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New RFLX thread
Forums > Reflex Forum
Reflex Pre-Alpha (Build #23) - DUELS (111 comments)
( Forum: Reflex)
Posted by zeroql @ 08:16 CDT, 22 October 2014 - iMsg
entik vs gramz on snapcase's map

https://www.youtube.com/watch?v=AIOwEoSJwU8&a...u.be&a
28440 Hits
27%

<< prev RFLX thread || next RFLX thread >>


<< Comment #1 @ 08:28 CDT, 22 October 2014 >>
(Link, Reply)
By invisible_man H1ghlander 
I want to play a game, not watching ;<
8%
<< Comment #9 @ 11:41 CDT, 22 October 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #1
Me too !! I already gave up on quake live.

im gonna devote myself to reflex <3

Waiting for the pre-order \o/
13%
<< Comment #79 @ 16:25 CDT, 26 October 2014 >>
(Link, Reply)
By anonymous Anonymous (74.199.95.29)  - Reply to #9
me too.

i'm excited for a handful of upcoming cinematic games but I don't honestly feel i'll ever be this hyped for a game again.
<< Comment #2 @ 08:36 CDT, 22 October 2014 >>
(Link, Reply)
By Sweden deadlift 
Release it already.
9%
<< Comment #3 @ 09:22 CDT, 22 October 2014 >>
(Link, Reply)
By zerg esdf 
looks slower than osp.
<< Comment #28 @ 16:23 CDT, 22 October 2014 >>
(Link, Reply)
By France Brainie  - Reply to #3
I thought the same...
<< Comment #49 @ 13:34 CDT, 23 October 2014 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #3
Yeah, I mean these guys look like they've played this map for over 60 years and they still look so slow... I've seen snails play Quake faster than this!!!!!!!!
<< Comment #54 @ 18:07 CDT, 23 October 2014 >>
(Link, Reply)
By Seychelles gramz  - Reply to #3
This was our first time playing the map. Regarding the speed of the game, I find it to be even faster than cpma. Gaining speed and traveling over ramps and stairs seems a lot easier now, and some of the harder jumps in cpma maps (e.g. stairs to MH on cpm3) are easier to pull off in Reflex, in my experience. In fact, the game seems so much faster that I find it harder to hit rockets than previous quake games. Though, I would expect tweaks to be made so this won't be the case in the finished product.
1%
<< Comment #56 @ 19:23 CDT, 23 October 2014 >>
(Link, Reply)
By cpm_biohaz_2 JS3>*  - Reply to #54
i personally found that games were slower than cpma :z (which i enjoyed)
<< Comment #65 @ 06:06 CDT, 25 October 2014 >>
(Link, Reply)
By boatclub tom  - Reply to #54
its cpm you fuckin nub... christ, gramz
5%
<< Comment #66 @ 08:34 CDT, 25 October 2014 >>
(Link, Reply)
By Germany pepidda  - Reply to #54
Rockets looked particularly slow imo
<< Comment #76 @ 12:58 CDT, 26 October 2014 >>
(Link, Reply)
By Seychelles gramz  - Reply to #66
I don't know if they are the same speed as cpma/q3, but currently, the projectile itself fires from the center of the person and not the end of the gun like in q3. This makes it feel slower when shooting currently, that could be what you are seeing. Either way I imagine rockets to feel closer to q3 speeds in final version.
6%
<< Comment #77 @ 16:08 CDT, 26 October 2014 >>
(Link, Reply)
By Germany pepidda  - Reply to #76
Ah ok that might explain it. thanks
<< Comment #71 @ 02:43 CDT, 26 October 2014 >>
(Link, Reply)
By United States of America Duster  - Reply to #3
it's partially due to the map. It's nearly campgrounds size.
<< Comment #86 @ 12:16 CDT, 28 October 2014 >>
(Link, Reply)
By United States of America Anonymous (72.224.252.178)  - Reply to #3
cpm has always been a really slow game mode

