The reason is that these CPMA graphics look gorgeous (I mean the general view and the lightning,

Some screenshots of CPMA:

QL visuals:

seta cg_fov "118"

seta cg_zoomfov "48"

seta com_maxfps "125" // Maximum frames rendered per second.

seta r_ignorehwgamma "1"

seta r_intensity "1"

seta r_gamma "1"

seta r_enablepostprocess "0"

seta r_overbrightbits "1"

seta r_mapoverbrightbits "2"

seta r_lodbias "0"

seta r_picmip "6"

seta r_subdivisions "80"

seta r_dynamiclight "0"

seta r_vertexlight "1"

seta r_fullbright "0"

seta r_fastsky "1"

seta cg_shadows "1"

seta cg_marks "0"

seta cg_brasstime "2500"remain on screen.

seta cg_noprojectiletrail "0" grenades.

seta r_floatingPointsFBOs "0"

seta r_texturebits "32"

seta r_colorbits "32"

seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

seta cg_viewsize "100"

seta r_fullscreen "1"

seta r_mode "23" // usually 17, t.e. 1280x1024

seta r_customwidth "2048"

seta r_customheight "1152"

seta r_displayRefresh "60"

CPMA visuals:

seta cg_drawDamage "1"

seta cg_footsteps "1"

seta r_mapOverBrightBits "1"

seta cg_nonip "1022"

seta cg_altlightning "2"

seta cg_enemyColor "22222"

seta cg_enemymodel "tankjr/pm"

seta ch_crosshaircolor "3"

seta r_displayRefresh "60"

seta cg_kickscale "0"

seta cg_trueLightning "1"

seta cg_oldPlasma "1"

seta cg_oldRocket "1"

seta cg_oldRail "1"

seta ui_bigFont "0.4"

seta ui_smallFont "0.25"

seta cg_noProjectileTrail "1"

seta cg_noTaunt "0"

seta cg_smoothClients "0"

seta cg_scorePlums "1"

seta cg_cameraOrbitDelay "50"

seta cg_teamChatsOnly "0"

seta cg_drawFriend "1"

seta cg_drawTeamOverlay "0"

seta cg_deferPlayers "1"

seta cg_bobroll "0"

seta cg_bobpitch "0"

seta cg_runroll "0.005"

seta cg_runpitch "0.002"

seta cg_railTrailTime "400"

seta cg_lagometer "1"

seta cg_simpleItems "0"

seta cg_drawRewards "1"

seta cg_drawAttacker "0"

seta cg_drawAmmoWarning "1"

seta cg_drawIcons "0"

seta cg_draw3dIcons "0"

seta cg_drawSnapshot "0"

seta cg_drawFPS "1"

seta cg_drawTimer "1"

seta cg_drawStatus "1"

seta cg_draw2D "1"

seta cg_gibs "1"

seta cg_stereoSeparation "0.4"

seta cg_fov "110"

seta cg_zoomfov "60"

seta cg_shadows "1"

seta cg_gunz "0"

seta cg_guny "0"

seta cg_gunx "0"

seta cg_drawgun "0"

seta com_hunkMegs "56"

seta com_maxfps "125"

seta com_blood "1"

seta com_introplayed "1"

seta vm_cgame "2"

seta vm_game "2"

seta vm_ui "2"

seta cl_yawspeed "140"

seta cl_pitchspeed "140"

seta cl_maxpackets "63"

seta cl_packetdup "0"

seta cl_run "1"

seta sensitivity "2.3"

seta cl_mouseAccel "0"

seta cl_freelook "1"

seta cl_allowDownload "1"

seta r_inGameVideo "1"

seta cg_autoswitch "0"

seta m_pitch "0.022000"

seta m_yaw "0.022"

seta m_forward "0.2"

seta m_side "0.2"

seta m_filter "-1"

seta cl_maxPing "800"

seta name "belka_"

seta rate "25000"

seta snaps "30"

seta model "bones/pm"

seta headmodel "doom/pm"

seta team_model "doom/default"

seta team_headmodel "keel/default"

seta color1 "7"

seta color2 "14"

seta handicap "100"

seta sex "male"

