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New QC thread
Forums > Quake Champions Forum
Willits explains why QC isn't on idtech6 (136 comments)
( Forum: QC)
Posted by Meph1stoo @ 11:21 CDT, 18 August 2016 - iMsg
http://www.pcgamesn.com/quake-champions/quake...nteractive
60311 Hits
2%

<< prev QC thread || next QC thread >>


<< Comment #1 @ 11:45 CDT, 18 August 2016 >>
(Link, Reply)
By Croatia Meph1stoo 
- Anarki has qw style air control, and active ability of health injection
- Ranger has q3 style movement.
- Game is supposed to be a quake1-themed quake 3 with addition of champions
- Originaly they meant to implement champions in ql expansion, but later decided to make a completely new game
- Game mode that was played on Qcon is called "sacrifice". Its tdm with 2 control points on the map which give you bonus score for each frag you make while you control em.
- Game modes will have objectives, but they won't be a huge focus as quake is about frags.
- Physics part of the game is idtech and renderer is saber
Edited by Meph1stoo at 11:47 CDT, 18 August 2016
56%
<< Comment #79 @ 18:37 CDT, 20 August 2016 >>
(Link, Reply)
By anonymous Anonymous (190.31.187.151)  - Reply to #1
- Game mode that was played on Qcon is called "sacrifice". Its tdm with 2 control points on the map which give you bonus score for each frag you make while you control em.
- Game modes will have objectives, but they won't be a huge focus as quake is about frags.

This sounds pretty fun actually, but it doesn' seem as "tense" as other objectives in other games.
<< Comment #71 @ 15:02 CDT, 20 August 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #1
So if they don't use idtech for rendering, then why don't they use a popular engine like Source what is superfast even on potatoes and what gets updates all the times because millions are using it?

Here are the games made with Saber (probably its previous versions):
2003 - Will Rock (Ubisoft)
2007 - TimeShift (Sierra)
2011 - Battle: Los Angeles (Konami)
2011 - Halo: Combat Evolved Anniversary (Microsoft)
2012 - Inversion (Bandai Namco)
2013 - God Mode (Atlus)
2013 - R.I.P.D. The Game (Atlus)
2014 - Halo: The Master Chief Collection (Microsoft)
2015 - Halo Online (Innova Systems)
<< Comment #72 @ 15:34 CDT, 20 August 2016 >>
(Link, Reply)
By Russia pecka_  - Reply to #71
If they don't use idtech6 then it doesnt mean they don't use any idtech at all.
Source engine? id software making game not on own engine? :)
Edited by pecka_ at 15:35 CDT, 20 August 2016
<< Comment #85 @ 23:38 CDT, 20 August 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #72
Yes, Saber is not their engine.
<< Comment #73 @ 16:48 CDT, 20 August 2016 >>
(Link, Reply)
By QUAKEWORLD art-hoshi  - Reply to #71
you forgot their super succesful titles:

.) Super Times Pay
.) Wheel Of Fortune Triple Extreme! Spin
.) Double Diamond
.) Triple Diamond
.) Pharaohs Fortune
8%
<< Comment #74 @ 17:26 CDT, 20 August 2016 >>
(Link, Reply)
By Russia pecka_  - Reply to #73
So they gonna rob us and id software?
<< Comment #75 @ 17:32 CDT, 20 August 2016 >>
(Link, Reply)
By QUAKEWORLD art-hoshi  - Reply to #74
or you can play the quake champions beta exclusively in the MGM Grand :-)
<< Comment #76 @ 17:47 CDT, 20 August 2016 >>
(Link, Reply)
By Half-Life pierow  - Reply to #71
As I wrote further down, the games to note are the halo remasters, which use the old engine with a new renderer. By the sound of what willits was saying, they built off of quake live/id tech 3 with a new renderer. It might have originally been their intention to make quake live prettier and still maintain the base game and all functionality, including being able to toggle to old graphics like the halo game could. That probably changed when they put more resources into making the game and it now has totally new maps, characters, and weapons
<< Comment #86 @ 23:39 CDT, 20 August 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #76
I understand. What I don't understand is the Saber part.
<< Comment #87 @ 23:43 CDT, 20 August 2016 >>
(Link, Reply)
By Half-Life pierow  - Reply to #86
What is there not to get? They wanted to do the same thing with QL that saber did with halo so they hired them
<< Comment #88 @ 00:32 CDT, 21 August 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #87
This is "not to get": Will Saber's stuff
- run well on a potato?
- will it have community mods like ENB, etc
- will the graphic card industry testes and optimizes for it (e.g.: AO in nvidia control panel, ansel. stereo, vr, etc)
- will it make me sad because it won't support custom resolutions and refresh rates, one frame prerender only, proper gamma, etc?
Edited by kapca at 23:56 CDT, 21 August 2016
<< Comment #82 @ 20:01 CDT, 20 August 2016 >>
(Link, Reply)
By Team Fortress lat-is-davis  - Reply to #71
Except the source engine feels like shit, especially in fast paced multiplayer environments.
<< Comment #84 @ 23:38 CDT, 20 August 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #82
How does a renderer "feels like shit"? The control and game specific stuff is probably code by id and running in a different thread. We are talking about the part of the engine which draws things onto your monitor.
Source 2 is free to use (afaik) as long as you also release your game on steam, and looking at dota2, it scales very well on all kind of hardware.
<< Comment #109 @ 02:35 CDT, 22 August 2016 >>
(Link, Reply)
By CGS-Berlin Allianz adrenal1ne  - Reply to #82
Cutie
2%
<< Comment #115 @ 18:29 CDT, 22 August 2016 >>
(Link, Reply)
By Team Fortress lat-is-davis  - Reply to #109
you're way cuter than me bby
<< Comment #123 @ 18:46 CDT, 23 August 2016 >>
(Link, Reply)
By Netherlands Weird  - Reply to #1
Where do you get

