ESReality - Where Gaming Meets Reality
  • Site
  • Text
  • Media
  • Games
About | Contact | Guide | Filters
Users | Preferences | Search | FAQ
News | Forums | Columns
Journals | Articles | Polls | Wiki
Files | Galleries | Demos
Events | Coverage | Movies
ESR Shop | Betting Fixtures
Not Logged In | Login | Register
06:18 CDT - 711 users online

ESR Discord Channel
Live Streams
no live streams found
Scheduled Listings
more...
Other QC threads
  • So I played Quake Champions with the XBox controller... (5)
  • . (1)
  • first impresions (31)
  • Rapha (12)
  • Who the f*&^ is Sib talking about (15)
  • Ironfist 2 cancelled (0)
  • New 'tage (0)
  • Impressive POV. (3)
  • Cypher, Possibly Cooller and Base kicked out of QPL. (1)
  • Quake Champions Season 13 Winter Update (9)
more...
Latest Threads
Latest Comments
  • News QL LAN Stuttgart 2025 (13)
  • Image Rapha playing his group games (127)
  • News QuakeCon 2022 (162)
  • News Frazer "Fraze" Hockley has passed away (54)
  • News Announcing FPS Cup 03 – Quake 3 Defrag Tournament (2)
more...
Latest Forum Threads
  • Q3 Quake3 Remake (51)
  • Q1 Elon Musk says he was among the best Quake players worldwide (123)
  • QL WHAT YEAR IS IT (8)
  • GG Best mouse in 2025 (4)
  • QL RECOVER DELETED ACCOUNT (0)
more...
Latest Journals
  • 2z faye (27) by stpbozin
  • we meat again (1159) by aggnog
  • Quake Live, the greatest esports game ever made? (5) by vr_and_games
  • Why this game sucks to hard? (29) by The_Sh33p
  • Mars died as his temple burned. No new gods of war exist. (57) by ShadyVoltaire
more...
Hot Topics
more...
ESR Virtual Betting
Lamur
E$ 238,131
  • E$ 176,304 Italy omek
  • E$ 129,238 Sweden fazz
  • E$ 61,723 shaftwhores only by [EXE]dann lithz
  • E$ 58,635 Colour: black nsx0r
  • E$ 57,658 United States of America nk121

  • Betting Leaderboard
  • Open Betting Fixtures

New QC thread
Forums > Quake Champions Forum
Athena and CTF have found their way into Quake Champions! (54 comments)
( Forum: QC)
Posted by Devianthe @ 10:35 CDT, 1 September 2018 - iMsg
https://clips.twitch.tv/NaiveBrightSowPastaThat
https://clips.twitch.tv/JollySlickKittenNomNom
21946 Hits

<< prev QC thread || next QC thread >>


<< Comment #1 @ 10:47 CDT, 1 September 2018 >>
(Link, Reply)
By Austria r34Lh4t3 
grapple hook :F
<< Comment #2 @ 11:31 CDT, 1 September 2018 >>
(Link, Reply)
By inuyasha8 sonic 
Edited by sonic at 11:31 CDT, 1 September 2018
17%
<< Comment #23 @ 20:11 CDT, 2 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #2

