If I had to take one conclusion away from casting a few games on it during the small cup we had, it's that it looks super promissing but sure could use some tweaks. I'm a huge fan of the old Q1 aspects like the key, which adds another dynamic of control of being able to chase and run in a position where your opponent can't, and the buttons to open staircases that can be used both for trapping and for fooling.

Overall it needs more playtesting, I'm hoping someone, if not myself, will arrange a more planned cup for it and actually have more players play on it to see various playstyles and what could need a tweak or two.

Still, fun games, thanks to the people who played and watched the cup last night, was fun. Ash #1.