[18:12] heartlesss: Hello SyncError. Sorry to bother you again with that, but after some thoughts I went to the conclusion that we shouldn't be able to hide the weapons in QC, or that at least it's just a minor feature even tho most hardcore quake players might disagree with me. What I was thinking about is that you could just add something similar to /cg_drawgun 3, translucent weapons. But not the same way it's implemented in QL at the moment. What I mean is that you should add the possibility to have translucent weapons, but with textures/colors, just like in the game Warsow for example. That way if you want to add buyable skins for the weapons (similar to CS:GO), we can still see them, but obviously the weapons don't obstruct the view in 1st person, because of the translucent effect. Also, weapons size doesn't matter if you can make them translucent. For example if Overwatch had this option, it would totally change everything regarding maximum visibility, and like I said, even with big weapons models, as long as they are translucent, it's not an issue anymore regarding visibility, and you still get the immersion that hidding the weapons doesn't have. And strangely enough, when the weapons are bigger, it's actually a bit easier to aim because the representation of them on the screen feels more "natural/realistic" rather than having smaller weapons models that tend to go to the center of the screen (just like in quakelive with a FOV above 90). Oh, and it would be cool to have the weapons not dependant on the FOV, just like in Reflex. Ok that's all I had to say, sry for wall of text :).