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Site summary for week ending 16 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 18 October 2026 - iMsg
82 Hits
TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

223 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

234 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

198 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

185 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
181 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

294 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

232 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
294 Hits
Frontier opens Quake Live one-map cup for October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Frontier One Map Cup #1 will take place in Quake Live on 24 October. The tournament uses one new map throughout, with its name and practice servers due to be released on 19 October so everyone has the same preparation time.

Registration is open on the Frontier website. The prize pool has not yet been announced. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Source: 250FPS.

221 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 282 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 223 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 198 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 226 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 215 Hits
LG Train - lightning gun tracking trainer for ioquake3 (No comments)
Posted by grinya @ 10:43 UTC, 14 October 2026 - iMsg
Rules
- Lightning gun only, infinite ammo, no pickups.
- Hits heat the target instead of damaging it. At full heat the target gibs. Default: 20 consecutive hits (~1 s).
- Heat drains quickly once the beam is off.
- Heat is shown as a shell on the target and a bar under the crosshair.
- Tuning: g_heatPerHit, g_heatCoolDelay, g_heatCoolRate.

Play
ioquake3 +set fs_game lgtrain +map q3dm6 +addbot sarge 2

Requires ioquake3 and retail Quake 3 data.
Download: github.com/amaslakov/lgtrain/releases
Source: github.com/amaslakov/lgtrain

Online play works, but there is no lag compensation.
Based on rx-mikkel's instagib fork. Feedback welcome.
277 Hits
Quake3e #3 (No comments)
Posted by Cyrax @ 08:13 UTC, 14 October 2026 - iMsg
Download Link

This is a modern Quake 3 engine to play and host Quake III Arena mods, delivering fixes and updates over years.

Key features:
* Countless usability, netcode, security, performance, memory usage improvements
* Optimized OpenGL renderer
* Optimized Vulkan renderer
* Unified physics between 32 and 64-bit systems, minimized mispredictions with original VQ3
* SOTA-level fast and secure QVM implementation for x86/x86_64, armv7l/aarch64, powerpc64 platforms
* Best-performer from legacy hardware to modern systems with Vulkan support
* No fake frames, No RT, no DLSS and similar disrupting and performance tanking stuff
* Can still run on Win98, widest possible OS compatibility is an explicit intent

I wouldn't bother to do even brief listing of hundreds of changes being made since last announcement, just visit download link and leave your questions/suggestions/code, as usual.

Support Ukraine
199 Hits
Ai Bot (3 comments)
Posted by cloned @ 21:44 UTC, 13 October 2026 - iMsg
Not sure where else to go with that stupid idea but,

@elonmusk DeepMind beat StarCraft and Quake 3 CTF, but nobody has ever dared to build an AI for the ultimate 1v1 psychological chess match: Quake Duel. Limit Grok's aim and reaction time to human pro levels and let it face @liquidrapha on Blood Run / Campgrounds. As an OG Quake player yourself – can xAI solve 1v1 Arena FPS?“

Like I would definitely watch that match. Also feel free to adjust the message.
278 Hits
Site summary for week ending 09 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 11 October 2026 - iMsg
247 Hits
AMD says FSR 4 reaches laptops and handhelds in 2026 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

AMD says FSR 4 will reach APUs, gaming laptops, and handhelds by the end of 2026. Jack Huynh, who runs the company's computing and graphics group, told Korean press, including The Elec, that the machine-learning upscaler is moving off discrete cards and onto the rest of the lineup.

The plan is two tracks. Existing APUs get a lighter model built for integrated graphics. New APUs, still not named, are meant to run FSR 4 natively. Huynh said the light model is aimed at image quality and low latency on chips that cannot carry the desktop version.

FSR 4 launched on RDNA 4 desktop cards. RDNA 3 desktop cards picked it up later. Official support for RDNA 2 desktop cards, the same generation as the Steam Deck, was already set for 2027, and this briefing did not say that date moved. Valve has talked about FSR 4 on the Steam Machine. It has not committed the Steam Deck.

Source: The Verge

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 546 Hits
Squadron 42 opens Steam wishlists for Q2 2027 (1 comment)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Cloud Imperium Games put Squadron 42 on Steam on 10 October. Wishlists are open. The page lists a planned release of Q2 2027, and no price. Chris Roberts moved the target out of late 2026 so the single-player game would not land in the same window as Grand Theft Auto VI.

It is a standalone story in the Star Citizen setting, year 2945, on StarEngine. You enlist as a rookie in the UEE Navy, live on a capital ship, and the brief is space combat, fighting on foot, stealth, and time with the crew. The cast, on performance capture, includes Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, and Andy Serkis. The game has been in development for more than a decade.

The Steam minimum is Windows 11, a quad-core back to an Intel Sandy Bridge i7 or an AMD Bulldozer, 16 GB of RAM, a DirectX 11.1 card with 8 GB of VRAM, and 150 GB of disk. The recommended column only says a 64-bit processor and operating system.

Source: Steam and Eurogamer

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 625 Hits
Garriott takes the Ultima copyrights back in 2027 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Richard Garriott says the Ultima copyrights return to him in 2027. He sold Origin Systems, and the series with it, to Electronic Arts in 1992. The last mainline game was Ultima IX in 1999.

US copyright law lets an author terminate a transfer 35 years later. No money changes hands. The author has to give a year's notice. Garriott says he wrote to EA in April and told them he was taking the copyrights back. They wrote back that they know the law and will act accordingly. He says the two sides are now in active talks about whether there is anything to do together before the date.

What he says he could do, once the copyrights are his, is re-release the earlier Ultimas or make a sequel. Neither is a project yet. He has most of a year to decide what the return actually means.

Source: VGC

Photo: Richard Garriott at the 2018 Game Developers Conference, by Game Developers Conference, CC BY 2.5, resized. Wikimedia Commons.

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 467 Hits
GTA 6 leaker threatens a full playable build (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

A full playable build of Grand Theft Auto VI is not public. The person or group posting as Cyberleek says that can change.

