Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.