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AnthonyJ
AnthonyJ
Posts: 2887
Popularity: Cool Dude (17%)
Level:  VIP
Registered:  16 Jan 2006
Email:  Undisclosed
Full Name:  Anthony Jacques
Age:  Undisclosed
Location:  
iM Replies:  Y
Timezone:  Europe/London
Country:  United Kingdom
Avatar:  Default
Homepage:  
Config:  None uploaded
Drafts:  0
Judgements:  105 made, 901 received
Bets Placed:  11 (Rank: 278)
E$ Money:  500 (500 available)
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Buddied by:  29 users
Last Login:  9 Aug 2020
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Recent Posts

Topics Replies Type
Re: Question to Q4MAX Developers
Posted @ 08:26 GMT 20 Jul 2020
The top 3 "new features" probably were going to be: - Make different gameplays
(0)
Forum
Re: Question to Q4MAX Developers
Posted @ 07:23 GMT 19 Jul 2020
Iím afraid I donít know anything more than you do
(1)
Forum
Re: Question to Q4MAX Developers
Posted @ 22:36 GMT 18 Jul 2020
Q4max is based upon the SDK code which is a subset of the whole source code to t
(3)
Forum
Re: Question to Q4MAX Developers
Posted @ 21:44 GMT 17 Jul 2020
Iím afraid q4max is what it is - itís extremely unlikely there will be any furth
(8)
Forum
Re: Gavin vs Diman
Posted @ 19:25 GMT 11 Feb 2020
Looks like a c&p bug in the hud - own score vs enemy score. Hope that wasnt in t
(1)
Forum
Re: Warfork Released
Posted @ 15:07 GMT 27 Aug 2019
You'd hope it's something like the cat ears idea, but it's certainly a bit of an
(1)
News
Re: Wow this is actually pretty exciting
Posted @ 22:05 GMT 20 Aug 2019
[q]at least now it's on steam for free and the devs ain't as clueless as the pre
(0)
Forum
Re: Warfork Released
Posted @ 10:50 GMT 19 Aug 2019
Actually, warsow is based upon idTech 2.
(1)
News
Re: Warfork Released
Posted @ 08:33 GMT 19 Aug 2019
[q]2. New player models: Player models will be the first visual change made to W
(4)
News
Re: Bethesda's legal department drops th
Posted @ 09:07 GMT 19 Jun 2019
The problem appears to be that initially they bundled some id copyrighted data i
(5)
Forum
Re: GOD OF WAR SANCHEZ ABSOLUTE DOMINATI
Posted @ 14:46 GMT 8 May 2019
If it's his father, maybe that explains why he disappeared for a while.... altho
(1)
Forum
Re: Quake 4 Revival
Posted @ 09:02 GMT 13 Mar 2019
If you're going to cite wikipedia, then read the related pages: https://en.wiki
(0)
Journal
Re: NIGHT SHIFT (Quake II TDM)
Posted @ 09:29 GMT 7 Dec 2018
Judging by https://github.com/id-Software/Quake-2/blob/master/game/p_client.c Se
(1)
Movie
Re: is pak3 file essential when working
Posted @ 11:33 GMT 1 Oct 2018
Maybe sv_pure wasn't set right? I guess you aren't already in a map when executi
(0)
Forum
Re: is pak3 file essential when working
Posted @ 05:12 GMT 30 Sep 2018
Run with sv_pure 0 and \devmap and you will be fine for initial testing. It shou
(2)
Forum
Re: Can anyone update OSP?
Posted @ 09:18 GMT 13 Aug 2018
In my case, I have the code for an unreleased Q4Max build which has changes made
(2)
Forum
Re: Can anyone update OSP?
Posted @ 08:49 GMT 13 Aug 2018
It is possible, and assuming you know what you're doing would be pretty quick to
(0)
Forum
Re: Insert bots a Quake 1.4.2?
Posted @ 19:11 GMT 24 Apr 2018
Using q4max, yes. Thereís a big page of instructions in the docs folder but
(0)
Forum
Re: How to get over 90fps fuel server?
Posted @ 11:58 GMT 23 Feb 2018
q4base or q4max? q4base - IIRC, you cannot - id chose to limit si_fps to maxi
(0)
Forum
Re: Artificial Intelligence
Posted @ 13:54 GMT 5 Jan 2018
Yea, sad news about MrE. He left id to join Oculus in 2014 though. There was
(0)
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