All credit to Steve Jobs on Esr discord.
Edited by gojira_ at 20:13 CDT, 2 September 2018
26%
<< Comment #3 @ 12:17 CDT, 1 September 2018 >>
(Link, Reply)
By Sloth pacmanpl 
Pretty exciting
Edited by pacmanpl at 12:17 CDT, 1 September 2018
5%
<< Comment #22 @ 20:09 CDT, 2 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #3
<< Comment #28 @ 13:59 CDT, 3 September 2018 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #22
KoRn is gay? Who would think? 8==D
<< Comment #30 @ 07:18 CDT, 4 September 2018 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #28
8%
<< Comment #4 @ 15:14 CDT, 1 September 2018 >>
(Link, Reply)
By Cheese M1zzu 
there's apparently also been a bunch of stuff leaked through the game's memory dump. Obvious spoilers: https://www.reddit.com/r/QuakeChampions/comme..._features/
6%
<< Comment #7 @ 17:11 CDT, 1 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #4
Nice find. Too many gametypes though, they should focus on more maps IMO.
2%
<< Comment #11 @ 11:17 CDT, 2 September 2018 >>
(Link, Reply)
By Smiley melachi qub1t  - Reply to #7
keeping deathmatch modes only is a huge mistake (and also boring).
<< Comment #15 @ 14:38 CDT, 2 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #11
There's a right middle though, too many isn't good.
<< Comment #26 @ 02:21 CDT, 3 September 2018 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #15
its a weekly rotating system for the arcade modes
<< Comment #29 @ 15:09 CDT, 3 September 2018 >>
(Link, Reply)
By Smiley melachi qub1t  - Reply to #15
i think, if you want to get more people playing this game, DM/TDM only is the wrong way (like it is now).
objective based gamemodes is the way to go - ctf/slipgate should have been released during E3.
<< Comment #8 @ 19:55 CDT, 1 September 2018 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #4
https://pbs.twimg.com/media/DGRI8peUMAI-LyG.jpg
<< Comment #13 @ 12:32 CDT, 2 September 2018 >>
(Link, Reply)
By US-Nevada Vig1lante  - Reply to #8
That image alone was edited by WinD (world's biggest cuck ever alive).
<< Comment #14 @ 13:07 CDT, 2 September 2018 >>
(Link, Reply)
By creep trademark *creep  - Reply to #13
It screamed out photoshop to be fair
<< Comment #27 @ 07:07 CDT, 3 September 2018 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #13
Too many abilities yeah, but it could be realistic lmao
<< Comment #54 @ 13:53 CDT, 15 September 2018 >>
(Link, Reply)
By 4K_transparent biancaa  - Reply to #4
Also, i use the method 3 list in this guide to download twitch vods.
<< Comment #5 @ 15:30 CDT, 1 September 2018 >>
(Link, Reply)
By q2cz gojira_ 
Gooooooood.
<< Comment #6 @ 16:55 CDT, 1 September 2018 >>
(Link, Reply)
By US-New York Gobotz 
not excited at all.
<< Comment #9 @ 03:07 CDT, 2 September 2018 >>
(Link, Reply)
By Finland Vajra 
I really can't see a succesful pairing of the various abilites /w ctf.
5%
<< Comment #10 @ 10:17 CDT, 2 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #9
It’s going to be a cluster fuck and Athena will just grapple over all of it.
<< Comment #12 @ 11:41 CDT, 2 September 2018 >>
(Link, Reply)
By ql Yakumo  - Reply to #10
Nobodies ever been able to shoot a Quake player in the air before, the technology just isn't there yet.
8%
<< Comment #16 @ 14:38 CDT, 2 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #12
I’d take that as an insult but my fav quake ctf varient is offhand hook insta ctf. I don’t think qc ctf will be bad considering I still play and enjoy the latest weapons of destruction patch for q2. That being said, is not necessarily a good idea to have a fuck ton of abilities cause, just like q2 wod, the gameplay becomes too random and creates frustration for many players pro and noob alike.

Edit: and I failed to mention flimsy netcode. Phantom captures anyone? We will see. I hope they’re successful.
Edited by gojira_ at 14:51 CDT, 2 September 2018
<< Comment #17 @ 14:47 CDT, 2 September 2018 >>
(Link, Reply)
By ql Yakumo  - Reply to #16
It was just meant as a joke not an insult :)
<< Comment #18 @ 14:52 CDT, 2 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #17
I know yak you’re the man.
<< Comment #19 @ 15:42 CDT, 2 September 2018 >>
(Link, Reply)
By :-]] alb 
Game needs:

- Better UI, something along the pre-steam QL lines would work nice for this game. Talking about the ease of checking peoples stats, browsing games, inviting people and having overview of clan information or match history. It's terrible to have to tab-out every single time to do this. Also, a polished menu is very important to give good first impressions to new folks and to set a certain atmosphere for the gameplay. The way it made me feel when I saw it the first time was: 'ugh, this is so cheap'.

