ESReality - Where Gaming Meets Reality
  • Site
  • Text
  • Media
  • Games
About | Contact | Guide | Filters
Users | Preferences | Search | FAQ
News | Forums | Columns
Journals | Articles | Polls | Wiki
Files | Galleries | Demos
Events | Coverage | Movies
ESR Shop | Betting Fixtures
Not Logged In | Login | Register
05:59 CDT - 897 users online

ESR Discord Channel
Live Streams
no live streams found
Scheduled Listings
more...
Other QL threads
  • WHAT YEAR IS IT (8)
  • RECOVER DELETED ACCOUNT (0)
  • Awards Display (2)
  • QL surpasses QC player numbers: time to make it free? (11)
  • Banned in HOQ discord server (25)
  • El Risitas meme featuring SyncError and Sponge: Where is it? (3)
  • Team fortress mod in quakelive (0)
  • Is Rapha Asian? (9)
  • Tried QL after some huge break and it feels like crap (32)
  • Just another gameplay idea... (1)
more...
Latest Threads
Latest Comments
  • News Announcing FPS Cup 03 – Quake 3 Defrag Tournament (3)
  • News QL LAN Stuttgart 2025 (13)
  • Image Rapha playing his group games (127)
  • News QuakeCon 2022 (162)
  • News Frazer "Fraze" Hockley has passed away (54)
more...
Latest Forum Threads
  • Q3 Quake3 Remake (51)
  • Q1 Elon Musk says he was among the best Quake players worldwide (123)
  • QL WHAT YEAR IS IT (8)
  • GG Best mouse in 2025 (4)
  • QL RECOVER DELETED ACCOUNT (0)
more...
Latest Journals
  • 2z faye (27) by stpbozin
  • we meat again (1159) by aggnog
  • Quake Live, the greatest esports game ever made? (5) by vr_and_games
  • Why this game sucks to hard? (29) by The_Sh33p
  • Mars died as his temple burned. No new gods of war exist. (57) by ShadyVoltaire
more...
Hot Topics
more...
ESR Virtual Betting
Lamur
E$ 238,131
  • E$ 176,304 Italy omek
  • E$ 129,238 Sweden fazz
  • E$ 61,723 shaftwhores only by [EXE]dann lithz
  • E$ 58,635 Colour: black nsx0r
  • E$ 57,658 United States of America nk121

  • Betting Leaderboard
  • Open Betting Fixtures

New QL thread
Forums > Quake Live Forum
John Carmack's Keynote at Quakecon 2011 (34 comments)
( Forum: QL)
Posted by Thread Ender @ 15:41 CDT, 5 August 2011 - iMsg
http://youtu.be/4zgYG-_ha28
Edited by g_lUq at 15:42 CDT, 5 August 2011 - 8028 Hits
4%

<< prev QL thread || next QL thread >>


<< Comment #1 @ 05:03 CDT, 6 August 2011 >>
(Link, Reply)
By rah GreenMeanie 
tl;dw version.

- PC's are superior due to having "10 times the performace" of consoles.
- Explains what they had to do so the game can run on consoles.
----- Recommends that you should install the game to the hard drive instead of running of optical media.
- Doom 3 source code released and ever other developer should do the same.
- He would like to make a program for the Atari 2600.
Edited by GreenMeanie at 05:07 CDT, 6 August 2011
3%
<< Comment #2 @ 05:20 CDT, 6 August 2011 >>
(Link, Reply)
By wc3_human DamianLillard  - Reply to #1
It is just not the same without hearing him end every sentence 'on there'.
<< Comment #10 @ 12:44 CDT, 7 August 2011 >>
(Link, Reply)
By United Kingdom AnthonyJ  - Reply to #1
Don't forget that he also says that despite the 10x better performance, it's a struggle to get the PC to run as well as the consoles due to high overheads from things that just don't happen on the consoles.
<< Comment #3 @ 18:40 CDT, 6 August 2011 >>
(Link, Reply)
By B2L - Barrysworld boenk 
did he say how he felt about buttfucking the ppl that made him a rich man by developing console games and then port those to pcs?
<< Comment #4 @ 18:52 CDT, 6 August 2011 >>
(Link, Reply)
By boatclub palatka  - Reply to #3
elaborate please
<< Comment #5 @ 18:55 CDT, 6 August 2011 >>
(Link, Reply)
By United Kingdom Dynamix  - Reply to #3
If you'd watch it you'd see he talks about how they were at first developing only on PC and the pain it caused when they switched to consoles.

