Since the new QL maps have ruined it for anyone that plays with the classic r_mapoverbrightbits 5 + r_vertexlightning 1 configuration because they look way too bright and you are forced to play with the cap value depending on the map, im asking: Can you somehow script it in a way so you dont have to play with the overbrightbitscap value going from 250 to 170 to 200... etc to fit your prefered config for each map? because it's incredibly annoying.