- Make people able to skip post and pre-match character animations by default. Loading times are already long as it is. Also, make people able to SKIP the post-match rewards and XP bar progression, and let them land on the match statistics page immediatly if they press ESC.

- Faster loading times & Continuous playing + match browser with tiered servers (help making community)

- Vote/restart map and kick/ban player if above is incorporated

- Performance tweaks, especially in 3v3+ formats - stutters everywhere. Engine is poorly optimized and leads to even worse mouse input (Raw input when?) when the stutters happen. Latest patch made the game run worse for plenty of people while making it run better for a select few. Delve in the code and fix the problems, start off with corrupted keep. If people are having stutters on a top end machine, your coding sucks, deal with it.

- Anticheat + Demo system (can't believe the latter isn't added yet). Easier for content creators too to work off on demo's instead of having to chop & screw twitch.tv vods (some with poor bitrate). Also, there's an influx of cheaters lately, even see them streamsniping folks without shame or consequence. If you want to advertise your game as an e-sports title, then this should be one of the first things you need to address.

- Sound needs to get reviewed aswel since there's a huge blind spot (around 90 degrees) from the back where you can't hear footsteps or certain shots. I've heard almost everyone complain about this since the beginning of this game. HRTF was a failure and made the game run worse.
Speaking of, being able to disable the continuous oneliners while still being able to hear ingame announcer would be nice. I mean it does get certainly tiresome if you hear "MAKIN MOMMA PROUD" for the 20000th time. Also should be able to disable or change the volume of the menu sound, literally makes me mute my audio when I start up the game to avoid getting my ears shattered by the Galena animation and other fireworky menu sounds.

- There are still plenty of bugs left in and outside of the matches. This ain't pubg where the bugs are a meme and to be enjoyed, they are unacceptable and should be addressed with utmost priority. For instance I can't click anything in my desktop since my input gets isolated by QC. I have to open task manager for it to work again. This is happening since 2-3 patches. Also, some animations dissapear or are inaccurate with the netcode reg. For instance I've seen me and other people get lit on fire while there was no animation on the area they walked on. I've seen some orbs gone under a ridge and it resulted in still being able to telefrag someone or get teleported behind an opponent (rapha stream, ingame). Also I've shot some orbs and I've seen it flying to the destination where I want to port to, but I get ported into a wall infront of me, while the orb was at the other side of the map visually.

-Netcode: There have been a lot of cases ingame for me and seen on stream where people get hit by projectiles and hitscan while being out of sight of the opponent for a long enough time for it to not register. Also you still get punched by Doom when he's 3-5 meters away from you. DK ability, ranger ability and rockets sometimes go through people and register for 0 and other times clearly miss and still instagib you. This is on both ends. It needs polishing. If we're talking about a game where speed and precision is paramount, there shouldn't be this amount of desync. The desync problem has grown of a bigger problem lately. Couple months back I had way fewer instances of the game being so inaccurate. Reset your servers more frequently if you're too lazy to work on the code at least.

I know adding new champs and skins will keep you guys from postponing hard and expensive stuff that requires lot of effort to fix, but you don't want your game to crumble down into inactivity, which I think we're close to that point. Don't get fooled by player numbers. I know that a multitude of people is smurfing, even all the pro players have 3-4 smurfs nowadays. Making the game free to play wasn't a smart decision since it literally takes 2 minutes to make a new account. Imagine the cheaters you eventually ban and 2 sec later their knocking on the next imaginary door of a public server, ready to wreak havoc on people who can neither kick or chose who they play with. This happens more often than not.

