Hi all. Long time quaker and Q3 enthusiast here. I come humbly to your forum seeking knowledge. I'm a fairly experienced map-maker and have put countless hours into a CTF map that I believe, with some editing, has great potential for online and LAN play. It started out as a space map that evolved into a fairly brush/entity-heavy environmental map, with a lot of liquid textures in particular.

But before I begin speculating: the problem. At a certain point, after the latest compile, I became unable to see /any/ projectiles, bullets, bullet marks, or related visual effects while demoing in-game. In addition, certain brushes (in particular some 'bobbing' entities suspended in liquid) failed to render (although they were still physically present) and certain items were missing (some ammo boxes and a Mega health.) Further, lightmap seems to be disabled. It looks like it's in Vertex even though I have it set to lightmap, which didn't happen in earlier compiles. It seems to be something that happened recently, and the only thing I can figure is that the map got bigger.

In short, there's something wonky going on in the compiling process or something in the map that's causing it to go bonkers. I eliminated all leaks but there are still a few errors. I tried correcting them then running a Fastvis to see if they were fixed but it didn't seem to work. On top of that, I have no idea if those errors are causing the visual glitches or if it's a memory issue or what. Is it possible that the map is too big and if so, how would I find out?

I'm using q3radiant 3.3.0. I realize it's a shot in the dark but I'm desperate at this point. Not just because of how much time I've put in, but because I want to give back to the community. Anyway... ANY help is appreciated. I've included the latest Fullvis log. (The Fastvis log looks virtually identical even after I attempted to fix the issues with the noted brushes.):

/Games/QUAKEI~1/baseq3/scripts/base_wall.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/common.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/ctf.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_block.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_button.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_door.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_floor.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_light.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_trim.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_wall.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/liquid.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/organics.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/sfx.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/skin.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/sky.shaderLoading map file
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.mapentering
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.mapWARNING: Couldn't find image for shader textures/textures/gothic_block/smblk3b3dim_wallEntity 0, Brush 122: duplicate planeFloatPlane: bad normalFloatPlane: bad normalEntity 0, Brush 257: degenerate planeEntity 0, Brush 257: degenerate planeEntity 0, Brush 563: duplicate planeEntity 0, Brush 563: duplicate planeEntity 0, Brush 564: duplicate
planeEntity 0, Brush 564: duplicate planeEntity 0, Brush 566: duplicate planeEntity 0, Brush 566: duplicate
planeEntity 0, Brush 568: duplicate planeEntity 0, Brush 568: duplicate planeEntity 0, Brush 645: duplicate
planeEntity 0, Brush 646: duplicate planeEntity 0, Brush 896: duplicate planeEntity 0, Brush 1012: duplicate planeEntity 80, Brush 0: duplicate planeEntity 80, Brush 1: duplicate planeEntity 81, Brush 0: duplicate planeEntity 81, Brush 0: duplicate planeEntity 453, Brush 0: duplicate planeEntity 453, Brush
0: duplicate planeWARNING: Couldn't find image for shader noshaderWARNING: node without a volumenode has 3 tiny portalsnode reference point -56.00 2384.00 616.00WARNING: node without a volumenode has 2 tiny portalsnode reference point -56.00 -2095.90 480.00writing E:/Games/QUAKEI~1/baseq3/maps/rtctf1.prtmultiple
crossing points for patch -- can't clipmultiple crossing points for patch -- can't clipmultiple crossing points for patch -- can't clipmultiple crossing points for patch -- can't clipWARNING: fog brush 596 has multiple visible sidesWARNING: fog brush 596 has multiple visible sidesWARNING: fog brush 596 has
multiple visible sidesWARNING: fog brush 596 has multiple visible sidesWriting
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.bsp 6 seconds elapsedQ3Map v1.0p (c) 1999
Id Software Inc.---- vis ----reading
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.bspreading
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.prt 1993 portalclusters 6898 numportals 6738 numfaces 13796 active portals 0 hint
portalsvisdatasize:5102160...1...2...3...4...5...6...7...8...9... (7) 10
average number of passages per leaf 118 MB required passage memory0...1...2...3...4...5...6...7...8...9... (22)
0...1...2...3...4...5...6...7...8...9... (2866)creating leaf vis...Average
clusters visible: 692writing E:/Games/QUAKEI~1/baseq3/maps/rtctf1.bsp2906.00
seconds elapsedQ3Map v1.0p (c) 1999 Id Software Inc.----- Lighting ----entering
E:/Games/QUAKEI~1/baseq3/scripts/shaderlist.txtentering
E:/Games/QUAKEI~1/baseq3/scripts/base_button.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_door.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_floor.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_light.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_object.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_support.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_trim.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/base_wall.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/common.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/ctf.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_block.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_button.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_door.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_floor.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_light.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_trim.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/gothic_wall.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/liquid.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/organics.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/sfx.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/skin.shaderentering
E:/Games/QUAKEI~1/baseq3/scripts/sky.shaderreading
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.bspWARNING: Couldn't find image for shader textures/textures/gothic_block/smblk3b3dim_wall12049 light emitting surfaces0...1...2...3...4...5...6...7...8...9... (249)0...WARNING: bad PointToPolygonFormFactor: 6.386181 at 144.0 -3128.0 -248.0 from 141.8 -3154.8 -
233.41...2...3...4...5...6...7...8...9... (2182)writing
E:/Games/QUAKEI~1/baseq3/maps/rtctf1.bsp 2444 seconds elapsed
completed.
Run time was 1 hours, 29 minutes and 17 seconds
--------------------

Again... any help is appreciated. Thank you!