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4:3 res stretch on a widescreen (24 comments)
Posted by unikum @ 10:25 CDT, 21 April 2015 - iMsg
Alot of CS:GO players use stretch screens because of the wider hitboxes. See here: https://www.youtube.com/watch?v=9DzjKDJ-bX4
Does the same apply for other games as well like QL?
8929 Hits
It should be a crime not... (6 comments)
Posted by unikum @ 16:13 CST, 16 January 2010 - iMsg
..record demos when you are spectating Gdata cup or Zotac cup.
You know who you are. Criminals.
Edited by unikum at 00:44 CST, 17 January 2010 - 2964 Hits
spart1e -vs- tox1c (17 comments)
Posted by unikum @ 12:35 CST, 9 January 2010 - iMsg


0 1 2 3 4 5 6 7 8 9 10
Rating: 8.3 (3 votes)
Gametype: Duel
Map: Various Maps
Mod: N/A
Viewpoint: spart1e
How to play back QL demos


Quarterfinal, bo3, between the two great players spart1e and tox1c in Gdata cup #7.
Maporder: dm13, dm6, t9
Edited by unikum at 23:29 CST, 9 January 2010 - 7371 Hits
AAS files (5 comments)
Posted by unikum @ 11:26 CST, 17 December 2009 - iMsg
Ok, just installed the game. Have not played for many years. Also installed latest update and latest q4max.
I can not load bots to any maps. Missing AASfile :/
Doesnt any map have them??
5666 Hits
QUAKE LIVE Demo Player after update (1 comment)
Posted by unikum @ 00:53 CST, 10 December 2009 - iMsg
The demoplayer doesnt work for me after the update :(
Does it work for someone else?
1074 Hits
1 core better than 2 in Quake3? (17 comments)
Posted by unikum @ 12:51 CST, 3 February 2008 - iMsg
Hello!
I haven't played in a while. But the other day i installed quake3 again. I also d/l cpma. Everything fine so far but i needed a cfg. I don't remember much cvars. First I looked if i had a cfg saved on a cd or something but no. Then i remembered that i might have a cfg under my profile here. And yes indeed. In the cfg i had typed how many fps on the timedemo and what hardware i used to have. It was +500 fps on a AMD 3200+ (2000Mhz), 1 GB ram and a GF 6600GT. I also used win xp back then.
Now I have a AMD x2 5600+ (2800Mhz ), 2 GB ram, GF 8500GT and win vista.
Running the timedemo only get me over 200fps. When playing bots - 1v1, team, what ever - i get framedrops from 125 down to around 100.
Where did the 300 fps go? Do i blame it on the cpu or win Vista?
I tried to use 2 cores with r_smp but it only crashed the game.
Edited by unikum at 12:53 CST, 3 February 2008 - 6251 Hits
skunk (5 comments)
Posted by unikum @ 15:51 CST, 22 January 2006 - iMsg
A man and his wife were driving home one very cold
night when the wife asks her husband to stop the car.
There was a baby skunk lying at the side of the road,
and she got out to see if it was still alive.

It was, and she said to her husband, "It's nearly
frozen to death. Can we take it with us, get it warm,
and let it go in the morning?"

He says, "O.K., get in the car with it."

"Where shall I put it to get it warm?" she asked.

"Put it in between your legs. It's nice and warm
there," he suggested.

"But what about the smell?" she asked

"Just hold its nose."

...the man is expected to recover, as well as the skunk once it is dislodged from his warm rear end...
3189 Hits
My quakeseries rating (18 comments)
Posted by unikum @ 18:31 CST, 19 November 2005 - iMsg
1 Quake 3 Arena. Nice game with nice mods. Good framrate and smoothness. 2 rock n roll mods; osp and cpma. Nice quakefeeling.
2 Quakeworld. When you push a button the things you want to happen happens right away!!!! Fast. Classic.
3 Quake2. Tactic. Great feeling and doublejumps.
4 Quake4. Feels like UT or something. For now it feels that only common thing with quake is the name. Time will tell if it will count as a real quakegame.
Edited by unikum at 00:33 GMT, 20th Nov 2005 - 5784 Hits
changes for The Fragging Yard 1v1 (24 comments)
Posted by unikum @ 14:56 CST, 5 November 2005 - iMsg
1: Add another YA and some more healths.
2: Remove railgun. Its to open map for that owning weapon.

