvars in my config and explain why for each cvar ? :D

7991 Hits
need your opinions (26 comments)
Posted by He4rTL3sS @ 20:18 CDT, 8 August 2015 - iMsg
my current config (original) looks like this as you might already know :

/picmip 4 /lightningstyle 4 /fov 90

and the config (secondary) i'm tempted to make :D :

/picmip 6 /lightningstyle 5 /fov 90


What visuals do you prefer between those 2 ? original(picmip 4 lightningstyle 4 fov 90) or secondary(picmip 6 lightningstyle 5 fov 90) ? Vote there :

Edited by He4rTL3sS at 20:25 CDT, 8 August 2015 - 5392 Hits
Why does my QL cfg make sense ? (62 comments)
Posted by He4rTL3sS @ 20:44 CDT, 1 August 2015 - iMsg
Okay so, I'll try to explain to you all why I have certain cvars set to X, Y or Z and why after all these years playing quake I think I finally managed to get pretty much the perfect config (at least for me).

Okay, so, I begin :

As you might already know, I'm not using a standard binds configuration for movements and weapons. In fact I have R to move left, H to move right, T to move forward and G to move backward. I use this configuration because it makes my hand and fingers more relaxed and the position of them on my keyboard feels more natural. I have also plenty of keys available around "R T G H", much more than compared to standard "W A S D". Actually I even have 5 keys that I can press only with my little finger (S for RL, X for PG, Z for HMG, W to walk and finally A to crouch), leaving free my others fingers.
I'm playing with this binds for years and years now, never ever went back to "W A S D", since I discovered it, I got addicted pretty fast :), actually it works VERY well.

I have my own grenades set to cyan (color of my crosshair), enemies grenades set to light green (enemymodelcolor) and team mates grenades set to red (teammodelcolor). This way I can easily recognize if I can rush a choke point with plenty of nades spammed. If I see them red then I can move forward, if I see them light green, I have to be more careful :).
I have also the same set of colors for rail.

I use the default hud3, which is the big one made by QL devs, it has big health and armor indicators, the scores at the bottom right corner are easy to read, the clock however seems a bit too small but I can deal with it :). It's a nice hud because you can easily see if you're low hp and then +back etc. It has also color indicators such as white for lot of hp, yellow for 100hp and less and finally red for less than 25 hp. I like the fact that the hp and armor numbers are BIG, because you don't constantly look at them with your, what I would call, "focus vision". When you're engaging a shaft battle for example, your focus vision is locked at the enemymodel, but because the hp and armor numbers are big, you still see the colors etc with your "peripheral vision".
I have also the weaponbar on the middle left of my screen, so that basically every hud elements are placed all around the sides of the screen, leaving the middle of the screen almost perfectly empty for better visibility and focus on my crosshair. Also I found that placing the weaponbar in bottom middle of the screen can cause some misreading with the shaft beam and the fact that it's put horizontally makes it a bit slower to read than when it's put vertically.

I have all disabled, because I have a sound when ammos start to get low, so the low ammo message would be redundant. And for frag message I don't need it because you have the kill beep sound with darken dead bodies and also an obituary at the top right corner of the screen.
And about the rewards like "impressive", "excellent", "headshot", "combokill" etc... I don't need it to be shown because I can hear the vadrigar voice over :). So there again, less messages/icons at the center of my screen, leaving all the space to focus on my target.

