The skill matching system is so poorly done, it makes one question the thinking of the QL team. Let's say a pro-player makes a new account (for free), and then beats a whole bunch of high ranked players. Those players are then going to plummet in skill-ranking, messing up the entire system. How difficult is it to enforce a minimum number of games before an account can factor into the system? Does the skill-matching system account for things like frag-difference (how close the game was), or is it really as simple (stupid), as wins and losses only?