the movement only enables +backing
<< Comment #4 @ 09:40 CDT, 22 October 2014 >>
(Link, Reply)
By Moldova doom2 
goooooore =)
<< Comment #5 @ 09:51 CDT, 22 October 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
zeroql posted this = game already ruined by cheaters
<< Comment #6 @ 10:34 CDT, 22 October 2014 >>
(Link, Reply)
By Seychelles zealot 
slowww rockets :( and either the movement has no 'flow' yet or entik doesn't know how to strafe correctly, looks very warsowish (not a good thing).
<< Comment #13 @ 12:08 CDT, 22 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #6
It's pre-alpha, let's judge it already.
13%
<< Comment #14 @ 12:12 CDT, 22 October 2014 >>
(Link, Reply)
By Unset obi  - Reply to #13
oh no its pre-alpha, no one is allowed to have any negative opinions.
Edited by obi at 12:12 CDT, 22 October 2014
20%
<< Comment #17 @ 12:33 CDT, 22 October 2014 >>
(Link, Reply)
By LOLBARN xero-  - Reply to #14
It's not so much no one is allowed to have negative opinions, but rather those opinions may be based on rather shaky grounds ;)
<< Comment #18 @ 12:39 CDT, 22 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #14
Not my point. As it is pre-alpha, no wonder who ever plays it isn't very familiar with the movement.

On another note, what about the movement in Warsow, or Warsow in general, don't you like?
<< Comment #23 @ 13:52 CDT, 22 October 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #18
i guess i missed the point of pre-final releases of games then, i thought it was to criticize them?

regarding movement, i find this hard to described and yes, it's a video of an early built. the player seems to pick up speed fast coming from a stop but there's little acceleration afterwards, he also seems to slide around the map without any real 'weight' (gravitation?/friction?) to it. i had a similar impression to warsow's dash + somehow 'icy' ground.

regarding warsow in general, i think one recent comment on esr described it perfectly: years ago we thought robots + laserz was awesome... turned out to be, not so much :p
Edited by zealot at 13:55 CDT, 22 October 2014
<< Comment #26 @ 15:04 CDT, 22 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #23
Yes, of course stating things that could be fixed is good, but I got the feeling that you meant the game will end up crap due to the things you mentioned.

I played Warsow a bit years ago, and I loved it :P
<< Comment #40 @ 04:24 CDT, 23 October 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #26
It's okay, i long ago filed you under heretic anyway. Didn't you play UT/HL/some other dodgy 'shooter'? :p

I want Reflex to succeed, i backed the kickstarter and voted on steam for greenlight, eventhough the final version won't have a linux client on release (said ninemil).

It's just that i hoped for something that'll blow me away spectating in the 'i want to play this soo bad' way. like watching qw still does or watching voo/gelleh/rat/aph play cpm did. right now i'm a bit worried, because i do not want a cpm clone, i want an updated, futuristic qw :}
<< Comment #42 @ 05:24 CDT, 23 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #40
I played HL2DM :P Now it's TF2 and PlanetSide 2 :P

Yeah, I want that as well, and I would have backed them on Kickstarter when I could. I hope it succeeds.
<< Comment #47 @ 06:49 CDT, 23 October 2014 >>
(Link, Reply)
By cooller skint  - Reply to #42
Ditch them and go full QW!
9%
<< Comment #50 @ 13:42 CDT, 23 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #47
Nah.. Can't stab people and annoy Engineers in QW :P Also, you can't snipe people from far away either.
<< Comment #59 @ 01:50 CDT, 24 October 2014 >>
(Link, Reply)
By SC_Random langley  - Reply to #50
sure you can, use sg
<< Comment #60 @ 05:02 CDT, 24 October 2014 >>
(Link, Reply)
By Norway netrex  - Reply to #59
There is no far away in QW :P
<< Comment #30 @ 18:18 CDT, 22 October 2014 >>
(Link, Reply)
By Unset obi  - Reply to #18
the movement is a direct clone of cpma...
<< Comment #31 @ 18:42 CDT, 22 October 2014 >>
(Link, Reply)
By cpm_biohaz_2 JS3>*  - Reply to #30
Except for the part where it's not
20%
<< Comment #37 @ 20:31 CDT, 22 October 2014 >>
(Link, Reply)
By Unset obi  - Reply to #31
oh yeah i forgot, it doesn't have wall clipping. totally different then
9%
<< Comment #46 @ 06:14 CDT, 23 October 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #37
Thanks for correcting yourself.
<< Comment #70 @ 02:43 CDT, 26 October 2014 >>
(Link, Reply)
By United States of America Duster  - Reply to #37
I actually hope they add in wall clipping, maybe with an animation or something. Maps like functf are pretty dependent on it.
<< Comment #15 @ 12:13 CDT, 22 October 2014 >>
(Link, Reply)
By Finland randomness666  - Reply to #13
Its quite funny, that even now, its less bugged and looks more complete than any game thats been release as "full/complete" in past .... ~10 years ?
<< Comment #20 @ 13:31 CDT, 22 October 2014 >>
(Link, Reply)
By invisible_man BOB-3000  - Reply to #15
Yeah, the textures really pop!
18%
<< Comment #87 @ 05:12 CDT, 30 October 2014 >>
(Link, Reply)
By US-New York entik  - Reply to #6
No, the movement has flow and yes I do know how to strafe correctly :)

