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TF2 shortens Holyhell rounds and buffs Zombie Pyro (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

Valve's 16 October Team Fortress 2 update changes Holyhell and six Zombie Infection maps. The patch installs automatically when the game is restarted.

Holyhell's round timer is reduced to five minutes, with shorter respawn waves. The team that loses the middle point gains respawning spells on its side, while gargoyles now spawn near middle. The map also receives visual fixes and optimisation work.

Zombie Pyro's melee damage rises from 45 to 65. Sticky Spew applies a 20% movement slow, with another 20% while standing in its enlarged puddles. Pyro's death explosion now deals 50 damage and causes afterburn.

Zombie Sniper's Spit cooldown falls from nine seconds to six. Other fixes address invisible player models in DirectX 8, Zombie Engineer beacon placement, excessive Zombie Spy damage and slow movement after using abilities.

Source: Valve patch notes.

114 Hits
ESIC replaces 2xplayN suspension with lifetime ban (No comments)
Posted by Demiurge @ 13:44 UTC, 17 October 2026 - iMsg

ESIC announced on 16 October that Palkovics "2xplayN" Tamas is banned for life from covered ESIC and member competitions in any capacity, replacing the three-year suspension imposed in the NOMERCY match-manipulation case.

The revised sanction follows public posts showing apparent cash alongside comments about the findings, betting payouts and a return to competition. ESIC found that his conduct during suspension constituted further integrity breaches. The lifetime ban removes his previously scheduled April 2029 return, with no cooperation-based reduction applied to the new sanction.

ESIC explicitly stated that the photographs alone do not establish that the money shown came from match-fixing. The commission also said it would refer the sanctioned conduct to Valve, government agencies and law enforcement.

Source: ESIC.

111 Hits
Steam beta separates DLC and seasonal achievements (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Valve has introduced achievement sets in the Steam client beta, allowing developers to group achievements for a game's base campaign, DLC, seasons or other content separately.

Each set tracks its own completion progress. In games that adopt the feature, additional DLC or seasonal achievements can sit outside the base-game set, so players can retain that set's 100% completion without earning every later addition.

The redesigned achievements page brings progress information together and allows direct comparisons with up to three friends at once. Support depends on developers organising their games' achievements into sets; the change does not automatically separate every game's existing list.

The feature is currently available through the Steam client beta.

Sources: Valve announcements, PC Gamer.

102 Hits
Bloodrun adds Slash with Crouch Slide and Plasma Trail (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg

Bloodrun's 16 October build adds Slash as a playable gladiator, bringing Crouch Slide and Plasma Trail from her Quake Champions counterpart.

Holding crouch on landing starts a slide that preserves movement speed. Her active ability lays a damaging plasma trail, with three seconds to place it and another three seconds to trigger its explosion. Bots can also use both abilities.

The update refreshes four arenas and adds a HUD arc near the crosshair to show ability information, including Slash's slide charge and Angel's countdown to invisibility. A new Setup > Gladiators section provides ability effect settings.

Existing players can install the build through the Bloodrun launcher.

Sources: Bloodrun changelog, Plus Forward.

91 Hits
Strongsage wins Estoty #222 for his 14th title (No comments)
Posted by Demiurge @ 13:36 UTC, 17 October 2026 - iMsg
United States of AmericaStrongsage won Estoty Duel Tournament #222 in Quake Champions on 16 October, beating Germanyk1llsen 3-1 in the grand final. It is his 14th title in the series and his first since #219.

Strongsage beat RussiabaSe 2-0 in the upper semifinals, then defeated k1llsen 2-0 in the winners final. k1llsen returned to the final with a 2-0 win over baSe, who finished third, but lost the rematch against Strongsage.

Strongsage remains fourth on the series' all-time winners list, behind baSe with 70 titles, RAISY with 47 and Keltz with 33.

Source: plusforwardPlus Forward.
101 Hits
QuakeWorld one-day 2v2 cup set for October 24 (1 comment)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

The US Doom and Quake Community will host a one-day QuakeWorld 2v2 tournament on Saturday, 24 October.

The format is double elimination, with best-of-one matches and a best-of-three grand final to keep the cup within one evening. Maps are assigned by round. The pool is Ultrav, ZTNDM3, Aerowalk, Bravado and DM2.

Signups are through the community's Discord; see the organiser's announcement for the signup link.

Source: US Doom and Quake Community announcement.

194 Hits
Church of Quake hosts Sacrifice cup on October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Church of Quake will run an online Quake Champions 4v4 Sacrifice Tournament Edition cup on Saturday, 24 October. Players sign up individually, then captains select teams through a snake draft. The advertised prize pool is $150.

The first 32 signups are guaranteed places, making eight teams. Further signups go on reserve unless the field reaches 64, allowing sixteen teams.

The bracket is double elimination. Upper-bracket matches and the lower final are best of three, other lower-bracket matches best of one, and the grand final best of five.

Players must join the Church of Quake Discord. Coverage is planned on the community's Twitch channel, and other casters are welcome to contact the organisers.

Links: Sign up, Twitch.

Source: Church of Quake, including Discord and current signup links.

171 Hits
k1llsen wins fifth EGB QC duel title at Cup #11 (2 comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg
Germanyk1llsen won EGB QC Cup #11 on 11 October, beating United States of AmericadramiS 3-2 in the grand final. Sixteen players took part in the online Quake Champions tournament. The $75 pool paid $60 to k1llsen and $15 to dramiS.

k1llsen did not lose a series. He beat creeep_06487 2-0, NRAV 2-0 and RussiaSt0n3 2-1 before taking the winners final against dramiS 2-0. dramiS returned through the lower final with a 2-1 win over BelaruscYpheR, then lost the rematch. cYpheR finished third and ArgentinaYup fourth.

It is k1llsen's fifth title in the EGB Quake Champions duel series. SwedenKeltz and United States of AmericaStrongsage have three each.

Source: plusforward Plus Forward results, report.
185 Hits
Frontier opens Quake Live one-map cup for October 24 (No comments)
Posted by Demiurge @ 00:24 UTC, 16 October 2026 - iMsg

Frontier One Map Cup #1 will take place in Quake Live on 24 October. The tournament uses one new map throughout, with its name and practice servers due to be released on 19 October so everyone has the same preparation time.

Registration is open on the Frontier website. The prize pool has not yet been announced. Cyber, Input and Steemorol are organising the event, with coverage planned on cyb3rway's Twitch channel.

Links: Registration, Twitch, Frontier Telegram.

Source: 250FPS.

164 Hits
Steam improves startup and adds Big Picture options (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Valve released a Steam client update on 13 October with improved startup performance and new options for Big Picture mode. The update downloads automatically.

Big Art Mode adds a larger artwork presentation to the home screen and can be enabled under Settings > Home. The Recommended tab also gains the Personal Calendar.

Big Picture now supports screensavers under Settings > Customization. The default slideshow can display artwork from recently played games and recent screenshots. A bouncing Steam logo is the other built-in option, and custom screensavers are supported too.

The update also changes startup behaviour so the Steam main window avoids taking focus if another window was activated during startup or login, and fixes the onscreen keyboard failing to work on its first desktop invocation.

Sources: Valve - Steam Client Update, October 13, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 199 Hits
Thunderpick opens in Malta; Falcons reach playoffs (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

The Thunderpick World Championship 2026 began in Malta on 14 October, with eight CS2 teams competing for a $1 million combined player and club prize pool. The event runs through 18 October.

All four opening series ended 2-0: 9z beat Aurora, Falcons beat Ninjas in Pyjamas, Legacy beat PARIVISION and FURIA beat BETBOOM.

On 15 October, Falcons beat 9z 2-1 to secure a playoff place. Aurora stayed alive by beating NIP 2-0, eliminating the Swedish organisation's team from the event.

The group stage uses two four-team double-elimination groups, with two teams from each advancing. Group matches and playoff semifinals are best of three; the grand final is best of five. The winners receive $500,000, split equally between player prize money and the club share.

Sources: HLTV event guide, opening-day results, Falcons qualify, NIP eliminated, Liquipedia, PR Newswire.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 169 Hits
Modern Warfare 4 skips Game Pass at launch (No comments)
Posted by Demiurge @ 21:43 UTC, 15 October 2026 - iMsg

Call of Duty: Modern Warfare 4 launches on 23 October as a separate purchase and will not be included with Game Pass at launch. Activision confirmed on 15 October that Game Pass availability is planned for Holiday 2027.

Digital pre-orders include campaign early access from 16 October and DMZ early access from 20 October. Existing Call of Duty titles, including Black Ops 7, Black Ops 6 and Modern Warfare III, remain available to Game Pass Ultimate subscribers.

Sources: Activision, GamesRadar.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 147 Hits
Epic launches Linux preview, plans Fortnite support (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Epic released a preview of its rebuilt Epic Games Launcher on 14 October for Windows, macOS and, for the first time, Linux. It includes a redesigned library, connections to other PC game libraries and more detailed download management.

