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brugal
brugal
Posts: 233
Popularity: Wannabe (1%)
Level:  Regular
Registered:  5 Aug 2005
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Age:  43
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Timezone:  America/New_York
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Recent Posts

Topics Replies Type
Re: wolfcam-11.0
Posted @ 13:09 GMT 11 May 2017
Try raising con_scale value. If it's too small there's so much text to be drawn
(1)
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Re: wolfcam-11.0
Posted @ 00:34 GMT 30 Mar 2017
/seekclock fix and possible black screen fix
(0)
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Re: wolfcam-11.0
Posted @ 16:30 GMT 26 Mar 2017
bug fixes and video options
(0)
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Re: wolfcam-11.0
Posted @ 15:28 GMT 21 Mar 2017
For #107 try this build: https://github.com/brugal/wolfcamql/releases/downloa
(1)
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Re: wolfcam-11.0
Posted @ 09:50 GMT 5 Oct 2016
update with bug fixes and key press info
(0)
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Re: wolfcam-11.0
Posted @ 07:38 GMT 28 Sep 2016
You can also use the fs_homepath cvar. You need to set this in the command line
(1)
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Re: wolfcam-11.0
Posted @ 14:08 GMT 13 Aug 2016
https://github.com/brugal/wolfcamql/releases/tag/v11.3 bug fixes and enhancem
(4)
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Re: wolfcam-11.0
Posted @ 18:40 GMT 5 Aug 2016
enemies: cg_whEnemyShader powerups/quad teammates: cg_whShader powerups/quad
(0)
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Re: wolfcam-11.0
Posted @ 23:52 GMT 27 Jun 2016
cg_helpIcon also for http://imgur.com/wFdXL8X you'll need to create a custom
(1)
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Re: wolfcam-11.0
Posted @ 10:29 GMT 6 Jun 2016
new release (11.2): headmodel support and bug fixes. If you have custom values
(0)
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Re: wolfcam-11.0
Posted @ 23:17 GMT 12 May 2016
can you upload the image again?
(0)
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Re: wolfcam-11.0
Posted @ 12:51 GMT 30 Apr 2016
do you have an example (demos + configs) of the lighting differences?
(1)
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Re: wolfcam-11.0
Posted @ 13:25 GMT 15 Apr 2016
Priority is based on emitterId. If you set it to a negative value it's consider
(1)
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Re: wolfcam-11.0
Posted @ 08:33 GMT 13 Apr 2016
1 and 2 print console messages when fx particles need to be dropped (max limit r
(3)
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Re: wolfcam-11.0
Posted @ 07:43 GMT 8 Apr 2016
Are you using an fx file? In that case those settings aren't used and you would
(1)
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Re: wolfcam-11.0
Posted @ 16:21 GMT 7 Apr 2016
cg_enemyRailColor1 "0x00ff00" cg_enemyRailColor2 "0x00ff00" Those will set t
(3)
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Re: wolfcam-11.0
Posted @ 16:19 GMT 7 Apr 2016
cg_kickscale 0
(0)
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Re: wolfcam-11.0
Posted @ 13:13 GMT 31 Mar 2016
For the scoreboard text you can set cg_autoFontScaling to 0 for the old behavior
(1)
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wolfcam-11.0
Posted @ 08:45 GMT 15 Mar 2016
[hide=11.0 changelog] 11.0 2016-03-15 * hud: quake3 single player gametype
(134)
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Re: wolfcam-10.0
Posted @ 10:31 GMT 26 Feb 2016
For 11.0test14 change the wc/bloodExplosion shader in wcmisc.shader to: wc/bl
(1)
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