- Originaly they meant to implement champions in ql expansion, but later decided to make a completely new game

from?

It's not really in the post....
<< Comment #127 @ 20:43 CDT, 23 August 2016 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #123
“So a while ago, the Quake Live team was looking at expanding Quake Live,”
<< Comment #128 @ 23:44 CDT, 23 August 2016 >>
(Link, Reply)
By Croatia Meph1stoo  - Reply to #123
Watch the video
<< Comment #2 @ 11:47 CDT, 18 August 2016 >>
(Link, Reply)
By Austria r34Lh4t3 
Thx 4 summarY
<< Comment #3 @ 12:28 CDT, 18 August 2016 >>
(Link, Reply)
By QW Roktansky 
i hate anarki
<< Comment #23 @ 17:10 CDT, 18 August 2016 >>
(Link, Reply)
By Ukraine LCANT  - Reply to #3
mmph mMMPHHH!!
<< Comment #4 @ 12:41 CDT, 18 August 2016 >>
(Link, Reply)
By France Daniel2 
remember all thoose same idiots always happy about what id does telling us it would use idtech 6 even tho we told them it won't?
<< Comment #5 @ 13:11 CDT, 18 August 2016 >>
(Link, Reply)
By Serbia bogOtac 
‘This is Quake, we like it, go!’
2%
<< Comment #6 @ 13:12 CDT, 18 August 2016 >>
(Link, Reply)
By Kiribati PuX 
bad news everyone
3%
<< Comment #11 @ 15:10 CDT, 18 August 2016 >>
(Link, Reply)
By Canada Anonymous (47.208.58.83) 
Still doesn't make any sense, wth is wrong with idtech6 renderer? Doom is absolutely gorgeous. They are feeding us shat for some reason.
1%
<< Comment #16 @ 15:37 CDT, 18 August 2016 >>
(Link, Reply)
By cooller skint  - Reply to #11
I'm wondering why too, Doom looks amazing and it runs very well on most newer systems
<< Comment #35 @ 02:20 CDT, 19 August 2016 >>
(Link, Reply)
By Sweden lejmer  - Reply to #11
That's because they started Quake before idtech 6 was done. So they decided to use another renderer to get development going. It's all there in the article.
13%
<< Comment #36 @ 03:26 CDT, 19 August 2016 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #35
Bah....except they are working on qc for 4-5 years now
<< Comment #56 @ 19:12 CDT, 19 August 2016 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #36
"""""""""""""""""""""""""That's because they started Quake before idtech 6 was done""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


""""""""""""""""""""""""""
<< Comment #62 @ 05:05 CDT, 20 August 2016 >>
(Link, Reply)
By United Kingdom Devianthe  - Reply to #56
Your keyboard seems to be broken.
<< Comment #136 @ 02:58 CDT, 26 August 2016 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #62
Shit quoting out of protest at the dumb cunt
<< Comment #10 @ 15:10 CDT, 18 August 2016 >>
(Link, Reply)
By Bulgaria Anonymous (193.200.150.82) 
Team Arena and Quake Wars. The other two times they tried to do something different with the Quake name and it failed.
<< Comment #52 @ 09:42 CDT, 19 August 2016 >>
(Link, Reply)
By United States of America mavLP  - Reply to #10
Calling ET: Quake Wars something that is using the quake name is a serious stretch. It at most follows the single player experience of Q4, nothing more.
<< Comment #68 @ 08:32 CDT, 20 August 2016 >>
(Link, Reply)
By Bulgaria Anonymous (193.200.150.125)  - Reply to #52
I agree. I personally never thought of Quake Wars as really being part of the franchise. But id was behind it, I imagine they were thinking it was going to be the next [big] Quake title. I wonder if Quake Live would've seen the light of day had Quake Wars did something other than flop hard.
<< Comment #7 @ 13:27 CDT, 18 August 2016 >>
(Link, Reply)
By United States of America function9 
So, they basically asked some Halo devs what they'd do to Quake and ran with it. Sounds about right.
5%
<< Comment #8 @ 13:51 CDT, 18 August 2016 >>
(Link, Reply)
By Poland Xsi  - Reply to #7
Yeah, it doesn't sound optimistic :<
<< Comment #9 @ 14:16 CDT, 18 August 2016 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #7
What's wrong with Halo?