Epic describes the client as "vibe coded" and claims a cold start to the store is 46% faster than Steam. That is Epic's comparison, not an independent benchmark here. The client is still a preview with a limited feature set.

Fortnite is not available on Linux yet. Epic is rebuilding its anti-cheat implementation as EAC Linux v2 and working with distribution maintainers before bringing the game over. Fortnite will be the first pilot, with support for other developers to follow after validation.

The requirements include TPM 2.0, Secure Boot and signed kernels and modules. EAC Linux v2 uses existing kernel security features, eBPF and a service active during protected games, rather than installing its own kernel module. Steam Deck does not currently meet the requirements; Epic says it is talking with Valve about future support.

Sources: Epic Games Store, Epic Online Services, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 160 Hits
Richard "Levelord" Gray has died (No comments)
Posted by Demiurge @ 21:42 UTC, 15 October 2026 - iMsg

Richard "Levelord" Gray, the level designer known for Duke Nukem 3D, Quake: Scourge of Armagon and SiN, has died. Apogee Entertainment announced his death on 13 October.

Gray joined the Duke Nukem 3D team after making Doom maps. After Duke shipped in 1996, he co-founded Hipnotic Interactive, later renamed Ritual Entertainment. His subsequent credits included Star Trek: Elite Force II and Counter-Strike: Condition Zero.

Apogee founder Scott Miller recalled hiring Gray after seeing his Doom levels, and paid tribute to his talent, dedication and willingness to help other designers. John Romero was among the developers who also paid tribute.

Sources: Apogee Entertainment, PC Gamer.

Edited by Demiurge at 23:28 UTC, 15 October 2026 - 151 Hits
LG Train - lightning gun tracking trainer for ioquake3 (No comments)
Posted by grinya @ 10:43 UTC, 14 October 2026 - iMsg
Rules
- Lightning gun only, infinite ammo, no pickups.
- Hits heat the target instead of damaging it. At full heat the target gibs. Default: 20 consecutive hits (~1 s).
- Heat drains quickly once the beam is off.
- Heat is shown as a shell on the target and a bar under the crosshair.
- Tuning: g_heatPerHit, g_heatCoolDelay, g_heatCoolRate.

Play
ioquake3 +set fs_game lgtrain +map q3dm6 +addbot sarge 2

Requires ioquake3 and retail Quake 3 data.
Download: github.com/amaslakov/lgtrain/releases
Source: github.com/amaslakov/lgtrain

Online play works, but there is no lag compensation.
Based on rx-mikkel's instagib fork. Feedback welcome.
214 Hits
Quake3e #3 (No comments)
Posted by Cyrax @ 08:13 UTC, 14 October 2026 - iMsg
Download Link

This is a modern Quake 3 engine to play and host Quake III Arena mods, delivering fixes and updates over years.

Key features:
* Countless usability, netcode, security, performance, memory usage improvements
* Optimized OpenGL renderer
* Optimized Vulkan renderer
* Unified physics between 32 and 64-bit systems, minimized mispredictions with original VQ3
* SOTA-level fast and secure QVM implementation for x86/x86_64, armv7l/aarch64, powerpc64 platforms
* Best-performer from legacy hardware to modern systems with Vulkan support
* No fake frames, No RT, no DLSS and similar disrupting and performance tanking stuff
* Can still run on Win98, widest possible OS compatibility is an explicit intent

I wouldn't bother to do even brief listing of hundreds of changes being made since last announcement, just visit download link and leave your questions/suggestions/code, as usual.

Support Ukraine
151 Hits
Ai Bot (3 comments)
Posted by cloned @ 21:44 UTC, 13 October 2026 - iMsg
Not sure where else to go with that stupid idea but,

@elonmusk DeepMind beat StarCraft and Quake 3 CTF, but nobody has ever dared to build an AI for the ultimate 1v1 psychological chess match: Quake Duel. Limit Grok's aim and reaction time to human pro levels and let it face @liquidrapha on Blood Run / Campgrounds. As an OG Quake player yourself – can xAI solve 1v1 Arena FPS?“

Like I would definitely watch that match. Also feel free to adjust the message.
192 Hits
Site summary for week ending 09 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 11 October 2026 - iMsg
226 Hits
AMD says FSR 4 reaches laptops and handhelds in 2026 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

AMD says FSR 4 will reach APUs, gaming laptops, and handhelds by the end of 2026. Jack Huynh, who runs the company's computing and graphics group, told Korean press, including The Elec, that the machine-learning upscaler is moving off discrete cards and onto the rest of the lineup.

The plan is two tracks. Existing APUs get a lighter model built for integrated graphics. New APUs, still not named, are meant to run FSR 4 natively. Huynh said the light model is aimed at image quality and low latency on chips that cannot carry the desktop version.

FSR 4 launched on RDNA 4 desktop cards. RDNA 3 desktop cards picked it up later. Official support for RDNA 2 desktop cards, the same generation as the Steam Deck, was already set for 2027, and this briefing did not say that date moved. Valve has talked about FSR 4 on the Steam Machine. It has not committed the Steam Deck.

Source: The Verge

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 451 Hits
Squadron 42 opens Steam wishlists for Q2 2027 (1 comment)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Cloud Imperium Games put Squadron 42 on Steam on 10 October. Wishlists are open. The page lists a planned release of Q2 2027, and no price. Chris Roberts moved the target out of late 2026 so the single-player game would not land in the same window as Grand Theft Auto VI.

It is a standalone story in the Star Citizen setting, year 2945, on StarEngine. You enlist as a rookie in the UEE Navy, live on a capital ship, and the brief is space combat, fighting on foot, stealth, and time with the crew. The cast, on performance capture, includes Mark Hamill, Gary Oldman, Gillian Anderson, Henry Cavill, Ben Mendelsohn, and Andy Serkis. The game has been in development for more than a decade.

The Steam minimum is Windows 11, a quad-core back to an Intel Sandy Bridge i7 or an AMD Bulldozer, 16 GB of RAM, a DirectX 11.1 card with 8 GB of VRAM, and 150 GB of disk. The recommended column only says a 64-bit processor and operating system.

Source: Steam and Eurogamer

Edited by Demiurge at 19:36 UTC, 11 October 2026 - 546 Hits
Garriott takes the Ultima copyrights back in 2027 (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

Richard Garriott says the Ultima copyrights return to him in 2027. He sold Origin Systems, and the series with it, to Electronic Arts in 1992. The last mainline game was Ultima IX in 1999.

US copyright law lets an author terminate a transfer 35 years later. No money changes hands. The author has to give a year's notice. Garriott says he wrote to EA in April and told them he was taking the copyrights back. They wrote back that they know the law and will act accordingly. He says the two sides are now in active talks about whether there is anything to do together before the date.

What he says he could do, once the copyrights are his, is re-release the earlier Ultimas or make a sequel. Neither is a project yet. He has most of a year to decide what the return actually means.

Source: VGC

Photo: Richard Garriott at the 2018 Game Developers Conference, by Game Developers Conference, CC BY 2.5, resized. Wikimedia Commons.

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 393 Hits
GTA 6 leaker threatens a full playable build (No comments)
Posted by Demiurge @ 19:21 UTC, 11 October 2026 - iMsg

A full playable build of Grand Theft Auto VI is not public. The person or group posting as Cyberleek says that can change.

On 10 October they posted an offer. If a memecoin tied to the name hits a $30 million market cap, "the build goes out - full story mode, played to the end, credits and all." Take-Two can stop it, the post says, with physical discs and a public apology. No outlet has the file, and Rockstar and Take-Two have not answered this one.

Footage under the same name has been out since 18 August. Rockstar called those clips heartbreaking on 26 August and kept the 19 November release. This week the account was credited with about 25 minutes more, including first-person driving and mission scenes. Rockstar has not said that newer cut is theirs.

The disc demand is aimed at a decision Rockstar already made. Boxed copies ship with a download code, not a disc. Strauss Zelnick has compared discs for a game this size to vinyl. Standard is $80, Ultimate is $100, on PlayStation 5 and Xbox Series X|S. Preload starts 12 November.

Take-Two subpoenaed Microsoft, Discord, Google, and X in August while it looked for who had the footage.

Source: Forbes and GamesIndustry.biz

Edited by Demiurge at 19:35 UTC, 11 October 2026 - 449 Hits
k1llsen wins Estoty #221 from the lower bracket (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Germany k1llsen won Estoty Duel Tournament #221 on 9 October, beating Russia baSe 3-2 in the grand final. 18 players, online. The $100 pool paid $40 to k1llsen, $25 to baSe, $15 to Sweden Keltz, $10 to Argentina maxter, and $5 each to Russia St0n3 and Czech Republic Thri11er.

