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New QC thread
Forums > Quake Champions Forum
Quake Champions Development (54 comments)
( Forum: QC)
Posted by sonic @ 10:19 CDT, 27 October 2018 - iMsg


Edited by sonic at 10:21 CDT, 27 October 2018 - 24623 Hits
45%

<< prev QC thread || next QC thread >>


<< Comment #1 @ 11:58 CDT, 27 October 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
*changes random champion's speed cap from 450.0 to 450.1*

I'M A DELEPOVER
Edited by quake is potat at 14:37 CDT, 27 October 2018
57%
<< Comment #2 @ 12:02 CDT, 27 October 2018 >>
(Link, Reply)
By frozen Freiya 
A response worthy of an id employee.
14%
<< Comment #3 @ 13:59 CDT, 27 October 2018 >>
(Link, Reply)
By Croatia Nalipotanka 
That answer represents current state of QC perfectly...they dont know what are they doing... :D
2%
<< Comment #4 @ 14:38 CDT, 27 October 2018 >>
(Link, Reply)
By Serbia bogOtac 
Yep, that pretty much answers all the questions i had about qc.
9%
<< Comment #5 @ 16:36 CDT, 27 October 2018 >>
(Link, Reply)
By US-Nevada Vig1lante 
Every time I play QC I'm reminded of the technical marvel that this game is. It literally runs perfectly at all times, the netcode is smooth and seamless and never fails, the hit reg is pixel perfect even at the worst of ping and highest of movement speeds. The engineers and programmers are truly God's Gift to the gaming industry, surely with ability prowess as masterful as them they should be working on secret government projects. Anyway back to the game, the balance is always perfect, the champions and weapons come together to give you a myriad of perfectly equal yet skillful combinations so you always can meet the challenges ahead. All combat interactions are so viscerally satisfying so much so that Im compelled to spend thousands of dollars on the lootboxes which heavily reward the consumer at all times.
20%
<< Comment #8 @ 17:31 CDT, 27 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #5
and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward and the trend in QC's performance has definitely been upward
5%
<< Comment #6 @ 17:12 CDT, 27 October 2018 >>
(Link, Reply)
By US-New York Gobotz 
How can we get him fired?
<< Comment #7 @ 17:15 CDT, 27 October 2018 >>
(Link, Reply)
By Portugal ProT  - Reply to #6
Do you really think that that would make a difference?
1%
<< Comment #10 @ 03:04 CDT, 28 October 2018 >>
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By US-Mississippi BalkanFM  - Reply to #7
imagine we had arqon working on ql instead of this moron.. it could have been a totally different game
<< Comment #25 @ 15:21 CDT, 30 October 2018 >>
(Link, Reply)
By sloveniaAF FTY  - Reply to #10
Especially if Rhea would have replaced Arqon on the second day.
<< Comment #35 @ 03:17 CDT, 31 October 2018 >>
(Link, Reply)
By United States of America erok  - Reply to #10
Didn't they hire arqon to work on ql netcode or something? I may be remembering that wrong...
<< Comment #14 @ 16:09 CDT, 28 October 2018 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #7
it would make me feel better.
<< Comment #9 @ 03:03 CDT, 28 October 2018 >>
(Link, Reply)
By US-Mississippi BalkanFM  - Reply to #6
we need a short writeup how he was pretending to be anywhere near competent while working on ql. all the main things the community asked for were ignored by him because it was all over his head. . i bet he was reporting to the higher ups that all is going good, "this month im getting them stripes on nades, a feature everyone has been asking for since forever"... willits is for sure complicit in this since moron pyle came to id as his personal dicksucker.

then we get a petiton going get it signed by everyone and send it to management.

should have been done already in ql days...
1%
<< Comment #11 @ 05:00 CDT, 28 October 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #9
Not sure what my favourite part of QL development history was...

...trying to choose between the time when instead of actually working on QL syncerror just spent countless workhours designing a new CTF map nobody asked for (the absurdity of a Quake community's only source of maps being one of the game devs)...

... or when Sponge literally removed a fully functioning Duel Detective and Leaderboards and then said "too hard to implement, wouldn't work in QL" when asked why QL doesn't have matchmaking or leaderboards.

