g_startingWeapons 3 - doesn't work
g_startingAmmo_rl 0 - doesn't work
g_loadout 0 - useless but tried anyway

You still spawn with a RL if there is a RL placed anywhere in the map. How do you disable this? A lot of defrag/race maps only have those weapons in certain locations with limited ammo, but in QL you spawn with them and have more ammo...

To add more info, I compiled a map by adding "gametype: race" to weapon_rocketlauncher, because otherwise it didn't spawn in-map at all, but now you spawn with it as well.

To add even more info, I'm using a custom race factory with "g_startingWeapons 3" that works if there are no weapons placed in the map (with "gametype: race" in GtkRadiant), but if there are, you automatically spawn with them. This is obviously a bug...