ayyyy lmao
<< Comment #12 @ 15:11 CDT, 18 August 2016 >>
(Link, Reply)
By Colour: black nsx0r 
ayyy lmao
8%
<< Comment #13 @ 15:22 CDT, 18 August 2016 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #12
Edited by sonic at 15:24 CDT, 18 August 2016
35%
<< Comment #25 @ 17:41 CDT, 18 August 2016 >>
(Link, Reply)
By United States of America kbfrowmbts  - Reply to #13
Obligatory
Edited by publicbussystem at 17:42 CDT, 18 August 2016
24%
<< Comment #69 @ 12:49 CDT, 20 August 2016 >>
(Link, Reply)
By Colour: black nsx0r  - Reply to #25
pls dont steal my img1s theneks
5%
<< Comment #90 @ 01:49 CDT, 21 August 2016 >>
(Link, Reply)
By United States of America kbfrowmbts  - Reply to #69
I'll make sure to apply the nsx0r© watermark next time
12%
<< Comment #113 @ 16:32 CDT, 22 August 2016 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #69
Edited by sonic at 16:32 CDT, 22 August 2016
1%
<< Comment #14 @ 15:33 CDT, 18 August 2016 >>
(Link, Reply)
By 013 cerno 
Lol and you idiots thought this would be a decent title. gg.
4%
<< Comment #15 @ 15:37 CDT, 18 August 2016 >>
(Link, Reply)
By France pz 
- Anarki has qw style air control
- Ranger has q3 style movement

LOL
19%
<< Comment #17 @ 15:40 CDT, 18 August 2016 >>
(Link, Reply)
By creep trademark *creep  - Reply to #15
the rest have 'hold shift sprint button' :S
6%
<< Comment #18 @ 15:40 CDT, 18 August 2016 >>
(Link, Reply)
By United Kingdom Devianthe  - Reply to #15
Makes you think what the game's gonna be when they can't get such things right.
Edited by Herezja at 15:40 CDT, 18 August 2016
<< Comment #19 @ 15:44 CDT, 18 August 2016 >>
(Link, Reply)
By Austria noctis  - Reply to #18
Anarki has a hoverboard -> air control?

Jeez you people...
17%
<< Comment #21 @ 16:36 CDT, 18 August 2016 >>
(Link, Reply)
By Croatia Meph1stoo  - Reply to #19
its realistic :D
9%
<< Comment #27 @ 19:16 CDT, 18 August 2016 >>
(Link, Reply)
By United States of America function9  - Reply to #19
But Ranger is the OG. Shouldn't he have the qw style movment?
<< Comment #30 @ 23:19 CDT, 18 August 2016 >>
(Link, Reply)
By Team Fortress commissar  - Reply to #27
They'd have to do something like model little jets on a belt to justify air control. Because with greater fidelity, games need to have internal logic or they're goofy as fuck.

The problem with belt jets (or similar) is that even with little colour flares, you won't immediately recognise the silhouette in the same immediately obvious way Anarki's hover board would. It makes sense a guy with a hover board would move differently, so new users will pick up on that faster.

And with different heroes champions having different abilities, you *need* to have instantly recognisable character shapes etc.


Reflex for example, would be a much more coherent game if the bots had little turning flares on their backs. Otherwise they just break physics because of reasons ¯\_(&#12484;)_/¯
6%
<< Comment #20 @ 15:47 CDT, 18 August 2016 >>
(Link, Reply)
By ._o filo 
... some people rly need time to acknowledge the difference between characters the game will bring, no need to re-read the title.
<< Comment #22 @ 16:53 CDT, 18 August 2016 >>
(Link, Reply)
By Italy Brancaleone 
Why so pessimistic, we had good feedbacks from people that played it, try to be a little bit more positive
6%
<< Comment #31 @ 01:00 CDT, 19 August 2016 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #22
Oh cool. Where's the feedback? Was it on Esr or a maybe a Twitch stream?
Edited by FlashSoul at 12:21 CDT, 19 August 2016
<< Comment #44 @ 06:28 CDT, 19 August 2016 >>
(Link, Reply)
By Italy Brancaleone  - Reply to #31
Ask the australian
<< Comment #46 @ 07:04 CDT, 19 August 2016 >>
(Link, Reply)
By Barbados iavoal  - Reply to #44
Torture the collaborator!
<< Comment #83 @ 21:49 CDT, 20 August 2016 >>
(Link, Reply)
By anonymous Anonymous (5.254.65.34)  - Reply to #22
Yeah and we all know how gr8 Shootmania became to be after Strenx endorsed it!