seta cg_predictItems "1"

seta cg_viewsize "100"

seta r_glDriver "opengl32"

seta r_allowExtensions "1"

seta r_ext_compressed_textures "1"

seta r_ext_gamma_control "1"

seta r_ext_multitexture "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_texture_env_add "1"

seta r_picmip "1"

seta r_roundImagesDown "0"

seta r_detailtextures "0"

seta r_texturebits "32"

seta r_colorbits "32"

seta r_stereo "0"

seta r_stencilbits "8"

seta r_depthbits "24"

seta r_overBrightBits "1"

seta r_ignorehwgamma "0"

seta r_mode "8"

seta r_fullscreen "1"

seta r_customaspect "1.33"

seta r_simpleMipMaps "0"

seta r_vertexLight "0"

seta r_subdivisions "12"

seta r_smp "0"

seta r_ignoreFastPath "0"

seta r_lodCurveError "250"

seta r_lodbias "1"

seta r_flares "0"

seta r_ignoreGLErrors "1"

seta r_fastsky "0"

seta r_drawSun "1"

seta r_dynamiclight "0"

seta r_dlightBacks "0"

seta r_finish "0"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta r_swapInterval "0"

seta r_gamma "1"

seta r_facePlaneCull "3"

seta r_railWidth "16"

seta r_railCoreWidth "6"

seta r_railSegmentLength "32"

seta r_primitives "0"

seta r_lastValidRenderer "GeForce GTS 250/PCIe/SSE2"

seta vid_xpos "3"

seta vid_ypos "22"

seta s_volume "0.370000"

seta s_musicvolume "0"

seta s_separation "0.5"

seta s_doppler "0"

seta s_khz "22"

seta s_mixahead "0.2"

seta s_mixPreStep "0.05"

seta com_soundMegs "8"

seta cg_brassTime "0"

seta cg_drawCrosshair "18"

seta cg_drawCrosshairNames "1"

seta cg_marks "2500"

seta color "inyny"

seta cg_showPlayerLean "1"

seta cg_oldCTFSounds "2"

seta cg_noteamchatbeep "0"

seta cg_nomip "1022"

seta cg_nochatbeep "1"

seta cg_customLoc "1"

seta cg_autoAction "0"

seta cg_altPlasma "0"

seta creepCamSmoothRate "2.5"

seta creepCam "0"

seta cg_ammoWarning "1"

seta s_announcer "hellchick"

seta s_ambient "0"

seta ch_wstatsTime "10"

seta ch_3waveFont "1"

seta ch_shortScoreboard "0"

seta ch_shortNames "0"

seta ch_selfOnTeamOverlay "1"

seta ch_recordMessage "1"

seta ch_playerNames "0"

seta ch_file "belka"

seta ch_drawWeaponSelect "0"

seta ch_drawWarmup "0"

seta ch_crosshairText ""

seta ch_crosshairPulse "1"

seta ch_crosshairAlpha "0.8"

seta cg_viewAdjustments "0"

seta cg_xerpClients "0"

seta cg_smokeRadius_GL "0"

seta cg_smokeRadius_RL "0"

seta cg_smoke_SG "0"

seta cg_railStyle "1"

seta cg_railRingWidth "5"

seta cg_railRingStep "24"

seta cg_railCoreWidth "6"

seta cg_optimiseBW "0"

seta cg_muzzleFlash "1"

seta cg_lightningImpact "1"

seta cg_lagHax "-1"

seta cg_itemFX "7"

seta cg_gunOffset "-20-2.75-0"

seta cg_forceColors "0"

seta cg_fallKick "0"

seta cg_enemyColors "iiiii"

seta cg_deadBodyDarken "1"

seta cg_damageDraw "0"

seta con_notifytime "3"

seta com_zoneMegs "16"

P.S. I have copied the cpma config all pissble cvars that might effect visuals, if you see a sensitivity or any other cvar, don't be mad :) And I play with 1920x1080 resolution

**), but when I set the same in QL, it just doesn't look right. What I really dislike is the general QL look compared to CPMA plus various messages which appear in the middle of the screen and they are really distracting (placement/font/size). I really would be glad if someone would help me out atleast getting a hud like that.**__you shouldn't take picmip in mind__Some screenshots of CPMA:

