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New ESR thread
Forums > ESReality Site Forum
Doom 3 sourcecode going to be released (25 comments)
( Forum: ESR)
Posted by cx @ 13:10 CDT, 1 November 2011 - iMsg
https://twitter.com/#!/ID_AA_Carmack/statuses/131043043469041665
6802 Hits

<< prev ESR thread || next ESR thread >>


<< Comment #1 @ 13:21 CDT, 1 November 2011 >>
(Link, Reply)
By DoublePlus matuka 
*Raises a fist*
*PULLS IT DOWN AND SHOUTS*
FUCK YEAAAAAAAAAAAAAAAAAAAAAAAAAH!
<< Comment #2 @ 13:36 CDT, 1 November 2011 >>
(Link, Reply)
By ._o Xen_Crypt 
what does this mean for us, port?
<< Comment #5 @ 13:58 CDT, 1 November 2011 >>
(Link, Reply)
By Hungary kapca  - Reply to #2
D34A
<< Comment #17 @ 04:35 CDT, 2 November 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #2
fuck all, theres a whole thread on what i know http://www.splashdamage.com/forums/showthread...tch-needed
<< Comment #18 @ 05:52 CDT, 2 November 2011 >>
(Link, Reply)
By United Kingdom Six16  - Reply to #17
Oh dear god.
<< Comment #19 @ 06:10 CDT, 2 November 2011 >>
(Link, Reply)
By ._o Xen_Crypt  - Reply to #17
ah, i found your wisdom hidden beneath the rubble of those other posters. thank you good sir.


"when id release doom 3 or quake 4 engines in a few months under GPL, they are not going to be used, they are complete crap and you cannot do much with them in the state both games were release retail like and unpatch to this day with most bugs remaining"

/thread
<< Comment #20 @ 10:03 CDT, 2 November 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #19
damn right, doom 3 engine is complete shit, and no1 will use it to make a decent mod, just the same old retards that do doom and quake mods that dont really change much and are all just shit

id are nothing special, they should use quakewars idtech4 as a base for a proper dev kit like UDK. epic owns the modding world since idtech4 failed as bad as it did having nothing good but pre-rendered bump on textures on all textures

quakewars is the most complete game and engine id has every had.. you can do plenty with it.. you cant do shit with doom 3 engine, you have to fix all the bugs and netcode first and add water etc

better off with quakewars as a UDK type of dev kit, it has everything, and the modding world can make as release indy games with the quality of brink/quakewars/BF/etc/etc, and id can make some money of them sells, while tc mods can still be made for free
<< Comment #23 @ 12:22 CDT, 3 November 2011 >>
(Link, Reply)
By Europe frame  - Reply to #20
Prey 2 uses a modified Doom3-engine (and it looks appealing from what I saw)
Edited by frame at 12:45 CDT, 3 November 2011
<< Comment #24 @ 23:15 CDT, 3 November 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #23
prey 2 uses quakewars engine, along with wolf, quakewars engine is nothing like doom3 or quake4, it just has the idtech4 name, nothing else is the same except for random bits of phsyics

doom 3 engine is complete shit and releasing it as GPL is a complete waste of time
<< Comment #3 @ 13:36 CDT, 1 November 2011 >>
(Link, Reply)
By zerg vedic 
I had thought that this might not have happened, since Zenimax bought them out. I guess the engine is shitty enough that they don't care.
1%
<< Comment #4 @ 13:54 CDT, 1 November 2011 >>
(Link, Reply)
By QW_ cyronix  - Reply to #3
I think it's cool they release it,
but I don't think it will be as popular for the creation of new games as the previous open source releases, because there are quite some strong game-engines out now like Unity3D or the Unreal Development Kit, which are almost free to use ...
<< Comment #6 @ 14:33 CDT, 1 November 2011 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #4
It would actually be a very good engine for certain type of games.
Preferably some kind of siren/resident evil type thing.

On high settings some of the graphics in doom 3 and the ROE mod are pretty good by todays standard because the were so far ahead of their time.

Sadly for idsoftware, UDk is pretty much the best option for anyone at the moment.
Edited by Jamerio at 14:38 CDT, 1 November 2011
<< Comment #7 @ 15:13 CDT, 1 November 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #6
Is it me or do you think that iDTech 4 has the best shaders around STILL?
<< Comment #9 @ 15:45 CDT, 1 November 2011 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #7
I think for the time it was an amazing looking engine and it was defo one of the best graphical experiences I ever played.

I thought it all looked a bit plasticky from as shader point of view, but being critical of a shader in a real time game from 2004 which attempted so much is harsh.

I respect it more than I like it.
<< Comment #8 @ 15:22 CDT, 1 November 2011 >>
(Link, Reply)
By Earth Heartlesss 
good news

perhaps it's the birth of a new standalone doompromode ?
<< Comment #10 @ 15:55 CDT, 1 November 2011 >>
(Link, Reply)
By Pink Smiley Melachi dansen  - Reply to #8
omg, can't wait, will be awesome! maybe my granchildren can play the alpha some day
<< Comment #12 @ 17:04 CDT, 1 November 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #8
Severity?
<< Comment #11 @ 15:59 CDT, 1 November 2011 >>
(Link, Reply)
By United States of America bmes_ 
Someone should do something bright/colorful with it
<< Comment #13 @ 17:05 CDT, 1 November 2011 >>
(Link, Reply)
By Ireland lukee 
IN B4 P0RT
<< Comment #14 @ 17:13 CDT, 1 November 2011 >>
(Link, Reply)
By USA_UK Jamerio  - Reply to #13
He got castrated with probation :(
<< Comment #15 @ 18:26 CDT, 1 November 2011 >>
(Link, Reply)
By Ireland lukee  - Reply to #14
Damn I was looking forward to his posts.
<< Comment #16 @ 18:39 CDT, 1 November 2011 >>
(Link, Reply)
By Australia aeoL 
Please format your url properly next time :D
<< Comment #21 @ 17:38 CDT, 2 November 2011 >>
(Link, Reply)
By France Anonymous (82.120.37.191) 
good now : GET RIDE OF THE 60 FPS CAP FFS !!!111!!!!
<< Comment #22 @ 11:54 CDT, 3 November 2011 >>
(Link, Reply)
By ._o Xen_Crypt  - Reply to #21
lol ride

classic french anon :}
<< Comment #25 @ 10:13 CST, 16 November 2011 >>
(Link, Reply)
By United Kingdom AnthonyJ 
Lawyers are still skittish about the patent issue around "Carmack's reverse", so I am going to write some new code for the doom3 release.

http://twitter.com/#!/ID_AA_Carmack/status/136614459887202305
Edited by AnthonyJ at 10:24 CST, 16 November 2011

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