Some of Sponge's quotes were fucking gold. Then ofc there's the whole loadout item timer thing... and calling one patch an "apology update"... :bigth0nk:

The absolute embodiment of procrastination and incompetence in human form.
8%
<< Comment #12 @ 05:32 CDT, 28 October 2018 >>
(Link, Reply)
By US-Mississippi BalkanFM  - Reply to #11
remember when nemecels autism was flaring up when he noticed that you cant see RA on cpm4a from a certain angle using simpleitems but can see it with normal items?

syncerror jumped on that like it was the most important thing, even tho noone cared for 10 years and everyone knows its allways some kind of trade off when you change these settings. "make an item one unit taller, shit, i can do this.. finaly theyre asking me something i can actually do!"

it was done in a day
<< Comment #23 @ 14:11 CDT, 29 October 2018 >>
(Link, Reply)
By Exelent nex1  - Reply to #12
You can bet adam pyle-of-shit had simple items on and was triggered by that. He tought that was holding him back from breaking the 1000 elo barrier.
<< Comment #13 @ 16:09 CDT, 28 October 2018 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #9
A petition sent to bethesda
<< Comment #16 @ 23:31 CDT, 28 October 2018 >>
(Link, Reply)
By anonymous Anonymous (151.230.199.82) 
This is a satisfactory answer for 90% of the QC reddit fanboys who have temporarily taken their hands off each others cocks to applaud syncerror for his insightful dev commentary.
4%
<< Comment #15 @ 18:15 CDT, 28 October 2018 >>
(Link, Reply)
By BlackVenom Smuggler 
One of the great things about instagib is it’s a single shot, a single kill. Everybody can get frags. Players don’t mind getting killed. What they mind is not getting frags. They want to get their kills. And one of the fun things about Quake Champions is that we have active abilities for all the champions. On its surface, you may say, “Well, that’s not going to be fair [in instagib].” Galena can throw out a totem and it can kill somebody. Keel can throw a grenade and it can kill somebody. But that’s actually the really fun part of it. We’ve played instagib without abilities and it wasn’t as much fun. You have these abilities that really add a lot of fun, over the top excitement to a really simple game mode. You spawn in, you get the rail, you run around and shoot. But that’s actually the really fun part of it. We’ve played instagib without abilities and it wasn’t as much fun. You have these abilities that really add a lot of fun, over the top excitement to a really simple game mode. You spawn in, you get the rail, you run around and shoot. But that’s actually the really fun part of it. We’ve played instagib without abilities and it wasn’t as much fun. You have these abilities that really add a lot of fun, over the top excitement to a really simple game mode. You spawn in, you get the rail, you run around and shoot. But that’s actually the really fun part of it. We’ve played instagib without abilities and it wasn’t as much fun. You have these abilities that really add a lot of fun, over the top excitement to a really simple game mode. You spawn in, you get the rail, you run around and shoot.
Edited by Smuggler at 18:16 CDT, 28 October 2018
3%
<< Comment #17 @ 04:17 CDT, 29 October 2018 >>
(Link, Reply)
By United Kingdom gbmaster 
answering meow to questions irl will at some point get you punched

(unless you are a cat :3)
<< Comment #18 @ 05:09 CDT, 29 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #17
meow

Edited by sonic at 05:29 CDT, 29 October 2018
11%
<< Comment #38 @ 14:05 CDT, 1 November 2018 >>
(Link, Reply)
By Sweden BaMoFu  - Reply to #18
Kitten!
<< Comment #19 @ 09:21 CDT, 29 October 2018 >>
(Link, Reply)
By Fiji WunderKind 
Da Donut Man, inventor of shitquake. "Why fight other poople when you can just fight our netcode" (even on lan) Fun for everyone.

Meanwhile in zootland "Open the champagne we have 1000 viewers" A Whole THOUSAND!!! The future is bright.
Edited by WunderKind at 10:40 CDT, 29 October 2018
14%
<< Comment #20 @ 10:00 CDT, 29 October 2018 >>
(Link, Reply)
By United States of America weeja 
I wish they would just delete quake champions.
1%
<< Comment #21 @ 12:47 CDT, 29 October 2018 >>
(Link, Reply)
By Serbia bogOtac 
Edited by bogOtac at 12:47 CDT, 29 October 2018
3%
<< Comment #22 @ 14:07 CDT, 29 October 2018 >>
(Link, Reply)
By Exelent nex1 
The funniest part is that nothing he and Timmy do (or don't) or say will ever have any consequence whatsoever.