Double elimination: best of three up top, best of one in the lower bracket, best of five in the final. The map pool was Awoken, Blood Covenant, Blood Run, Corrupted Keep, Ruins of Sarnath, The Molten Falls and Vale of Pnath.

k1llsen beat Kazakhstan 1eroy 2-0. His winners-bracket match against baSe is scored -1:0. From the lower bracket he beat Russia PepCo 1-0, Russia Artemka 1-0, St0n3 1-0 and maxter 1-0, then beat Keltz 2-1 in the lower final.

baSe reached the final without a series loss, including a 2-1 over maxter and a 2-0 over Keltz, and started the grand final a map ahead. k1llsen won three of the four maps played and took the series 3-2. It is his fifth Estoty title. baSe still leads that list with 70. Keltz finished third, maxter fourth.

United States of America Strongsage came in as the top seed, rated 2441, and finished 13th. His matches against Russia Coffee by Tomo and PepCo are both scored -1.

Source: Toornament
345 Hits
Keltz wins NAQCL #76 for a 14th title (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Sweden Keltz won NAQCL Duel Tournament #76 on 10 October, beating Argentina maxter 3-0 in the grand final. 12 players, online, ping uncapped. The $100 pool paid $50 to Keltz, $30 to maxter and $20 to United States of America dramiS.

Double elimination: best of three, best of one in the lower bracket, best of five in the final.

klyb's winners-bracket opener is scored 0:-1. Keltz then beat Argentina Yup 2-1 and dramiS 2-0, and closed the final in three maps.

maxter beat Germany Rohm 2-0 and lost the winners semi 0-2 to dramiS. His lower-bracket matches against Czech Republic Thri11er and Yup are both scored -1. He beat dramiS 2-1 in the lower final and lost the rematch 0-3. dramiS finished third. Yup was fourth. Russia St0n3 and Thri11er were joint fifth.

The title is Keltz's 14th, and his fourth win in the last five. He won #72, #73 and #74. United States of America Strongsage ended that run at #75 on 3 October, 3-0 in the final. dramiS still leads the series with 32 titles. Strongsage has 11, and was absent from the #76 field.

Source: Church of Quake
152 Hits
AGENT beats ash, wins EGB Cup #71 (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Russia AGENT won EGB Cup #71 on 10 October, beating Russia ash 3-1 in the grand final. 12 players, online. The pool paid $55: $44 to AGENT, $11 to ash.

Double elimination. Upper-bracket matches were best of three, lower-bracket matches best of one. The final went to four maps.

AGENT did not drop a series. He beat Russia rell 2-0, Germany k1llsen 2-0 and Belarus cYpheR 2-0, then took the final 3-1.

ash beat Russia pavel 2-0 and lost the winners semi 0-2 to cYpheR. From the lower bracket he beat Russia cherepoff 1-0 and k1llsen 1-0, then beat cYpheR 2-0 in the lower final. cYpheR finished third, k1llsen fourth. cherepoff and Russia dazator were joint fifth. pavel and rell were joint seventh.

The map pool was Aerowalk, Battleforged, Bloodrun, Delirium, Furious Heights, House of Decay, Silence, Sinister and Toxicity.

This is AGENT's second cup in a row, and his fifth win in the last six regular Quake Live duel cups. He won #65, #66, #67 and #70. cYpheR won #68. Cup #69 was TDM 2v2, won by pavel and Nitrino.

Source: EGB
176 Hits
Fog takes third 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 19:04 UTC, 11 October 2026 - iMsg
Belarus Fog won 250 FPS Season 6 Qualifier 3 on 11 October, beating Russia dazator 3-0 in the grand final. The prize is a Division 1 slot, the third of four.

17 players, online. Double elimination: best of one in the lower bracket, best of three in the upper bracket, best of five in the final. The map pool was Aerowalk, Battleforged, Bloodrun, Cure, Delirium, Furious Heights, Hektik, Lost World, Silence, Sinister and Toxicity.

Fog did not drop a map. He beat Belarus BLR_BY 2-0, Ukraine Radist_dk 2-0, Lithuania fire_bot 2-0 and dazator 2-0, then closed the final 3-0.

dazator beat Poland STING 2-0, Russia St0n3 2-0 and Russia rell 2-1, lost the winners final, and beat fire_bot 2-1 in the lower final. The rematch was over in three maps. fire_bot finished third. rell was fourth: 2-1 down to dazator in the winners semi, then 0-1 to fire_bot on the way back.

Fog missed the Season 5 top eight. He went out 9th-12th in qualifier 1 on 27 September and finished third in qualifier 2 on 4 October, where Russia ARSENY beat him 2-1 in the winners final.

Eleven of the twelve Division 1 places are filled. Fog joins Russia H3LLDOWN, ARSENY and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e. Qualifier 4 is on 18 October.

Source: EGB
188 Hits
Dark Ages adds free Slaughter Mode in November (1 comment)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg

id Software will add a free Slaughter Mode to DOOM: The Dark Ages - Revelations in November. Game director Hugo Martin announced it on the 1 October Slayers Club Live. There is still no day inside the month. It is free for Revelations owners, and it is not in the base game.

A run is endless and single-player. Rounds escalate, and the demons, bosses, and arenas are randomized. The mode keeps a personal best by score and by round reached. id said it has no backend, so there is no global leaderboard.

Every ten rounds is a checkpoint, where you cash in skulls earned on the way there. Cosmetics unlock as you go, and weekly challenges add another score to chase. The stream pitched it as a place to keep using the Revelations combat, Chain Spear included, past a campaign replay or an Ultra Nightmare and Pandemonium run.

The base game already has the Ripatorium, the arena where you pick the demons yourself. Slaughter Mode deals the fight, and the run has no set end.

Source: Slayers Club Live (IGN)

Edited by Demiurge at 19:15 UTC, 11 October 2026 - 864 Hits
ARSENY takes second 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Russia ARSENY won 250 FPS Season 6 Qualifier 2 on 4 October, beating fire_bot 3-0 in the grand final.
15 players. The prize is a Division 1 slot.
He did not drop a series: 2-0 WPHK1991, 2-0 rell, 2-0 Radist_dk, then 2-1 Fog in the winners final.
fire_bot lost 0-2 to Fog and came back through the lower bracket.

Ten of the twelve Division 1 places are filled.
He joins Russia H3LLDOWN and the eight invites: Russia AGENT, Belarus cYpheR, Germany k1llsen, cherepoff, Russia pavel, Russia ash, baksteen and Sweden Spart1e.
The last two qualifiers are 11 October and 18 October.

250 FPS put him 5th in the EGB ranking, with 3 wins in Season 5.

Source: 250 FPS
439 Hits
Germany wins the QL European Nations Cup (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Germany won the QL European Nations Cup after the TDM leg on 4 October.
Three online Sundays: CTF on 20 September, duel on 27 September, TDM on 4 October.

Russia Russia won TDM and beat Germany Germany 2-0 in the grand final.
Germany were second, the United Kingdom UK third, Sweden Sweden #1 fourth.
Russia went 12-0 on maps.

Germany finish on 24 (CTF 7, duel 10, TDM 7).
Russia are second on 16 (1, 5, 10). The UK are third, also on 16 (10, 1, 5).
Sweden #1 are on 10.
Benelux Benelux 6, Slovenia Slovenia 4, Denmark Denmark 3.
Poland Poland, France France, the Czech Republic Czech Republic and Sweden #2 are on 1.
Spain Spain finished on 0.

A different nation won each leg: the UK in CTF, Germany in duel, Russia in TDM.

The community pool is 500 euro.
Germany take 250 (200 for the title, 50 for the duel).
Russia take 150 (100 for second, 50 for TDM).
The UK take 100 (50 for third, 50 for CTF).

Source: House of Quake
454 Hits
Astralis win Stake Ranked, first LAN since 2019 (No comments)
Posted by Demiurge @ 16:38 UTC, 6 October 2026 - iMsg
Astralis beat Nemiga 3-1 in the grand final of Stake Ranked Episode 4 on 4 October in Barcelona.
The pool is $100,000. First is $25,000. Nemiga take $17,500.
Mirage 13-6, Ancient 10-13, Nuke 13-5, Cache 13-7.

They lost the opener 1-2 to Alliance, then won five straight: FaZe 2-1, BIG 2-1, fnatic 2-0, Luminosity 2-1, Nemiga 3-1.

It is the first LAN title since the BLAST Pro Series Global Final in 2019 in Bahrain.
A different roster won Copenhagen Gaming Week in January 2024, a showmatch.

Denmark Staehr was 66-49 in the final (1.41), the series high, and 1.27 for the event.
Denmark jabbi posted 2.30 on Mirage.
Staehr was 2.02 on Nuke and took an ace clutch on Cache.
It feels nice to finally lift a trophy.
Poland NEO, to HLTV. He took the coach job in the summer.

