Option A - Add a MH at the teleporter entrance and change the 50hp to a 25hp.
Option B - Make significant geometry changes, such as providing more fighting space in the current tight hallways.
Option C - No, don't bother -- even if updating it wouldn't take any significant amount of time.
SyncError: " was really well received in both CPM and in Quake 4, but as everyone knows, it hasn't been too popular in Quake Live, even in PQL.
Personally, I'm pretty happy that the map author swelt wanted to stick with a Q4 geometry style, but the current map doesn't appeal to players for various reasons (not interesting enough geometry, fighting space is cramped compared to the CPM versions, the Q4 geometry was designed for crouchsliding, not a lot of head room for air control, etc)."
Edited by Teen Queen at 22:25 GMT, 13 January 2014 - 18838 Hits