On 10 October they posted an offer. If a memecoin tied to the name hits a $30 million market cap, "the build goes out - full story mode, played to the end, credits and all." Take-Two can stop it, the post says, with physical discs and a public apology. No outlet has the file, and Rockstar and Take-Two have not answered this one.

Footage under the same name has been out since 18 August. Rockstar called those clips heartbreaking on 26 August and kept the 19 November release. This week the account was credited with about 25 minutes more, including first-person driving and mission scenes. Rockstar has not said that newer cut is theirs.

The disc demand is aimed at a decision Rockstar already made. Boxed copies ship with a download code, not a disc. Strauss Zelnick has compared discs for a game this size to vinyl. Standard is $80, Ultimate is $100, on PlayStation 5 and Xbox Series X|S. Preload starts 12 November.

Take-Two subpoenaed Microsoft, Discord, Google, and X in August while it looked for who had the footage.

Source: Forbes and GamesIndustry.biz

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 541 Hits
k1llsen wins Estoty #221 from the lower bracket (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Germany k1llsen won Estoty Duel Tournament #221 on 9 October, beating Russia baSe 3-2 in the grand final. 18 players, online. The $100 pool paid $40 to k1llsen, $25 to baSe, $15 to Sweden Keltz, $10 to Argentina maxter, and $5 each to Russia St0n3 and Czech Republic Thri11er.

Double elimination: best of three up top, best of one in the lower bracket, best of five in the final. The map pool was Awoken, Blood Covenant, Blood Run, Corrupted Keep, Ruins of Sarnath, The Molten Falls and Vale of Pnath.

k1llsen beat Kazakhstan 1eroy 2-0. His winners-bracket match against baSe is scored -1:0. From the lower bracket he beat Russia PepCo 1-0, Russia Artemka 1-0, St0n3 1-0 and maxter 1-0, then beat Keltz 2-1 in the lower final.

baSe reached the final without a series loss, including a 2-1 over maxter and a 2-0 over Keltz, and started the grand final a map ahead. k1llsen won three of the four maps played and took the series 3-2. It is his fifth Estoty title. baSe still leads that list with 70. Keltz finished third, maxter fourth.

United States of America Strongsage came in as the top seed, rated 2441, and finished 13th. His matches against Russia Coffee by Tomo and PepCo are both scored -1.

Source: Toornament
404 Hits
Keltz wins NAQCL #76 for a 14th title (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Sweden Keltz won NAQCL Duel Tournament #76 on 10 October, beating Argentina maxter 3-0 in the grand final. 12 players, online, ping uncapped. The $100 pool paid $50 to Keltz, $30 to maxter and $20 to United States of America dramiS.

Double elimination: best of three, best of one in the lower bracket, best of five in the final.

klyb's winners-bracket opener is scored 0:-1. Keltz then beat Argentina Yup 2-1 and dramiS 2-0, and closed the final in three maps.

maxter beat Germany Rohm 2-0 and lost the winners semi 0-2 to dramiS. His lower-bracket matches against Czech Republic Thri11er and Yup are both scored -1. He beat dramiS 2-1 in the lower final and lost the rematch 0-3. dramiS finished third. Yup was fourth. Russia St0n3 and Thri11er were joint fifth.

The title is Keltz's 14th, and his fourth win in the last five. He won #72, #73 and #74. United States of America Strongsage ended that run at #75 on 3 October, 3-0 in the final. dramiS still leads the series with 32 titles. Strongsage has 11, and was absent from the #76 field.

Source: Church of Quake
160 Hits
AGENT beats ash, wins EGB Cup #71 (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Russia AGENT won EGB Cup #71 on 10 October, beating Russia ash 3-1 in the grand final. 12 players, online. The pool paid $55: $44 to AGENT, $11 to ash.

Double elimination. Upper-bracket matches were best of three, lower-bracket matches best of one. The final went to four maps.

AGENT did not drop a series. He beat Russia rell 2-0, Germany k1llsen 2-0 and Belarus cYpheR 2-0, then took the final 3-1.

ash beat Russia pavel 2-0 and lost the winners semi 0-2 to cYpheR. From the lower bracket he beat Russia cherepoff 1-0 and k1llsen 1-0, then beat cYpheR 2-0 in the lower final. cYpheR finished third, k1llsen fourth. cherepoff and Russia dazator were joint fifth. pavel and rell were joint seventh.

The map pool was Aerowalk, Battleforged, Bloodrun, Delirium, Furious Heights, House of Decay, Silence, Sinister and Toxicity.

This is AGENT's second cup in a row, and his fifth win in the last six regular Quake Live duel cups. He won #65, #66, #67 and #70. cYpheR won #68. Cup #69 was TDM 2v2, won by pavel and Nitrino.

Source: EGB
206 Hits
Fog takes third 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Belarus Fog won 250 FPS Season 6 Qualifier 3 on 11 October, beating Russia dazator 3-0 in the grand final. The prize is a Division 1 slot, the third of four.

17 players, online. Double elimination: best of one in the lower bracket, best of three in the upper bracket, best of five in the final. The map pool was Aerowalk, Battleforged, Bloodrun, Cure, Delirium, Furious Heights, Hektik, Lost World, Silence, Sinister and Toxicity.

Fog did not drop a map. He beat Belarus BLR_BY 2-0, Ukraine Radist_dk 2-0, Lithuania fire_bot 2-0 and dazator 2-0, then closed the final 3-0.

dazator beat Poland STING 2-0, Russia St0n3 2-0 and Russia rell 2-1, lost the winners final, and beat fire_bot 2-1 in the lower final. The rematch was over in three maps. fire_bot finished third. rell was fourth: 2-1 down to dazator in the winners semi, then 0-1 to fire_bot on the way back.

Fog missed the Season 5 top eight. He went out 9th-12th in qualifier 1 on 27 September and finished third in qualifier 2 on 4 October, where Russia ARSENY beat him 2-1 in the winners final.

Eleven of the twelve Division 1 places are filled. Fog joins Russia H3LLDOWN, ARSENY and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e. Qualifier 4 is on 18 October.