Also consoles are the biggest market you dumb fuck, they're not a charity.
<< Comment #6 @ 19:14 CDT, 6 August 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #5
WoW alone is still dominating everything.
<< Comment #7 @ 22:26 CDT, 6 August 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #6
is that the real game you were referrring to?
<< Comment #8 @ 22:28 CDT, 6 August 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #7
One of them - sure.
Edited by vedic at 22:29 CDT, 6 August 2011
<< Comment #9 @ 22:29 CDT, 6 August 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #8
k
<< Comment #31 @ 15:50 CDT, 9 August 2011 >>
(Link, Reply)
By United States of America Anonymous (64.165.236.74)  - Reply to #6
Halo, CoD, GoW, etc.

Not even gonna mention xbox live.

Nice try.
<< Comment #33 @ 20:02 CDT, 9 August 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #31
No individual game is even close, and it would take multiple games to equal JUST WoW.
<< Comment #13 @ 13:47 CDT, 8 August 2011 >>
(Link, Reply)
By Belgium eri  - Reply to #3
Be sure to keep on critisizing publishers while you download the next big thing from tpb.

Keyboard hero
<< Comment #11 @ 12:37 CDT, 8 August 2011 >>
(Link, Reply)
By United States of America T1E 
Q&A section: http://www.youtube.com/watch?v=00Q9-ftiPVQ
4%
<< Comment #12 @ 13:31 CDT, 8 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #11
shits like listening to bbc radio 4, any of you actually understand a word

your all going to die at 14mins in
Edited by p0rt at 13:42 CDT, 8 August 2011
<< Comment #16 @ 16:03 CDT, 8 August 2011 >>
(Link, Reply)
By United Kingdom AnthonyJ  - Reply to #12
What is hard to understand about the const and mutable c++ keywords?

Const correctness can be a pain in the ass but is probably a good thing in the long run. I've seen some compiler bugs in msvc around const tho....
<< Comment #18 @ 16:25 CDT, 8 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #16
keep listening, i am not a nerd, i dont do a specific time slot

you can see his inner glow when he is cheered for making rockets, then gets slapped about download 9inch nail doom 3 tracks on google and ios quake 3 port zenimax likes to shutdown

then if these folks talk the talk and made this video on a normal everyday ATX box and not used a super computer to render the scenes, then it would be the future, you would have to proper sad to subpatch a world and wait a few months for the movie to get rendered in lightwave or whatever
Edited by p0rt at 16:48 CDT, 8 August 2011
<< Comment #22 @ 09:40 CDT, 9 August 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #18
that looks fucking awesome. please keep me updated on this
<< Comment #23 @ 10:09 CDT, 9 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #22
watch youtube channel, they bragged about it 2 years ago and the world said bullshit, while the newer videos all get called fake, there is no real info about the system specs or details about what they run their programs on
<< Comment #24 @ 10:13 CDT, 9 August 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #23
well duke nukem forever finally got made so there's still hope this is real technology. I love mapping so this is incredible if true. I used to map for wc3, sc1 and now with sc2 and there's always a mb limit. But no limit = unlimited imagination. If its' been 2 years with no major investment by intel,etc than perhaps it is fake after all. Unless they really think they can go it alone. Sounds like just a couple of high school kids looking to make a quick buck.
<< Comment #27 @ 11:44 CDT, 9 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #24
if you can convert some high poly models into atoms and have the amount of detail on that rock bridge and jungle trees on a normal atx box and run in as a game engine, then they will probaly be millionaires and make nvidia and ati pay some small licence fee, and next gen consoles would use it too

but if they had the backing of nvidia and ati, the conversion of normal polygon into atoms would be part of the gpu and all existing code and applications could just use atoms with realtime consersion

and if holywood used atoms to make movies on their super computers, animated scifi would be almost real

and so on, like in other thread

or a single company could just buy them up and leave everyone else 5 or 6 years behind
Edited by p0rt at 12:13 CDT, 9 August 2011
<< Comment #28 @ 12:59 CDT, 9 August 2011 >>
(Link, Reply)
By Hungary kapca  - Reply to #27
Just try to think about it how much ram you would need to store a large map with that kind of technology, especially if you want to do it with animation and dynamic colored lights and shadows..... Regular everyday PCs just don't have the amount of RAM required (we are talking about terrabytes here)

It's not just accident that nobody uses "atoms" in games nowadays!