This was the first time gramz and I ever tried the map at all, so I was just exploring the geometry, items, and routes. Usually on the 2nd to 3rd playthrough of a map, things become more fluid.

Edit: Not to mention we were also being very weary of the lava, because it was instant death. The map maker made the lava floorless, so if you fell in it, you fell through the map into the void (death). The map has changed since then, but it's something to take into consideration when watching the VOD.
Edited by entik at 03:51 CDT, 31 October 2014
14%
<< Comment #88 @ 06:05 CDT, 30 October 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #87
upload some moar then, please! :p
<< Comment #90 @ 14:33 CDT, 30 October 2014 >>
(Link, Reply)
By US-New York entik  - Reply to #88
https://www.youtube.com/playlist?list=PLmYmJv...1r3SiXd6W6
13%
<< Comment #96 @ 05:21 CDT, 31 October 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #90
<3
<< Comment #100 @ 17:19 CDT, 31 October 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #90
no 60 fps no view
<< Comment #106 @ 06:01 CST, 2 November 2014 >>
(Link, Reply)
By US-New York entik  - Reply to #100
qq
<< Comment #7 @ 10:46 CDT, 22 October 2014 >>
(Link, Reply)
By lolfly lol frs 
so we've seen some duel content so far, how about other modes, especially tdm? im not gonna put a single cent into a game that doesnt have proper teammode support / is duel only
<< Comment #8 @ 11:20 CDT, 22 October 2014 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #7
you are watching two guys shooting each other in some custom build engine, weapons aren't pimped, infrastructure for different modes is being build (in build#23 you can change it already).

Probably more modes will be out by early access.
<< Comment #11 @ 11:54 CDT, 22 October 2014 >>
(Link, Reply)
By Moldova doom2  - Reply to #8
Probably is the keyword here :( give full geme
<< Comment #16 @ 12:26 CDT, 22 October 2014 >>
(Link, Reply)
By QuakeLive Gangland  - Reply to #11
If you were watching the stream before this game you would have seen the flags. FLAGS........
<< Comment #53 @ 18:01 CDT, 23 October 2014 >>
(Link, Reply)
By Galicia SIHdW3W  - Reply to #11
surely stuff like CA isn't hard to implement
<< Comment #75 @ 04:43 CDT, 26 October 2014 >>
(Link, Reply)
By Moldova doom2  - Reply to #53
I'm sure its not, I just dont like to hype my self before the games are actually done.
<< Comment #10 @ 11:53 CDT, 22 October 2014 >>
(Link, Reply)
By Russia Splashhh 
Some feedback:
Death camera can move faster or rotate. Blood its great!
About weapons: GL is usless, good SG.
You need to make portal exit (fire cross).
There is no zoom? If yes i like it.
There is no enemymodel or brightskins?
I don see some new features, looks like 50%cpm and 50%osp =)
<< Comment #12 @ 11:57 CDT, 22 October 2014 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #10
There is no zoom? If yes i like it.

