On August 13,
On August 15,
EGB QC Cup #6 is this weekend. EGB Cup 2v2 #3 is listed for September 12.
Sources: Plus Forward (2v2), Plus Forward (QL #66), EGB 2v2 #2, EGB Cup #66
I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except (Executive Producer) Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.He also said Xbox never told the studio what success looked like.
They never explained anything. They never told us what metric they wanted, which is extremely confusing given Xbox Game Pass. If there was something they wanted (downloads, playtime, Game Pass subscriptions, etc.), they never told us.
It was frustrating to get laid off before we even saw how successful the Revelations DLC was. How can you lay off a team right before they release what gets called 'their best work yet'?
We're all in on id Tech; we're not moving to Unreal Engine.He said MachineGames is staying on id Tech too, and the two studios will work closer on the stack. On size, Corden writes that id has lost more than half its staff and is roughly as large as it was for Doom (2016). Willis called that line damage control.
This has been one of the most frustrating mischaracterizations I've seen. It is just damage control. Id is now objectively smaller than it was during 2016. They also fired 2/3rds of the folks that were left from 2016; these would be the people who have the experience needed to make a game like that.Stratton pointed at QuakeCon and at whatever ships next.
We've always persevered as a studio. We're going to again, we're going to continue to make great games, with great technology.
The verdict is going to be in how we move forward, what we deliver to fans, and whether or not that meets the bar.Willis's last note was for players: support the developers. CWA's Save Our Devs action was at the Richardson office on August 18; more protests are planned.
House of Quake is running the QL European Nations Cup - Fall 2026 across three Sundays, one mode each week. Everything is played online.
CTF 4v4 - Sunday 20 September, 11:00-20:00 UTC Infinity, Ironworks, Japanese Castles, Spider Crossings, Troubled Waters
Duel 1v1 - Sunday 27 September, 11:00-20:00 UTC Aerowalk, Bloodrun, Cure, Silence, Sinister
TDM 4v4 - Sunday 4 October, 11:00-20:00 UTC Dreadful Place, Hidden Fortress, Limbus, Purgatory, Ragnarok
Nations, rosters and signups are handled in the House of Quake Discord: houseofquake.com/discord
Source: Plus Forward
The live streams box in the sidebar has been broken since 28 February 2022. That is the day Twitch switched off the old v5 API that fed it, and it has quietly reported "no live streams found" ever since.
It works again. Streams now come from Twitch's current API and refresh every two minutes.
What is new:
If your channel belongs on the list, or you know one that does, say so in the comments and it gets added.
Full list: Live Streams
Laid-off and remaining id Software staff are back at the studio's Richardson office today for CWA's Save Our Devs action, 11:30 local at 1500 N Greenville Ave. It is one of eight coordinated rallies across the US and Canada, including Austin, Rockville, Hunt Valley, Redmond, Minneapolis, Albany, and Montreal.
A Texas WARN filing in July put the id cut at 136 of about 185 jobs: 96 on site, 40 remote. CWA Local 6215 organized the studio wall-to-wall in December 2025. Producer Andrew Willis, laid off in that wave, spoke at the first Richardson rally on July 15.
"I don't think it's right what they're doing to these folks and to show people the door after so many loyal years of producing great value and providing service to the company. We're going to use this time to organize and fight back."
On the studio itself:
"The people that had that institutional knowledge of how to execute that; the people who have that information in their head are all gone. It's really unclear to me how they'll proceed at the same bar that folks are used to."
CWA District 6 vice president Derrick Osobase named the damage in the union's July 7 statement:
"It is our CWA members who make the games that make Xbox valuable. Today's layoffs decimated the teams at id Software, Bethesda Game Studios, and ZeniMax Online Studios, legendary studios whose employees brought us games like Doom, Quake, Elder Scrolls, and Fallout."
CWA president Claude Cummings Jr. added:
"When Microsoft decides to treat the workers who built Xbox as expendable, it should know who they're dealing with."
The ask today is the same as last month: layoff protections and first contracts. CWA says it brought those proposals months ago and Microsoft sat on them. The union filed an NLRB charge on July 15 (16-CA-390759) over discretionary layoffs. Texas workers are still being paid through Sept. 4 under WARN, but Willis said they were already locked out of company systems.
UVW-CWA is streaming the actions on Twitch. CWA media: Sean Nesmith, [email protected].
Source: Action Network (Richardson), Save Our Devs campaign, KERA, CWA, Texas AFL-CIO, Game Developer / WARN
The group stage of 250 FPS QL League Season 5 is over after 11 round-robin weeks, 66 matches, and 154 maps. AGENT and cYpheR both finished 10-1 and take the top seeds into the double-elim finals. k1llsen is 3rd at 9-2. cherepoff, pavel, and ash take the last three slots.
