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You make me TWITCH (33 comments)
Posted by viaIImaximus @ 15:35 CST, 1 March 2016 - iMsg
Knowing how you guys "love" year recaps, I'm posting about another one. Yes, yes it gets kind of boring reading all this 'stuff' but bear with me as this one is worth your precious time.
The biggest gaming streaming service, twitch Twitch, has released an interactive look-back on their work in the year 2015. So let's crunch some numbers.


Links:twitch Twitch, twitch Twitch 2015 Retrospective
Edited by viaIImaximus at 15:43 CST, 1 March 2016 - 11571 Hits
Global eSports market report for 2016 (7 comments)
Posted by viaIImaximus @ 17:03 CST, 29 February 2016 - iMsg
A research company named, Newzoo, has published a global eSports market report for the year 2016. It's an 80-page report with details on the global and local eSports markets, since this report is not publically available and needs to be purchased; Newzoo, however, did release some interesting facts to the public eye.

According to the Newzoo's last year report, the revenues for the year 2015 were $325 million worldwide. This year's prediction sees the revenue growing to $463 million, which correlates to a year-on-year (YoY) growth of 43%. According to their long term prediction in the year 2019 eSport revenues will reach approximately a jaw-dropping $1.1 billion! The number of eSports Enthusiasts watching their favorite games will be 131 million, in addition, another 125 million Occasional Viewers will tune in mainly for the big international events.


Looking at it region wise, North America will strengthen its lead in terms of revenues while Asia will continue its explosive rate of increasing numbers in audience. Digging into the numbers, the US will see $175 million generate through merchandise, event tickets, sponsorships, online advertising and media rights. What is significant here is the fact that most of the revenues will flow back to the game publisher, earning them additional profits from the same game. Basically, one might not care, but only if it implies the publisher is ready to give back to the community and support their game in eSports through prize money, as we have seen recently done by Valve. Looking at Asia, we can see China and Korea leading the Asian region with 23% of global eSports revenues, totaling $106 million prediction for the present year. Viewership is rapidly picking up in Asian countries, more specifically that being 44% of global eSports Enthusiasts.


Wouter Sleijffers, CEO of Fnatic, comments:
Esports remains an industry with great potential for the years to come. Esports is a very diverse space, and for established and worldwide esports brands like Fnatic, itís vital to follow the developments using reliable and complete data. Our partnership with Newzoo means that we can both stay on top of our game.


As is with all predictions, it is debatable how accurate they are but we can safely conclude that eSports is on the rise, especially business wise. It is now more evident than ever that the main focus of event organizers and game publishers will be on media coverage and advertisement. With streaming services reaching smartphones and other 'smart' gadgets you will seldom find yourself unable to follow your favorite eSport game. We can already see some traditional media companies entering this market and with Twitch being the biggest streaming service at the moment, it is going to be interesting to see how things will develop in the upcoming years. If the companies like ESPN and Red Bull start screening eSport games on TV, we might witness a big shift in the way eSport coverage will be handled in the future.

Links: Newzoo, Newzoo report
Edited by viaIImaximus at 17:13 CST, 29 February 2016 - 9545 Hits
The money "never" sleeps with Quake (34 comments)
Posted by viaIImaximus @ 18:34 CST, 17 February 2016 - iMsg
Ever wondered what the prize pools for Quake III Arena, Quake 4, Quake Live and DOOM 3 were? What game out of the four previously mentioned had the most tournaments? Who was the top earner?

Those were the questions that got me started on this quest to write the article. With the help of esportsearnings.com website I was able to compile data to find the answers and some interesting facts. Out of the vast amounts of data available on the website, for the sake of readers attention, I have gathered what I think was most important and entertaining. So if you have the desire to dive in more deeply, be my guest, I thoroughly recommend it.

Now, follow through to read the the rest!
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Edited by viaIImaximus at 14:13 CST, 18 February 2016 - 11663 Hits
Business of eSports Panel 2014 (18 comments)
Posted by viaIImaximus @ 12:46 CST, 14 February 2016 - iMsg
When it comes to eSports this site has mainly been covering the games themselves, Quake being at the forefront. But eSports is becoming a lot more than a "game" someone is competing in, be it offline or online, at an event or tournament. Stepping back and looking at eSports you will notice there is a lot more to it and most notably it's becoming a business.

Red Bull eSports did an interesting live panel concerning the business aspect of eSports at the Georgetown University School of Continuing Studies in Washington, D.C. The panel was moderated by Sean "Day[9]" Plott with special guest panelists Chris Radtke (Ziff Davis), Ben Goldhaber (twitchTwitch) and Rod "Slasher" Breslau (former ESReality journalist). Topics range from, where the money comes from, business models, jobs and roles in eSports, presentation of 'numbers' and many more, these just being the basics. The guests give insight with their own experiences and opinions on the subject with some general advice on business itself.

The panel is divided in 5 parts on YouTube YouTube and is about a 100 minutes long altogether. Some interesting points being, speakers mentioning Quake as their eSport game and furthermore "Slasher" mentioning ESReality as the start of his career as a journalist.