i like zoom :)
<< Comment #19 @ 12:49 CDT, 22 October 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #10
y no zoom?
y not have osp/cpm?
<< Comment #22 @ 13:35 CDT, 22 October 2014 >>
(Link, Reply)
By Russia Splashhh  - Reply to #19
Yes.
No.
What you trying to say?
<< Comment #25 @ 14:20 CDT, 22 October 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #22
y = why
<< Comment #29 @ 16:41 CDT, 22 October 2014 >>
(Link, Reply)
By Russia Splashhh  - Reply to #25
Because in 2000 in q3 when you had ball mouse and 15" monitor and small hitbox you cant hit as good as now. So zoom were required to increase your accuracy in mid and far or far distance.
Today i feel that i can hit good without zoom at all in ql because of hardware.I watch many pro live videos and they use it maybe once or twice in one game now.
And it is excess button bind which can be your weapon bind etc.
No zoom is my imho. It is like use accel or not use accel. Personal preferences
Osp/cpma .. OK! But i want to see some new game mode or new items, new feature. Somwthing new that sticks me hard)
<< Comment #32 @ 19:13 CDT, 22 October 2014 >>
(Link, Reply)
By Earth Heartlesss  - Reply to #29
you definitely didn't watch stermy or strenx then :D

actually they zoom A LOT, and even for mid-long range lg ;)
<< Comment #33 @ 19:21 CDT, 22 October 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #32
cypher zoomlg scrubs it too.
pathetic (inb4 his nuthugger defenders)

i think tox is the only "pro" who plays straight up and doesn't use it.
<< Comment #36 @ 19:40 CDT, 22 October 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #33
zoom = scrub?
<< Comment #52 @ 16:15 CDT, 23 October 2014 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #33
tox is not a human tho
5%
<< Comment #63 @ 10:49 CDT, 24 October 2014 >>
(Link, Reply)
By QW horf  - Reply to #33
Tox's binds say otherwise.
<< Comment #67 @ 14:15 CDT, 25 October 2014 >>
(Link, Reply)
By Serbia bogOtac  - Reply to #33
im sure tox is using zoom
<< Comment #68 @ 22:04 CDT, 25 October 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #33
Zooming is not seen in demo replays or from spectate afaik. I bet a lot of high skill players use it though, because why wouldn't they.
<< Comment #38 @ 00:06 CDT, 23 October 2014 >>
(Link, Reply)
By Russia Splashhh  - Reply to #32
imho strenx is lowsens so he can not use zoom at all in theory (shootmania).
CZM have 2 zooms 40 and 70 on mwheel. Fox and Fazz have different fov, zoomfov and sens for each weapon, and in 2005 i play like this.
I know you like to chat. As i sad before it is personal preferences.
<< Comment #39 @ 03:05 CDT, 23 October 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #29
Zooming doesn't necessarily make stuff easier to hit and I don't think there is correlation between zoom feature and poor hardware back in the days.
Like you said, it's personal preference.

As for the rest: FFA is all you need, and stake gun is dope : ))))
<< Comment #48 @ 12:46 CDT, 23 October 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #39
preference? it was pretty much mandatory if you wanted to be a ql pro.
that 10%+ bump you get can be the difference between winning and losing in a close game.

there's a video with two scrubs playing on youtube
the pov was struggling to get 30% average without zoomlg
once he put on zoomlg(he said when he was using it), he started hittiing 60-70%.
ofc, he couldn't get that high if he wasn't playing another scrub, but it still shows how helpful it can be.

i don't think zoomlg was very useful in cpm, but reflex could be a different story.

anyways, this argument is tiring.
cheers
Edited by Shin-obi at 12:53 CDT, 23 October 2014
<< Comment #27 @ 15:41 CDT, 22 October 2014 >>
(Link, Reply)
By ql hitsu 
kewl textures :-D

gl with all 37 players
<< Comment #35 @ 19:37 CDT, 22 October 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #27
gl with all 37 brain cells
14%
<< Comment #41 @ 04:50 CDT, 23 October 2014 >>
(Link, Reply)
By Sierra Leone MarzenGold  - Reply to #27
17
<< Comment #44 @ 05:44 CDT, 23 October 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #41
It's cpm player base. They will stay in cpm because Reflex won't be cpm enough or maybe too cpm'ish or maybe, I don't know, fuck you?
#thuglife4life
32%
<< Comment #51 @ 14:24 CDT, 23 October 2014 >>
(Link, Reply)
By Poland MajkiFajki  - Reply to #27
gl with all 37 players