I personally use lightningstyle 4, which is the thinnest beam of all the beams available, with drawgun 3 (static weapons and translucent so that it doesn't obstruct my view).
Also the LG beam can be considered as part of the crosshair, so when it's thin, it's like adding a straight line from bottom-right/left/middle (depending if you show the guns or not or on the position of your guns on the screen) to center of the screen; it can help a bit for aiming.
Having the weapons shown is personal preference I guess, but I personally like a lot drawgun 3 (you have the weapons shown but translucent and the feeling is nice with big models @ FOV 90). If you show the guns, if you're left-handed, make sure to set them on the left, and if right-handed, obviously on the right, it will feel more natural this way. Don't put them in the middle of the screen, it gives bad habits and basically no other FPSs outside of the Quake franchise allow you to show the gun in the middle of the screen. You can still put them in middle if you only play quake ofc :), but I heard Diabotical won't allow to hide the guns and probably won't allow to put them in the middle of the screen either (hope 2GD will reconsider it tbh :D). And we don't know yet about QUAKE Champions :).
Truelightning MUST be set to 1 if you don't have a ping above 80ms (when the unlagged stops working). For example with 50ms all you have to do is putting your crosshair at the middle of the enemymodel, no need to anticipate the players movements like in the old days in Q3 OSP or RA3.
For the rail, I have just a translucent trail without any other bullshit and gimmicks effects like the circle around the trail or shit like these :p. Actually I have the default Q3 beam, which is perfectly fine as it is :).

I have a beep sound indicator only for team messages, this way if people in spec are chatting constantly you don't get the annoying beep everytime. And in team gametypes, when you hear the beep, it means that it's probably an important message like "enemy low!" or "escaping high" and so on...
Also I've set the teamchattime to last longer after the message is wrote.
And finally when I press +chat (bound to 3) I get 8 lines instead of the default 6.

I have phobos as own model because I just like his orange suit and I like the sounds he makes while jumping, getting low on health etc. It's very short and soft sounds (also, cooller used to play with doom for years :D).
I have light red crash as teammodel, because it's the thinnest model in the game along with bones. And doom and crash could start a love story together :D, they look the same except that they male and female xD. I like crash because when you're behind a team mate you can still see the enemy in front of your mate, unlike with tankjr who probably takes 80% of the screen :D. I like also having different sounds for myself, my team mates and the enemies.
I use keel as enemymodel with lodbias set to -2. This way it's a bit bigger keel and it fits the hitbox better.
Light green as enemymodel color, pretty standard, nothing special here :).
"Tankjr gives you the illusion you hit more" (c) idoser ---> He's right, if the model is bigger it doesn't necessarily mean that you'll hit it more easily, mainly because of the hitbox size, which stays the same.
And about the "yeah but with tankjr it's easier to hit pixel rails when enemy is hidding behind pillar or wall", I asked sponge about that, and he said to me that it's only 1 frame difference with keel, so let's say it's pretty much unoticeable. It doesn't give you any considerable advantage compared to keel.
And somehow I shaft better keel at close range than I do with tankjr. And I'm used to keel, it fits the hitbox very well, it's not to small nor big, just perfect really.
So I say it : keel > tankjr :)

Set to 2, means that you don't get the whole "recording demo xxxxxxxx" message at the bottom of the screen, instead, you get a very unobtrusive "REC *" at the bottom left corner of the screen.

Fov 90. Zoomfov 40 with instant zooming (no zoomScaling, which mean that when you press the zoom key (for me it's bound to spacebar) the zoom effect is 100% instant.
Zoomfov 40 only for long range rails. Fov 90 for all weapons.
I played for years and years with fov 100 and probably 2 years ago wanted to try lower fov. Tried 90, liked it, kept it up until now :D.
Why do I prefer fov 90 over any other fov ? Firstly because it's a very common and standard fov in basically 90% of the FPS on PC (not consoles, PC). CS has it to 90, TF2 aswell, bioshock, stalker, dishonored, rage, even doom, all those games have fov 90, and plently plently others fps games too. I think there's a reason why the standard fov is always 90, actually I think there are 2 main reasons : everything on the screen appears bigger (the environment, the models etc) and there's less "distortion" at the sides of the screen.
So yeah, bigger enemymodel, less distortion of the image, and also 1 last thing : it's easier and more visible to make tiny mouse's movements with a low fov than with a high fov. The mouse feels more responsive and fast. Combine fov 90 with high sens (which is my case), and you get maximum precision for small mouse's movements :).
And I think there's a reason why most of the pro players abuse the zoom. Fov 90 is actually like a minizoom :).
Oh and also, it makes medium/long range shaft battles a bit easier too :), which in my case is very important :D.