HLTV has Astralis back in the top 10 for the first time since June.

Source: HLTV
863 Hits
Site summary for week ending 02 Oct (No comments)
Posted by ESReality @ 23:00 UTC, 4 October 2026 - iMsg
457 Hits
250 FPS adds a QL Season 6 Division 2 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg

250 FPS will run a 10-player Division 2 next to Season 6 Division 1. The field is the best qualifier finishers who miss a Division 1 slot and can play. Round robin, five matches played each week, then the top six in a double-elimination playoff.

The playoff pays $300: $120 / $80 / $60 / $40. First and second also get a Division 1 invite for next season. Division 1 stays at 12: eight invited from Season 5, four from the qualifiers. H3LLDOWN took the first. The other qualifiers are 4, 11 and 18 October. No group-stage start date.

Source: 250 FPS

551 Hits
phaze and rapha win EGB Cup 2v2 #4 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
phaze and United States of America rapha won EGB Cup 2v2 #4 on 27 September, beating DesiRo and Thri11er 3-1 in the grand final. They did not lose a series. $100: $70 / $30. dramiS and Strongsage finished third.

Upper bracket: 2-0 bukster and GaRpY, 2-0 anger and labur, 2-0 dramiS and Strongsage. DesiRo and Thri11er lost 1-2 to dramiS and Strongsage, beat them 2-0 in the losers final, and lost the rematch 1-3.

rapha's third straight EGB 2v2 title, each with a different teammate: Germany k1llsen in #2, Argentina maxter in #3, phaze in #4.

Source: EGB
493 Hits
maxter wins Estoty #220 for a tenth title (1 comment)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Argentina maxter won Estoty Duel Tournament #220 on 2 October without losing a series, beating Sweden Keltz 3-1 in the grand final. Tenth title, one behind ZenAkU. Keltz, third all-time with 33, finished second. $100: $40 / $25 / $15 / $10 / $5. Strongsage finished third, St0n3 fourth. 1eroy and Thri11er tied fifth.

Upper bracket: 2-1 Coffee by Tomo, 2-0 St0n3, 2-1 Strongsage, 2-1 Keltz. Keltz beat Strongsage 2-0 in the losers final and lost the rematch 1-3.

Source: Estoty
928 Hits
AGENT beats k1llsen twice, wins EGB Cup #70 (No comments)
Posted by Demiurge @ 15:47 UTC, 3 October 2026 - iMsg
Russia AGENT won EGB Cup #70 on 3 October without losing a series. He beat Germany k1llsen 2-1 in the winners final and 3-0 in the grand final. $50: $40 / $10. Russia ash finished third.

Upper bracket: 2-1 Russia rell, 2-0 ARSENY, 2-1 k1llsen. k1llsen beat Sweden Spart1e 2-0 and ash 2-0, lost the winners final, then beat ash 2-1 in the losers final and lost the rematch 0-3.

Source: EGB
668 Hits
[Looking beta testers] Dinoblast — defrag in your browser (4 comments)
Posted by Poliakov @ 14:32 UTC, 2 October 2026 - iMsg
Hi everyone,

I'm building Dinoblast, a movement game in the spirit of Quake and defrag: strafe jumping, bunny hopping, double jumps, rocket jumps... except you play as a dinosaur. It runs straight in the browser, nothing to install:
https://dinoblast.net

A short early gameplay clip: gameplay.mp4

What the game is about today: racing (runs)
- Timed maps: straight line, slalom, ramps, circle, gaps, mazes...
- Ghosts of the best times, so you can see the lines other players take.
- A world leaderboard per map, with an auto-generated nickname (you can change it).
- Configurable keys, sensitivity and FOV, AZERTY friendly.

Work in progress
- FFA against bots: weapons to pick up (rocket launcher, railgun, lightning gun, poison grenades...), health and armor.
- Online duel.
- And, if there are enough players, TDM and CTF.

What I'm looking for
- Feedback on how the movement feels: speed, jumps, air control, rocket jumps.
- Bugs and performance issues (please mention your GPU / CPU and browser).
- Anything confusing or frustrating in your first minute of play.
- Ideas for race maps.

Under the hood
The engine is written in Rust compiled to WebAssembly, with a home-made WebGL2 renderer and a deterministic simulation at 125 Hz (replays and ghosts play back the exact same run). Optimization is a design goal, not an
afterthought
: a stable 60 fps on an Intel iGPU at 1080p, 144 fps on a mid-range GPU at 1440p, and the whole game stays under 20 MB downloaded. Every texture and model has a budget, and anything over it is refused. A good share of the
assets (textures, dinosaur models, sounds) comes out of a local generation pipeline: image, image-to-3D and audio models running on my own machine, then touched up by hand.

Feedback on Discord: https://discord.gg/dr5cJX36B

Thanks in advance, and happy running! 🦖
Edited by Poliakov at 14:36 UTC, 2 October 2026 - 1676 Hits
The Trickster Cult Presents: Sessions - Episode X (No comments)
Posted by TheTricksterCult @ 01:43 UTC, 2 October 2026 - iMsg



0 1 2 3 4 5 6 7 8 9 10
Rating: - (0 votes)
A diligent exhibit. Quake III Arena: DeFRaG freestyle compilation. Episode 10 is out now!

477 Hits
1.6 Competitive 5V5 Matchmaking + FFA (No comments)
Posted by keenplify @ 22:16 UTC, 30 September 2026 - iMsg
If you miss and want to play Counter Strike 1.6 5V5, I have built a matchmaking/launcher! I am aiming to compete with Fastcup at this point.

We have a pretty new set of servers with pretty new faces who do it for the love of oldschool CS. This is compatible with whatever and wherever you get your CS 1.6.

Please try 1.6 Competitive
https://www.papamo.dev/16competitive

We have servers North America, SEA, India, and Europe East!

See you in game!
488 Hits
Dinoblast, a free fast FPS that runs in the browser (2 comments)
Posted by Poliakov @ 08:33 UTC, 30 September 2026 - iMsg

Dinoblast

I've been working on Dinoblast, a fast FPS that runs in the browser: no install, no account. dinoblast.net

Movement

  • Movement inspired by QuakeWorld-style strafe jumping and bunny hopping
  • Physics at a fixed 125 Hz, independent of your framerate
  • An in-game bunny hop tutorial takes new players from 300 to 1500 u/s

Race mode (the current focus)

  • Trackmania-style: you race against your own ghost and the ghosts of the top 5 players on each map
  • World leaderboard per map, and every run is replayed on the server from its inputs before it's accepted, so there are no spoofed times
  • 8 race maps so far, including a maze

Coming next

  • More maze maps, each adding one twist: multiple floors, traps, water, teleporters
  • New race map mechanics: moving platforms, swimming, laser gates, and a track along the back of a giant diplodocus
  • Bots and FFA
  • Online duel, if enough people are interested

It's a solo project, still rough around the edges. I'm looking for feedback from people who know how movement should feel: acceleration, air control, anything that feels off.

Discord link is on the site.

Edited by Demiurge at 15:08 UTC, 3 October 2026 - 1034 Hits
Walmart sends four RTX 5070 Ti cards for one (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Reddit user deadmanwonderland_23 says a $1,099 Walmart order for one MSI GeForce RTX 5070 Ti 16GB arrived as four. They are the Frieren edition, listed at $1,259 on MSI's own store, so the four boxes are a bit over $5,000. The post shows four identical cartons. Walmart has not confirmed the shipment, and the buyer has not said whether the extra three were reported.

Source: Reddit

834 Hits
GTA 2 gets path tracing, 27 years late (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Modder gebdag has put path tracing on Grand Theft Auto 2, the 1999 top-down game. GTA2 RTX Remix, on Nvidia's RTX Remix, lets fires, explosions and gunfire cast light, adds a day-night cycle and 16:9, and aims frame generation at 60 fps. GTA 2 does not speak DirectX 9, so two DLLs translate. A copy of the game is still required. Rockstar gave version 9.6 away in 2004. Any GeForce RTX card can run it. A 4070 or faster is the suggestion.

Source: Tom's Hardware

467 Hits
Nvidia trailer thieves get 40,000 pounds of sand (No comments)
Posted by Demiurge @ 13:43 UTC, 28 September 2026 - iMsg

Thieves in Fremont, California took two PlusAI trailers because they had Nvidia logos on them. They got about half a mile, then opened the doors. Each trailer held 20,000 pounds of sand, 40,000 pounds in all. PlusAI packs the trailers that way so its Nvidia-backed autonomous trucks can practice hauling freight. The computers were in the cabs, which stayed in the warehouse. Police recovered both trailers with the sand still in them. No arrests.

