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EmeraldTiger
EmeraldTiger
Posts: 503
Popularity: Wannabe (10%)
Level:  Regular
Registered:  12 Jan 2011
Email:  Undisclosed
Full Name:  Ricardo Stevenson
Age:  25
Location:  
iM Replies:  Y
Timezone:  America/Chicago
Country:  United States of America
Avatar:  Q3
Homepage:  emeraldproductions•weebly•com/
Config:  None uploaded
Drafts:  0
Judgements:  244 made, 177 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1000
Buddied by:  2 users
Last Login:  24 Mar 2021
Theme:  Custom theme

Buddy list: Description:
Video game design and artwork, in operation since 2010.


Recent Posts

Topics Replies Type
Keys and One-Time Events
Posted @ 00:53 GMT 24 Mar 2021
The map "Elder" from Quake Live is notable for introducing two new game mechanic
(3)
Journal
Re: Boomer Shooters are booming
Posted @ 03:57 GMT 20 Feb 2021
Xonotic and Warfork are also still kicking. Warfork is mostly more traditional b
(0)
Forum
Re: Arena FPS games are dead
Posted @ 21:22 GMT 16 Feb 2021
Yeah I love the physics in Xonotic. And their weapons are pretty unique too. Som
(0)
Forum
Re: Arena FPS games are dead
Posted @ 19:59 GMT 16 Feb 2021
What are your opinions on Xonotic, which has some more unusual weapons not found
(2)
Forum
The nature of randomness and short-term memory in AFPS
Posted @ 22:06 GMT 15 Feb 2021
So in my mod Uber Arena, one of the taglines I emphasize in promoting it is that
(15)
Forum
Re: Arena FPS games are dead
Posted @ 21:06 GMT 15 Feb 2021
The AFPS dilemma: If you make a new arena FPS game as pure as possible and ad
(7)
Forum
Re: Uber Arena
Posted @ 01:20 GMT 10 Dec 2020
For those interested, I was recently a guest on the InTheKeep podcast with TheMo
(0)
Forum
Re: New arena shooter
Posted @ 11:02 GMT 21 Nov 2020
100% this; expanding the boundaries of arena FPS like this game is one of the be
(0)
Forum
Re: Directional Gravity in Arena FPS
Posted @ 04:16 GMT 20 Sep 2020
I think the issue could be sudden jumps / transitions between different directio
(0)
Journal
Directional Gravity in Arena FPS
Posted @ 05:23 GMT 18 Sep 2020
One of the ideas that I originally wanted to implement in Uber Arena, but halted
(9)
Journal
Re: Diabotical - full release tomorrow
Posted @ 05:07 GMT 18 Sep 2020
Fair enough. Though hopefully the solution is adjusting the hitbox to fit the mo
(0)
Forum
Re: Diabotical - full release tomorrow
Posted @ 23:31 GMT 15 Sep 2020
Xonotic was just cool in general. It had some unique ideas for weapons, like the
(0)
Forum
Re: Diabotical - full release tomorrow
Posted @ 05:39 GMT 15 Sep 2020
Also, something I forgot to mention in my first response. I was a little iffy on
(4)
Forum
Re: Diabotical - full release tomorrow
Posted @ 15:54 GMT 5 Sep 2020
Haven't gotten the opportunity to try it out yet, but definitely looks really so
(0)
Forum
Re: What's the current consensus on the
Posted @ 08:24 GMT 22 Aug 2020
Thanks for all of the feedback so far! Interesting to see such a diversity of op
(0)
Forum
What's the current consensus on the Champions mechanic?
Posted @ 08:03 GMT 16 Aug 2020
Keep in mind this thread is [b]only[/b] about the Champions mechanic (primary /
(63)
Forum
Re: Arcane Dimensions - Quake 1 mod
Posted @ 02:31 GMT 18 May 2020
It wouldn't be much of an exaggeration to say that Arcane Dimensions is one of t
(0)
Forum
Re: Why is everything like Q3?
Posted @ 21:43 GMT 11 May 2020
Thank you! I am not a full-fledged game developer; something like that is outsid
(1)
Forum
Re: Why is everything like Q3?
Posted @ 10:38 GMT 11 May 2020
So this is a bit of a shameless self-plug I'll admit (I'm sharing this for genui
(5)
Forum
Re: Why is everything like Q3?
Posted @ 23:53 GMT 4 May 2020
I think a lot of it is because of Quake 3's gameplay elegance and design. While
(2)
Forum
                                                                                                                                                                                                                                                                                                                                                                                                               
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