When it comes to eSports this site has mainly been covering the games themselves, Quake being at the forefront. But eSports is becoming a lot more than a "game" someone is competing in, be it offline or online, at an event or tournament. Stepping back and looking at eSports you will notice there is a lot more to it and most notably it's becoming a business.
Georgetown University School of Continuing Studies in Washington, D.C. The panel was moderated by Sean "Day[9]" Plott with special guest panelists Chris Radtke (Ziff Davis), Ben Goldhaber (twitchTwitch) and Rod "Slasher" Breslau
The panel is divided in 5 parts on YouTube YouTube and is about a 100 minutes long altogether. Some interesting points being, speakers mentioning Quake as their eSport game and furthermore "Slasher" mentioning ESReality as the start of his career as a journalist.

Business of eSports Panel w/ Day 9

Part 1 - Topic: Business model
Part 2 - Topic: Where the money is coming from
Part 3 - Topic: Jobs and roles in eSports; Slasher mentions ESR @ 13:13 mark :)
Part 4 - Topic: Presentation of 'numbers' and getting funding/sponsors
Part 5 - Questions from the audience

Even though being a year and a half old now, still some valuable information was presented at the panel and I strongly suggest it to anyone, even remotely interested in this side of eSports to, well, watch it.

Links: Red Bull eSports, Day[9], twitchTwitch.tv, Ziff Davis