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Human Achievement (2 comments)
Posted by G.I. Jonesy @ 07:59 CST, 30 January 2014 - iMsg
Moba's, a.k.a. 'rts for retards', cannot be considered actual sports. Maybe what mobas have shown us, is that geeks don't care about human achievement at all. They are happier with computer achievement. Let's be honest... in a moba, the player barely does anything. The compu

TourneyCPM's CPM CTF Samples - Attacker (25 comments)
Posted by TheMafia @ 19:01 CST, 26 January 2014 - iMsg
The video series and the respective score sheets can be found at TourneyCPM As a wrap up of 2013 and its results on CPM CTF I have noted down and made videos of some attacking success on the following maps. Two wins and one loss, full of capping and good games. I chose these games because both I
Edited by TheMafia at 22:56 CST, 26 January 2014
Scoring Structure (6 comments)
Posted by G.I. Jonesy @ 17:10 CST, 21 January 2014 - iMsg
There are many reasons why people enjoy watching or playing sports. Mostly, it's because they're drunk. Beyond that, there are things like big plays and big scoring plays. In American football, the two main scoring plays are touchdowns and field-goals. The former awards 7 points (with t
Edited by G.I. Jonesy at 17:10 CST, 21 January 2014
A.I. Betting (1 comment)
Posted by G.I. Jonesy @ 07:07 CST, 20 January 2014 - iMsg
The problem with the form of betting you find at saltybet, is that it can be easily manipulated. Let's say, I were to rip the entire saltybet version of mugen + all the updated, current characters. At that point, I could devise a statistical system that would rate character vs. character in

Best of Five (part 2) (2 comments)
Posted by G.I. Jonesy @ 22:57 CST, 14 January 2014 - iMsg
Ok, well as an alternative to the other idea, there is a simpler way to achieve a similar result: Still, they would play all the maps. In this version, the winner is determined by overall score... meaning, you add up the score from each map, combine them, and whichever score is higher is the winn

Best of Five (7 comments)
Posted by G.I. Jonesy @ 20:31 CST, 12 January 2014 - iMsg
The 'best of' system should be replaced. If it's best of five, and each map is 10 minutes long, and the vod is only 30 minutes long, then it's pointless to watch past the first map. A solution is as follows: There is a set number of maps that are played no matter who wins or l

Mouse Theory (5 comments)
Posted by G.I. Jonesy @ 02:45 CST, 10 January 2014 - iMsg
Over the eons, mice have gained dpi, and they have also gained buttons. Most people use mouse1 for fire, and mouse2 for alternate fire. The question is, should mice have more buttons, and should people use the buttons on a mouse to fire, or should the buttons even exist? There is a school of thou

:DICKS (5 comments)
Posted by eburbeck @ 14:54 CST, 7 January 2014 - iMsg
love 'em or hate 'em, they're dicks

Family Friendly (7 comments)
Posted by G.I. Jonesy @ 04:34 CST, 2 January 2014 - iMsg
The key to any successful pro-sport is to be family-friendly. That means, Quake needs to add as much sex and violence as possible. I'm talking about, if a child even looks at a game of Quake, he or she will be permanently ruined. To start, all the female characters should be naked, and const

Sports Psychology (4 comments)
Posted by G.I. Jonesy @ 09:56 CST, 9 December 2013 - iMsg
To get more players, id needs to restructure the system. Whoever designed it must have never played any kind of sports, and also never studied or heard of sports psychology. Let me explain it simply for the id software engineers: Players do not like to lose reputation. If they lose games under an

Live to Win (4 comments)
Posted by G.I. Jonesy @ 16:48 CST, 5 December 2013 - iMsg
The primary problem with QL, is that there is too much emphasis placed on winning and losing. The best thing you can do, is get on a server and play. Whether you lose 50-0, or win 50-0, what matters is that you are on the servers. All this 'skill-matching' and elo rating and useless statis

DH Post-Analysis (4 comments)
Posted by G.I. Jonesy @ 02:04 CST, 1 December 2013 - iMsg
It was mostly well-run. A few things could possibly be done better: 1. Put commercials on after each map (instead of each game), and make them only 10-30 seconds (instead of 5 minutes or w/etf). 2. Instead of interviews/breaks, do analysis/highlights (like they do at halftime in regular pro-sp

Esports (3 comments)
Posted by G.I. Jonesy @ 04:25 CST, 29 November 2013 - iMsg
There are some people who do not understand what esports is. For those people, I will explain it. Esports just means video-games played in an organized, competitive fashion. If played for money, it can usually be called professional esports or professional gaming. Esports has nothing to do wit

New Games (9 comments)
Posted by G.I. Jonesy @ 17:33 CST, 12 November 2013 - iMsg
There are all these new, high-rated games like CoD: Ghosts and GTAV, and while I like the GTA series, I have noticed that GTAIV and V have something in common with other newer games like CoD: they're slow and they don't handle well. It's like driving a truck instead of a race-car. Old

Is this truly Quake Live 2.0? (6 comments)
Posted by son1dow @ 15:35 CST, 7 November 2013 - iMsg
Even since the mention of QL 2.0 I allowed myself to expect a few things: ranked matchmaking (ladder, with rank shown or not) for duel and other mods, an automated tournament creation system, free freezetag (this one's edited in) or something else of similar importance, expecting that the deve
Edited by son1dow at 15:39 CST, 7 November 2013
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