1)How do you get this crosshair that I see in so many vods on youtube: https://youtu.be/gTVvHox7B90?t=6m57s (It's like drawcrosshair 2 only with longer thinner bars!)
2)If using a custom HUD based crosshair is there a way to get it to show the crosshair when spectating?
3)Is there a way to use different HUD based crosshairs for different weapons?
4)Is there a way to get cg_crosshairHitStyle effect on a HUD based crosshair? (turn crosshair red when scoring a hit)
5)Do most players use cg_simpleItems 1 or 0? Is there any advantage to either?
6)How do you get enemy names over their heads? (People will be like "kill so and so first" and I'm like ... how do I know which enemy he is?!)
7)Do people use cg_truelightning 1.0 on LAN?
8)cg_lightningImpact 1 or 0? cg_lightningImpactCap?
Thanks for the help :) P.S. I'm going to QuakeCon this year just for fun and to watch the matches :)
2)If using a custom HUD based crosshair is there a way to get it to show the crosshair when spectating?
3)Is there a way to use different HUD based crosshairs for different weapons?
4)Is there a way to get cg_crosshairHitStyle effect on a HUD based crosshair? (turn crosshair red when scoring a hit)
5)Do most players use cg_simpleItems 1 or 0? Is there any advantage to either?
6)How do you get enemy names over their heads? (People will be like "kill so and so first" and I'm like ... how do I know which enemy he is?!)
7)Do people use cg_truelightning 1.0 on LAN?
8)cg_lightningImpact 1 or 0? cg_lightningImpactCap?
Thanks for the help :) P.S. I'm going to QuakeCon this year just for fun and to watch the matches :)
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