Source: EGB
197 Hits
Dark Ages adds free Slaughter Mode in November (1 comment)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Game director Hugo Martin announced it on the 1 October Slayers Club Live. There is still no day inside the month. It is free for Revelations owners, and it is not in the base game.

A run is endless and single-player. Rounds escalate, and the demons, bosses, and arenas are randomized. The mode keeps a personal best by score and by round reached. id said it has no backend, so there is no global leaderboard.

Every ten rounds is a checkpoint, where you cash in skulls earned on the way there. Cosmetics unlock as you go, and weekly challenges add another score to chase. The stream pitched it as a place to keep using the Revelations combat, Chain Spear included, past a campaign replay or an Ultra Nightmare and Pandemonium run.

The base game already has the Ripatorium, the arena where you pick the demons yourself. Slaughter Mode deals the fight, and the run has no set end.

Source: Slayers Club Live (IGN)

Edited by Demiurge at 19:15 UTC, 11 October 2026 - 910 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
448 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
466 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
931 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
473 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

573 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
508 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
985 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
691 Hits
[Looking beta testers] Dinoblast — defrag in your browser (4 comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 1801 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

497 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
505 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 1064 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

869 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

473 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

583 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
405 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
621 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
644 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
334 Hits
Visit to Tokyo japan (13 comments)
Posted by Eric @ 12:47 UTC, 26 September 2026 - iMsg
would i have anything that happened in my trip to be any interest to the community of ESR.

I have twice to land upon Narita airport. Once was NEX and another Keisei. you must know Tokyo metropolitan choices of train could be JR, Toei and metro.

i have felt an end to my gaming interest. And again would it have anything to do with ESR to a good question and argument.
2476 Hits
Facebook Quake group with 16k users (No comments)
Posted by gSTRUCTOR @ 23:47 UTC, 24 September 2026 - iMsg
Sup guys, just wanted to share that theres a "Quake Community" facebook group with 16k users. But they dont share anything about the big cups, streams, etc.

I made some posts about them but they never got approved,yet the admins post and approve shit like "Oh look i found a broken Quake 1 disc in the atic".

Supposing 50% of those 16k check the group here and there, its a lot of eyes. We need majored posts about the important competitive stuff still happening there.

Ive tried and failed, so if you got ideas or a facebook account and want to try something, DO IT!

https://www.facebook.com/groups/quakecommunity
788 Hits
id layoff call lasted about 50 seconds (8 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg

Andrew Willis, a producer on Doom: The Dark Ages and its Revelations expansion, described the July id Software layoff call in an interview with Kiwi Talkz.

Staff were told not to come into the office. About 95 people then got a Teams invite. Cameras off, chat disabled, everyone muted except Marty Stratton.

I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.

He said that was the last direct word from id or Microsoft for many of them, and that people were not allowed back in to collect their things.

Source: Kiwi Talkz

1453 Hits
EGB Cup #69 splits the top 2v2 pairs (2 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
EGB Cup #69, the sixth QL TDM 2v2 in the series, is Saturday 26 September at 11:00 UTC. $100. Double elimination. Winners semis, winners final, lower final, and the grand final are bo3. The other rounds are bo1.

Russia AGENT, Russia ash, Belarus cYpheR, Russia pavel, and Latrommi can play, but none of them can team with each other. Each has to pick a partner from outside that five. AGENT and ash won TDM 2v2 #4 and #5, so they cannot defend the title together.

Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

Source: EGB
776 Hits
250 FPS sets four QL Season 6 qualifiers (No comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
250 FPS has set four Quake Live qualifiers for Season 6. The winner of each one takes a group-stage spot. The group stage start is not set, and the season dates are marked approximate.

Qualifier 1 is Sunday 27 September at 11:00 UTC. Then 4 October, 11 October, and 18 October, all at 11:00 UTC. Double elimination: lower bracket bo1, upper bracket bo3, grand final bo5.

Already in from the Season 5 group-stage top eight: Belarus cYpheR, Russia AGENT, Russia ash, Russia pavel, Germany k1llsen, Russia cherepoff, baksteen, and Sweden Spart1e.

Source: EGB
631 Hits
Quake Champions switches from F2P to paid app on steam (No comments)
Posted by Teen Queen @ 18:34 UTC, 23 September 2026 - iMsg
1.31 Point release introduces new way to play the game, plenty of major changes or plain removals of "DLC" content.

Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.

Full changelog can be found here:
Changelog

Edited by Teen Queen at 18:36 UTC, 23 September 2026 - 861 Hits

<< Comment #1 @ 20:48 UTC, 9 September 2015 >>
By United States of America brandan 
of course, this is also open to feedback. noctis suggested to eliminate the grid layout, and to use a static width sidebar, which would work with with a fluid width content area that has a min-width to prevent garbled text. it's something that is worth trying.
<< Comment #2 @ 20:50 UTC, 9 September 2015 >>
Am I rite that this site isn't tied to anybody having a financial interest of any kind, thus being likely to mess with the content in odd ways? If so it deserves to be kept alive, much like a beautiful species that is about to go extinct.

You decide if it's worth the effort and if you can spend the time. Your test site looks sweet. And as long as it doesn't result in popups springing at me at each mouse move I'm all for an upgrade of the code base.

Good job either way. Lovely initiative.
<< Comment #3 @ 21:06 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #2
there's no financial interest that i know of. sujoy kindly continues to provide the means for esr to exist, volunteers continue to help submit, edit, and moderate content, and users continue to do whatever it is they enjoy doing here.

personally, i have no desire to monetize esr in any way unless it's required to sustain resources to run the site, and even then there are other options to explore.
<< Comment #5 @ 21:54 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #3
and even then there are other options to explore.

