ESReality - Where Gaming Meets Reality
Not Logged In | Login | Register
16:23 CDT - 1428 users online
Latest Columns
Player-Based Business Model (1 comment)
Posted by G.I. Jonesy @ 18:25 CDT, 29 August 2013 - iMsg
In physical professional sports, the business model is based on viewers. More viewers = more profit. In esports, the business model should be the opposite. If we make it based on players, we can achieve success. Think about the QL system... it has an in-game ad system and a subscription system.

Megalomania (24 comments)
Posted by G.I. Jonesy @ 02:12 CDT, 29 August 2013 - iMsg
George Bernard Shaw wrote, "[Chess] is a foolish expedient for making idle people believe they are doing something very clever, when they are only wasting their time.". Maybe it's the case that many Quake players have never heard of megalomania? Certainly, it is in the dictionary.

Sportsmanship (39 comments)
Posted by G.I. Jonesy @ 17:40 CDT, 27 August 2013 - iMsg
Maybe some of you did not grow up playing sports, and that's understandable, but perhaps it is time to learn about something called sportsmanship. Basically, whether or not you win or lose the game, you shake hands with your opponent(s) and say 'good game' (or the equivalent). It&#

Multiplayer Structure (20 comments)
Posted by G.I. Jonesy @ 07:02 CDT, 18 August 2013 - iMsg
In every single-player video-game, one structural element remains the same: the game is easiest at the beginning, and hardest at the end. In Quake, it is the exact opposite. Other games like CoD and CS have already fixed the problem (to some extent), while Quake has essentially left it untouched.
Edited by G.I. Jonesy at 07:05 CDT, 18 August 2013
Alienation and You (7 comments)
Posted by G.I. Jonesy @ 21:51 CDT, 15 August 2013 - iMsg
The arguably narcissistic Quake community has the common tendency to alienate enormous groups of people. In some cases, it's good to alienate groups of people. In other cases, it's not. The important thing is to know who to alienate and who to embrace. An easy target for alienation woul

Rewarding Practice (6 comments)
Posted by G.I. Jonesy @ 00:24 CDT, 14 August 2013 - iMsg
In my previous column, I went over the scientific effects of practice on the brain. To follow up on that idea, the negative side of practice should also be examined. The simple fact of practice is, that it is not an achievement. You can be the biggest idiot, jackass, dipshit loser on Earth, and s

eSports Science (2 comments)
Posted by G.I. Jonesy @ 02:37 CDT, 12 August 2013 - iMsg
In physical sports, it is easy to see the effect on the players. All you have to do is look at them. In electronic sports, the differences are not so clear. The reason, is that electronic sports affect the brain. I don't know about you, but the last time I looked in a mirror, I could not see my

A Rat Race (4 comments)
Posted by G.I. Jonesy @ 22:57 CDT, 8 August 2013 - iMsg
As Bob Marley once sang, "It's a disgrace, to see the human race, in a rat-race.". If one were so inclined, they could consider Quake a rat-race. The items do resemble cheese. Being that people race to them, the concept of a 'rat-race' seems entirely appropriate. Honestly
Edited by G.I. Jonesy at 22:58 CDT, 8 August 2013
Saving Quake (42 comments)
Posted by G.I. Jonesy @ 11:54 CDT, 4 August 2013 - iMsg
After the redneck-fest around the Quakecon grand finals, it has become abundantly clear that id has a white-trash problem. As everyone knows, Nazi's are the naturally-occurring result of too much white-trash. Similar to nuclear fusion, when atoms/white-trash begin merging together, you get Nazi

Quakecon 2013 (14 comments)
Posted by G.I. Jonesy @ 23:48 CDT, 3 August 2013 - iMsg
Hopefully, it is now clear to everyone that id software and Quakecon have nothing whatsoever to do with esports or pro-gaming. The random Texas inbred(s) made more money on car raffles than the professional players did from practicing for 10 years. If anyone watched the later parts of Quakecon,
Edited by G.I. Jonesy at 23:49 CDT, 3 August 2013
Sharks and the Cats who Ride them (3 comments)
Posted by G.I. Jonesy @ 13:23 CDT, 30 July 2013 - iMsg
There are two distinct ways to approach the problem with a game: 1. change the players 2. change the game (or system). The second is always the correct choice. In a game like QL, choosing the 1st is like pouring fish-blood all over toddlers and then throwing them into a shark-tank. People are li
Edited by G.I. Jonesy at 13:23 CDT, 30 July 2013
Tier Slumming and Newbie Friendlyness (22 comments)
Posted by G.I. Jonesy @ 06:48 CDT, 22 July 2013 - iMsg
There are many reasons why people prefer lame shit, shallow piece of crap games. One reason, is that they are fucking stupid. The average IQ of a cod player is about 40 points less than a Quake player. There isn't much we can do to change people's IQ's, but we can change certain aspec

Quarterly Tournaments (No comments)
Posted by G.I. Jonesy @ 02:35 CDT, 20 July 2013 - iMsg
For the purpose of multiplying the number of players on servers, QL should have 4 major tournaments per year: one every 3 months. The active effect of tournaments on players, is that it stimulates them to play more. Whether or not they are practicing for a tournament, the tournament environment gene

MasterBlaster Cup (10 comments)
Posted by iavoal @ 07:15 CDT, 13 July 2013 - iMsg
Recently Ash mentioned on 125 fps stream how he managed to fuck Cypher really HARD with an Agent voice in his head. Ash's technic and Agent's decision making combined just roxxed. Dont worry, It was a non-official game, of course, they did it once and just for fun :P So, an idea came to
Edited by iavoal at 09:05 CDT, 13 July 2013
EVO 2013 (2 comments)
Posted by G.I. Jonesy @ 04:20 CDT, 13 July 2013 - iMsg
Listen up, scrubs, 'cause this shit's 'bout to get hype. The fighting game community, or 'fgc' as they call themselves, is having their big tournament right now. I watched some of the stream earlier today. Certainly were lots of people in the audience. Despite their subte

<< Previous Page || Next Page >>
Conceived and created by Sujoy Roy (Legal Notices)
RSS Feed Information, Link Buttons and Banners