I check 'delete' and hit submit. Doesn't do anything. I'll upload a new config file (text file) and click submit and it doesn't change (doesn't say it needs admin approval, and I'm pretty sure it doesn't show up for admins to be approved).
Knowing nothing about how esr works, I'd say it's screwed up because I changed my name from trtJudge to Judge- awhile ago, and when I change/delete my config/picture it tries to change where name=Judge- but it's under trtJudge in the database or something. That's my theory. i'm probably wrong
Anything to help with shaft, its so bullshit, some people literally get so many more hits per second and I know its not aim based because I don't consider them aim whores.
In CPMA VQ3 there were certain players with dodgy connections (lots of PL/fluctuation) who seemed to take less damage from your shaft but would deal large amounts of damage while aimed at you for very little time (Hi, Ziggy!).
It could be a similar thing happening, or you're just shit. (only explanations)
These commands make your rail trail disappear, but leaves everyone elses rail trail on - so you can concentrate with your crosshair and aim that properly. (why would you need to see where you shot anyway?)
It leaves enemies/team rail trails on and yours is off.
Also, it leaves your grenades blank - and has enemy grenades green. And has team grenades blue. (extra stuff)
Is the railtrail thing, ok to use? I don't want any unfair advantage over other people.
If it wasn't, you wouldn't be able to change the cmd value, it would stay as it is by default:)
I personally have my nades set to cyan, my mates nades set to red and the enemy nades set to
lime (bright green). Very useful in CA when everybody is spamming :D.
Same for the rail trail color.
// Generated by the Holysh1t online Quake Live generator
// Visit www.holysh1t.net and join #holysh1t and #qlpickup.eu on irc!
// Please send any comments to Lashknife <[email protected]>
// ==================================================================
// PLAYER
// ++++++
set name "^4son^51^4dow" // Your ingame player name.
set clan "" // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "doom/red" // The model for your ingame character.
set cg_forceteammodel "tankjr" // The model for your team players.
set cg_forceenemymodel "keel/bright" // The model for your enemy team players. For example "keel/bright".
// HUD
// +++
set cg_crosshairHitStyle "2" // 2 - crosshair will now blink red when you hit an enemy. The blink color is controlled by the c_g_crosshairHitColor cvar.
set cg_crosshairHitColor "1" // 1- prolly red
set cg_drawcrosshair "5" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "7" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "32" // Size of the crosshair.
set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "110" // Field of vision. (min = 10, max 130)
set cg_zoomfov "40" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "1" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // 0 - Disabled 1 - Draw TeamOverlay in Upper Right Corner. The TeamOverlay will expand down as the team size grows. 2 - Draw TeamOverlay in Lower Right Corner. The TeamOverlay will expand up as the team size grows.
set cg_drawTeamOverlayX "0" // (Default: 0) Offset the TeamOverlay right or left from its current position by the specified number of pixels along the x-axis.
set cg_drawTeamOverlayY "0" // (Default: 0) same
cg_drawTeamOverlayOpacity "0.33" (Default: 0.33) Alter the opacity of the TeamOverlay background.
set cg_selfonteamoverlay "1"
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "0"
set cg_drawFragMessages "1"
set cg_drawFullWeaponBar "0" // (Default: 1) 0 - Draw only currently held weapons on the weaponBar 1 - Draw all weapons available in the map on the weaponBar
set cg_drawItemPickups "3" //(Default: 0) 0 - Disabled 3 - Draw Icon + Item Name on Pickup 7 - Draw Timestamp + Icon + Item Name on Pickup
set cg_lowAmmoWarningSound "1" //(Default: 1) 0 - Disabled 1 - Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo 2 - No Ammo Click Sound played for both Low and No Ammo
set g_lowAmmoWeaponBarWarning "2" //(Default: 0) <1/2/3> 0 - Disabled 1 - Draw weaponBar ammo value in red when empty 2 - Draw weaponBar ammo value in yellow when low and red when empty
// GRAPHICS
// ++++++++
set r_mode "12" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "120" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "1" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "0" // Vertex lighting instead of lightmap.
set r_enablepostprocess "1" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "6" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "1" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "1" // 0 = Disables player shadows.
set r_subdivisions "4" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "0" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "1" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.