If people ain't playing the game after all the moneys invested and the months passed, "it's nobody's fault but of those meanies on the internet, meow!"

Or alternatively, "arena fps can't be popular today", "the fact that it's a technical mess with more queue times than a grocery store has nothing to do with it, meow"

Timmy and Adam Pyle are heroes and hard workers for bethesda, if the game is free falling its only esr's fault.
8%
<< Comment #24 @ 16:22 CDT, 29 October 2018 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #22
In fairness, I don't see how those two are to blame for the tech issues, there would have been tech guys at id/beth who looked at the engine and said, "that will work" before they signed with Saber.
Edited by Jamerio at 14:12 CDT, 30 October 2018
1%
<< Comment #26 @ 16:02 CDT, 30 October 2018 >>
(Link, Reply)
By Exelent nex1  - Reply to #24
And who has claimed that little timmy and pyle are programmers? They're not, they suck at that. They also suck at everything else they do, that's the problem.
<< Comment #27 @ 16:49 CDT, 30 October 2018 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #24
you'd think they would.
probably not.
<< Comment #34 @ 03:02 CDT, 31 October 2018 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #24
they are to blame for game decisions though:

like tribolt, slipgate, sacrifice etc
8%
<< Comment #28 @ 17:03 CDT, 30 October 2018 >>
(Link, Reply)
By Smiley melachi qub1t 
they are a bunch of fools, for delaying CTF once again.
<< Comment #29 @ 20:01 CDT, 30 October 2018 >>
(Link, Reply)
By US-Kentucky ggnore 
It's not a bad game, it can actually feel quite good and has a lot of potential.

It should've been however far far far far more polished when it was first introduced, there's no excuse for a game in 2018 being this unresponsive, laggy, buggy and broken.
<< Comment #30 @ 21:27 CDT, 30 October 2018 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
According to the PTS notes they changed the whole balance of the game, again.

lol. Way to justify a salary by doing the easiest stuff (remaking) rather than the hard way but meaningful (creating).
Edited by megaman3 at 23:11 CDT, 30 October 2018
<< Comment #31 @ 02:13 CDT, 31 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #30
Way to justify a salary by doing the easiest stuff

This is it, isnt it. Making sweeping changes to values to show they're doing something. Where are the MAPS? where is CTF?! Why is performance decreasing with every patch? Where are the community features? Clan tags???? A sound engine that works???? A NETCODE THAT WORKS??????????

Nope, all we get is [ARBITRARILY TURNING KNOBS MAKING IT LOOK LIKE WE'RE DOING SOMETHING]

Edited by sonic at 02:14 CDT, 31 October 2018
4%
<< Comment #42 @ 04:26 CST, 5 November 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #31
The thing is, if they actually allowed the community to create maps and mods they wouldn't be under so much pressure to create new maps and mods themselves and take some of the steam off. But nah, let's take ages to release 1 remake of a map no one wants to play like the longest yard.
<< Comment #44 @ 05:34 CST, 5 November 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #42
yeah, the best things in quake have always been the community created content. i guess those times are long gone :(

i think a lot of the issues with the game could be overlooked if QC actually got some new maps :@
<< Comment #45 @ 02:55 CST, 6 November 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #44
I just don't understand the concept behind not letting people do some work for you for free if they really want to.
<< Comment #46 @ 04:21 CST, 6 November 2018 >>
(Link, Reply)
By Australia evil_ash  - Reply to #45
Its because they are stupid nothing more

Literally they are stupid

If they werent they would of used IDtech what already has all these features (and no excuse IDtech6 was not ready - some iteration of IDtech has been ready for the last 20 years)
<< Comment #48 @ 14:18 CST, 6 November 2018 >>
(Link, Reply)
By QW_ cyronix  - Reply to #46
imagine what blizzard would do with the quake brand ...
<< Comment #51 @ 15:03 CST, 6 November 2018 >>
(Link, Reply)
By WiC puritan  - Reply to #48
Since Blizzard North doesnt exist anymore, they would probably turn it into a trading card game.
<< Comment #47 @ 11:28 CST, 6 November 2018 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #45
QC uses what appears to be a load of 3rd party middle ware stuff like autodesk beast, meaning, they don't actually own a lot of the software which makes the game possible to run outside of their own dev pipeline.