Quakelive's simple items are actually very nice, they are clear, they look cool. I use it. I've made the icons slightly bigger and I disabled the bobbing except for the major items like RA or MH, this way I can see the RA on bloodrun when I'm at the shards, because of the simple item size and bobbing (not for the shards, just for RA MH YA etc, like I said)

impact, muzzleflash, shadows, dynamiclights, smokes, bubble trail(in water), lightningimpact (no need for it since you have the crosshair that blinks/changes color when you hit + hitsounds), sparks, damageplum (except for rockets, nades, plasmagun, shotgun and bfg) damageblend, all these useless effects are disabled in my config. I want the cleanest and most "pure/raw" config possible. Not a single distracting effect. Basically everything is removed, but I can't list it there cause can't remember some cvars :D.
The less distracting effects you get, the better, I think a lot of people will agree with me on this :D.
Less is more (c) Axe

I have a plain black console background for better readability, and I have also console speed set to 1000 so that when you press the console bind it pops up instantly.

r_enablePostProcess 0
r_enableColorCorrect 0
r_enableBloom 0
r_ext_compressed_textures 1
If your PC is quite old or just not so powerful then adding these console commands might help you to get higher and more stable fps. And I personally don't give a shit about postprocess, bloom and colorcorrect, quake 3 looked good enough without it :D. More FPS always better than better look :).

I play with vertexlight, since it gives a significant fps boost and I like the consistent look of vertex compared to lightmap, I mean, if you configure the right way your vertex settings, you can get pretty much the same color intensity and "lighting" for all the maps. While in lightmap some maps are much brighter or darker than others. Also, with lightmap and high picmip you get some VERY ugly and distracting shadows. It's not the case with vertexlight.
With mapoverbrightbits set to 8 and mapoverbrightcap set to 145 you get a very smooth and consistent visual for ALL the maps.
I use picmip 16. I like when it looks very clean without any textures on the maps.
I have also texturemode set to "gl_linear", which is basically anisotropic-filtering 8x/16x, so that I have a thinner lg beam at long range and the enemymodels are fully textured at any range, which makes a nice contrast with the "textureless" maps.
That way I can focus on the enemymodel at 100%.
Oh and also, I can see perfectly the jumppads even at very long range :).

Set to 0. Playerlean is useless. Some people say it's easier to aim with player lean 1 because you see better where the enemymodel goes, so you can adjust your aim in consequence. Bullshit. Playerlean is just distracting nothing else. And also it makes the model go out of the hitbox especially at relatively high moving speed. With playerlean 0 the model NEVER goes out of the hitbox, and like I said it's much less distracting. I tried to play with playerlean 1 after years of playerlean 0, I had hard time to aim properly at the center of the enemymodel xD.
Also, quakeworld players still hit 60%+ LG without playerlean. Purri and Damiah can still rail 60% in quake 2 without playerlean :). And afaik CS doesn't have playerlean either and yet skilled people can aim and predict the movements very well still.

I discovered quake 3 for the first time in 2002 or something. Been playing quake on & off for more than 10 years now, so yes, I'm not the oldest quake player but I can still be considered a veteran. Over all these years I tried EVERY crosshairs you can imagine. And guess what ? One word: simplicity. I figured out that the simplest, most effective and generic crosshair is crosshair 11, a simple dot with black outline.
And because I'm playing with what we can consider to be a low fov (at least for quake players), I like my crosshair to be small but visible (so that I can see it perfectly even with my "peripheral vision", and it gives me maximum precision for long range shots and tiny mouse's movements). Also, at my resolution (1920x1080) crosshairsize 18 is "sharper", the black outline and the rest of the crosshair are more clear and visible.
With a simple small but visible dot, you get maximum precision without any crosshair overlapping.
Also I noticed that when I aim at the enemy, I don't look at my crosshair (or very rarely), so my "focus" vision is on the enemymodel. Then it makes sense to have a cyan/white & sharp dot with black outline so that you can see it better in any situation with your "peripheral" vision. Better for flick shots, to say the least.
I found out that crosshair 11 at size 18, and fov 90, is almost perfect in any situation with any weapon, especially at medium/long/very long range.
And finally my crosshair color is cyan because it's a very light color and it's smooth for the eyes. And I have crosshairhitcolor set to white, because if I set it to red I find it too distracting, I mean cyan is a closer color to white than it is to red, the contrast between red and cyan is just too much. Cyan and white work well together imho :).