Like donations for example?
ESR seems to be the right place to start donations incentives, it always ends up hilariously catastrophic.
<< Comment #6 @ 22:02 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #5
i only mean in the most desperate hypothetical situations.
<< Comment #7 @ 22:06 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #6
I am at least one of those.
<< Comment #8 @ 22:08 UTC, 9 September 2015 >>
By United States of America brandan  - Reply to #7
lol this guy is one of something
<< Comment #12 @ 23:11 UTC, 9 September 2015 >>
By USSR Demiurge  - Reply to #5
What ends up catastrophic? it's been brought up a number of times, but never done. there is not really a reason to do it because there is no new 'killer feature'. the site is a reflection of the community which kind of revolve around the game, and it provides all basic features. donations for marginal improvements seems unnecessary.
<< Comment #117 @ 10:04 UTC, 7 October 2015 >>
By United Kingdom Sujoy  - Reply to #3
Just to confirm. I'm happy for this site to be purely for the benefit of those that use it. If there was some money made, it would be nice to cover the server costs but they are quite low so I don't mind paying for it myself.
<< Comment #118 @ 11:40 UTC, 7 October 2015 >>
By Portugal ProT  - Reply to #117
<3
<< Comment #4 @ 21:48 UTC, 9 September 2015 >>
By United Kingdom Devianthe 
The only things that I'd get rid of are the rounded borders in panels to the right. They aren't as visible in the current version but really stand out in the new one. Also shadows and drop shadows of any kind.

inb4 much flat design
Edited by wrekt at 21:57 UTC, 9 September 2015
<< Comment #20 @ 03:08 UTC, 10 September 2015 >>
By Portugal ProT  - Reply to #4
What this guy said. ^

Also, there's too much empty space around the sidebar blocks and a bit too much between comments, IMO.

Other than those details, it's looking good. Keep it up. :)

Edit: Pluses look terrible, btw.
Edited by ProT at 03:10 UTC, 10 September 2015
<< Comment #22 @ 03:11 UTC, 10 September 2015 >>
By Transparent cumrag  - Reply to #4
shadows are gay
<< Comment #9 @ 22:13 UTC, 9 September 2015 >>
By bloody eyeball by hatelull melechesh 
Good initiative, but as Gary whatever said in the movie Soldier, "If it ain't broke, don't fix it".

This is regarding the UI of course. There is nothing wrong with the classic look and it has aged superbly (and I still borrow from it's structure on my own websites to this day).

Any work should be on the back end or minor UI functionality improvements.
<< Comment #51 @ 13:02 UTC, 12 September 2015 >>
By frozen Freiya  - Reply to #9
This.
<< Comment #10 @ 22:23 UTC, 9 September 2015 >>
By yesh its SEAN CONNERY! megaman3 
All that sounds nice, but people are hardly going to use those features.
<< Comment #11 @ 22:36 UTC, 9 September 2015 >>
By Poland aiken 
Can you keep old site logo or at least the part with X-like logotype, ESReality and "Where gaming meets reality"? You can refresh it if you like but the general concept of the logo doesn't have to be simplified to Web 2.0 flavor.
<< Comment #13 @ 23:21 UTC, 9 September 2015 >>
By MLP_FlutterShy Teen Queen  - Reply to #11
Logo is a placeholder, who knows what the dirty minds can come up with when it comes to designing a new one
Edited by Teen Queen at 00:27 UTC, 10 September 2015
<< Comment #14 @ 23:24 UTC, 9 September 2015 >>
By Italy qwih 
We already have people like hitsu and u wanna lower the entry barrier even more? This is not sweden brandan
<< Comment #16 @ 23:43 UTC, 9 September 2015 >>
By USSR Demiurge  - Reply to #14
our head admins are very sensitive, having accumulated lots of bittersweetness over the years, like a bad wine, so try to be gentle about any disagreements and feedback you're trying to convey
Edited by Demiurge at 23:51 UTC, 9 September 2015
<< Comment #15 @ 23:30 UTC, 9 September 2015 >>
Looks good. The new look has my vote.
<< Comment #17 @ 00:46 UTC, 10 September 2015 >>
By Germany yank3 
the letter spacing on the right preview looks kinda too high opposed to the intention of "giving a condensed overview" (take esreality.com for an example, it is a gaming site mainly for quake and they have a nice layout to get your POI)

background looks too bright, especially with the glow around the posts, mmight be just me or YOU might tweak it

but yes, esr could need a FORCED lifting
Edited by yank3 at 00:49 UTC, 10 September 2015
<< Comment #18 @ 01:49 UTC, 10 September 2015 >>
By US-Colorado zaggs 
Long over due... How about mobile compatibility?
<< Comment #36 @ 12:52 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #18
what is mobile compatibility?
<< Comment #40 @ 17:33 UTC, 10 September 2015 >>
<< Comment #41 @ 17:34 UTC, 10 September 2015 >>
By US-Colorado zaggs  - Reply to #36
I guess I mean responsive CSS to different resolutions (like what boilerplate does)
<< Comment #80 @ 16:06 UTC, 18 September 2015 >>
By United States of America brandan  - Reply to #41
okay. this is something that is part of the plan.
<< Comment #19 @ 03:07 UTC, 10 September 2015 >>
By United States of America Lorfa 
One gripe I have is that ESR fits in the window on my low res, whereas it doesn't in the new one. Could it test for res or window size or something and fit things accordingly, or ?
<< Comment #35 @ 12:52 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #19
this is on my mind.
<< Comment #21 @ 03:09 UTC, 10 September 2015 >>
By Transparent cumrag 
the orange text on light gray background is hard to read.

don't like the blurred border of the comments or gay glow for new comments.
<< Comment #23 @ 03:40 UTC, 10 September 2015 >>
<< Comment #24 @ 07:16 UTC, 10 September 2015 >>
By SQUAD cityy 
Looks good, keep it up.

I would replace the site heading (e.g. Latest news, News, ...) with breadcrumbs. They should have the same height as the float:right menu holding "show all · show threads · edit category filters
Latest News".

Live stream box is missing I think. Also the right side navigation menu ist missing in the forum view.
<< Comment #25 @ 07:18 UTC, 10 September 2015 >>
By SQUAD cityy  - Reply to #24
Oh and most importantly: Add some css rules for galleries and embedded pictures please.