Source: Wired

570 Hits
pavel and Nitrino win EGB Cup #69 (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia pavel and Nitrino won EGB Cup #69 on 26 September, the first QL TDM 2v2 under the pairing ban. They did not lose a series and beat Germany k1llsen and Sweden Spart1e 3-1 in the grand final. $100: $70 / $30. Belarus cYpheR and Russia rell finished third.

Upper bracket: 2-1 k1llsen and Spart1e in the winners semi, 2-1 cYpheR and rell in the winners final. k1llsen and Spart1e came back through the losers over ash and koMnoT, Russia AGENT and KAK_AGENT, then cYpheR and rell, and lost the rematch 1-3.

Source: EGB
403 Hits
H3LLDOWN takes first 250 FPS S6 qualifier (No comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Russia H3LLDOWN won 250 FPS Season 6 Qualifier 1 on 27 September, beating sCoopY_ 3-1 in the grand final. He did not lose a series: 2-1 sCoopY_ in the opener, then 2-0 Troolz, ARSENY and Radist_dk. sCoopY_ came back through the lower bracket and lost the rematch 1-3.

The win is the first Division 1 spot. Nine of the twelve places are filled. He joins Russia AGENT, Belarus cYpheR, Germany k1llsen, Russia cherepoff, Russia pavel, Russia ash, Netherlands baksteen and Sweden Spart1e. The other qualifiers are 4, 11 and 18 October. The group stage has no start date.

Source: EGB
612 Hits
Germany wins QL Nations Cup duel, leads by 6 (2 comments)
Posted by Demiurge @ 13:30 UTC, 28 September 2026 - iMsg
Germany Germany won the QL Duel Nations Cup on 27 September. Germany k1llsen did not lose a series. He 2-0'd Slovenia, Sweden Sweden and Russia Russia in the upper bracket, then beat Sweden Spart1e 2-1 in the grand final. Silence was the only map he dropped: Bloodrun 3-2, Silence 3-11, Sinister 5-4.

Russia Russia, Russia ash and Russia pavel, finished third. They lost the winners final 0-2 to Germany, then the lower final 0-1 to Sweden.

Germany has 17 points after two legs (7 from second in CTF, 10 from this duel). The United Kingdom UK is second on 11. Sweden has 7. Benelux Benelux and Russia have 6. 4v4 TDM is 4 October. Germany takes the overall title with third or better there, whatever the UK does. The UK is the only team that can still pass them.

Source: House of Quake
601 Hits
Site summary for week ending 25 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 27 September 2026 - iMsg
321 Hits
Visit to Tokyo japan (13 comments)
Posted by Eric @ 12:47 UTC, 26 September 2026 - iMsg
would i have anything that happened in my trip to be any interest to the community of ESR.

I have twice to land upon Narita airport. Once was NEX and another Keisei. you must know Tokyo metropolitan choices of train could be JR, Toei and metro.

i have felt an end to my gaming interest. And again would it have anything to do with ESR to a good question and argument.
2097 Hits
Facebook Quake group with 16k users (No comments)
Posted by gSTRUCTOR @ 23:47 UTC, 24 September 2026 - iMsg
Sup guys, just wanted to share that theres a "Quake Community" facebook group with 16k users. But they dont share anything about the big cups, streams, etc.

I made some posts about them but they never got approved,yet the admins post and approve shit like "Oh look i found a broken Quake 1 disc in the atic".

Supposing 50% of those 16k check the group here and there, its a lot of eyes. We need majored posts about the important competitive stuff still happening there.

Ive tried and failed, so if you got ideas or a facebook account and want to try something, DO IT!

https://www.facebook.com/groups/quakecommunity
771 Hits
id layoff call lasted about 50 seconds (8 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg

Andrew Willis, a producer on Doom: The Dark Ages and its Revelations expansion, described the July id Software layoff call in an interview with Kiwi Talkz.

Staff were told not to come into the office. About 95 people then got a Teams invite. Cameras off, chat disabled, everyone muted except Marty Stratton.

I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance.

He said that was the last direct word from id or Microsoft for many of them, and that people were not allowed back in to collect their things.

Source: Kiwi Talkz

1389 Hits
EGB Cup #69 splits the top 2v2 pairs (2 comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
EGB Cup #69, the sixth QL TDM 2v2 in the series, is Saturday 26 September at 11:00 UTC. $100. Double elimination. Winners semis, winners final, lower final, and the grand final are bo3. The other rounds are bo1.

Russia AGENT, Russia ash, Belarus cYpheR, Russia pavel, and Latrommi can play, but none of them can team with each other. Each has to pick a partner from outside that five. AGENT and ash won TDM 2v2 #4 and #5, so they cannot defend the title together.

Maps: Almost Lost, Bloodrun, Campgrounds, Devilish, Hidden Fortress.

Source: EGB
756 Hits
250 FPS sets four QL Season 6 qualifiers (No comments)
Posted by Demiurge @ 18:55 UTC, 23 September 2026 - iMsg
250 FPS has set four Quake Live qualifiers for Season 6. The winner of each one takes a group-stage spot. The group stage start is not set, and the season dates are marked approximate.

Qualifier 1 is Sunday 27 September at 11:00 UTC. Then 4 October, 11 October, and 18 October, all at 11:00 UTC. Double elimination: lower bracket bo1, upper bracket bo3, grand final bo5.

Already in from the Season 5 group-stage top eight: Belarus cYpheR, Russia AGENT, Russia ash, Russia pavel, Germany k1llsen, Russia cherepoff, baksteen, and Sweden Spart1e.

Source: EGB
625 Hits
Quake Champions switches from F2P to paid app on steam (No comments)
Posted by Teen Queen @ 18:34 UTC, 23 September 2026 - iMsg
1.31 Point release introduces new way to play the game, plenty of major changes or plain removals of "DLC" content.

Today’s update marks a new chapter for Quake Champions as we transition the game from a free-to-play service to a paid application on Steam. Along with 30 Seasons worth of content to enjoy, all Champions are now unlocked for everyone, and most vanity content is available to equip. Battle Passes and microtransactions have been removed. Quake Champions is now available for one low price on Steam. No additional content updates are planned at this time. If you previously played Quake Champions on Steam, the new version will appear in your Steam Library at no additional cost.

Full changelog can be found here:
Changelog

Edited by Teen Queen at 18:36 UTC, 23 September 2026 - 837 Hits
UK wins QL CTF European Nations Cup (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
United Kingdom United Kingdom won the QL CTF 4v4 European Nations Cup on 20 September, the first leg of the Fall Nations Cup. They went 5-0 in the Swiss, 10-3 on maps, and beat Germany Germany 2-0 in the grand final: Japanese Castles 3-2, Infinity 2-1. Benelux Benelux finished third, Denmark Denmark fourth.

11 teams. Five Swiss rounds from 13:00 UTC Sunday, playoffs the same night. Semis: UK 2-1 Denmark, Germany 2-0 Benelux.

CTF points toward the overall cup: UK 10, Germany 7, Benelux 5, Denmark 3. Poland, Russia, France, and the Czech Republic each took 1.

Duel is Sunday 27 September. 4v4 TDM is 4 October. The three events combine for the Nations Cup title.

Source: Plus Forward
582 Hits
cYpheR 4-3s k1llsen, wins EGB Cup Final #3 (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg
Belarus cYpheR won EGB Cup Final #3 on 20 September, beating Germany k1llsen 4-3 in the grand final. $500: $300 / $100. ash third.

The field was the top eight from the weekly cups: Russia AGENT, k1llsen, cYpheR, ash, Spart1e, pavel, ARSENY, H3LLDOWN. Two groups of four. In Group A, ash, AGENT, and pavel each beat one of the other two 2-0, so one-map tiebreakers decided it. ash and AGENT advanced. In Group B, k1llsen went 3-0 and cYpheR finished second at 2-1.

k1llsen beat AGENT 2-1 in the winners semi and ash 2-1 in the winners final. cYpheR lost 0-2 to ash, then beat AGENT 2-1 and ash 2-0 from the lower bracket.

The final moved to Sunday. k1llsen could not play late Saturday. He started the best-of-seven a map up. cYpheR won four of the six maps played: Silence 10-7, Aerowalk 13-7, Toxicity 12-4, Furious Heights 12-1. k1llsen took Sinister 5-2 and Battleforged 8-5.

Source: Plus Forward
698 Hits
SyncError stops work on Quake Champions (No comments)
Posted by Demiurge @ 17:48 UTC, 21 September 2026 - iMsg

Adam "SyncError" Pyle told the official Quake Discord on 20 September that he is no longer working on Quake Champions updates. The four-week return that started 31 August, to finish 1.31, is over.

On 18 September he had stopped new code and was only answering QA tickets for features already in testing. This goes past that. A player suggested more changes for 1.31. He replied:

I'm no longer working on QC updates.

Asked whether to retire the Discord channel, he posted a farewell GIF and added:

Everyone's dad dies eventually. It's time for me to leave you.