They should have just made this game on idtech 6 with snap map.

Added an update inside doom to teleport to quake champs, add a payment button, and they literally would have gotten a load of players and money.
<< Comment #49 @ 14:34 CST, 6 November 2018 >>
(Link, Reply)
By Poland tifu  - Reply to #45
iirc, back in quakelive times the reasoning was something like "we can't control the quality of community content so we don't want it in our game" which would be fair if they had enough resources to create content themselves...
<< Comment #50 @ 14:45 CST, 6 November 2018 >>
(Link, Reply)
By US-Mississippi BalkanFM  - Reply to #45
cant charge money for content they didnt create and when the content people will create for free will be definitely better then their content, again they lose out on money. they could make more money in the end by selling the platform and letting people create on their own, but they are stupid and greedy.
<< Comment #52 @ 16:07 CST, 6 November 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #50
You don't pay money for their new maps, so what's the difference?

They can still sell the game with their own maps while people create their own custom maps. They wouldn't lose money as you'd still have to buy the game to play on the community maps.
<< Comment #53 @ 17:20 CST, 6 November 2018 >>
(Link, Reply)
By US-Mississippi BalkanFM  - Reply to #52
well yea now that the game is out and everyone sees how shit it is they cant sell you anything. you can be sure they had a plan how they will sell you every new champion, map, skin....
<< Comment #54 @ 03:09 CST, 7 November 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #53
They already do sell champions and skins via the store in the game and there was never a plan to charge for the maps.

You're just pulling things out of your arse.
<< Comment #32 @ 02:27 CDT, 31 October 2018 >>
(Link, Reply)
By q2cz gojira_ 
Retard champions.
<< Comment #33 @ 02:52 CDT, 31 October 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #32
Edited by sonic at 02:53 CDT, 31 October 2018
<< Comment #36 @ 05:41 CDT, 31 October 2018 >>
(Link, Reply)
By -nepal- flynnT 
it's beyond me why so many people believe CTF will somehow increase the playerbase
<< Comment #37 @ 07:23 CDT, 1 November 2018 >>
(Link, Reply)
By Exelent nex1  - Reply to #36
Yeah. People in slipgate constistenlty ignore the "defend the slipgate" part and just stroll around head hunting.

I often see players ignoring armors, too. And those people are supposed to care about a flag somewhere?

They'd keep playing their FFA in every mode like they always do. QC attracts the tardest of the tards.

Most of the time you don't get the impression the enemy you're firing at is controlled by an actual human being. You recognize the bots because they're actually less pants-on-head aggressive than the average player.
<< Comment #39 @ 16:12 CDT, 1 November 2018 >>
(Link, Reply)
By Poland Xsi  - Reply to #36
Yeah, It won't change anything. This whole game should be just deleted.
<< Comment #43 @ 04:28 CST, 5 November 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #36
I don't think people expect CTF to increase the playerbase, but they expect it to slow down the decrease of players (as in a higher player retention than now).

To be fair a classic objective-based mod that is not sacrifice or slipgate can actually work pretty well.
Edited by Tayski at 04:29 CST, 5 November 2018
<< Comment #40 @ 22:05 CDT, 2 November 2018 >>
(Link, Reply)
By q2cz hellsy 
I seen many a npc in my time while playing this....game.
Edited by hellsy at 22:06 CDT, 2 November 2018
9%
<< Comment #41 @ 07:44 CDT, 3 November 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #40
it's early access thats simply not how programming works, nor how game design and development roadmaps are laid out, the most competent dev in the world cant just create a perfectly running game on first attempt and the trend in QC's performance has definitely been upward

Edited by sonic at 07:44 CDT, 3 November 2018

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