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Image
cl0ck czm(blur) python (15 comments)
( Image: ESR)
Posted by klaovhwN @ 15:13 CST, 21 December 2006 - iMsg
Event: CPL WS'06
czm blur
<< Prev Image || Next Image >>
Edited by clownage at 04:57 CST, 6 January 2007 - 9679 Hits

<< Comment #1 @ 07:11 CST, 22 December 2006 >>
(Link, Reply)
By cpm_biohaz_2 stunt.us 
So is this the same blur the monitors display supposedly?
<< Comment #4 @ 11:55 CST, 24 December 2006 >>
(Link, Reply)
By United Kingdom Sujoy  - Reply to #1
I doubt the monitors blur. I have an 8ms here and there's no blur, the ones they used were 2ms.
<< Comment #5 @ 05:58 CST, 25 December 2006 >>
(Link, Reply)
By cpm_biohaz_2 stunt.us  - Reply to #4
then what are people whining about?
<< Comment #6 @ 06:53 CST, 25 December 2006 >>
(Link, Reply)
By United Kingdom Sujoy  - Reply to #5
Low refresh rate and high latency.
<< Comment #7 @ 14:31 CST, 25 December 2006 >>
(Link, Reply)
By USSR Fortress  - Reply to #6
isn't it the same thing?
<< Comment #8 @ 16:46 CST, 25 December 2006 >>
(Link, Reply)
By United Kingdom Sujoy  - Reply to #7
Which? Low refresh rate leads to high latency, but you can have high latency without a low refresh rate also.

Blur is a different thing. If you get blur, then each individual image looks... blurry. You can have no blur but high latency, or you can have a lot of blur with low latency. They can be connected but they aren't the same thing.
<< Comment #9 @ 17:13 CST, 25 December 2006 >>
(Link, Reply)
By Sweden luKrek  - Reply to #8
all in all, tft's and lcd's suck.
4%
<< Comment #10 @ 17:47 CST, 25 December 2006 >>
(Link, Reply)
By United Kingdom Sujoy  - Reply to #8
Just to clarify, it's not really blur but ghosting. It means the last frame is still fading off the screen when the next frame goes live. It means you get an overall blur effect. It used to be extremely bad a few years ago but the faster response times of modern tft screens has meant you hardly see ghosting these days.
<< Comment #11 @ 11:33 CST, 26 December 2006 >>
(Link, Reply)
By USSR Fortress  - Reply to #8
hmm, I thought latency and refresh rate are the same :/
<< Comment #12 @ 11:54 CST, 26 December 2006 >>
(Link, Reply)
By United Kingdom Sujoy  - Reply to #11
Refresh rate is the number of frames shown per second. Usually it's around 75Hz max on tft.

Latency is the delay between stuff actually happening and it being shown on the screen. There's a video somewhere showing a particularly bad tft that has high latency, sitting next to a crt with very low latency. You can see stuff happening on the tft a few frames later.
<< Comment #2 @ 15:42 CST, 22 December 2006 >>
(Link, Reply)
By Iraq al-Muharib 
caught him in a wormhole
<< Comment #3 @ 13:10 CST, 23 December 2006 >>
(Link, Reply)
By United Kingdom caesar_ 
czm moves too fast
<< Comment #13 @ 13:16 CST, 26 December 2006 >>
(Link, Reply)
By United States of America Burpy 
czm morphing agent smith style. ^_^
<< Comment #14 @ 15:17 CST, 30 December 2006 >>
(Link, Reply)
By clawo Liam 
Looks like speedhack + high timenudge to me, I know these things because I'm a Quake 3 expert.
<< Comment #15 @ 11:55 CST, 10 January 2007 >>
(Link, Reply)
By Hearts3 jonte  - Reply to #14
its very low timenudge that causes stuttering, or at least used to

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