He said the dad is dying. Turns out he was just dying to leave.

No replacement developer is named. He has not said whether 1.31 ships, or whether it is the last QC update. That build still drops the Store, Battle Pass, and paid currencies, and unlocks most vanity.

Source: Plus Forward

620 Hits
Site summary for week ending 18 Sep (No comments)
Posted by ESReality @ 23:00 UTC, 20 September 2026 - iMsg
510 Hits

<< Comment #1 @ 00:22 UTC, 28 January 2010 >>
By SC_Zerg [mash] 
duel, tdm and ctf.

ctf only in cpm tho, because vq3ctf is a boring piece of shit.

the outstanding skill of some of the cpmctf (and ntf) players of the past and present is just a pleasure to watch. but that's another topic i guess.
<< Comment #64 @ 13:01 UTC, 30 January 2010 >>
By Greece MaJunior  - Reply to #1
the outstanding skill of some of the cpmctf (and ntf) players

which is why although better than vq3 ctf ,CPM ctf is not very good
<< Comment #83 @ 09:37 UTC, 2 February 2010 >>
By aggnog_duck spyteman  - Reply to #64
what do you mean? too skilled players ruining the game for the rest?
<< Comment #97 @ 10:34 UTC, 4 February 2010 >>
By Greece MaJunior  - Reply to #83
individual skill over teamplay
<< Comment #2 @ 00:47 UTC, 28 January 2010 >>
By blank koekie 
I'd rather watch FFA over CA...
<< Comment #4 @ 01:43 UTC, 28 January 2010 >>
By United States of America yikes  - Reply to #2
True. Random fragging > Camping and Spamming
<< Comment #67 @ 14:22 UTC, 30 January 2010 >>
By Quake 3 wocK_  - Reply to #4
yep.

i can't stand the lameness of CA
<< Comment #7 @ 04:17 UTC, 28 January 2010 >>
By couple JayDee_  - Reply to #2
<< Comment #8 @ 04:58 UTC, 28 January 2010 >>
By cpm_biohaz_2 stunt.us  - Reply to #7
haha love that video/demo. syncerror would ban czm if he saw that demo.
<< Comment #63 @ 12:16 UTC, 30 January 2010 >>
By Nepal uNhoLeee  - Reply to #7
how amazing would that have been to see czm running around with a gauntlet instead of 7 damage mg and 100 ammo.
<< Comment #69 @ 16:01 UTC, 30 January 2010 >>
By Quake 3 (black) ddk  - Reply to #7
oh wow i remember that ffa quite well..czm looking in great form to take the tournament :). nice for digging that up. i remember playing lots of duel with a 160-240 pinging czm before that quakecon and some other events. i wonder how much of his aim is due to training so much on a high ping vs euros.
<< Comment #74 @ 11:09 UTC, 1 February 2010 >>
By Pink Smiley Melachi dansen  - Reply to #69
son goku x10 gravity style training.

europe = heaven?
<< Comment #75 @ 11:10 UTC, 1 February 2010 >>
By Pink Smiley Melachi dansen  - Reply to #69
and you're that strange guy at the end of the yellow road, don't remember his name
<< Comment #76 @ 13:04 UTC, 1 February 2010 >>
By Pink Smiley Melachi dansen  - Reply to #75
kaio!!
<< Comment #86 @ 18:11 UTC, 2 February 2010 >>
By Unset Aaron  - Reply to #69
i don't know

I'm not denying his aim and performance in this demo but majority of the tracking was just matched strafe patterns, much easier when the person shooting you isn't even dodging you.

I think all the ffa matches were good from that quakecon with the top players.
<< Comment #84 @ 15:34 UTC, 2 February 2010 >>
By USA_UK Jamerio  - Reply to #7
wow, scary thing was that was many years ago.
CZM..Probably the best all round quaker there ever was.

When you onsider he graduated from Princeton while being that good I think he gets my vote as the best all round player.

Apart from Sujoy, but he's the choosen one:)
<< Comment #98 @ 10:58 UTC, 4 February 2010 >>
By aggnog_duck spyteman  - Reply to #84
so you mean he could beat even you given an equal amount of practise time? no timefragger? he gotta be hot shits then for real
<< Comment #127 @ 11:28 UTC, 15 February 2010 >>
By Canada efassd  - Reply to #7
This is just as insane every time I watch it!
<< Comment #137 @ 19:42 UTC, 16 February 2010 >>
By couple JayDee_  - Reply to #127
lol, yea the first couple of minutes are pretty ridiculous.
<< Comment #3 @ 01:17 UTC, 28 January 2010 >>
By hemostick's grenade j0sh_ 
duel, TDM

I like playing CTF, but I don't like spectating it. CA I've never spectated an "organized" match, just pubs. Is there a difference?
Edited by j0sh_ at 05:05 UTC, 28 January 2010
<< Comment #28 @ 00:24 UTC, 29 January 2010 >>
By Seychelles zealot  - Reply to #3
yes, organized ca is very different from pub games (unless you're lucky enough to play with proper people).

organized ca can also be very very slow at times... some games take camping to the next level beyond anything you ever saw in cs :p
<< Comment #30 @ 00:40 UTC, 29 January 2010 >>
By hemostick's grenade j0sh_  - Reply to #28
well, I never played CS, so I can't really compare there. Most of the pub games I've ever been in there isn't really alot of camping, but again this is pubs.

Organized CA happens where, pickups?
<< Comment #32 @ 00:45 UTC, 29 January 2010 >>
By Seychelles zealot  - Reply to #30
i thought you meant clanwars tbh :) no idea if pickups exist as i don't really play ca anymore.
<< Comment #5 @ 02:21 UTC, 28 January 2010 >>
By Netherlands T-B0N3 
i actually like playing ca, but its horrible to spectate cause serious ca is boring :0
<< Comment #6 @ 03:04 UTC, 28 January 2010 >>
By United States of America davis 
Without a doubt, duel. Even with no commentators, high skill duels are definitely the most fun to watch. TDM for a team mode, ctf is zzz to watch, far more fun to play.
<< Comment #81 @ 06:11 UTC, 2 February 2010 >>
By Russia ralph  - Reply to #6
more fun to watch when they're 15 minutes.
<< Comment #9 @ 05:35 UTC, 28 January 2010 >>
By Finland duumed 
duel tdm ctf, in that order
<< Comment #10 @ 09:37 UTC, 28 January 2010 >>
By knirtlotz*deotrip deotrip 
1. duel
2. ctf
3. tdm
<< Comment #11 @ 12:01 UTC, 28 January 2010 >>
By Slovenia ambro  - Reply to #10
that!
<< Comment #12 @ 12:05 UTC, 28 January 2010 >>
By United Kingdom Six16 
Voted All :>

In order:

1. Duel
2. Nations TDM (because nationality adds a personal aspect to viewing the game)
3. CTF
4. Clan TDM
5. CA (only if some really top players were involved, eg fox, cooller)
<< Comment #13 @ 12:23 UTC, 28 January 2010 >>
By Beer! becks  - Reply to #12
same here except changing 3 and 4.
<< Comment #14 @ 14:06 UTC, 28 January 2010 >>
Duel and TDM.
<< Comment #15 @ 14:38 UTC, 28 January 2010 >>
By Finland Vajra 
duel, tdm.
<< Comment #16 @ 19:35 UTC, 28 January 2010 >>
By zerg vedic 
Duel is as bad as CA.
<< Comment #19 @ 23:05 UTC, 28 January 2010 >>
By QW tbone  - Reply to #16
See what I mean? You think everything is crap :P
<< Comment #21 @ 23:20 UTC, 28 January 2010 >>
By zerg vedic  - Reply to #19
Cattiwax voted: Team Deathmatch, Capture the Flag
<< Comment #22 @ 23:33 UTC, 28 January 2010 >>
By Brazil mat-  - Reply to #16
why?
<< Comment #23 @ 23:38 UTC, 28 January 2010 >>
By zerg vedic  - Reply to #22
The majority of duel in VQ3/QL is spent staring at walls.
<< Comment #24 @ 23:59 UTC, 28 January 2010 >>
By QW tbone  - Reply to #23
Ok ok.... but what about cooller?
<< Comment #25 @ 00:01 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #24
What about him?
<< Comment #26 @ 00:04 UTC, 29 January 2010 >>
By QW tbone  - Reply to #25
Nevermind, you are lost!
<< Comment #27 @ 00:06 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #26
I would have to assume you are, since Cooller plays very close to the optimal VQ3 strategy, and thus, stares down a lot of walls.
<< Comment #29 @ 00:34 UTC, 29 January 2010 >>
By United States of America StywoO  - Reply to #27
There is no optimal VQ3 strategy. Everyone plays different.
<< Comment #31 @ 00:42 UTC, 29 January 2010 >>
By Brazil mat-  - Reply to #29
have you ever watched rapha? just because young players and eastern europeans (strenx, cypher, av3k, etc.) play a more agressive style doesnt mean there isnt an optimal vq3 strategy.
<< Comment #33 @ 00:48 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #29
Optimal VQ3 is getting a 1 frag lead and then playing hardcore +back. The reason you see any success with other strategies is because so few people are willing to play optimal since it's extremely boring to execute, extremely boring to watch, and considered cheesy.
<< Comment #34 @ 02:14 UTC, 29 January 2010 >>
By United States of America StywoO  - Reply to #33
When you have players competing for money, I doubt anyone is going to think to the selves, "I'm not going to use the optimal strategy because it's "boring".
<< Comment #40 @ 10:52 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #34
They're kids. Don't act so surprised.
<< Comment #36 @ 08:46 UTC, 29 January 2010 >>
By Pink Smiley Melachi dansen  - Reply to #33
lol, thats like saying:

optimal strategy is just win the game.
<< Comment #38 @ 09:02 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #33
no, it isn't.