Including devs or not?
<< Comment #55 @ 18:19 CDT, 23 October 2014 >>
(Link, Reply)
By ql hitsu  - Reply to #51
indlucing both devs and highlander :DDD
<< Comment #57 @ 00:06 CDT, 24 October 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #55
I hope they have matchmaking already!
<< Comment #92 @ 15:10 CDT, 30 October 2014 >>
(Link, Reply)
By invisible_man H1ghlander  - Reply to #55
im 18th player
<< Comment #24 @ 14:10 CDT, 22 October 2014 >>
(Link, Reply)
By Norway xatrix 
Awesome potential,cant wait to get started:-)
<< Comment #21 @ 13:33 CDT, 22 October 2014 >>
(Link, Reply)
By q4cz Shin-obi 
nothing looks different(edit: on 2nd look, plasma looks to be more useful. nice)
still lots of bumping into walls because the bunnying is too stiff.
wallclipping would help that a bit, but the team has no interest in it.


i hope the next video update is more interesting

gl reflexteam








zoom is for scrubs and tryhard faggots(edit:comment #12)
i hope it never gets a zoombind
Edited by Shin-obi at 22:36 CDT, 22 October 2014
<< Comment #34 @ 19:33 CDT, 22 October 2014 >>
(Link, Reply)
By Bulgaria cha0z_ 
nice
<< Comment #43 @ 05:37 CDT, 23 October 2014 >>
(Link, Reply)
By United States of America Lorfa 
It has sounds now! Terrible sounds! But still cool!
<< Comment #45 @ 05:54 CDT, 23 October 2014 >>
(Link, Reply)
By eyeball by hatelul neeple  - Reply to #43
Those sounds have been in for ages. Even before the gameplay was shown publicly
<< Comment #58 @ 01:50 CDT, 24 October 2014 >>
(Link, Reply)
By QLcz Frazer 
Apart from slowness (but its prealpha so there) it seems to be a quite good game.
<< Comment #62 @ 09:27 CDT, 24 October 2014 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #58
Not only. Quake was played slower before too. With the skill increase comes the faster executuon/move.
<< Comment #82 @ 17:07 CDT, 26 October 2014 >>
(Link, Reply)
By zerg esdf  - Reply to #62
you wanna say fast spammy mode is more skilled than osp/vql?
<< Comment #83 @ 17:57 CDT, 26 October 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #82
a game with 500 nolifers has a higher skill ceiling than a game with 10 nolifers, perhaps?

if quakelive was so damn perfect, how come it failed miserably?
time for a change - aircontrol in a modern game(emphasis on modern) it is.
Edited by Shin-obi at 18:57 CDT, 26 October 2014
6%
<< Comment #85 @ 06:23 CDT, 27 October 2014 >>
(Link, Reply)
By zerg esdf  - Reply to #83
quakelive failed because it offered nothing new after 10 years or so, not because it's not a great game.

if aircontrol was so great then more than 17 people would play cpm for last 10 yrs.
2%
<< Comment #93 @ 15:15 CDT, 30 October 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #85
dota2
cs:go
nothing new to the table argument doesn't hold up
ql screwed up on a ton of levels, including gameplay mechanics, but that's a debate that can be done elsewhere.

aircontrol scene is split up

tiny ctf scene prefers cpm
larger tdm scene plays qw
tiny 1v1 scene prefers cpm by a small margin
no true esports scene for any of those games, so there's not much incentive to practice. cpm hasn't had anything resembling an esports scene since 2004!

haven't seen anyone in recent times call cpm "perfect"
it definitely has issues that need to be addressed.
on the other hand, vq3 zealots on this site love talking about how ql is perfection and god's fps. pretty sure, i've seen you make such claims.

enough arguing about which is best or blablah.
going to stay positive from now on and just focus on reflex.
Edited by Shin-obi at 17:08 CDT, 30 October 2014
<< Comment #98 @ 07:40 CDT, 31 October 2014 >>
(Link, Reply)
By zerg esdf  - Reply to #93
huh? dota 2 and csgo don't offer nothing new? let's start from matchmaking. or customization. or a shitload of mechanisms for new players to learn the game.

as i said, ql doesn't offer nothing new compared to q3osp. it's the same game, same physics and a bit improved netcode. only thing ql is good for is for nostalgic people to play a game or two of their once favorite game.

ofcourse the larger scene prefers qw than cpm, after all cpm is just a weak attempt at qw in q3. only reason why there's no ctf scene in qw is that they still can't agree on hook/no hook after almost 20 years.