There's plenty of other things that need attention, but I've said it many times again and my words and other peoples' words fall on deaf ears. It's just screaming in the wilderness on ESR or being ignored or being a negative nancy on other forums, being shut out, ignored or taken for granted because the only involvement they give the community is a weekly Q&A where they reply to only 5% of the questions vaguely, ignore criticism and try desperate as hell to keep people warm with sugarcoated bullshit that actually don't benefit the game but make it more random and frustrating. I mean, look at the tribolt and DK for instance. Everytime I watch a stream I see people shaking their head when they either frag or get fragged by it. It's out of place, unbalanced, gimmicky. It creates too many situations where pressing your ability button first is going to make you win a fight, or give you a too easy frag. It disrupts the flow of having an upper hand by control and stronger decisionmaking, reducing it to RNG (most of the time). Also seen it makes people play super passive and then slug someone that comes around the corner.

Ability available off spawn is also something you need to consider changing. How often have we seen people win a fight and keep most of their stack by some nice plays and combat skill to be totally decimated by a BJ or DK ability, storming in mindlessly with pretty much zero chance to counter (because opponent had a lucky spawn).

Saber, get your priorities straight, and think stuff over a couple more times before you implement it in your game. You can put a Ferrari sticker on a Fiat and try to sell it as one, you can fool some, but not forever. This game can be infinite amounts better each patch if you just chose to prioritize and address the important stuff first.
Edited by Alborz at 16:05 CDT, 2 September 2018
15%
<< Comment #20 @ 18:26 CDT, 2 September 2018 >>
(Link, Reply)
By Germany garz  - Reply to #19
QC dying already bro? Will welcome you when being back playing QL.
<< Comment #31 @ 07:37 CDT, 4 September 2018 >>
(Link, Reply)
By Hungary dashimself  - Reply to #19
*new engine
<< Comment #47 @ 09:09 CDT, 6 September 2018 >>
(Link, Reply)
By frozen Freiya  - Reply to #31
Nice tl;dr.
<< Comment #21 @ 19:07 CDT, 2 September 2018 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
Wow, that CTF "showcase" just felt so bland and anti-climatic. It didn't even feel like I was watching CTF at all, just felt like I was watching the same generic mind-numbing overwatch nonsense I've been seeing for the last 12 months.
8%
<< Comment #25 @ 00:05 CDT, 3 September 2018 >>
(Link, Reply)
By Hungary kapca  - Reply to #21
It felt like it because it was like it. I was thinking "hey it’s CTF finally, let's be positive again about this" when I was watching the footage, but after a few seconds I realized that if I think about Quake 1, 2 or 3, they were all look very similar or you could even say they were alike. This one doesn’t look like Quake at all, it looks like an Unreal – Doom16 – Overwatch hybrid.
Edited by kapca at 00:08 CDT, 3 September 2018
<< Comment #40 @ 02:30 CDT, 5 September 2018 >>
(Link, Reply)
By anonymous Anonymous (94.197.121.200)  - Reply to #25
But... Didn't you see the devs' reactions after? If you ask me, that was some real hype...
<< Comment #24 @ 20:55 CDT, 2 September 2018 >>
(Link, Reply)
By RI-US ia 
Wish they would make a medium strength champ with Quakeworld (not pql) movement.
8%
<< Comment #32 @ 08:03 CDT, 4 September 2018 >>
(Link, Reply)
By Batman c1 
CTF + ranger ability on a space map (or just a map eher you can see the enemy flag from the point of your own flag) and we will see a 1-2sec flagrun (flagteleport).