In all seriousness, I've yet to see a game where someone came back from invitational testing and said "guys this game is full of shit let's wait for something else". So I don't care so much about it, to be honest.
<< Comment #24 @ 17:18 CDT, 18 August 2016 >>
(Link, Reply)
By Ukraine LCANT 
has anybody here ever seen a vagina in person?
Edited by LCANT at 17:19 CDT, 18 August 2016
<< Comment #26 @ 18:34 CDT, 18 August 2016 >>
(Link, Reply)
By inuyasha8 sonic  - Reply to #24
Edited by sonic at 18:38 CDT, 18 August 2016
12%
<< Comment #38 @ 03:48 CDT, 19 August 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #26
Thats more like a person in vagina
27%
<< Comment #89 @ 01:00 CDT, 21 August 2016 >>
(Link, Reply)
By Australia aeoL  - Reply to #38
That's assuming it's a costume.
<< Comment #98 @ 10:38 CDT, 21 August 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #89
or he got stuck in one of those doors from prey
1%
<< Comment #28 @ 20:29 CDT, 18 August 2016 >>
(Link, Reply)
By Tunisia sofiene 
i wonder how unbalanced QC will be.....
<< Comment #43 @ 05:46 CDT, 19 August 2016 >>
(Link, Reply)
By anonymous Anonymous (79.241.159.98)  - Reply to #28
Duel with different Champions is almost impossible to balance but it looks like it fits the usual casual shit nowadays. WFrom what I've read so far duel is not in focus of the developers anyway.

hf ow clone
1%
<< Comment #29 @ 21:27 CDT, 18 August 2016 >>
(Link, Reply)
By -nepal- diabolis 
go bethsteda do your best and work hard for it to ruin the spirit of quake !!!!!


do not disappoint us
<< Comment #32 @ 01:08 CDT, 19 August 2016 >>
(Link, Reply)
By United States of America qlimo 
THE GUNS HAVE RECOIL
5%
<< Comment #39 @ 04:29 CDT, 19 August 2016 >>
(Link, Reply)
By Lithuania GUArd  - Reply to #32
if it's not random, I like recoil. adds even more skill to quake.
I don't see any problems about unbalanced, owerpowered chars, we all gonna pick it and play it, like there was no champions.

You cry, you whine. bitches pleaaaaaaaase....

Everything about champs you can patch-up. We have to worry smoothness of game. stable fps, no crashes every 2 mins.

You cry about anarki.. 15min job for patchers and he have 1/2 less aircontrol and less speed. If bethseda want this game to be esport title, then they gonna listen for community a little bit atleast...

1. smoothness
2. support for Lan tournaments.
3. Matchmaking
4. Microtransactions
5. Atleast playable after release (not like Q4).
and so on..
You are whining about Anarki's aircontrol and skin...

go play your fucking ztn for another 15 years in 15 year old game.
1%
<< Comment #47 @ 07:47 CDT, 19 August 2016 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #39
I like recoil. adds even more skill to quake
The power of Christ compels you, dude.

Everything about champs you can patch-up
LUL

they gonna listen for community
8===D

I guess they won't do anything better than 15 year old game.
AWWW DAYUM!
<< Comment #51 @ 08:25 CDT, 19 August 2016 >>
(Link, Reply)
By France Daniel2  - Reply to #39
you are whining about people giving their opinions.
18%
<< Comment #54 @ 15:11 CDT, 19 August 2016 >>
(Link, Reply)
By United States of America qlimo  - Reply to #39
shut the FUCK up. You can add any stupid shit to a game to add skill. HEY. WHY NOT MAKE THE ENEMIES THE SIZE OF A PIXEL? THAT'S BETTER CUZ IT TAKES MORE SKILL TO HIT. HURRRRRRRRRRRRRR

Fuck you, idiot. You're just another shitty duel player who can't aim. That's why you like recoil. Skills need to be checked by FUN. It's not fucking fun to have hitboxes the size of a pixel. IT'S NOT FUCKING FUN TO HAVE TO FUCK AROUND WITH RECOIL.
Edited by cuadicles at 15:13 CDT, 19 August 2016
13%
<< Comment #57 @ 19:20 CDT, 19 August 2016 >>
(Link, Reply)
By Ireland EmSixTeen  - Reply to #54
Shut up you spastic.
<< Comment #58 @ 03:11 CDT, 20 August 2016 >>
(Link, Reply)
By Lithuania GUArd  - Reply to #54
cocksucker , if I was bad aimer , why would I won't to make it more complicated to aim for me? some years ago, noctis and some other players asked for LG delay , like trueligthining 0 on 100 ms. it's close to recoil.
cocksucker I had one of the best LG's in duel scene in my peak 2010-2012, I don't cry about aim. Q2, don't have option to disable fall damage sceen bobroll..
pussylicker, get some skill, then comment.
<< Comment #60 @ 04:16 CDT, 20 August 2016 >>
(Link, Reply)
By Croatia Meph1stoo  - Reply to #58
Online lg percentage :)