no esports scene is hardly a factor. games are played because they're fun. not because of esports. esports is just a natural progression for a fun and competitive game.
Edited by esdf at 07:42 CDT, 31 October 2014
<< Comment #99 @ 16:47 CDT, 31 October 2014 >>
(Link, Reply)
By q4cz Shin-obi  - Reply to #98
lolwut
ql was a big improvement over q3 and osp
very easy to find games from the website, no need to find game updates from the net, easy to spawn servers, friends list, etc.
tons of tutorials on youtube for newbies to learn
those are just excuses, quakelive failed mainly because of gameplay

cpm has gameplay issues that need fixing as well. never once claimed it was perfect. hoping reflex uses cpm as a base and improves upon it

remove esports(125fps and quakecon) and quakelive 1v1 dies instantly
it won't look much different than the cpm scene right now. you're lying to yourself if you don't believe that

now i'm done, you can have the final word if you want.
Edited by Shin-obi at 16:51 CDT, 31 October 2014
<< Comment #101 @ 17:21 CDT, 31 October 2014 >>
(Link, Reply)
By United States of America odellus  - Reply to #99
lolwut
<< Comment #103 @ 20:34 CDT, 31 October 2014 >>
(Link, Reply)
By zerg esdf  - Reply to #99
are you high or something?
<< Comment #104 @ 04:12 CDT, 1 November 2014 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #99
:DDDDDDDDD
<< Comment #61 @ 06:20 CDT, 24 October 2014 >>
(Link, Reply)
By anonymous Anonymous (188.120.207.118) 
The map need some heavy improvment tbh
<< Comment #64 @ 05:39 CDT, 25 October 2014 >>
(Link, Reply)
By Germany cYmoZz 
some notes:

- movement is already quite fast, even though the players don't know the map. I hope the devs find a good balance, so it won't be so easy to get away from a trap / bad situation. From what I have seen in the video the movement speed seems to favor a gameplay style that makes running away too easy.

- there seems to be no instant weapon switch, which I think is good. Same reasons as above. If you put yourself in a bad situation (wrong position or wrong weapon out), it should be penalised.

- I guess the sounds are temporary. I just want to stress how important a good sound design is for a game, because it gets neglected in many games.
1st, the sounds need to reflect what is happening in the game. For example, a powerful weapon should also sound more powerful than a weak one. I could imagine also different jump sounds, depending the height or width of the jump (or a change of loudness, etc).
2nd Sounds always convey information. Therefore they should be crisp and clean and not bloated, so one can gather the information more easily.
3rd, Sounds should be as less annoying as possible. I remember the machine gun sound from q4, which was horrible. Especially the weapon sounds need to be well designed, so the weapon comes across as "cool". In an FPS you obviously shoot a lot, and the sounds should motivate you to shoot more.
4th sounds can motivate you to do well in the game (best example are the "double kill", "multi kill", "mega kill", ... sounds in unreal tournament) or keep playing. So be sure to use a good announcer and not a shit one like the one from ql..
In my opinion q3 did a good job with the sound design and imo it is one of the reasons why it is still so popular.
<< Comment #69 @ 02:43 CDT, 26 October 2014 >>
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By United States of America Duster  - Reply to #64
I hope they experiment with the quakelive weapon switch speed a lot. Sure no switch time means you can pull some insane clutches and stuff, but having that weapon switch time makes the game a little more balanced in terms of fighting somebody stacked, and it probably means better user retention as well because you can't just take a new user and wipe the floor with them as well as you could in cpm.
<< Comment #72 @ 02:49 CDT, 26 October 2014 >>
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By Sloth pacmanpl  - Reply to #69
Jesus fucking christ.
If you will wipe the floor with some noob 1 minute weapon switch won't help.
11%
<< Comment #80 @ 16:28 CDT, 26 October 2014 >>
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By anonymous Anonymous (74.199.95.29)  - Reply to #72
with retention it will. A noob would feel better after a losing 7 to 21 than he would -3 to 37.