set cg_impactSparks "1"
set cg_impactSparksLifetime "250" // (Default: 250) Time in milliseconds before impactSparks fade out.
set cg_deadbodydarken "1" // 1 darkens
set cg_impactSparksSize "8" // (Default: 8) Adjust the size of the impactSparks.
set cg_impactSparksVelocity "128" // (Default: 128) Speed in which impactSparks gravitate up or down.
set cg_clanOnTeamOverlay "0" // (Default: 0) o 0 - Do not display clan tag information in Team Overlay o 1 - Display clan tag information in Team Overlay
set cg_lightningimpact "0" // 0 - no impact
// SOUND
// +++++
set s_volume "0.75" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "1" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"
set cg_HitBeep "2"
// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "1" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.
set snaps "60"
// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "2.3" // Mouse sensitivity.
set cl_mouseaccel "0.025" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
//Binds:
unbindall // Unbinds all current keybinds.
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F4" "record" // Starts recording a demo.
bind "F5" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "V" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "G" "dropweapon;say_team ^1<^4Weapon dropped^5!^1>" // Ingame command to drop the current weapon you're holding so another player can pick it up.
bind "H" "dropflag;say_team ^1<^4Flag dropped^5!^1>" // Ingame command to drop the flag so another team member can pick it up.
bind "W" "+forward" // Move forward.
bind "S" "+back" // Move backward.
bind "A" "+moveleft" // Strafe left.
bind "D" "+moveright" // Strafe right.
bind "MOUSE2" "+moveup" // Jump.
bind "C" "+movedown" // Crouch/duck.
bind "CTRL" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "-" "sizedown" // Sizes down the viewing area
bind "=" "sizeup" // Sizes up the viewing area
bind "]" "quit" // Exits the game, returns to browser
bind "[" "ragequit" // Exits the game, returns to the browser, shows the message "Player ragequits" ingame.
// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_weaponbar "3" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "0" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "400" // Amount of time the railbeam remains visible.
set color1 "7" // The color of the rail beam.
set color2 "2" // The color of the rail swirl/disc effects.
set cg_railStyle "2" // Rail style (1 / 2)
set r_railwidth "16" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "6" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels.
set cg_plasmastyle "1" // 1/2
set cg_oldrocket "1" // 1/2
set cg_lightningstyle "2" // 1-4
set cg_truelightning "1" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)
//See script section for advanced weapon controls
// CHAT
// ++++
bind ";" "reply"
bind "B" "say_team ^1HIGH!"
bind "N" "say_team ^4LOW!"
bind "P" "say ^1Good Luck ^7& ^7Have Fun!"
bind "i" "clan ^3|^2|^1|^7-"
bind "u" "clan """
bind "3" say "^4|^5]"
bind "4" say "^4Nice ^5One^2!"
bind "5" say "^1<^4Powerup Soon^5!^1>"
bind "6" say "^1<^4RA Soon^5!^1>"
bind "7" say "^1<^4Mega Soon^5!^1>"
// SCRIPTS
// +++++++
// Advanced weapon control script.
set gt "weapon 1;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set mg "weapon 2;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set sg "weapon 3;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set gl "weapon 4;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set rl "weapon 5;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set lg "weapon 6;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set rg "weapon 7;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set pg "weapon 8;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set bfg "weapon 9;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set ng "weapon 11;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set ml "weapon 12;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
set cg "weapon 13;cg_drawcrosshair 5;cg_crosshairsize 32;sensitivity 2.3;cg_drawgun 2;cg_zoomfov 40"
bind 1 "vstr gt"
bind 2 "vstr mg"
bind MWHEELUP "vstr sg"
bind MWHEELDOWN "vstr gl"
bind SPACE "vstr rl"
bind SHIFT "vstr lg"
bind Q "vstr rg"
bind E "vstr pg"
bind 8 "vstr bfg"
bind 9 "vstr ng"
bind 0 "vstr ml"
bind - "vstr cg"
// GENERAL
// +++++++
set cl_contimestamps "0"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "3" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings
listed in your cfg, then listed again in your weapon script. They don't change from weapon to weapon or at all as far as I can see in your cfg, so I was just wondering. =)
the weapon scripts were made automatically by the holysh1t script, so I don't really care if they duplicate, no work from my side and I will delete the ones not in weap. script as soon as I want to change them.