Edit: And make everything responsive for mobile view while you are it it please :-) :-) :-)
Edited by cityy at 07:18 UTC, 10 September 2015
<< Comment #26 @ 07:26 UTC, 10 September 2015 >>
By ._o filo  - Reply to #25
how to fully occupy a volunteer time, make this site responsive :P
Edited by filo at 07:27 UTC, 10 September 2015
<< Comment #33 @ 12:46 UTC, 10 September 2015 >>
By United States of America brandan  - Reply to #24
actually, the only reason i even left that heading in place is because it is used for breadcrumbs in some situations.

what do you mean below by 'embedded pictures'? the ability to reference images from different sites?
<< Comment #27 @ 07:58 UTC, 10 September 2015 >>
By ._o filo 
I did some small tweeking with the css and i am intentionaly pasting the 1:1 screenshot so you can take a detailed look of borders margins, slight color changes in text; no more pure black or white.

I would also add to my design, spacing between character to tittles"schedule listings" and so on. And add 1px border #666 under tittles aswell

Also smaller font for 10-15% in the side boxes.

So here goes:
  • Attached Image: 106809-esr_HQ.jpg (601KB)
  • Edited by filo at 08:39 UTC, 10 September 2015
    << Comment #28 @ 10:35 UTC, 10 September 2015 >>
    By Croatia Meph1stoo  - Reply to #27
    this looks very good, nice job
    << Comment #29 @ 11:26 UTC, 10 September 2015 >>
    By ._o filo  - Reply to #28
    who knows maybe Brandan and the community will like it... if he wants i can help.
    << Comment #31 @ 12:16 UTC, 10 September 2015 >>
    By Germany weltschmerz  - Reply to #27
    Your side boxes bg color appears to be darker than on the test page, which is good. Right now, the orange text is bold with me, but not bold and a lighter background make the text hard to read (at least on my screen).

    Still, I thought the main benefit of brandan's effort - if I understood him correctly - was that the site could uniformly be styled through CSS once he's done. So the ergonomic fine tuning would then merely amount to final polishing, no?
    << Comment #32 @ 12:28 UTC, 10 September 2015 >>
    By ._o filo  - Reply to #31
    ye i made bg color of sideboxs match the color of the page header, so it has more connected feel to it, i also made the sign-in bar a little more darker aswell.

    ... if you noticed i also used the shadows but instead of hard look, they are realy soft, just so you know they are there, but you dont realy take notice. And to soften the page further making the fonts dark gray and not black and not white but soft gray helps alot + you have colors black and the white reserved for more important akcents on the visual hierarchy.
    << Comment #37 @ 14:32 UTC, 10 September 2015 >>
    By Germany weltschmerz  - Reply to #32
    I did notice. No hard edges but you didn't go for a blatant, into-your-face 3D look either (which is usually distracting). Fine piece of work.
    << Comment #34 @ 12:51 UTC, 10 September 2015 >>
    By United States of America brandan  - Reply to #27
    something like this is a perfect candidate for custom css inclusion. i will try to make my changes to the site structured, so that it doesn't become too messy for you to keep up with. i'll post about it soon.
    << Comment #30 @ 12:13 UTC, 10 September 2015 >>
    By Cheese M1zzu 
    - less padding, less whitespace
    - the current design has more hard edges and purely black areas. I like those.
    - In the current sidebar, the links are bold. Can someone test this?
    - not a fan of the orangy borders in the comments either.

    I'm heavily biased towards the current design.
    << Comment #38 @ 15:34 UTC, 10 September 2015 >>
    By United States of America T1E 
    P
    << Comment #39 @ 17:04 UTC, 10 September 2015 >>
    By Uruguay gSTRUCTOR 
    I love the classic style, hoping it stays optional if a new style is adopted.

    About test.esreality.com first thing i dislike are on the right panel, the fonts are bigger, the space between letters is bigger, and it looks disconnected compared to current one.
    << Comment #42 @ 18:09 UTC, 10 September 2015 >>
    By Brazil _agu 
    I like the things they are.
    << Comment #43 @ 18:33 UTC, 10 September 2015 >>
    By US-Colorado zaggs  - Reply to #42
    "Change scares me."
    << Comment #44 @ 18:44 UTC, 10 September 2015 >>
    By Brazil _agu  - Reply to #43
    it is working, why change it? and i also like the website's design and so on. :0
    << Comment #45 @ 19:05 UTC, 10 September 2015 >>
    By Cheese M1zzu  - Reply to #43
    so what you're saying is that we should all play call of duty?
    << Comment #46 @ 21:48 UTC, 10 September 2015 >>
    By US-Colorado zaggs  - Reply to #45
    im sure this makes sense somehow...
    << Comment #47 @ 03:22 UTC, 11 September 2015 >>
    By Canada andysak 
    Please implement Flash.
    << Comment #48 @ 03:31 UTC, 11 September 2015 >>
    By Canada FlashSoul  - Reply to #47
    Nah, let's go with some java applets.
    << Comment #50 @ 14:05 UTC, 11 September 2015 >>
    By SC_Zerg [mash]  - Reply to #47
    I don't think he's available.
    << Comment #49 @ 10:17 UTC, 11 September 2015 >>
    By QW tbone 
    I think it looks awesome, only thing I don't like is the orange glow around the comments. Runs pretty fast already too.
    << Comment #53 @ 08:29 UTC, 15 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #49
    this...someone higher up suggested it was for new comments only but seems to be all? would be OK if it was just for new/unread comments

    Latest threads too low down. "Other News" and "Latest Coverage" low priority imo

    But I like the front page styling...maybe change the title e.g. "Latest News" to be a bit bigger
    << Comment #81 @ 16:08 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #53
    it is for unread responses. if it is showing for all of your responses, some info about your browser & version might help to troubleshoot why.
    << Comment #82 @ 16:18 UTC, 18 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #81
    False positive, just cached...they change to read after a few mins

    The news area isn't fixed width though: http://www.pasteall.org/pic/show.php?id=93252
    << Comment #52 @ 13:13 UTC, 14 September 2015 >>
    Don't be such wusses, move on to new things.

