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EmeraldTiger
EmeraldTiger
Posts: 494
Popularity: Cool Dude (11%)
Level:  Regular
Registered:  12 Jan 2011
Email:  Undisclosed
Full Name:  Ricardo Stevenson
Age:  24
Location:  
iM Replies:  Y
Timezone:  America/Chicago
Country:  United States of America
Avatar:  Q3
Homepage:  emeraldproductions•weebly•com/
Config:  None uploaded
Drafts:  0
Judgements:  242 made, 169 received
Bets Placed:  0 (Rank: -)
E$ Money:  500 (500 available)
E$ Savings:  1000
Buddied by:  2 users
Last Login:  20 Sep 2020
Theme:  Custom theme

Buddy list: Description:
Video game design and artwork, in operation since 2010.


Recent Posts

Topics Replies Type
Re: Directional Gravity in Arena FPS
Posted @ 04:16 GMT 20 Sep 2020
I think the issue could be sudden jumps / transitions between different directio
(0)
Journal
Directional Gravity in Arena FPS
Posted @ 05:23 GMT 18 Sep 2020
One of the ideas that I originally wanted to implement in Uber Arena, but halted
(9)
Journal
Re: Diabotical - full release tomorrow
Posted @ 05:07 GMT 18 Sep 2020
Fair enough. Though hopefully the solution is adjusting the hitbox to fit the mo
(0)
Forum
Re: Diabotical - full release tomorrow
Posted @ 23:31 GMT 15 Sep 2020
Xonotic was just cool in general. It had some unique ideas for weapons, like the
(0)
Forum
Re: Diabotical - full release tomorrow
Posted @ 05:39 GMT 15 Sep 2020
Also, something I forgot to mention in my first response. I was a little iffy on
(4)
Forum
Re: Diabotical - full release tomorrow
Posted @ 15:54 GMT 5 Sep 2020
Haven't gotten the opportunity to try it out yet, but definitely looks really so
(0)
Forum
Re: What's the current consensus on the
Posted @ 08:24 GMT 22 Aug 2020
Thanks for all of the feedback so far! Interesting to see such a diversity of op
(0)
Forum
What's the current consensus on the Champions mechanic?
Posted @ 08:03 GMT 16 Aug 2020
Keep in mind this thread is [b]only[/b] about the Champions mechanic (primary /
(57)
Forum
Re: Arcane Dimensions - Quake 1 mod
Posted @ 02:31 GMT 18 May 2020
It wouldn't be much of an exaggeration to say that Arcane Dimensions is one of t
(0)
Forum
Re: Why is everything like Q3?
Posted @ 21:43 GMT 11 May 2020
Thank you! I am not a full-fledged game developer; something like that is outsid
(1)
Forum
Re: Why is everything like Q3?
Posted @ 10:38 GMT 11 May 2020
So this is a bit of a shameless self-plug I'll admit (I'm sharing this for genui
(5)
Forum
Re: Why is everything like Q3?
Posted @ 23:53 GMT 4 May 2020
I think a lot of it is because of Quake 3's gameplay elegance and design. While
(2)
Forum
Re: Uber Arena (NEW: Version 0.5: 8/16/2
Posted @ 06:55 GMT 16 Aug 2019
Version 0.5 is now available, with 7 new maps, Team Arena weapons (with nerfs fo
(0)
Forum
Re: Uber Arena (Version 0.4: 2/19/2019)
Posted @ 00:34 GMT 23 May 2019
Things are going well so far for the next update; the major functions for all th
(0)
Forum
Re: 1999: Greatest year for movies
Posted @ 23:20 GMT 20 May 2019
Even the Matrix? Not hating, I respect your opinion. Just curious as to your rea
(0)
Forum
Re: Uber Arena (Version 0.4: 2/19/2019)
Posted @ 03:30 GMT 1 May 2019
So for the next release of Uber Arena I've been scouting out several more mapper
(0)
Forum
Re: Uber Arena (Version 0.4: 2/19/2019)
Posted @ 06:40 GMT 2 Apr 2019
A new separate branch for TA weapon support has been made: https://github.com/E
(0)
Forum
Re: Uber Arena (Version 0.4: 2/19/2019)
Posted @ 04:09 GMT 25 Feb 2019
Didn't get a whole match in, but I did finally find an opportunity to play some
(0)
Forum
Re: Uber Arena (Version 0.4: 2/19/2019)
Posted @ 06:09 GMT 19 Feb 2019
So after a week of hype, Version 0.4 has landed on the internet, and guess who t
(1)
Forum
Re: Uber Arena (UPDATE: Version 0.3 rele
Posted @ 22:50 GMT 11 Feb 2019
Version 0.4 should be coming pretty soon, though I have ran into an issue where
(0)
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