Where to put the YA? I dont know. I wish any wellknown mapper would fix this. Swelt maybe.
Anyway with this changes i belive The Fragging Yard 1v1 can be a fun map.
7492 Hits
The ultimate Q4 config (9 comments)
Posted by unikum @ 18:28 CST, 3 November 2005 - iMsg
http://web.telia.com/~u45129010/q4/unikum.cfg

//_Player__
seta ui_name "^3u^4nik^3u^4m"
seta ui_model "model_player_tactical_transfer"
seta ui_clan "MFF rulez"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "240 0.6 0.4" //railtrail
seta in_alwaysRun "1"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta g_fov "106"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_railgun.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "24"

//_Moves__
bind r "_forward"
bind d "_moveleft"
bind f "_back"
bind g "_moveright"
bind z "_moveDown"
bind MOUSE1 "_attack"
bind MOUSE2 "_moveUp"
bind MOUSE3 "_speed"
bind LEFTSHIFT "_zoom"

//_Weapons__
bind b "_impulse0" //gauntlet
bind e "_impulse1" //mashinegun
bind t "_impulse2" //shotgun
bind s "_impulse3" //hyperblaster
bind y "_impulse4" //grenade launcher
bind MWHEELUP "_impulse5" //nailgun
bind SPACE "_impulse6" //rocket launcher
bind h "_impulse7" //railgun
bind MWHEELDOWN "_impulse8" //lightning gun
bind a "_impulse9" //dark mater gun
bind LEFTARROW "_impulse15" //prev weapon
bind RIGHTARROW "_impulse14" //next weapon
bind j "_impulse50" //flashlight
bind n "_impulse13" //reload

//_Binds__
bind TAB "_impulse19"
bind ESCAPE "togglemenu"
bind o "clientMessageMode"
bind p "clientMessageMode 1"
bind w "_impulse19"
bind ~ "toggleconsole"
bind F1 "_impulse28" //vote yes
bind F2 "_impulse29" //vote no
bind F3 "_impulse17" //toggle ready
bind F4 "_ingamestats"
bind F5 "exec unikum.cfg"
bind F8 "toggle com_showAsyncStats"
bind F10 "quit"
bind F12 "screenshot"
bind 9 "say 'GL & HF!'"
bind 0 "say 'GG'"

//_Mouse__
seta m_smooth "0"
seta m_strafesmooth "0"
seta m_strafeScale "0"
seta m_yaw "0.022"
seta m_pitch "0.024"
seta sensitivity "7.6"

//_Net__
seta net_clientMaxRate "20000"
seta net_clientUsercmdBackup "5"
seta net_clientLagOMeter "1"
seta com_showAsyncStats "0"

//_Misc__
seta con_speed "99999"
seta com_allowconsole "1"
seta com_fixedtic "-1"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta g_muzzleFlash "0"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_doublevision "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_downSizeLimit "16"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_cacheMegs "320"
seta image_cacheMinK "1024"
seta r_lightdetaillevel "7"
seta r_mode "4"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_renderer "best"
seta r_displayrefresh "120"
seta r_gamma "1.8"
seta r_brightness "1.8"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"

//_Script__
bind backspace "vstr dark"
set dark "r_gamma 2.5; r_brightness 2.0; r_lightdetaillevel 9; bind backspace vstr light"
set light "r_gamma 1.8; r_brightness 1.8; r_lightdetaillevel 7; bind backspace vstr dark"
6567 Hits
Quake4 is shit (17 comments)
Posted by unikum @ 15:59 CST, 31 October 2005 - iMsg
Without the sdk and a decent mod q4 is crap.
Thanks.
Now [+] me.
21138 Hits
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