    Hail to the new changes.
    << Comment #54 @ 11:15 UTC, 15 September 2015 >>
    By ._o filo  - Reply to #52
    .
    Edited by filo at 11:16 UTC, 15 September 2015
    << Comment #55 @ 15:00 UTC, 15 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #54
    4MB gif = no

    based xou
    << Comment #56 @ 15:36 UTC, 15 September 2015 >>
    By Austria noctis  - Reply to #55
    4MB gifs are welcome on pf :D

    (Preview image is shown with a play button overlayed and size info below)
    << Comment #57 @ 16:28 UTC, 15 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #56
    * N U K E D *
    << Comment #61 @ 18:33 UTC, 16 September 2015 >>
    By ._o filo  - Reply to #57
    nice feature form pf :)

    ... hah take that esr :>
    << Comment #62 @ 18:43 UTC, 16 September 2015 >>
    By United States of America brandan  - Reply to #61
    there's no rule against large image files. i don't know of any bandwidth restrictions on esreality. i think this limit was arbitrarily decided by xou in the past, and became a standard operating procedure? i don't know. it doesn't seem necessary to block somewhat large gifs.
    << Comment #63 @ 19:09 UTC, 16 September 2015 >>
    By ._o filo  - Reply to #62
    ye it doesnt rly matter, i didnt even check it is that large of a gif, lol.
    << Comment #72 @ 14:27 UTC, 18 September 2015 >>
    By psychoxou xou  - Reply to #62
    How about autoplay 4k youtube videos on front page ?

    Would this become a go ? :)
    << Comment #76 @ 15:54 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #72
    yes, your irrationally extreme possibility directly follows from "it doesn't seem necessary to block somewhat large gifs".
    << Comment #83 @ 16:19 UTC, 18 September 2015 >>
    By USSR Demiurge  - Reply to #62
    There is an issue of embedded images, a BUNCH of 4MB embedded gifs are terrible drain, and there is actually a bandwidth cap on the server, but mostly its about usability for people who don't want to look at these gifs. Another reason is that the site is not an image site. There are image sites where people can spam gifs to each other that they couldn't have come up with, like tumblr, and ESR is not it. People who want that turn off other people who want to actually talk and are able to make original jokes.
    Edited by Demiurge at 16:20 UTC, 18 September 2015
    << Comment #85 @ 16:52 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #83
    i'm not sure what point you're making or how it applies to approving 4MB gifs.
    << Comment #87 @ 18:00 UTC, 18 September 2015 >>
    By USSR Demiurge  - Reply to #85
    i'm explaining the backround to gif size limit and saying it wasn't just xou
    << Comment #88 @ 18:07 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #87
    oh, so it's like why agents can put their fingers in your butt when you want to get on an airplane
    << Comment #95 @ 17:31 UTC, 19 September 2015 >>
    By psychoxou xou  - Reply to #88
    These fantasies you have...
    << Comment #86 @ 17:03 UTC, 18 September 2015 >>
    By ._o filo  - Reply to #83
    well then sonic is orityy much fucked and banned cuz he is postiong gifs?
    << Comment #89 @ 18:25 UTC, 18 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #83
    the site is not an image site

    Edited by quake is potat at 18:27 UTC, 18 September 2015
    << Comment #84 @ 16:44 UTC, 18 September 2015 >>
    By BBC skulp  - Reply to #56
    Kreygasm
    << Comment #58 @ 19:43 UTC, 15 September 2015 >>
    By Bulgaria melba 
    I use the Orange+ theme on a very dark monitor, I like the contrast and how simple it is. Shadows have always felt like a cheap trick, distract me and make things look blurry. I don't like having to click on the top right menu.
    << Comment #59 @ 13:14 UTC, 16 September 2015 >>
    By ._o epicus147 
    I think its a good initiative, here are some ideas, inputs and other stuff:

    -as others have stated the orange outline is a little too much

    - the plusses look a bit clunky, i think i get that feel about the whole site-- for me it kinda feels and looks heavier and slower then the old design

    -from the old design i liked that you could hover over the top right menu with site text media and games and it would drop down and then you could click on where you wanted to go, now you have two clicks, thats slower

    -i dont like that the logo at the top is so small, cause thats the one i click when i want to get back to the start page

    -biggest complaint i have is that the right side with the polls and whatever is so big. I think i see the problem similair to how plsuforward was criticized at some point, that this huge side with nothing takes focus away from the text and after all esr is very text heavy

    thanks
    << Comment #60 @ 15:03 UTC, 16 September 2015 >>
    By yesh its SEAN CONNERY! megaman3 
    Phone support pretty please.
    << Comment #65 @ 00:46 UTC, 17 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #60
    You mean like ... "Welcome to ESR hotline! My name is Brandan, how can I help you?"
    << Comment #64 @ 21:57 UTC, 16 September 2015 >>
    site desperately needs a delete/reset user function, pretty basic functionality
    some people have literally been on this site for over half their entire lifetime and not every 30-year-old is thrilled about what their 15-year-old self wrote (nor have time to go through and "."-edit 15 years worth of posts and change nick and wait for however long it takes to completely disassociate with the previous nick, shit's beyond archaic)

    nice test site though, maybe a bit much empty space between columns (seems like wasted space compared to tight current layout) otherwise feels modern and nice, i'd use it
    << Comment #90 @ 07:36 UTC, 19 September 2015 >>
    By Slovenia Slajer  - Reply to #64
    no
    That would only be an additional incentive for horrible people to post crap believing they're anonymous and that their actions have no consequences for the future.
    << Comment #93 @ 08:21 UTC, 19 September 2015 >>
    By United States of America T1E  - Reply to #64
    .
    Edited by T1E at 08:21 UTC, 19 September 2015
    << Comment #98 @ 10:48 UTC, 21 September 2015 >>
    By inuyasha8 sonic  - Reply to #93
    T1E!!!!!!!!
    << Comment #66 @ 06:55 UTC, 17 September 2015 >>
    By Australia grembel 
    From an seo perspective the site is not good.

    For every thread, every post seems to generate its own page with identical content. All of these are not indexed.