Edit: not being serious
Edited by Meph1stoo at 05:02 CDT, 20 August 2016
<< Comment #78 @ 18:32 CDT, 20 August 2016 >>
(Link, Reply)
By Cheese M1zzu  - Reply to #60
Hehe, Serious.
<< Comment #110 @ 03:47 CDT, 22 August 2016 >>
(Link, Reply)
By Barbados iavoal  - Reply to #58
cocksucker
pussylicker

somebody's definitly got a thing about oral pleasures.
Edited by iavoal at 03:48 CDT, 22 August 2016
<< Comment #112 @ 10:48 CDT, 22 August 2016 >>
(Link, Reply)
By Lithuania GUArd  - Reply to #110
Nah, just rewatched sopranos few days ago.
<< Comment #33 @ 01:32 CDT, 19 August 2016 >>
(Link, Reply)
By QUAKEWORLD art-hoshi 
i wonder what the downside of Anarki is ... i mean aircontrol + health injection sounds pretty lethal compared to a ranger with q3 movment and a teleporter?
<< Comment #42 @ 05:46 CDT, 19 August 2016 >>
(Link, Reply)
By anonymous Anonymous (46.188.202.193)  - Reply to #33
75 health and 25 armor cap, but he gets +1 hp whenever he uses his ability
1%
<< Comment #34 @ 01:50 CDT, 19 August 2016 >>
(Link, Reply)
By Colour: black nsx0r 
blame Australianoctis
Edited by nsx0r at 01:51 CDT, 19 August 2016
20%
<< Comment #37 @ 03:46 CDT, 19 August 2016 >>
(Link, Reply)
By Bulgaria cha0z_ 
What makes me worried is that even with lower hp anarki will be a lot harder target to hit --> unbalanced. I guess it's possible to balance that, but... yeah.. id. :)
1%
<< Comment #40 @ 04:31 CDT, 19 August 2016 >>
(Link, Reply)
By Barbados iavoal 
Gonna just repeat it here:

I have a strange suspicion that using saber instead of id tech6 could be somehow connected with the story of how QC seen the light. First it was planned to be only Quakelive 2.0 and maybe they hired a side company because ID werent interested themself much in the project. But after huge success of Doom 4 they suddenly changed their mind and decided to make a next big tittle out of it. So, having huge part of engine already done by saber they have to keep it, why waste all the money invested.
<< Comment #41 @ 05:46 CDT, 19 August 2016 >>
(Link, Reply)
By anonymous Anonymous (46.188.202.193)  - Reply to #40
Idtech 6 was not even done when they started making the game, the engine could most likely be id tech 3 with updated render since the game did start as a quake live update
<< Comment #45 @ 06:41 CDT, 19 August 2016 >>
(Link, Reply)
By Smiley melachi qub1t 
iam hyped.

and iam not surprised that 80% of the old quake players cant get into new things :D.
forever on QW,Q3,QL etc. GG?
Edited by sh1verz at 06:42 CDT, 19 August 2016
<< Comment #48 @ 07:49 CDT, 19 August 2016 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #45
I think it's more like "can't get into shitty versions of old concepts".
10%
<< Comment #49 @ 08:00 CDT, 19 August 2016 >>
(Link, Reply)
By United Kingdom p0rt 
cos the renderer is top secret nvidia code for vulkan and they aint letting no one else look at it
<< Comment #50 @ 08:01 CDT, 19 August 2016 >>
(Link, Reply)
By Italy qwih 
So i guess forceenemymodel won't be as usefull
<< Comment #53 @ 09:47 CDT, 19 August 2016 >>
(Link, Reply)
By S.T.A.L.K.E.R Ian215  - Reply to #50
enemycolor can work, but forcing models should be a chaos
7%
<< Comment #55 @ 17:28 CDT, 19 August 2016 >>
(Link, Reply)
By Half-Life pierow 
Saber did the halo remasters, which use the old engine with a new renderer. Since Willits is saying they started before id tech 6 was done, I'm wondering if they approached saber to do the same to quake 3. In the halo remasters you can even toggle between new and old graphics with a button. I wonder if they're going to use that tech to make a high visibility/performance mode for competitive play.
<< Comment #59 @ 03:36 CDT, 20 August 2016 >>
(Link, Reply)
By Colour: black nsx0r 
the chempis here
12%
<< Comment #61 @ 04:28 CDT, 20 August 2016 >>
(Link, Reply)
By ._o epicus147  - Reply to #59
tim willits is a lizard person
11%
<< Comment #63 @ 05:52 CDT, 20 August 2016 >>
(Link, Reply)
By Colour: black nsx0r  - Reply to #61
"We want to make sure we give people what they want," said Willits. "If you create custom game mode, you should be able to set the game up the way you want. If you need to turn off Champions, we'll let you turn off Champions. That won't be a problem."
2%
<< Comment #65 @ 06:47 CDT, 20 August 2016 >>
(Link, Reply)
By ._o epicus147  - Reply to #63
so where is his birth certificate?
<< Comment #67 @ 07:07 CDT, 20 August 2016 >>
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By Colour: black nsx0r  - Reply to #65
17%
<< Comment #70 @ 14:36 CDT, 20 August 2016 >>
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By QUAKEWORLD art-hoshi  - Reply to #67
Sorlag is tim willits? ohhhh now everything starts to make sense!
<< Comment #66 @ 07:04 CDT, 20 August 2016 >>
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By q2cz hellsy  - Reply to #63
This is not a moba
<< Comment #80 @ 18:43 CDT, 20 August 2016 >>
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By Cheese M1zzu  - Reply to #59
Ship of Theseus, Gamedev Edition: If every person that made your software company great in its early days leaves and is replaced by someone else, is it still the same company?
<< Comment #91 @ 02:06 CDT, 21 August 2016 >>
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By United States of America qlimo  - Reply to #59
Great honor for QuakeCon. I hope it holds on to that record forever.
<< Comment #64 @ 05:57 CDT, 20 August 2016 >>
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By zerg esdf 
imo I think it's great that idtech6 won't be a rendering engine. It probably means that the sys reqs needed to run the game at high fps will be much lower. After all, they're making an esports title. Forcing everyone to upgrade to newest hardware wouldn't be that good imo.
34%
<< Comment #77 @ 18:21 CDT, 20 August 2016 >>
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By Poland Lam  - Reply to #64
My 2013 gen hardware runs Doom at stable 200+ FPS at sensible (to a picmip 0 Quaker) details (obvious stuff like no bobbing/rolling/flares/shit, but geometry deails on ultra). That Vulkan renderer is pretty epic.

