Hello, I have trouble with my game. Everytime I load a map, it gives me this error.

reloading guis/weapons/machinegun_scope.gui.
------------ Map Initialization -------------
Map: game/mcc_landing
rvStatAllocator: dump of usage stats
1496 total bytes handed out in 75 requests
begin game: 0; end game: 1
player hit: 74; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
-------------- Game Map Init ----------------
collision data:
732 models
53156 vertices (1245 KB)
104228 edges (3664 KB)
42469 polygons (3649 KB)
167982 polygon edges (656 KB)
6889 brushes (322 KB)
41279 brush planes (644 KB)
33201 nodes (907 KB)
110920 polygon refs (866 KB)
31344 brush refs (244 KB)
37870 internal edges
2632 sharp edges
0 contained polygons removed
0 polygons merged
12203 KB total memory used
159 msec to load collision data.
map bounds are (25152.0, 25152.0, 7024.0)
max clip sector is (0.0, 0.0, 0.0)
848 bytes passage memory used to build PVS
0 msec to calculate PVS
30 areas
64 portals
7 areas visible on average
120 bytes PVS data
[Load AAS]
loading maps/game/mcc_landing.aas32
done loading maps/game/mcc_landing.aas32 (size 1763660).
[Load AAS]
loading maps/game/mcc_landing.aas48
done loading maps/game/mcc_landing.aas48 (size 1687916).
[Load AAS]
loading maps/game/mcc_landing.aas96
[Load AAS]
loading maps/game/mcc_landing.aas250
[Load AAS]
loading maps/game/mcc_landing.aas128
Entering doom_main()
Exiting doom_main()
Spawning entities
removed 6 degenerate triangles
...1642 entities spawned, 0 inhibited

------------ Processing events --------------
---------------------------------------------
-- idRenderModelManagerLocal::EndLevelLoad --
0 models purged from previous level, 857 models kept.
---------------------------------------------
----- idImageManagerLocal::EndLevelLoad -----
Fatal Error: malloc failure for 67108864
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
32 total bytes handed out in 2 requests
begin game: 1; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
malloc failure for 67108864