    Randomly:
    intitle:"video about competitive trackmania" esreality

    Make sure to click "include omitted results".

    http://www.esreality.com/post/2760829/re-vide...rackmania/
    http://www.esreality.com/post/2760841/re-vide...rackmania/
    http://www.esreality.com/post/2759629/re-vide...rackmania/
    http://esreality.com/post/2759611/re-video-ab...rackmania/

    And so on. These are the same.

    Outside of the URL every page content is identical. This is terrible practice from content duplication perspective.

    Found this looking for duplicate domains.
    www.esreality.com
    esreality.com
    xsreality.com
    test.esreailty.net

    This has over 150 pages indexed for the exact same thing.
    intitle:"REFUGEE CRISIS = FAIL" esreality

    Also add <h1> tags. thanks!
    << Comment #67 @ 07:48 UTC, 17 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #66
    BY JOVE HE'S GOT IT!

    1. Optimize ESR's seo like a mad cunt
    2. Fill the site with a load of Quake guides and resources for newbies
    3. Get ESR to the front page of Google for anyone searching for anything Arena Deathmatch related
    4. ????
    5. PROFIT!

    Quake saved. Not even kidding, it would actually be a considerable source of new players, just need a filter to hide muslim immigration & drug lord topics from unregistered users.
    Edited by quake is potat at 07:49 UTC, 17 September 2015
    << Comment #70 @ 12:37 UTC, 18 September 2015 >>
    By Croatia Meph1stoo  - Reply to #67
    Its been a while since I agreed with someones entire post
    << Comment #91 @ 07:46 UTC, 19 September 2015 >>
    By Australia grembel  - Reply to #66
    Are you two serious? Do you want more details or are you taking the piss.
    << Comment #94 @ 10:32 UTC, 19 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #91
    No, I fully agree. Google doesn't like duplicated content on different URLs but it does love H1s.
    << Comment #121 @ 12:17 UTC, 2 November 2015 >>
    By wc3_undead mammon  - Reply to #66
    SEO is so 1998
    << Comment #68 @ 08:34 UTC, 18 September 2015 >>
    By United States of America brandan 
    some updates:

    - less white space
    - sidebar now collapses at browser widths < 800px
    - sidebar margins & rounded corners removed
    - links are now bold by default
    - link color has been significantly lightened over darker backgrounds
    Edited by brandan at 08:35 UTC, 18 September 2015
    << Comment #69 @ 12:25 UTC, 18 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #68
    can't believe you had the balls to remove the "::" bullet marks... what has got into you?
    Edited by quake is potat at 12:25 UTC, 18 September 2015
    << Comment #77 @ 16:02 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #69
    i'm drunk with power
    << Comment #73 @ 15:25 UTC, 18 September 2015 >>
    By Portugal ProT  - Reply to #68
    And the round corners on the side blocks? WTF man?
    << Comment #74 @ 15:27 UTC, 18 September 2015 >>
    By Portugal ProT  - Reply to #68
    Also, the space between threads should be the same for those that have %'s and those that don't.
    << Comment #78 @ 16:02 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #74
    technically it is, but i understand what you mean.
    << Comment #75 @ 15:35 UTC, 18 September 2015 >>
    By yesh its SEAN CONNERY! megaman3  - Reply to #68
    ESR hotline pls.
    << Comment #79 @ 16:03 UTC, 18 September 2015 >>
    By United States of America brandan  - Reply to #75
    add xou on skype
    << Comment #97 @ 04:49 UTC, 21 September 2015 >>
    By Transparent cumrag  - Reply to #68
    keep link color same since it's now bold
    << Comment #71 @ 13:40 UTC, 18 September 2015 >>
    By CNN Ryan2015 
    I voted to continue but i wonder...how do you improve greatness?
    << Comment #92 @ 07:46 UTC, 19 September 2015 >>
    By Slovenia Slajer 
    I'm honestly pretty happy with the way ESR looks now.
    But that is the result of visiting this site since the XSR days. so i know my opinion might be biased.
    As mentioned a few times already.. the only thing really missing is the mobile friendly version.


    But since we're on the development subject.. i'm using NoScript so every time you add a new outsourced web API (or there is a url update of an existing one) i have to go thru the list of currently blocked sites to find the one that is needed to have the same functionality as before.
    << Comment #96 @ 21:19 UTC, 20 September 2015 >>
    By Bulgaria cha0z_ 
    I like how it's shaping and defo vote to continue the work. After all it's 2015 + the design is refreshed, not changed drastically.
    << Comment #99 @ 15:18 UTC, 22 September 2015 >>
    << Comment #100 @ 15:22 UTC, 22 September 2015 >>
    By MLP_FlutterShy Teen Queen  - Reply to #99
    Yep, here goes nothing.
    << Comment #102 @ 21:38 UTC, 22 September 2015 >>
    By Portugal ProT  - Reply to #99
    ESR becoming Game of Thrones: Everyone gets banned.
    << Comment #104 @ 11:01 UTC, 23 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #102
    coup by twista
    << Comment #103 @ 23:20 UTC, 22 September 2015 >>
    By bloody eyeball by hatelull melechesh  - Reply to #99
    Don't worry, he's just inspecting the brand new Supermax prison wing first hand, needs to spend a few nights in one of the cells to get a true feel of the place and make sure everything is working as intended.