I'm using high sensitivity for like 6 or 8 months now (14.4cm/360°, no accel). I was using low/very low sens (30+cm/360°) for years and years before it. I also tried med sens for like 2 or 3 years (23.1cm/360°). I have played with all different types of mice, from kinzu v1 with accel, to deathadder, mx310, diamondback, FK etc. I'm now playing with the ZowieByBenQ EC2-A at 1600dpi. If I were using low/very low sens I would've used 400dpi, if I were playing with very/ultra high sens, then I would have used 3200dpi. I think that for high sens (between 10cm and 15cm), 1600dpi works best (so yeah, middle/high dpi value). Also, at windows and in the QL menu, especially with full HD res (1080p), it's much more comfortable to have a relatively high dpi value, because obviously the mouse moves faster, it's more reactive. And for games like starcraft or mobas, having a higher sens without changing the windows sens (6/11) feels much better.
You would obviously probably ask me why I'm that crazy to use a high sens ?
CZM at his prime used high sens, latrommi is using high sens, rapha too, and one of my friend which is very very good at half-life 1 deathmatch and overwatch is also using high sens. As long as it's not extreme high sens (like 3cm or 5cm), it's still rather easy to control it once you get used to it. And it reacts much faster than very low sens (35+cm), it gives you more "freedom" in your movements too. And you almost don't get uncomfortable hand position on the mousepad while tracking with LG, unlike with low sens (even med sens tbh, 20cm-25cm). If you're very focused and slightly relaxed, you do your mouse's movements effortlessly, unlike with low sens. And no, you're not worst at long range compared to low sens, it's just a myth :). Maybe with ultra high sens, long range can be a problem, but with high sens, you can just aim as good with it as with low sens, but with less effort :). I'm actually still better at med-long range than close range, with high sens :).
TBH, I think the perfect sens value is between 10cm and 15cm.
Oh, and don't use accel, it's evil :).


Edited by He4rTL3sS at 15:00 CST, 6 December 2017 - 10638 Hits
QC 15 CONFIGS (9 comments)
Posted by He4rTL3sS @ 16:39 CDT, 25 July 2015 - iMsg

2603 Hits
QuakeCon TDM MVP ? (36 comments)
Posted by He4rTL3sS @ 21:15 CDT, 23 July 2015 - iMsg

so according to the stats latrommi and noctis are both at the top. But you have to keep in mind that MD faced more difficult teams than 102RC.

for example at round 2 102RC played against rapha's team (found em) while MD had to face BREAK (dahang's team). And apparently BREAK is better than "found em" at TDM. And at round 3 102RC had to play against iG (cypher's team) while MD had to play AVG (noctis's team). And i think it's safe to say that avg is better than iG at TDM.
So if you keep that in mind then you can add tox, linkin and winz at the top close to latrommi and noctis.

so, according to you, who was the most impressive/efficient tdm player of the tournament ?

my pick would go for latrommi because it's his 1st quakecon and he proved that he can be a beast at lan too and not only online :)

but yet noctis tox linkin and winz were also very effective in their own ways. So really it was a very hard decision to pick latrommi over them, and maybe a lot of people will disagree with me ^^

so what's your opinions guys ?
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