Of course, if you're on a laptop or a computer from 2008 and too poor to upgrade to something from this decade... ok
3%
<< Comment #81 @ 19:51 CDT, 20 August 2016 >>
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By zerg esdf  - Reply to #77
I upgraded in May, no worries.
<< Comment #92 @ 03:04 CDT, 21 August 2016 >>
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By Lithuania GUArd  - Reply to #77
I will wait for QC beta and will buy PC , now using notebook for 5 years. looking forward for price drop for ~1070gtx and will buy some used pc from ebay..
<< Comment #93 @ 03:11 CDT, 21 August 2016 >>
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By zerg esdf  - Reply to #92
I think you won't get 1070 for cheaper than ~600e that it is now for at least a year.
<< Comment #94 @ 03:17 CDT, 21 August 2016 >>
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By Lithuania GUArd  - Reply to #93
ebay is full for 400e..
<< Comment #95 @ 03:38 CDT, 21 August 2016 >>
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By zerg esdf  - Reply to #94
the ones that are 450-ish are all from US, so hf with the customs :)
<< Comment #96 @ 06:39 CDT, 21 August 2016 >>
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By Lithuania GUArd  - Reply to #95
my bad, u r right.
<< Comment #104 @ 16:06 CDT, 21 August 2016 >>
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By ._o filo  - Reply to #96
zotac 1070 - mindfactory.de - 460€ with tax
<< Comment #97 @ 10:36 CDT, 21 August 2016 >>
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By anonymous Anonymous (104.200.154.50) 
Don't care about idtech. Care about the fact the game is going to be a steaming pile of shit. Why must every fucking game made these days be a more advanced version of rock paper scissors?

Some of us prefer real challenges. I hope id software's studios blow up while no one is in them,
<< Comment #99 @ 11:05 CDT, 21 August 2016 >>
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By Netherlands kevz  - Reply to #97
maybe idsoftware wants to survive in this volatile entertainment industry? nobody wants to play another quake3/warsow/reflex, its too difficult for the average joe ;)
7%
<< Comment #100 @ 12:56 CDT, 21 August 2016 >>
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By United States of America function9  - Reply to #99
Or it could be no one even knows about those titles? There are still people out there that don't know Quake Live is a game.
<< Comment #102 @ 15:22 CDT, 21 August 2016 >>
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By Netherlands kevz  - Reply to #100
I believe QL was never properly advertised as it was more of an experiment to see if browsergames could be a thing. It was never meant to be a fully fledged successful triple A game.
<< Comment #105 @ 16:55 CDT, 21 August 2016 >>
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By United States of America function9  - Reply to #102
Exactly. The "average joe" probably hasn't even heard of Quake or these quake style games to even judge if they like them or not. Saying a gameplay is dead and using games that've had next to no exposure as proof is kind of silly.
<< Comment #106 @ 17:20 CDT, 21 August 2016 >>
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By Netherlands kevz  - Reply to #105
wat. why do you think warsow is dead and reflex is probably heading the same way? not to take anything away from the devs of those games because they really are well made... heck, even the non quake based arena shooters arent doing all that great. all these games are available on steam fairly cheap.
the high skill ceiling is offputting to average players. blizzard done it right with overwatch; simplistic yet fun and incorporating elements of dota which for some reason is the flavour year (or decade practically)
the pure arena shooters are a thing of the past. back when all people needed was their own motivation to get better.
so its expected that idsoft is going for a hero based arena shooter, basically mixing quake and overwatch in to 1. i dont see any other way the arena genre will get any attention.
i just hope theyre not gonna deliver a quake 4 that needs 6 months to get patched up...
3%
<< Comment #107 @ 19:23 CDT, 21 August 2016 >>
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By United States of America function9  - Reply to #106
Oh boy, didn't think anything I wrote was complicated. Do you not understand that in order to attract people to a game/movie/whatever you have to make it known that it exists in the first place? All these quake clones have had zero advertising/exposure. Of course these games are dead, NO ONE KNOWS THEY EXIST.