    A man's admin.
    << Comment #105 @ 11:02 UTC, 23 September 2015 >>
    By Dird's Xmas tree ;o Bob  - Reply to #99
    banned for being his own buddy...kinda harsh =(
    << Comment #106 @ 16:58 UTC, 23 September 2015 >>
    i'm not planning to stop development.
    << Comment #108 @ 09:27 UTC, 25 September 2015 >>
    By Croatia Meph1stoo  - Reply to #99
    does anyone have any info on why he was banned?
    << Comment #109 @ 10:45 UTC, 25 September 2015 >>
    By Austria noctis  - Reply to #108
    He set himself to banned as far as i know.
    << Comment #110 @ 10:48 UTC, 25 September 2015 >>
    By Croatia Meph1stoo  - Reply to #109
    ah ty
    << Comment #114 @ 13:18 UTC, 28 September 2015 >>
    By United States of America T1E  - Reply to #110
    It's not the first time for the director.
    << Comment #113 @ 20:22 UTC, 26 September 2015 >>
    By Portugal ProT  - Reply to #109
    Shot himself right in the head. :(
    << Comment #101 @ 21:28 UTC, 22 September 2015 >>
    By Quake 3 (black) Kapiter 
    Candid question: will it be possible to have a "classic layout" available at start and keeping ESR just like it is now for anyone reluctant to change ? :)
    << Comment #107 @ 00:43 UTC, 24 September 2015 >>
    By Croatia Venser 
    I like the current design way better.
    << Comment #111 @ 17:50 UTC, 25 September 2015 >>
    By Denmark amOKchen 
    Feels as if there is a bit to much light to me.
    I would like this if it tried to match the colors of the current site.
    << Comment #112 @ 15:27 UTC, 26 September 2015 >>
    By Germany yank3 
    force push please,

    and autoba(h)n haters.
    Edited by yank3 at 15:27 UTC, 26 September 2015
    << Comment #115 @ 06:51 UTC, 29 September 2015 >>
    By VIP tath 
    I hate 'modern' sites design like fps pulse - hard to navigate. ESR is aesthetic and intuitive to use. The only thing from layout i would change is the font to be more softer (~myriad or something similar) and expand main menu.
    << Comment #116 @ 11:24 UTC, 29 September 2015 >>
    By United Kingdom AnthonyJ 
    Something seems to be quite borked on test.esreality.net - many threads aren't showing the majority of their comments (like the way I can currently only see 3 comments in this one...).
    << Comment #119 @ 23:37 UTC, 7 October 2015 >>
    By USA_UK Jamerio 
    Unless you're going to turn the POST button into a titty, so when you submit the post, milk squirts all over the screen and dribbles down, to reveal your post, I think I'm good.
    << Comment #120 @ 13:26 UTC, 15 October 2015 >>
    By Russia johnny83 
    Please don't change it to this, you manage to spoil pretty much everything.
    << Comment #122 @ 16:22 UTC, 2 November 2015 >>
    By Scotland Something 
    The fuck?

    Just use the mozilla firefox red theme, it looks so, so much better than default or even your modified one.

    Why go to all this work when there is an immediate, easy solution?

    Edited by Something at 16:22 UTC, 2 November 2015
    << Comment #125 @ 18:07 UTC, 20 November 2015 >>
    By ._o filo  - Reply to #122
    you know something john snow.
    << Comment #126 @ 22:00 UTC, 20 November 2015 >>
    By Scotland Something  - Reply to #125
    Do I get back-stabbed now?




    PLEASE NO DON'T HURT THE SNOW
    << Comment #127 @ 22:57 UTC, 20 November 2015 >>
    By ._o filo  - Reply to #126


    ... nah, you are okey. :)
    Edited by filo at 23:07 UTC, 20 November 2015
    << Comment #123 @ 18:01 UTC, 6 November 2015 >>
    By ram0n anim ram0n 
    Don't change it it's perfect.
    << Comment #124 @ 12:01 UTC, 18 November 2015 >>
    So test.esreality.net was reverted, guess esr will stick with its timeless design :)
    << Comment #128 @ 08:29 UTC, 21 November 2015 >>
    By SC_Terran Venim 
    I've been been using the Nicky theme since the beginning of time because I'm madly in love with her.
    Edited by Venim at 08:29 UTC, 21 November 2015
    << Comment #129 @ 20:32 UTC, 28 November 2015 >>
    too bright.
    << Comment #130 @ 09:23 UTC, 10 March 2016 >>
    Let me choose my actual fucking time zone. Don't force me to select the closest region that's just confusing for people who actual know their real time zone.
    << Comment #131 @ 09:47 UTC, 10 March 2016 >>
    By Austria noctis  - Reply to #130
    << Comment #132 @ 18:12 UTC, 12 July 2016 >>
    By australia-nsw wem420 
    doubt it
    << Comment #133 @ 08:58 UTC, 4 March 2019 >>
    By Sweden Amsterdam 
    This website hasn't changed much since i lost my previous account, which i like- but yeah there's no aesthetics to it especially the profile- which is why i try not to show much except my avatar
    << Comment #134 @ 18:44 UTC, 4 March 2019 >>
    By Sweden Amsterdam  - Reply to #133
    Also forgot to add that esreality lags, dunno if its just me ;/
    << Comment #136 @ 03:38 UTC, 5 March 2019 >>
    By Australia CaptainTaichou  - Reply to #134
    This page loads in a few seconds for me.
    << Comment #135 @ 22:02 UTC, 4 March 2019 >>
    By wc3_human i33 
    i like this website, but what i really don't like is tons of threads that are obvious troll bait. no reason to waste peoples times keeping this wheel of pain going, i would really like to see better moderation using bots or any other means necessary to stop trolls as soon as they get a slightest idea to make yet another useless thread.
    << Comment #137 @ 09:23 UTC, 5 March 2019 >>
    By United Kingdom Devianthe  - Reply to #135
    go to reddit if you want your safe space
    << Comment #138 @ 16:02 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #137
    oh yeah, a nice comeback from someone who just wants to waste my time.
    << Comment #139 @ 16:31 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #138
    Doesn't want to waste time and keeps coming to ESR. Solid logic. PS: Not sorry for wasting your obviously worthless time.
    << Comment #140 @ 16:51 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #139
    by that logic i should also consider your time worthless
    << Comment #141 @ 19:44 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #140
    I take responsibility for my own time and don't go around blaming others if I get an answer I don't like.
    << Comment #142 @ 22:46 UTC, 5 March 2019 >>
    By wc3_human i33  - Reply to #141
    yeah, like why then have esr at all, makes sense to me. if i want to waste my time i go to esr.
    << Comment #143 @ 23:47 UTC, 5 March 2019 >>
    By Portugal ProT  - Reply to #142
    Mission accomplished, then. I'm glad you got what you were looking for.

    Or if you already have an account:
     
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