edit.: I know there are many cool things (like atomontage) out there already, but nothing yet, what you could download and test as a game engine
Edited by kapca at 13:16 CDT, 9 August 2011
<< Comment #30 @ 15:08 CDT, 9 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #28
i know, but thats not they are about, there other shit that does the same that uses all the ram,

the vid group brag about it being usable with theyre algorithms and tools

if you had the power, you could just say a game good look as good as movie models and scenes
Edited by p0rt at 15:13 CDT, 9 August 2011
<< Comment #34 @ 17:22 CDT, 11 August 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #30
awesome concept to say the least. Would completely transform the modding community and really spark the imagination for custom models, etc. Just imagine a sc2 map (which is currently limited to 8mb i believe) with unlimited # of models/doodads/etc. Just blows my mind thinking about it.
Edited by raythenoob at 17:22 CDT, 11 August 2011
<< Comment #20 @ 16:34 CDT, 8 August 2011 >>
(Link, Reply)
By USSR Demiurge  - Reply to #16
i'm glad every time i see carmacks keynotes! but it's kind of sad, on one hand python allowed me to appreciate immutable class variables, on the other hand carmack made me think about the usefulness of strong typing (magic and correctness wise). i am of similar opinion about the importance of strong typing for large codebases, absolutely for C family. however, i really wonder, if he would consider other aspects, on syntax, system module, and compilation time inference level, as more important for reliability. i'm not as sure now of pushing for python instead of java or mono for some of the work i'm doing...
<< Comment #14 @ 15:49 CDT, 8 August 2011 >>
(Link, Reply)
By USSR Demiurge  - Reply to #11
ugh, some of these people asking questions should have been dragged outside. especially that asshole who basically ended the session with "aren't you tired of answering questions", he should be banned from the next quakecon.
2%
<< Comment #15 @ 15:54 CDT, 8 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #14
you watched a whole hour and 20mins
<< Comment #17 @ 16:17 CDT, 8 August 2011 >>
(Link, Reply)
By USSR Demiurge  - Reply to #15
and you have the attention span of an internet addicted wanker?
Edited by Demiurge at 16:18 CDT, 8 August 2011
<< Comment #19 @ 16:26 CDT, 8 August 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #17
scenes can last 30mins
Edited by p0rt at 16:26 CDT, 8 August 2011
8%
<< Comment #21 @ 00:58 CDT, 9 August 2011 >>
(Link, Reply)
By Hungary kapca 
I love his "keynote talks", I love every bit of it in every year! There are just so much passion goes there, you can see it how much he loves his work and the whole thing generally. Near the end of the development cycle, and he would just go on with full throttle.

Exactly what we are missing from QL, the dedication and the care to make it special:(
<< Comment #25 @ 10:42 CDT, 9 August 2011 >>
(Link, Reply)
By Canada gra!n3  - Reply to #21
ironic that ql is missing what the president of Id has...
<< Comment #26 @ 11:32 CDT, 9 August 2011 >>
(Link, Reply)
By Hungary kapca  - Reply to #25
For me, it's very sad:(

He is an engineer, a mastermind in game engine programming, and not a game director. The only thing you could blame on him about QL's fail is the responsibility for putting the wrong people on the project, but since I don't know any of the Quakelive developers, or what and why did happen, I won't blame anybody just because it's easy to say that Sync or whoever fucked it up. I simply don't know enough about the whole story.

It's true that I feel the lack of leadership and care about QL since the beginning of closed beta, and we (who all played this game for 10+ years) are all know how much better Quakelive could be, and perhaps many of us even also knows how could it be done (I like to think that I could do it tbh:D).. but it wasn't and it still isn't up to us to do it.
So for now, all we can do is to pay for prem/pro accounts and hope for the best, or stfu and move on.

But without turning QL into a good game (what the new young generation of gamers also love to play), it won't be a "business success'" ever for sure, especially now, when - as a final blow- , even the head of id software himself said so.
3%
<< Comment #29 @ 15:05 CDT, 9 August 2011 >>
(Link, Reply)
By Canada gra!n3  - Reply to #26
i agree :/
<< Comment #32 @ 19:14 CDT, 9 August 2011 >>
(Link, Reply)
By Czech Republic Anonymous (89.176.40.20) 
He talks (with regret) about the failure called QuakeLive @ 1h5m and again (more optimistically) at 1h15m.

I have to say all his answers are amazing. Coding, NASA, SW patents ... very honest, modest and insightful.

Or if you already have an account:
 
Read the Posting Guidelines

Non-HTML tags: [b]bold[/b], [i]italics[/i], [u]underlined[/u]
[small]small[/small], [q]quoted[/q], [s]strikethrough[/s]
[url=www.url.com]link[/url] or type www.url.com
[flag=country] (list), [avatar=name] (list)
[map=mapname gamename] (list)
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners