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fau
fau
Posts: 1600
Popularity: Cool Dude (16%)
Level:  Regular
Registered:  29 Jun 2010
Email:  Undisclosed
Full Name:  
Age:  29
Location:  Wroclaw
iM Replies:  Y
Timezone:  Europe/Warsaw
Country:  Poland
Avatar:  Default
Homepage:  jk2•info
Config:  None uploaded
Drafts:  0
Judgements:  250 made, 580 received
Bets Placed:  58 (Rank: 68)
E$ Money:  1193 (1193 available)
E$ Savings:  4895
Buddied by:  0 users
Last Login:  29 May 2017
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Recent Posts

Topics Replies Type
Re: TotalBiscut talks about elitism and
Posted @ 06:42 GMT 20 May 2017
The point of entry is down at the botton for Quake. Give few guys who've never p
(1)
Forum
Re: QChamps configurations
Posted @ 14:53 GMT 28 Mar 2017
I had to tune my settings like everyone else not to put myself in a big disadvan
(0)
Forum
Re: QChamps configurations
Posted @ 14:06 GMT 24 Mar 2017
It's not an argument, arguments that I agree with were given earlier by others.
(2)
Forum
Re: QChamps configurations
Posted @ 12:52 GMT 22 Mar 2017
[q]we need to be able to change the position of the guns x,y,z also alot of oth
(6)
Forum
Re: QuakeCon '17 to feature Quake Champi
Posted @ 13:09 GMT 20 Mar 2017
My favorite TDM casting style is following one player from spawn to death for on
(2)
News
Re: base
Posted @ 16:34 GMT 7 Jan 2017
He beat Evil in 125fps season finals once or twice.
(0)
Forum
Re: base
Posted @ 14:49 GMT 5 Dec 2016
http://cup.deathmatch.tv/
(16)
Forum
Re: KT Giga Legends Match
Posted @ 13:03 GMT 5 Dec 2016
Next starleague just started, there are few vods already: https://www.youtube.co
(0)
News
Re: KT Giga Legends Match
Posted @ 23:15 GMT 16 Nov 2016
Almost all sponsors decided to back off. Most leagues were funded by sponsors wh
(0)
News
Re: AI beats humans in Doom, Quake is ne
Posted @ 13:29 GMT 6 Nov 2016
If you think starcraft is harder or has more uncertainity/possible outcomes in t
(1)
Forum
Re: Quake3e
Posted @ 16:50 GMT 5 Oct 2016
If you're making a mod you can and should "fix" some shaders with nopicmip keywo
(0)
Forum
Re: Quake3e
Posted @ 11:01 GMT 4 Oct 2016
in .shader files. Yes, this is exactly something you make a .pk3 for and for the
(2)
Forum
Re: Quake3e
Posted @ 20:33 GMT 3 Oct 2016
nopicmip shader keyword (and nomipmaps)
(5)
Forum
Re: To arQon. CPMA Sources
Posted @ 10:01 GMT 9 Sep 2016
SDK code is probably 100% the same as game/ cgame/ ui/ in GPL-licenced Q3A sourc
(0)
Forum
Re: Thorin's Thoughts - Quake Can't Be #
Posted @ 10:36 GMT 5 Sep 2016
There is grading to randomness.
(1)
Forum
Re: Thorin's Thoughts - Quake Can't Be #
Posted @ 15:31 GMT 4 Sep 2016
I was answering to your post, dunno what you're answering to. Sorry for being a
(3)
Forum
Re: Thorin's Thoughts - Quake Can't Be #
Posted @ 07:21 GMT 4 Sep 2016
This "lack of randomness in quake" only starts kicking in at the higher level wh
(12)
Forum
Re: Quake Champions NET CODE missing!!!
Posted @ 18:06 GMT 16 Aug 2016
Nowadays devs need to account for overpopulated wifi and gsm connections, probab
(0)
Forum
Re: Quakecon 2016 Day 3: Finals
Posted @ 09:32 GMT 7 Aug 2016
Almost everything good has been said so I won't repeat it again. I don't unde
(1)
News
Re: Diabotical funded on kickstarter
Posted @ 14:00 GMT 6 Aug 2016
I'd say most Q3 maps are dark and gloomy, q1 even more so. Moreover old id tech
(1)
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