What? No new lootboxes? I am disappointed
<< Comment #33 @ 08:15 CDT, 4 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #32
Not if you cannot use your ability while carrying the flag, like they did in Sacrifice. You'd be able to make your way there but wouldn't be able to flag capture and teleport back to your own base with the flag.
Edited by Tayski at 08:16 CDT, 4 September 2018
<< Comment #39 @ 02:29 CDT, 5 September 2018 >>
(Link, Reply)
By anonymous Anonymous (176.126.252.11)  - Reply to #33
The fact that they're forced to disable 'abilities' (temporarily or otherwise) to make a mode remotely playable highlights that they're broken by definition and this is by the developers own admission.
<< Comment #45 @ 10:20 CDT, 5 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #39
The flag dropping from ability use isn't disabling any abilities.
<< Comment #49 @ 05:55 CDT, 9 September 2018 >>
(Link, Reply)
By France pz  - Reply to #33
Flag carrier without ability sounds utterly retarded in competition environments. Have fun running naked, chased by ctf veterans with a full loaded flamethrower.
<< Comment #50 @ 15:53 CDT, 9 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #49
You can use ability but it puts the flag down, so you can always use your ability and re-take the flag after. It's just to avoid people going invisible with nyx or teleporting witth ranger while carrying the flag.
<< Comment #51 @ 18:04 CDT, 9 September 2018 >>
(Link, Reply)
By France pz  - Reply to #50
Still retarded, it kills the art of fast capping and makes every game random.
Edited by pz at 18:05 CDT, 9 September 2018
<< Comment #52 @ 02:40 CDT, 10 September 2018 >>
(Link, Reply)
By q2cz gojira_  - Reply to #51
Maybe Athena will be allowed to hook while holding flag. She ain’t invisible so it should be allowed. Athena will be scout for quake.
<< Comment #53 @ 05:03 CDT, 10 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #51
Abilities are retarded full stop, regardless of the gametype.
<< Comment #34 @ 11:20 CDT, 4 September 2018 >>
(Link, Reply)
By zerg esdf 
athena's hook looks very social welfare-like. guess they're outta money and are reusing q2 animations and all that good stuff.
Edited by esdf at 11:21 CDT, 4 September 2018
<< Comment #35 @ 13:05 CDT, 4 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #34
I think the game is laggy enough as it is without adding some extra useless animations.
<< Comment #36 @ 13:26 CDT, 4 September 2018 >>
(Link, Reply)
By Uruguay gSTRUCTOR  - Reply to #35
wow what happened to you bro? you were one of the top QC fanboys and now im seeing many logical sentences on your part, you feeling well?
<< Comment #37 @ 14:46 CDT, 4 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #36
Never was a QC fanboy, that's what you nerds like to associate me with just because I address some idiotic posts about QC.

Are you getting hard because I said the game is laggy? Where's my [+]?
<< Comment #38 @ 15:02 CDT, 4 September 2018 >>
(Link, Reply)
By Finland Vajra  - Reply to #36
The Betheseda shill fund has ran dry, so he can't collect his 50€/day 'salary' any more :(
<< Comment #42 @ 05:49 CDT, 5 September 2018 >>
(Link, Reply)
By Frags medal Tayski  - Reply to #38
Talking about running dry, it seems your enthusiasm about life has run dry too, at least judging by the almost entirety of your postinh being negative and depressed dumps or sarcastic personal comments about people, their ideas, QC, Bethesda, ID, and pretty much everything else.

Cheer up boy, I know you're Finnish and all but still.
<< Comment #41 @ 04:07 CDT, 5 September 2018 >>
(Link, Reply)
By Moldova slm 
just imagine:
4v4 tdm on corrupted keep with tons of DarkKnights and Athenas...all those stuttering and rubberbanding and athenas moving all around the burning screen ...cant wait
<< Comment #48 @ 09:11 CDT, 6 September 2018 >>
(Link, Reply)
By frozen Freiya  - Reply to #41
A thing of beauty.
<< Comment #43 @ 06:16 CDT, 5 September 2018 >>
(Link, Reply)
By Lithuania son1dow 
finally some diversity in quake champions, I was going to post on tumblr about it otherwise tbh
<< Comment #44 @ 06:19 CDT, 5 September 2018 >>
(Link, Reply)
By Lithuania son1dow  - Reply to #43
I also agree that the clips look like they just took the clips out of 10 minutes of LoL players playing QC at a convention and used what they could find there, but I'll give it a pass this time due to diversity
2%
<< Comment #46 @ 18:39 CDT, 5 September 2018 >>
(Link, Reply)
By US-New York Gobotz 
update tomorrow

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners