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Zanno
Zanno
Posts: 564
Popularity: Nobody (0%)
Level:  Regular
Registered:  24 Feb 2006
Email:  Undisclosed
Full Name:  
Age:  38
Location:  
iM Replies:  Y
Timezone:  America/New_York
Country:  United States of America
Avatar:  pong
Homepage:  www•oddwebsite•com/
Config:  None uploaded
Drafts:  0
Judgements:  152 made, 353 received
Bets Placed:  27 (Rank: 266)
E$ Money:  500 (500 available)
E$ Savings:  6382
Buddied by:  1 user
Last Login:  25 Apr 2018
Theme:  Custom theme

Description:
whenever people tell me i'm good at quake i say "no, i'm bad at quake" because the reality of the situation is the people that tell me i'm good at quake are horrible at it


Recent Posts

Topics Replies Type
Re: VQ3/QL without the railgun
Posted @ 17:41 GMT 13 Apr 2018
I would say the rail is easy to use, but difficult to abuse. Flickshots are a sk
(1)
Column
Re: VQ3/QL without the railgun
Posted @ 13:15 GMT 13 Apr 2018
It would break the weapon's ability to pixel shot you. It's still possible, but
(1)
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Re: VQ3/QL without the railgun
Posted @ 13:12 GMT 13 Apr 2018
I just honestly can't answer your question. I used to agree with you that the ra
(3)
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Re: VQ3/QL without the railgun
Posted @ 01:22 GMT 13 Apr 2018
It's an entirely different skillset. It's the only skillset you get in the major
(5)
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Re: VQ3/QL without the railgun
Posted @ 19:02 GMT 12 Apr 2018
If you hit someone with a rocket at extreme range, I believe it's not because yo
(10)
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Re: Fixing this flop
Posted @ 18:59 GMT 11 Apr 2018
I don't understand what your reservation is with this. Duel doesn't change. You
(1)
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Re: Fixing this flop
Posted @ 23:34 GMT 10 Apr 2018
People WANT to play difficult games now. Fortnite is popular because it's percei
(3)
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Re: Fixing this flop
Posted @ 01:29 GMT 10 Apr 2018
They can't run a game with 8 people because the engine is only meant to get 125
(0)
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Re: VQ3/QL without the railgun
Posted @ 19:42 GMT 8 Apr 2018
you know i used to think this way until i got real hardcore into Clan Arena on m
(13)
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Re: Fixing this flop
Posted @ 17:42 GMT 6 Apr 2018
Unfortunately my real life has picked up a bit and I can't focus on this right n
(1)
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Re: Fixing this flop
Posted @ 20:17 GMT 5 Apr 2018
It depends what you want. I want Quake to go back to the glory days where tons o
(3)
Column
Re: Fixing this flop
Posted @ 20:57 GMT 4 Apr 2018
I completely agree with everything you said. The worst part is, that because the
(1)
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Re: Fixing this flop
Posted @ 03:16 GMT 4 Apr 2018
I posted it on the beth boards, but I feel like it will just get buried there. I
(0)
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Re: Fixing this flop
Posted @ 02:56 GMT 4 Apr 2018
You mean Tim Willits? If so then yes, I really want to get through to him that h
(0)
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Re: QC - wrong direction
Posted @ 22:23 GMT 3 Apr 2018
Probably not. But I wanted to get the thoughts out there and I hope they at leas
(1)
Forum
Re: Fixing this flop
Posted @ 21:57 GMT 3 Apr 2018
When I wrote this article it ended up way over the post count limit, so I ended
(0)
Column
Fixing this flop
Posted @ 21:55 GMT 3 Apr 2018
So this game has been out for a while, I was totally pumped for it, and it's abu
(57)
Column
make the hitboxes visible
Posted @ 16:23 GMT 22 Apr 2017
as we all know this game has a serious problem with enemy visibility, and becaus
(26)
Forum
Re: Was Quake 3 ever really that big?
Posted @ 21:52 GMT 9 Mar 2015
Quake 3 was the first game (that I'm aware of at least) that absolutely required
(0)
Forum
Re: MLG Live 4th of July Broadcast
Posted @ 19:25 GMT 6 Jul 2011
that's easy make something like a team version of dmm4 or clan arena the defa
(0)
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