Just because something is on steam, big whoop. I mean sure it's good, but you're telling me you know every single game on there? I know I don't, and I'm sure most people don't either.

So again, you're using games that have had no advertising as proof that a genre is dead. That's like saying, "well this music genre is dead because no one listens to my next-door neighbor's garage band that only 20 people know exists."
<< Comment #108 @ 20:11 CDT, 21 August 2016 >>
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By Netherlands kevz  - Reply to #107
ok.
<< Comment #114 @ 16:41 CDT, 22 August 2016 >>
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By anonymous Anonymous (91.121.230.211)  - Reply to #107
Not really sure what the deal is with the "internet tough guy" persona on display in nearly all of your posts. We haven't forgotten that years ago, you used to ragequit on NA clan area servers when your team was losing (before rage-quitting the game entirely, but not ESR apparently). It's really unbecoming and not a good look at all. Despite what you might think, you've never been a community insider and no one has ever taken your opinion on here or on the old QL forums seriously at all. Drop the badass act, please.
9%
<< Comment #116 @ 19:53 CDT, 22 August 2016 >>
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By United States of America function9  - Reply to #114
lmao. I ragequit? lmao. I was one of a few who did not give a fuck about what the outcome of a CA match was. I would fuck around with GL long before I quit. And I had damn near 100% completion in all my matches.

Talk about internet tough guy, shit talking anonymously. Must be one of those CA pros that I ticked off back in the day.
<< Comment #117 @ 12:22 CDT, 23 August 2016 >>
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By Unset the_cool_gamer  - Reply to #106
I can't imagine that implementing new features and fixing stuff is going to be easy for the developers considering that they're employed by a huge corporation. You can't just go adding features and fixing things without being given clearance to do so; what if the shareholders think that the ROI on doing those things is too low?
<< Comment #132 @ 08:49 CDT, 24 August 2016 >>
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By WiC puritan  - Reply to #99
quake3/warsow/reflex, its too difficult for the average joe

Not this shit again.

Quake 3 is as easy as it gets. Grab a gun, shoot people. Any rts is rocket science compared to that.
You dont have to study or learn anything to understand quake's principles, you can launch the game and enjoy.
Mechanics like strafe/circle jumping or timing dont prevent anyone from having fun, they only exist to motivate and keep people around for a long time.
This retarded "Quake's too hard" myth only exist due to QL, the most unwelcoming and noob-unfriendly game ever. Just imagine CS:Go lacking its social features, matchmaking and tutorials; it would end up exactly like ql.
<< Comment #133 @ 11:09 CDT, 24 August 2016 >>
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By Netherlands kevz  - Reply to #132
...except that people have a natural preference for realistic looking shooters like csgo, theyll play that shit anyway (plus custom servers help). sure everyone can play any game they want at whatever skill level theyre at, but that doesnt change that the bone stock arena fps is often too fast and too simplistic to keep ppl playing it. they want silly skills and flashy colors, and preferably a Hanzo type of character that one shots ppl with lucky arrows ;P
<< Comment #101 @ 14:31 CDT, 21 August 2016 >>
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By Austria zuphrin 
So if Anarki is going to have QW style movement and Ranger Q3 style movement, is there going to be Kane with crouchslides? :'D
<< Comment #103 @ 15:35 CDT, 21 August 2016 >>
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By QUAKEWORLD art-hoshi  - Reply to #101
Orb
<< Comment #111 @ 07:05 CDT, 22 August 2016 >>
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By France Zulu4  - Reply to #101
I hope so
<< Comment #118 @ 12:55 CDT, 23 August 2016 >>
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By SQUAD squadmeta 
When loadouts came to QL everyone just carried on playing classic modes unless they chose to use some new mod.

Quake Champions in my opinion the same thing will happen, everyone plays classic modes but with far more variety of game types to choose from if you so wish.

What's not to like, game will be good.

/me looks for noctis for back-up :p
Edited by squadmeta at 18:19 CDT, 23 August 2016
<< Comment #119 @ 13:09 CDT, 23 August 2016 >>
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By Austria noctis  - Reply to #118
Yeah that sounds very unlikely...
Unless with "everyone" you mean the same old 500 ppl in QL, then sure but nobody will care what they do, the majority of the hopefully thousands of players will play with champions since those are gonna be the ranked modes.

Just try the game once it is ready before jumping on a hate bandwagon.
Edited by noctis at 13:11 CDT, 23 August 2016
<< Comment #120 @ 17:17 CDT, 23 August 2016 >>
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By anonymous Anonymous (104.200.154.97)  - Reply to #119
Sorry guy, every single game I've ever played with specific characters is just one big advanced game of rock paper scissors. Some are better than others, but ultimately I wind up annoyed that playing fields are never completely level.