WB R1 on Sunday, August 29 at 11:00 UTC is cherepoff vs pavel, then k1llsen vs ash. AGENT and cYpheR sit in the winners semis. Lower bracket is Bo3, winners Bo5, grand final Bo7. The champion gets $1,000 from a $5,500 season pool.
baksteen and Spart1e missed the six-man cut at 5-6 but locked Season 6 group-stage spots. Furious Heights (20.8%) and Silence (18.8%) ate the map pool; Aerowalk was picked seven times, Vertical Vengeance once.
Bracket, streams, and results: Plus Forward, 250fps.com
Source: Plus Forward
Rockstar Games and Netflix are teaming up for "Grand Theft Auto VI: An Extended Look," a new video presentation premiering exclusively on Netflix Thursday, August 27 at 3 p.m. ET. It's the first major game trailer to debut on a streaming service rather than YouTube. Patience pays off for non-subscribers: the same video hits Rockstar's YouTube channel and the official GTA VI site six hours later, at 9 p.m. ET.
What it'll actually show is unconfirmed. No GTA VI trailer so far has included gameplay, but the extended format has fueled speculation it could go beyond a cinematic trailer into mechanics or on-screen UI. Netflix's VP of Nonfiction Series, Brandon Riegg, called the partnership recognition that "Grand Theft Auto reveals have become cultural moments in their own right."
The game itself is confirmed for PlayStation 5 and Xbox Series X|S on November 19, 2026, capping a development cycle Rockstar has been running for 13 years.
Source: Grand Theft Auto VI: An Extended Look - Rockstar Games
Multiple market-research firms released updated esports industry sizing this year, and they don't agree by a wide margin. ResearchAndMarkets puts the current market at $3.6 billion in 2026, growing at a 20.8% CAGR to $7.7 billion by 2030 -- but a separate ResearchAndMarkets release projects growth all the way to $17.42 billion by 2031, an implied 29.8% CAGR. Grand View Research lands closer to the conservative end ($3.3 billion in 2026, $12 billion by 2033), while Mordor Intelligence puts today's market well above the rest at $5.34 billion, growing more slowly (4.89% CAGR) to $6.78 billion by 2031.
The spread comes down to what each firm counts. Analysts note that including gambling and streaming revenue alongside traditional esports income (sponsorships, media rights, tickets, merchandise, publisher fees) roughly doubles the estimated market size, from around $3.3-3.5 billion up toward $4.8 billion or higher.
What the reports agree on: sponsorship investment, digital viewership, and major tournament ecosystems (this month's Esports World Cup finale in Paris among them) keep expanding. How big that translates to in dollar terms depends entirely on which report you read.
Source: E-Sports Market Report - Research and Markets, Esports Market Size Report - Grand View Research
Quake Champions designer Adam "SyncError" Pyle was among the roughly 136 id Software staff cut last month as part of Microsoft's wider Xbox restructuring. In response, the community has started a Change.org petition asking Microsoft to bring him back.
The petition credits Pyle as the driving force behind Quake Champions in recent years, pointing to his work on updates, community communication, and tournament support as key to keeping the game active. It has been circulating across the Quake Champions Steam Community hub and Quake-focused forums since the layoffs were confirmed.
Read more from the community:
Sources: Change.org petition, Plus Forward
QuakeCon returned to the Gaylord Texan Resort in Grapevine, Texas from August 6-9, drawing more than 10,000 registered attendees for the event's 30th anniversary. The four-day BYOC hall ran around the clock with freeplay, tabletop gaming, and community tournaments across Quake Champions, Quake Live, and DOOM II, including a $2,000 Retro Classic bracket spanning Quake 1, II, and Live.
The biggest announcement landed within hours of the doors opening: MachineGames shipped Dawn of the Machine, a free 19-map Quake episode with new progression mechanics and a new Deathmatch map, released day one across PC, Xbox, PlayStation, and Switch 2 via backward compatibility.
The anniversary also brought a rare reunion: John Carmack, John Romero, Adrian Carmack, and Tom Hall shared a ticketed panel to mark three decades of id Software. It came only weeks after a WARN notice confirmed Microsoft's Xbox division had cut 136 of the studio's roughly 185 employees, about 74 percent of the team, giving the founders' return more weight than a nostalgia lap.
Sources: Bethesda Slayers Club, Blue's News

"To celebrate Quake's 30th anniversary, the award-winning team at MachineGames in collaboration with id Software returns with Dawn of the Machine, a brutal new episode building on their critically acclaimed work on Dimension of the Machine and Dimension of the Past.
Ranger is trapped in a dimension of endless illusion reliving the same violent cycles for what feels like lifetimes, dying thousands of times in a futile attempt to escape. Wearied but unbroken, he has heard rumor of the Nightmare machine"