Not even rapha is backing with a one frag lead.
I know you will simply assume to be smarter than all the top-players combined and that you have it all figured out. Don't you think at least one of them, would have thought of that "strategy" by now, after playing the game for ten years, especially considering that if22 played like that.

Don't you think there is a reason why none of them choose to +back with a one frag lead (if it isn't for the last 2 minutes or so)?
Could it be that they know through experience (experience, that you most likely lack completely) that it doesn't work out?

You know like the danger of losing to game due to being ambushed when going for an armor just once and then losing control.
Sure, it's better to play it safe, but only in your head does that lead to the conclusion that capitalizing on a big armor/health stack by fragging someone in an opportune moment.
<< Comment #41 @ 10:52 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #38
Yeah, Rapha is doing it wrong. End of story.
<< Comment #44 @ 11:05 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #41
All idiots except for you, is it?
<< Comment #45 @ 11:16 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #44
Idiots? No. Doing it wrong? Yes.
<< Comment #57 @ 14:57 UTC, 29 January 2010 >>
By 2k2_2 Nukm  - Reply to #45
so when you get a 1-0 lead its optimal to +back and let the other guy take control so he can try to attack you with 200/200 for 9mins.... wow, why did nobody else think of this?!
<< Comment #58 @ 15:08 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #57
This is an example of doing it wrong.
<< Comment #61 @ 16:23 UTC, 29 January 2010 >>
By 2k2_2 Nukm  - Reply to #58
so what is hardcore +back for you? plz tell us about the optimal strategy
<< Comment #62 @ 18:10 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #61
Take control, and do not engage. No matter what the opponent does, just bleed the timer, spam, and run. It's not even all that difficult, it's just stupid boring.
<< Comment #102 @ 08:33 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #62
You sound like your in denial because you are a lesser player.
<< Comment #103 @ 08:38 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #102
You're in denial about just how simple Quake is.
<< Comment #105 @ 08:50 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #103
you are wrong
<< Comment #106 @ 08:56 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #105
Perfect example.
<< Comment #107 @ 08:58 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #106
Of you being angry with your lesser skills.
<< Comment #108 @ 09:00 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #107
No.
<< Comment #109 @ 09:05 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #108
Yes.
<< Comment #110 @ 09:09 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #109
No.
<< Comment #111 @ 09:12 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #110
Yes.
<< Comment #112 @ 09:14 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #111
No.
<< Comment #113 @ 09:43 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #112
Yes.
<< Comment #114 @ 09:44 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #113
No.
<< Comment #115 @ 09:45 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #114
Yes.
<< Comment #116 @ 09:46 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #115
No.
<< Comment #117 @ 09:47 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #116
Yes.
<< Comment #118 @ 09:48 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #117
No.
<< Comment #119 @ 09:50 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #118
Yes.
<< Comment #120 @ 09:51 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #119
No.
<< Comment #121 @ 09:52 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #120
Yes.
<< Comment #122 @ 09:53 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #121
No.
<< Comment #123 @ 10:03 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #122
Yes.
<< Comment #124 @ 10:05 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #123
No.
<< Comment #125 @ 10:07 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #124
Yes.
<< Comment #126 @ 10:08 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #125
No.
<< Comment #129 @ 13:29 UTC, 15 February 2010 >>
By Beer! becks  - Reply to #126
I deleted half of the Yes/No comments.

I think the "message" stays the same.
<< Comment #130 @ 13:30 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #129
No.
<< Comment #131 @ 13:34 UTC, 15 February 2010 >>
By Beer! becks  - Reply to #130
<< Comment #133 @ 13:37 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #131
I'm okay with this.
<< Comment #134 @ 13:47 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #133
You are saying no to life.
<< Comment #135 @ 13:49 UTC, 15 February 2010 >>
By zerg vedic  - Reply to #134
Somebody's jealous.
<< Comment #136 @ 13:52 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #135
it's a trap
<< Comment #138 @ 20:37 UTC, 16 February 2010 >>
By protoss micke  - Reply to #136
no
<< Comment #139 @ 01:01 UTC, 16 March 2010 >>
By AUSNL by dann zkyp  - Reply to #138
yes
<< Comment #39 @ 09:08 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #33
so why didn't fat back with a one frag lead? We all know that he wasn't afraid to play boring.
<< Comment #42 @ 10:53 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #39
Fat is also bad.
<< Comment #43 @ 11:02 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #42
oh yes.

He really was bad when he won those tournaments in Q3.
He also sucked when he beat vo0 in painkiller, or when he beat toxic in Q4. Both things, everyone could do...

Can you please come up with more unplausible arguments for everyone's entertainment?
<< Comment #46 @ 11:19 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #43
Lost to Toxic in Q4. A player without a single record in Q3. Beat Vo0 in the finals after losing to him a dozen times. Remind me, how has Vo0 done in Q3? Oh right, not well. Going to quote victories over Zero4? You know, that guy who got slapped back into retirement because he failed at QL? The same guy who lost to Walter over and over?
<< Comment #47 @ 11:35 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #46
Well, what are your achievements that you can fat bad, I guess you can't even match the $2000 (or whatever) from gaming he ssslapped on his father's table.

You words do nothing but show how desperately you are looking for arguments to defend your wrong opinion.
<< Comment #48 @ 11:54 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #47
Actually, I've won quite a bit in local LAN tourneys. I've participated in DFWFrag numerous times, and I was offered full sponsorship by TPi to play Quake 4 when it first came out.

The common sense that I have which enabled me to turn down such an offer is the same one that helps me to educate you on employing the proper strategy in Quake.
<< Comment #49 @ 12:02 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #48
ahaha, you see the common sense that get payed to play quake isn't a good career choice as some kind of achievement then enables to do anything? Hilarious.

I won a local rtcw lan, yet never even indulged in the plan to play for money. I guess that enables me to teach you even more? This is too funny :D
<< Comment #50 @ 12:04 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #49
If you'd like to teach me about RTCW, sure. We're talking about Quake right now, so try to keep on topic.
<< Comment #51 @ 12:18 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #50
No, you are trying to establish some sort of superiority, because you made a decision 95% of all people would have made.

The fact that no other players, with much more experience in quake seem to share your opinion about the "optimal strategy" really does tell me something, though.
Having seen players being surprised when playing +back in games countless times, which in your case would lead to a tie and possibly control of the opponent, tells me another.
<< Comment #52 @ 13:30 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #51
I'm trying to explain to you that the choice to play in a tournament has absolutely nothing to do with one's knowledge of the finer details of the game. The fact that these players do waste their time in these tournaments just shows you how suspect their opinions and decisions are.

It's kinda like when you try to have a discussion. You have a lot of problems reading and understanding the language, but it doesn't stop you from trying to participate. Sadly, participation has nothing to do with knowledge.
<< Comment #54 @ 14:13 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #52
Of course the choice has nothing to with it.

However, the ability to beat all others does hint that they do have a finer understanding than someone who one a few local lans.

Even more importantly, the decision to stop playing a game, gives no information at all about someones understanding. Sorry, to disappoint you there.
<< Comment #55 @ 14:28 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #54
The decision was to NOT play the game as a job. It wasn't to stop playing the game.
<< Comment #56 @ 14:41 UTC, 29 January 2010 >>
By Beer! becks  - Reply to #55
whatever, the point is the same.
And you know it, which is way you went to your usual last resort "You have trouble understanding the language".
It's quite interesting, that there only two people who repeatedly say that about me: You and tourist.

