Name: Smofo
Location:
Posts: 601
Default CA by Smofo:

Introduction:

Hi, it's to my belief that most people on CA public servers are playing it wrong,
not always bad but wrong. Since I had some insight to the CA competitive scene and since I have played CA in cpm for years and now in QL I figured I'd try and educate some of the newer players.
Clan Arena is a team game. That's the main point I'm going to try and make in this tutorial.
Players like k1llsen and ulbe might look amazing online in a public server, but they're playing it wrong.
They're what some players would call playing FFA, they're doing great damage and kills themselves but at the cost of teammates, I'm here to teach people that it doesn't have to be this way.
I think because of the main population of public CA servers being FFA players that it's teaching new people the wrong idea.

Default CA:

These are some of the things that are maybe obvious to most players but some people seem to be oblivious by it:

Teamplay:
Sandwiching players is to your biggest interest. Let's take Hidden Fortress for example. Let's say You're on the plasmagun position and you have a mate on the tele-exit position.
You'd want to both try and get your enemies between you so you can do damage on both players when possible. Like this: Image

It's in every ones best interest to start out 1on1 but either dodge til your mates are winning their 1on1s or kill yours.
If you fall, look where your mates are jump back and help them, always help your mates unless it's too dangerous for your health, 2 people can do more than 1.
If your enemies 2on1 a mate of yours and you have no enemy at this time, LG the guy he's focusing and then together take down the other, easier said than done.
Your in-fight movement can be really detrimental to your team if you're fighting your enemy LG vs LG and your mate wants to help but can't because you got your back towards him you can't blame him for not helping. Example of situation

Ending Rounds:
Stay calm.
When at the end of a round you're alive with one teammate and they only have one enemy remaining, work together to either sandwich him or make a trap or if at the end of a round one of you or even you alone
has a lot of HP use that HP to your advantage if your mates say he's low just rush him down and close the distance.

General:
Remember a lot of stuff is situational try and adapt to them and be creative.
Don't blame players if they make a tiny mistake and especially don't flame. Just try and educate them on how they can do better.
Also shit happens, people get lucky and people get unlucky, keep calm.

Roles:
- Tank
- 1on1
- Hero

Tank:
Tanks mostly get the most heat but sometimes it depends on the situation. You've got to have a good overview of what's going on. You've got to have a good dodge or sick rocket aim or both.
Being a tank won't always be the most fun but it's a very important role for your team.

1on1:
1on1 players mostly play on the more loner positions on the map and are very skilled fighters.
If you win your 1on1 you can go over to the hero role and clean up.

Hero:
Heroes mostly get the least heat and are in position on the outer areas. Mostly smarter players with good dodge and good rail.
Don't let your tank get TOO much of the heat or you'll get 2on1'd.

Map specifics:

Hidden Fortress aka dm20:

Places:

Bridge
Bridge
LG Room
Lower YA
2nd Tele

Positions:

- PG
- Tele-exit
- Bridge
- Quad

Main positions

On Hidden Fortress position-wise it's most important that you mostly keep the outer positions open for players who come in late.
Move up one position everyone if this is the case.

Example 1

Here you can see a teammate coming from mega to plasmagun, that means I've got to go towards the right where I kept an eye on tele-exit.

Example 2

Here you can see a teammate who went from below bridge towards the tele to go Quad but be careful he could jump down to go to the tele-exit position.

PG(Tank/1on1, Situational):
On the Plasmagun position you look towards the LG-room to see if there's enemies coming and try and look for the yellow triangle so you can move up 1 position.
Try and either get your enemy locked in and keep him away with rocket spam/prediction or sandwich him with your mate at tele-exit. Mainly smart players and LG players.

Tele-exit(Tank position):
Look how many players every player is against, if you're not 1on1 help the most distant player with multiple enemies.
Either try bounce your enemy off or LG from top to PG to sandwich the 2 enemies you got there. Mainly good visual players and all around.

Bridge(Tank position):
Look how many players every player is against, if you're not 1on1 help the most distant player with multiple enemies.
Either try knock off or LG. Mainly strong all around players.

Quad(1on1/Hero Position):
Look towards quad to see if someone is coming late to your position, if so move towards the bridge position.
No one fighting you on your position? LG the guy in ass who's ganging the Bridge guy. Mainly strong rocket players.

How to get to every position on Hidden Fortress:

Video by URAZ

PG:
From lower Bridge don't go through the teleporter and then to PG unless discussed positions with mates.
From Mega Health move up towards LG room and circle around to PG.
Rest is obvious.