You want to add to the game? Try thinking outside the box. Fucking with inputs isn't the proper way to add depth to an already super deep game.

They SHOULD have thought about the engine itself, dynamic levels - different kind of switches that do different things on a map which can impact gameplay but do not change the basics of the game itself. This would been far more interesting.

Imagine buttons that can completely morph a map into something different... or maps with more destructible elements and better object physics (while player physics remain untouched). Running water physics... etc. Cool shit could be done that would not actually drastically alter core gameplay, but instead introduce new external variables to something already well established without fucking with balance (it's a level playing field for both at the start, not rock paper fucking scissors which every low IQ pleb loves because they have a chance to win... compared to chess).

They just went generic and I'm sure it will fail. Also a big negative is the game looks like shit. The style they are going for isn't Q1 or Q3, it's dark and fucking ugly and hard to see. Q1 was dark, but because the game was simple graphically seeing wasn't such a big problem. Now we're gonna cum all over your screen with shitty particle effects and other garbage...

Diabotical looks so far superior words do not even describe. Yeah, the visual style isn't for eveyone - but it's clear as day the visuals. Clean lines, easy to see characters and a much more generic look that will appeal to more people than dark/evil whatever look they're going for in this game. It's got an overwatch kind of visual feel, which is actually not a bad thing as that game is pretty clean visually as well.

It will also be far easier to offer custom skins and shit having only one main character model in Diab.
<< Comment #122 @ 18:29 CDT, 23 August 2016 >>
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By Netherlands Weird  - Reply to #120
You mean they should remake q2?
Switches that can impact maps/gameplay was already in there.
It was also re-introduced in QL.... So I would guess that QC would also have similar stuff (actually the totems stuff seems to imply 'in game world objectives' that 'influence gameplay'.

As for the rest of the post I think that a lot is still unknown.
I do like you bashing on noctis though... that is something that I would do as well :D
Edited by Weird at 18:30 CDT, 23 August 2016
<< Comment #124 @ 18:52 CDT, 23 August 2016 >>
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By Austria noctis  - Reply to #122
Go right ahead then, after all i am already the scapegoat for anything id does in regards to Quake.
<< Comment #126 @ 20:37 CDT, 23 August 2016 >>
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By Netherlands Weird  - Reply to #124
Well I would first have to know (or be able to accurately guess) which decisions you influenced in which ways....
Atm I have no way of telling that in respects to QC so you're safe for now ;)

As for being the scapegoat for anything that id does in regards to Quake... I remember bringing up a few items in the QL test that were not enthusiastically received by (among others but mainly) you and SyncError. Which imho could've made QL a much more successful esports title.
<< Comment #129 @ 06:14 CDT, 24 August 2016 >>
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By anonymous Anonymous (104.200.154.97)  - Reply to #124
I'm not scape goating anyone. I honestly have no idea your involvement in the development - I don't know the story behind your involvement nor do I care.

It's far too late for my complaints anyway. Going to be playing Diabotical. Won't be playing this. Honestly, thinking about it - not sure why it's worth complaining. Maybe the people at id will start listening, but I doubt it. Shareholders > players. And the masses have been dumbed down massively - expecting success at everything they do. FFS they don't even fail kids at school anymore where I live.

Good luck in your life regardless the game. It's just a game but it feels like a reflection on the decline of society.
<< Comment #130 @ 06:14 CDT, 24 August 2016 >>
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By anonymous Anonymous (104.200.154.97)  - Reply to #122
That was childs play compared to the kind of level morphing I imagine. I mean we're, what, 18 years in the future here? There's very little they have done to make this a big thing. Levels that morph on timers etc.

There are many more ways they can innovate the game without just adding classes like every other piece of shit released today.
<< Comment #131 @ 07:23 CDT, 24 August 2016 >>
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By Netherlands Weird  - Reply to #130
I guess that they are hesitant to do large level influences since the first FPS game which wanted to do so failed miserably. (Red Faction)
<< Comment #134 @ 13:54 CDT, 24 August 2016 >>
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By Canada FlashSoul  - Reply to #131
It did? I played it at a friend's house back then. Destroying stuff, hiding in holes, opening new paths... it was fun.
<< Comment #135 @ 05:38 CDT, 25 August 2016 >>
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By Netherlands Weird  - Reply to #134
it was pretty well received back then by the critics but it had very very few actual players.
<< Comment #121 @ 18:18 CDT, 23 August 2016 >>
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By SQUAD squadmeta  - Reply to #119
Yes that's exactly what i meant by 'everyone' i.e. everyone on here full of negativity before even playing it )

Maybe you missed the positive outlook of my post due to my typo, which is now corrected.
Edited by squadmeta at 18:19 CDT, 23 August 2016
<< Comment #125 @ 18:53 CDT, 23 August 2016 >>
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By Austria noctis  - Reply to #121
I understood it as "everyone will just play without champions" hence your positive outlook. :)

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