QL visuals:

seta cg_fov "118"

seta cg_zoomfov "48"

seta com_maxfps "125" // Maximum frames rendered per second.

seta r_ignorehwgamma "1"

seta r_intensity "1"

seta r_gamma "1"

seta r_enablepostprocess "0"

seta r_overbrightbits "1"

seta r_mapoverbrightbits "2"

seta r_lodbias "0"

seta r_picmip "6"

seta r_subdivisions "80"

seta r_dynamiclight "0"

seta r_vertexlight "1"

seta r_fullbright "0"

seta r_fastsky "1"

seta cg_shadows "1"

seta cg_marks "0"

seta cg_brasstime "2500"remain on screen.

seta cg_noprojectiletrail "0" grenades.

seta r_floatingPointsFBOs "0"

seta r_texturebits "32"

seta r_colorbits "32"

seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

seta cg_viewsize "100"

seta r_fullscreen "1"

seta r_mode "23" // usually 17, t.e. 1280x1024

seta r_customwidth "2048"

seta r_customheight "1152"

seta r_displayRefresh "60"

CPMA visuals:

seta cg_drawDamage "1"

seta cg_footsteps "1"

seta r_mapOverBrightBits "1"

seta cg_nonip "1022"

seta cg_altlightning "2"

seta cg_enemyColor "22222"

seta cg_enemymodel "tankjr/pm"

seta ch_crosshaircolor "3"

seta r_displayRefresh "60"

seta cg_kickscale "0"

seta cg_trueLightning "1"

seta cg_oldPlasma "1"

seta cg_oldRocket "1"

seta cg_oldRail "1"

seta ui_bigFont "0.4"

seta ui_smallFont "0.25"

seta cg_noProjectileTrail "1"

seta cg_noTaunt "0"

seta cg_smoothClients "0"

seta cg_scorePlums "1"

seta cg_cameraOrbitDelay "50"

seta cg_teamChatsOnly "0"

seta cg_drawFriend "1"

seta cg_drawTeamOverlay "0"

seta cg_deferPlayers "1"

seta cg_bobroll "0"

seta cg_bobpitch "0"

seta cg_runroll "0.005"

seta cg_runpitch "0.002"

seta cg_railTrailTime "400"

seta cg_lagometer "1"

seta cg_simpleItems "0"

seta cg_drawRewards "1"

seta cg_drawAttacker "0"

seta cg_drawAmmoWarning "1"

seta cg_drawIcons "0"

seta cg_draw3dIcons "0"

seta cg_drawSnapshot "0"

seta cg_drawFPS "1"

seta cg_drawTimer "1"

seta cg_drawStatus "1"

seta cg_draw2D "1"

seta cg_gibs "1"

seta cg_stereoSeparation "0.4"

seta cg_fov "110"

seta cg_zoomfov "60"

seta cg_shadows "1"

seta cg_gunz "0"

seta cg_guny "0"

seta cg_gunx "0"

seta cg_drawgun "0"

seta com_hunkMegs "56"

seta com_maxfps "125"

seta com_blood "1"

seta com_introplayed "1"

seta vm_cgame "2"

seta vm_game "2"

seta vm_ui "2"

seta cl_yawspeed "140"

seta cl_pitchspeed "140"

seta cl_maxpackets "63"

seta cl_packetdup "0"

seta cl_run "1"

seta sensitivity "2.3"

seta cl_mouseAccel "0"

seta cl_freelook "1"

seta cl_allowDownload "1"

seta r_inGameVideo "1"

seta cg_autoswitch "0"

seta m_pitch "0.022000"

seta m_yaw "0.022"

seta m_forward "0.2"

seta m_side "0.2"

seta m_filter "-1"

seta cl_maxPing "800"

seta name "belka_"

seta rate "25000"

seta snaps "30"

seta model "bones/pm"

seta headmodel "doom/pm"

seta team_model "doom/default"

seta team_headmodel "keel/default"

seta color1 "7"

seta color2 "14"

seta handicap "100"