And always when I happen to disagree with you.
<< Comment #59 @ 15:09 UTC, 29 January 2010 >>
By zerg vedic  - Reply to #56
I'm glad that you can read between the lines and still be wrong at the same time.
<< Comment #78 @ 14:47 UTC, 1 February 2010 >>
By Central African Republic stingerrayer  - Reply to #59
your trolling isn't even remotely funny anymore. :( it's a shame
<< Comment #79 @ 14:52 UTC, 1 February 2010 >>
By zerg vedic  - Reply to #78
Trolling isn't supposed to be funny.
<< Comment #87 @ 21:40 UTC, 2 February 2010 >>
By ESR-Logo-Blue shady8701  - Reply to #79
wow!
good try at defending your sick idea of optimal vq3 strategy there dude.
but you gotta know when to give up and not lose more face than try to save face and look even stupider.
<< Comment #88 @ 21:47 UTC, 2 February 2010 >>
By zerg vedic  - Reply to #87
stupider

You were saying?
<< Comment #89 @ 21:50 UTC, 2 February 2010 >>
By ESR-Logo-Blue shady8701  - Reply to #88
:S
so one mistake cancels all your stupidity?
<< Comment #90 @ 21:53 UTC, 2 February 2010 >>
By zerg vedic  - Reply to #89
Your stupidity cancels your opinion.
<< Comment #91 @ 22:12 UTC, 2 February 2010 >>
By ESR-Logo-Blue shady8701  - Reply to #90
going by the same logic, shudn't your stupidity cancels yours?
and since the magnitude is much greater, your opinion should be forever banned from any public forums.
<< Comment #92 @ 22:20 UTC, 2 February 2010 >>
By zerg vedic  - Reply to #91
Even IF I had been displaying stupidity (which I didn't), you wouldn't know. Keep trying to tell yourself that VQ3 is rocket science.
<< Comment #93 @ 22:25 UTC, 2 February 2010 >>
By ESR-Logo-Blue shady8701  - Reply to #92
lol no it isn't.
but u had been displaying stupidity (which you were :P)
<< Comment #94 @ 22:39 UTC, 2 February 2010 >>
By zerg vedic  - Reply to #93
Keep telling yourself that. While it won't actually change reality, it might make you feel better!
<< Comment #95 @ 22:48 UTC, 2 February 2010 >>
By ESR-Logo-Blue shady8701  - Reply to #94
again your stupidity cancels your opinion, but oddly enough, that did make me feel better.
thanks
<< Comment #96 @ 22:50 UTC, 2 February 2010 >>
By zerg vedic  - Reply to #95
You're a prime candidate for Christianity!
<< Comment #99 @ 06:36 UTC, 9 February 2010 >>
By Germany lizahd  - Reply to #39
so did if22, didnt he beat cooller on t4 @ wcg in overtime with like 3:2 ?

anyways, i think he tried so desperatly to defend 1-2 frags for 15mins xD
<< Comment #101 @ 07:23 UTC, 9 February 2010 >>
By Beer! becks  - Reply to #99
isn't 2-3 more than 1 frag?
<< Comment #60 @ 16:03 UTC, 29 January 2010 >>
By Lithuania son1dow  - Reply to #33
You're getting funnier and funnier.
<< Comment #17 @ 19:49 UTC, 28 January 2010 >>
By United Kingdom dadS 
Slightly off topic: I would love to see another pk style tour or a league tour for ql. The skill level of that game got pushed sky high in such a short space.

Maybe in a while though, when they iron the game out a bit. Plus a decent prize structure.
<< Comment #20 @ 23:06 UTC, 28 January 2010 >>
By QW tbone  - Reply to #17
If ESL continue the way they are it will eventually grow, they are doing a good job, and I think that atleast it's sustainable.
<< Comment #18 @ 22:51 UTC, 28 January 2010 >>
1. duel 2. ctf 3. tdm

i'd watch tdm if there was nothing else, but i'm not a big fan of it at all.
<< Comment #35 @ 03:56 UTC, 29 January 2010 >>
By Russia ralph 
23% ctf? PFFFFF
<< Comment #37 @ 09:01 UTC, 29 January 2010 >>
By ratmstar Kaloos 
ALL for the love of quake :D
<< Comment #53 @ 13:55 UTC, 29 January 2010 >>
By Bhutan frozen` 
1. tdm
2. tdm
3. tdm
<< Comment #65 @ 13:25 UTC, 30 January 2010 >>
By 011 rupertt 
ctf over tdm any day.

cl0ck, viju, czm, link1n, thefou to name a few.

tdm is all about camping and makes for boring games in general.
<< Comment #66 @ 13:52 UTC, 30 January 2010 >>
By Iceland hnns  - Reply to #65
Why is there always so much stupid whenever and wherever you post?
<< Comment #68 @ 14:40 UTC, 30 January 2010 >>
By clawo ini  - Reply to #66
He even named TDM players :(
<< Comment #71 @ 17:54 UTC, 30 January 2010 >>
By 011 rupertt  - Reply to #68
they make for interesting games. czm is the only one who wasn't mainly a ctf player.
<< Comment #72 @ 18:40 UTC, 30 January 2010 >>
By clawo ini  - Reply to #71
thefou was an EC TDM player long before CTF.
<< Comment #70 @ 17:52 UTC, 30 January 2010 >>
By 011 rupertt  - Reply to #66
it's whatever you make it out to be.

But of course, it's really stupid other people have their own opinion. It really sucks.
Edited by x1138 at 17:59 UTC, 30 January 2010
<< Comment #73 @ 09:38 UTC, 1 February 2010 >>
By Sweden blaze 
only duel tbh. CTF haven't been fun to watch since '05 or something..
<< Comment #77 @ 14:13 UTC, 1 February 2010 >>
By Netherlands kevz  - Reply to #73
true story, ctf would only be watchable if it were aAa, cloud9 or clan519 playing... at quakecon ^__^
<< Comment #80 @ 15:53 UTC, 1 February 2010 >>
By 2k2_2 Nukm 
the current situation is fucked up anyway, the top teams for ctf and tdm are teams that cant be arsed to even train or play for fun but just win because of the individual skill of players. i know that the crappy support of tdm is part of the reason for this, but it still sucks and makes it kinda uninteresting to follow.
<< Comment #82 @ 08:52 UTC, 2 February 2010 >>
By Iceland linkoo 
TDM ofcourse, ctf is extremly boring to watch and play nowadays, most fun to spec would be nationscup
<< Comment #85 @ 15:35 UTC, 2 February 2010 >>
By USA_UK Jamerio 
2v2?

TDM (4 players) bored me because there are too many players for the maps, with 2v2 its almost like a variation on duel.

That's as close as I like to get, Deuce is fun tio spec with CTF also.
<< Comment #104 @ 08:49 UTC, 15 February 2010 >>
By Denmark amOKchen  - Reply to #85
yea 2v2 ftw, my list would be ~

1) Duel
2) 2v2
3) TDM

In duel I can watch almost any skilllevel and be entertained.
In 2v2 id watch averege and highend games.
And in tdm I would most likely only watch the most highend games.
CTf I would not touch unless its the finals in something (maybe).
<< Comment #100 @ 06:53 UTC, 9 February 2010 >>
By Germany lizahd 
This question is,,, for right now: DUEL but...

quake is all about the nature of humans to compete, prestige,,,

id rather watch an 30.000 dollarz ffa or ctf competition than an 5.000 dollarz duel competition.... its an example, not all of my point is about the money involved.

its more a matter of where the mode stands, if its exciting to watch or not.

given all modes have equal tourneys, community etc i couldnt really tell if id pick up ctf, tdm or duel,,,, maybe tdm first because i had the best days in quake when eurocup lan finals where the place to be :P
<< Comment #128 @ 12:03 UTC, 15 February 2010 >>
By Estonia deji 
Duel and CTF.

For me, TDM is completely uninteresting. If one team runs away with a decent lead of 20 frags, you know it's going to be difficult for the losing team to come back. In CTF, 1 cap is about 10-15 seconds worth, essentially just one mistake. TDM is only fun to watch when teams are of very equal skill, so that the gap never goes beyond 10 frags. But games like that are exceedingly rare. And even then, TDM is interesting in the final minutes, where one team has to secure a load, CTF's interesting moments are whenever one team grabs a flag with a decent stack.

I also dislike that TDM is a lot more about personal skill than teamplay. We also have a mode that's about personal skill, it's called duel.
<< Comment #132 @ 13:36 UTC, 15 February 2010 >>
By United Kingdom grimbob 
CTF / TDM for me, I do watch duels every now and then, only for major tournaments.

TDM right now is fairly boring, most of the teams don't really practise TDM and it's mostly completely random.
CTF I find fun to watch anyway, EG vs fnatic were great games at quakecon, would love to see more regular matches.
<< Comment #140 @ 13:41 UTC, 16 April 2010 >>
Personaly ,i enjoy watching movies ,

TDM-CTF-DUEL is getting boring with 15 max maps been played all the time. Give us more maps and the interest about watching quake live will come again.
<< Comment #141 @ 11:40 UTC, 10 January 2011 >>
i will vote ctf later..
we need a couple of new good teams tho.

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