Tele-exit:
The Latest spawn in this video is a really good route for public CA because if you go PG there might be someone spawning at MH going PG and you'll be with 2,
don't go PG unless you've discussed positions with teams. The route on the first spawn in this video you'd only take if you'd want to go Bridge position or tele-exit and have it discussed.

Bridge:
From megahealth go to the 2nd teleporter.
From below bridge go towards the 2nd teleporter.
Rest is obvious.

Quad:
If you spawn below bridge take 1st tele quickly go through top to your position.
If you spawn at megahealth you won't make quad, go to bridge position and let bridge guy go quad.
Rest is obvious.

Asylum aka CA1:

Places:

Main Area
Below Stairs
Tele
Back Map


Positions:

- Jumppad
- Mid top
- Stairs
- Tunnel

Main Positions

Asylum is quite an open map and easily to get to positions i'd recommend even on public servers to discuss positions in team_say.
2on1 is one of the key things to do on this map, if an enemy gets knocked off, go 2on1, if an enemy dies, go 2on1.
Never go 2on1 from start because that means one of your mates will be 2on1 and that can mean that he gets raped faster than you can rape your enemy.
Don't fall.

Jumppad(Tank or Hero, situational):
Keep your ass to the jumppad or at least try to, don't back in to the Mid top position where two others are fighting.
If you fall jump back up immediately. Mainly smart players and strong rocket players.

Top mid(Tank or Hero, mostly Tank):
Don't back up towards ledge or mate, stay strong on your position.
If your mate at jumppad gets ganged instantly help him the best you can, throw yourself either between one of the enemies and mate or do a ton of damage, why not both?
Be very visual at the start of the round, where are your mates and where are the enemies. If 3 top, just at least try and knock one off and dodge for your life.
If 3 stairs do damage with LG while either keeping position or rushing whichever seems best for the situation. Mainly strong Dodge players and visual players.

Stairs(Tank):
Keep your ass to lower stairs* so you can back up if needed, preferred not to. (*If you back to top stairs you'll be in the way for the players there.)
Try and knock people off and dodge for your life you're there to make it easier for the tunnel guy that's your main objective.
If you fall immediately jump back up. Mainly strong dodgers and strong positional players. State of mind: people who don't mind taking one for the team.

Tunnel(Hero):
Try and keep in the tunnel to not get knocked off, if you knock the player off the bridge you help your mate preferably without taking too much damage.
if you knock the player off the other way just keep him at bay with rockets or LG, you've got the positional advantage. Main objective: Free damage. Don't forget about your team though.
Mainly strong railers, strong LG players and smart players.

Trinity aka CA2:

Places:

Grinder:
Grinder
Top Back of Map
Lower Grinder[
Mid Grinder
RA Room

Positions:

- Door
- Curve
- Tunnel
- 1on1

Main Positions

Trinity is only a fun map in my opinion when you've got a team that knows what to do and plays like a team.
You've got to try and make use of your space, sandwich people and don't stray too far from your mates so they can't help.
The way this map is played is really dependent on your position.

Door(Hero):
Try and make use of the different levels there don't back too much other wise your mate gets raped.
Try and knock your guy off or keep him away at the door or sandwich with your mate at Curve if possible.
Try not to take too much damage in the process. Mainly thoughtful players with strong rail and overall good aim.

Curve(Tank):
Look where your mates are and where the enemies are. If a mate is in trouble help him and if you're in trouble position so that your mate can help.
Most situational position on the map, it all depends on what's happening and you've got to do what you've got to do to help.
Mainly strong visual players with good dodge and good with both rockets and LG. State of mind: people who don't mind taking one for the team.

Tunnel(Tank/1on1, mainly tank):
Try and lock your enemy in the tunnel, do rocket damage on him while maybe trying to get some rocket damage on the enemy of the 1on1 mate.
If you can't lock him and you're with your ass to the tunnel, don't back too far in to the tunnel unless you're being ganged, your curve mate should win them with LG in ass.
If you see 2 people are focusing the player on the 1on1 position, instantly rush with LG to help.
Mainly thoughtful players with strong overall aim.

1on1(1on1/hero)
This position is mainly used for strong LG players who think they can win the other person there. You can obviously also use rockets.
Try and position yourself so that you're with your back towards the rest of the map not the grinder/tunnel.
If you're being ganged try and get the sandwich with the Tunnel mate don't run off too quickly. Mainly strong 1on1 Deathmatchers.

Final Note:
This tutorial is mainly made for newer players and players looking to get better at Clan Arena, I could do the 3 other maps in the future as well if people are interested. Thanks to Camasutra and URAZ for helping me with this tutorial.