seta sex "male"

seta cg_predictItems "1"

seta cg_viewsize "100"

seta r_glDriver "opengl32"

seta r_allowExtensions "1"

seta r_ext_compressed_textures "1"

seta r_ext_gamma_control "1"

seta r_ext_multitexture "1"

seta r_ext_compiled_vertex_array "1"

seta r_ext_texture_env_add "1"

seta r_picmip "1"

seta r_roundImagesDown "0"

seta r_detailtextures "0"

seta r_texturebits "32"

seta r_colorbits "32"

seta r_stereo "0"

seta r_stencilbits "8"

seta r_depthbits "24"

seta r_overBrightBits "1"

seta r_ignorehwgamma "0"

seta r_mode "8"

seta r_fullscreen "1"

seta r_customaspect "1.33"

seta r_simpleMipMaps "0"

seta r_vertexLight "0"

seta r_subdivisions "12"

seta r_smp "0"

seta r_ignoreFastPath "0"

seta r_lodCurveError "250"

seta r_lodbias "1"

seta r_flares "0"

seta r_ignoreGLErrors "1"

seta r_fastsky "0"

seta r_drawSun "1"

seta r_dynamiclight "0"

seta r_dlightBacks "0"

seta r_finish "0"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta r_swapInterval "0"

seta r_gamma "1"

seta r_facePlaneCull "3"

seta r_railWidth "16"

seta r_railCoreWidth "6"

seta r_railSegmentLength "32"

seta r_primitives "0"

seta r_lastValidRenderer "GeForce GTS 250/PCIe/SSE2"

seta vid_xpos "3"

seta vid_ypos "22"

seta s_volume "0.370000"

seta s_musicvolume "0"

seta s_separation "0.5"

seta s_doppler "0"

seta s_khz "22"

seta s_mixahead "0.2"

seta s_mixPreStep "0.05"

seta com_soundMegs "8"

seta cg_brassTime "0"

seta cg_drawCrosshair "18"

seta cg_drawCrosshairNames "1"

seta cg_marks "2500"

seta color "inyny"

seta cg_showPlayerLean "1"

seta cg_oldCTFSounds "2"

seta cg_noteamchatbeep "0"

seta cg_nomip "1022"

seta cg_nochatbeep "1"

seta cg_customLoc "1"

seta cg_autoAction "0"

seta cg_altPlasma "0"

seta creepCamSmoothRate "2.5"

seta creepCam "0"

seta cg_ammoWarning "1"

seta s_announcer "hellchick"

seta s_ambient "0"

seta ch_wstatsTime "10"

seta ch_3waveFont "1"

seta ch_shortScoreboard "0"

seta ch_shortNames "0"

seta ch_selfOnTeamOverlay "1"

seta ch_recordMessage "1"

seta ch_playerNames "0"

seta ch_file "belka"

seta ch_drawWeaponSelect "0"

seta ch_drawWarmup "0"

seta ch_crosshairText ""

seta ch_crosshairPulse "1"

seta ch_crosshairAlpha "0.8"

seta cg_viewAdjustments "0"

seta cg_xerpClients "0"

seta cg_smokeRadius_GL "0"

seta cg_smokeRadius_RL "0"

seta cg_smoke_SG "0"

seta cg_railStyle "1"

seta cg_railRingWidth "5"

seta cg_railRingStep "24"

seta cg_railCoreWidth "6"

seta cg_optimiseBW "0"

seta cg_muzzleFlash "1"

seta cg_lightningImpact "1"

seta cg_lagHax "-1"

seta cg_itemFX "7"

seta cg_gunOffset "-20-2.75-0"

seta cg_forceColors "0"

seta cg_fallKick "0"

seta cg_enemyColors "iiiii"

seta cg_deadBodyDarken "1"

seta cg_damageDraw "0"

seta con_notifytime "3"

seta com_zoneMegs "16"

P.S. I have copied the cpma config all pissble cvars that might effect visuals, if you see a sensitivity or any other cvar, don't be mad :) And I play with 1920x1080 resolution

Edited by [squirrel] at 06:28 CDT, 25 September 2013 - 8123 Hits