Gives them more room for benchmarking
<< Comment #84 @ 01:01 CDT, 27 October 2014 >>
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By Sloth pacmanpl  - Reply to #80
Noob will stop playing in both scenarios. You can't let noobs get stomped at all.
<< Comment #73 @ 04:16 CDT, 26 October 2014 >>
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By Seychelles zealot  - Reply to #69
i don't want a balanced game... not in regards to weapon damage, switch times or movement. i really, really don't.
16%
<< Comment #81 @ 16:28 CDT, 26 October 2014 >>
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By anonymous Anonymous (74.199.95.29)  - Reply to #73
Why so? A lot more muscle memory is dependent on physics, and moving fast is a lot of fun. Why nerf movement over weapons?
<< Comment #78 @ 16:24 CDT, 26 October 2014 >>
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By q4cz Shin-obi  - Reply to #73
i concur
balance makes for boring as hell team gameplay.
<< Comment #74 @ 04:41 CDT, 26 October 2014 >>
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By United States of America odellus  - Reply to #64
never has holding m1 been as fun as it is in battlefield 3.
<< Comment #89 @ 07:00 CDT, 30 October 2014 >>
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By ^__^ thelawenforcer 
would be good if there was more to the game than just a bog standard arena shooter with the same old stuff again... I dont know what you would do exactly, but I feel like the mechanics dont always need to be the exact same - the gunplay and movement can stay, but theres needs to be more to it... theres not enough variation or potential for fun/epic moments sadly, and this is what will bring players back again and again...
8%
<< Comment #91 @ 15:03 CDT, 30 October 2014 >>
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By q4cz Shin-obi  - Reply to #89
competitive arena fps are close to dying
reflex needs to try to bring ppl in by making the casual experience better

capturestrike(fuck clan arena. put capturestrike in and leave clan arena out)
surf mode
,etc

if enough ppl stick with the casual modes than more ppl will try out the competitve modes
that's the only way reflex will ever be able to pick up enough players for an esports scene(imo)
<< Comment #94 @ 16:40 CDT, 30 October 2014 >>
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By yesh its SEAN CONNERY! megaman3  - Reply to #91
How Reflex will have an esports scene if the game will have very few players for that, most likely less than QL and QL still has too few to be a part of the scene, and its direct competition -such as the new UT and Reborn- will be lobbying the shit up to be in those events, with one 'arena' fps being enough already.
Edited by megaman3 at 16:51 CDT, 30 October 2014
<< Comment #95 @ 17:05 CDT, 30 October 2014 >>
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By q4cz Shin-obi  - Reply to #94
tldr
already said i'm done debating itt
find someone else to argue with
Edited by Shin-obi at 17:06 CDT, 30 October 2014
<< Comment #97 @ 06:47 CDT, 31 October 2014 >>
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By CPL_Black_BG WTFProoF?!  - Reply to #94
Reborn is practically nonexistent right now, just empty announcements and claims by 2GD no real game-footage to be found. If Reflex comes out earlier than reborn, has decent gameplay, modern graphics, social-component, matchmaking and ladders it will at least have a huge head-start on Reborn.

I will agree on UT being far more likely to get the "big crowd" and event-support since it is a household name in the videogame world (pretty much every gamer at some point played UT or at least heard of it) has a big-ass studio (even though this time around a lot of stuff is done by the community not epic themselves) and a killer engine behind it and it is (or rather will be) modable.
1%
<< Comment #102 @ 17:22 CDT, 31 October 2014 >>
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By United States of America odellus  - Reply to #94
stfu already
<< Comment #105 @ 08:35 CDT, 1 November 2014 >>
(Link, Reply)
By OrangeBox inTheory 
from UT import shock, bio, flak
from AG import gauss
from Q4 import projectileteleport
import matchmaking

del zeroql
<< Comment #107 @ 10:37 CST, 2 November 2014 >>
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By Norway xatrix 
No news yet? Its too quite around reflex atm!
<< Comment #108 @ 10:41 CST, 2 November 2014 >>
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By Finland Smilecythe  - Reply to #107
Be patient my viking friend
<< Comment #109 @ 05:43 CST, 3 November 2014 >>
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By Norway xatrix  - Reply to #108
I am:(((
<< Comment #110 @ 06:05 CST, 3 November 2014 >>
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By invisible_man H1ghlander  - Reply to #109
Odin and Thor need more prayers... and victims.
1%
<< Comment #111 @ 08:39 CST, 3 November 2014 >>
(Link, Reply)
By Finland Smilecythe  - Reply to #110
Only Reflex players are worthy of valhalla
6%

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