August 6th Changelog

New Premium Content:

• New gametype - Freeze Tag
• 20 Maps, including:
o 5 Brand New Arenas
o 4 Challenge ProMode Arena Classics
o 3 Threewave CTF Classics
o 3 Q3 Community Contest Maps
o 2 Rocket Arena 3 Classics
o 2 Orange Smoothie Production Map Pak Classics
o 1 Quake Live Community Map

Premium Map Additions:

• Aerowalk (Duel)
• Battleforged (Duel)
• Black Cathedral (CA)
• Cold War (CA)
• Deep Inside (TDM)
• Dismemberment (Duel)
• Dreadful Place (TDM)
• Focal Point (Duel)
• Hektik (Duel)
• Industrial Accident (CTF)
• Intervention (TDM)
• Japanese Castles (CTF)
• Leviathan (TDM)
• Overkill (CA)
• Phrantic (Duel)
• Purgatory (TDM)
• Realm of Steel Rats (TDM)
• Shining Forces (CTF)
• Stonekeep (CTF)
• Theatre of Pain (CA)

Code Updates:

• New clan system support
• Added /block, /unblock, and /blocklist console commands.

o /block name - blocks the player from in-game and website chat (do not include clan in the name)
o /unblock name - blocks the player from in-game and website chat (do not include clan in the name)
o /blocklist - lists currently blocked players

• Abandoned sequentially numbered filenames for maps in favor of actual map names, ie 'qzdm6' is now simply 'campgrounds'
• New console auto-complete code, including the ability to autocomplete map names during console callvotes.
• Auto-complete: demo names if "demo" is the first token.
• Team locator icons are now visible regardless of the PVS, they are now visible throughout the map.
• Team overlay: Background and drop shadow changes.
• Added /print command. Prints a local message on screen. (useful for binds)
• Alias system (example usage below)

o alias +jumpup "say I'm jumping;+moveup"
o alias -jumpup "say I'm landing;-moveup"
o bind ] +jumpup

• Spectating players in duel will now utilize that players model & sound set rather than enemy model & sound.
• Added 'spec pu' cmd to cycle your spectating view between players holding power-ups.
• Added aspect ratio correct crosshairs - crosshairs are no longer squished on widescreen.
• Minimum respawn delay lowered from 2100ms to 2000ms.
• New in-game Ad support
• Battlesuit balance adjustment, no longer prevents splash damage (all damage including splash is still reduced by 75%; you still take no damage from lava; still take no damage from acid/slime; still cannot drown...).
• Map 'author' support added to display level design credit for jointly owned community map additions.

Website Changes:

• Added Standard/Premium/Pro user site functionality, including the ability to purchase account subscriptions or redeem tokens for subscription.
• Most of the site has been revamped or retouched.
• Upgraded to the latest release of our forum package. Revisions to the default forum style will come in a future update.
• Added new pre-login splash page design.
• Added a "Register" button to the top of the pages again, when not logged in.
• Added detection for web client/server getting out of sync with regard to whether they are logged in.
• Added a pre-game interstitial advertisement to 'standard' users that will show when they first launch into game.

Map Changes:
All existing maps have received visual improvements, including ambient occlusion dirt map lighting and true vertexlighting.
All Capture the Flag arenas now have team-colored team overlay location information to easily identify whether your teammates are located in base, center or enemy base.

• Asylum -

o Added teleporter destination floor decal

• Base Siege -

o Replaced proxylaunchers with grenade launchers
o Swapped shotgun and nailgun positions
o Replaced lower yellow armor in base with a green armor jacket
o Staircases in center have been altered

• Bloodlust –

o Renamed from ‘Bloodlust CTF’ to ‘Bloodlust’
o Fixed asymmetrical bridge structures in base

• Bloodrun –

o Added teleporter destination decals
o Removed gl spawn

• Courtyard –

o Renamed from ‘Courtyard Conundrum’ to ‘Courtyard’
o Added a hallway and door between Pillar Hall and Teleporter room
o Replaced red armor in teleporter room with a medkit
o Moved Pillar Hall yellow armor to the Power-up Room
o Moved plasmagun from base nook onto base floor
o Added yellow armor to base nook
o Increased the megahealth respawn delay from 35 to 60 second

• Eviscerated

o Renamed from ‘Place of Many Deaths’ to ‘Eviscerated’

• Hearth

o Renamed from ‘Arena of Death’ to ‘Hearth’

• Ironworks

o Fixed asymmetrical spawn locations

• Longest Yard

o Renamed from ‘The Longest Yard’ to ‘Longest Yard’
o Added 5 new spawn locations

• Lost World

o Added teleporter destination floor decal
o Improved wall clipping near lightninggun staircase doorway

• Retribution

o Renamed ‘Temple of Retribution’ to ‘Retribution’
o Swapped railgun and shotgun locations in Team Deathmatch

• Sacellum

o Renamed ‘Temple of Pain’ to ‘Sacellum’

• Siberia –

o Added snowpatch near nailgun jumppad to cushion falling damage that occurred while dropping down from red armor

• Space CTF –

o Removed base-side megahealths in favor of a single megahealth on the center platform
o Removed central railgun in favor of base-side railguns on the Perch
o Increased the railgun respawn delay to 20 seconds, with a 5 slug ammo payload
o Added a plasmagun along the central accelpad route

• Spillway –

o Renamed ‘House of Pain’ to ‘Spillway’

• Stronghold –

o Renamed ‘The Stronghold’ to ‘Stronghold’
o Removed megahealth spawn from center basement in favor of teamed Quad & Regen power-ups

• Terminal Heights –

o Added a new bouncepad route from Flight to BFG to support Flight as a holdable power-up