Business of eSports Panel w/ Day 9

Part 1 - Topic: Business model
Part 2 - Topic: Where the money is coming from
Part 3 - Topic: Jobs and roles in eSports; Slasher mentions ESR @ 13:13 mark :)
Part 4 - Topic: Presentation of 'numbers' and getting funding/sponsors
Part 5 - Questions from the audience

Even though being a year and a half old now, still some valuable information was presented at the panel and I strongly suggest it to anyone, even remotely interested in this side of eSports to, well, watch it.

Links: Red Bull eSports, Day[9], twitchTwitch.tv, Ziff Davis

Edited by viaIImaximus at 14:13 CST, 15 February 2016 - 7131 Hits
cobalt Interview by Druidz|L33genD (16 comments)
Posted by sofiene @ 18:55 CST, 29 January 2016 - iMsg
Quake-Con 2016 is getting closer day after day, every year we see players compete for the title of the best Quake player and win a trophy. Talking about trophies, today we invite United States of America Brett " cobalt " Barrow, the guy behind those awesome Medals and Trophies since 2009, to do an interview and tell us more about himself, how he got into making trophies for Quake-con and many more. Here is a preview :


Links: Full interview, cobalt's website , Team Druidz's Facebook facebook / Twitter twitter, Twitter L33genD_ Aka sofiene
Edited by PerpetualWar at 16:46 CST, 30 January 2016 - 8606 Hits
Esports interviews series #3 - Strenx (48 comments)
Posted by dem0n @ 11:48 CST, 26 January 2016 - iMsg
I have been conducting a research lately around esports and have therefore had the chance to interview some (familiar) faces of esports in search for a better understanding of the phenomenon. At the start of it all, I made clear to my interviewees that their responses were not at first hand meant for wide publishing. However, now that I'm done with using the data, with their agreement, I have the possibility to release it as a series of interviews that can be, in my opinion, an interesting read for many people. So, here it is.


Themes: esports definition, esports origins, women in esports, the sport debate, new technologies, esports audience, esports prospects, upcoming challenges...

Today, I will be releasing the #3 interview notes with France Kevin "Strenx" Baeza. The interview did not need translating, as it was done in english by Strenx leself.


Links: twitch strenx, Facebook strenx, Twitter strenx
Edited by dem0n at 11:58 CST, 26 January 2016 - 15688 Hits
Esports interviews series #2 - Fatal1ty (136 comments)
Posted by dem0n @ 22:12 CST, 12 January 2016 - iMsg
I have been conducting a research lately around esports and have therefore had the chance to interview some (familiar) faces of esports in search for a better understanding of the phenomenon. At the start of it all, I made clear to my interviewees that their responses were not at first hand meant for wide publishing. However, now that I'm done with using the data, with their agreement, I have the possibility to release it as a series of interviews that can be, in my opinion, an interesting read for many people. So, here it is.


Themes: esports definition, esports origins, women in esports, the sport debate, new technologies, esports audience, esports prospects, upcoming challenges...

Today, I will be releasing the #2 interview notes with United States of America Johnathan "Fatal1ty" Wendel.


Links: twitch fatal1ty, Facebook Fatal1tyGamingGear, Twitter Fatal1ty
Edited by Badb0y at 08:56 CST, 13 January 2016 - 31477 Hits
Esports interviews series #1 - k1llsen (86 comments)
Posted by dem0n @ 08:30 CST, 6 January 2016 - iMsg
I have been conducting a research lately around esports and have therefore had the chance to interview some (familiar) faces of esports in search for a better understanding of the phenomenon. At the start of it all, I made clear to my interviewees that their responses were not at first hand meant for wide publishing. However, now that I'm done with using the data, with their agreement, I have the possibility to release it as a series of interviews that can be, in my opinion, an interesting read for many people. So, here it is.


Themes: esports definition, esports origins, women in esports, the sport debate, new technologies, esports audience, esports prospects, upcoming challenges...

Today, I will be releasing the #1 interview notes with Germany Marcel "K1llsen" Paul.


Links: twitch k1llsen_, Facebook k1llsen, Twitter k1llsen
Edited by Badb0y at 08:43 CST, 13 January 2016 - 22280 Hits
How I'd run a Country. (24 comments)
Posted by jamalz @ 03:09 CDT, 6 September 2015 - iMsg
From time to time I like to test my sanity. I'm seeing a lot of crazy shit in the world, which is making me post this. Am I the crazy one? Or do I make sense? Pls tell me.

If I were a dictator and ran a country, this is what I'd do:

To Legalize
-Marijuana would be cultivated,taxed and regulated like alcohol.
-Prostitution would be run by the government. You'd have premium/clean whores to choose from for a decent price.
-Assisted suicide is encouraged and not frowned upon

On Crime
-murderers caught on surveillance video + DNA evidence would be executed immediately
-Drunk drivers and Hit and run drivers that kill someone and get convicted get mandatory sentences of 10 years in jail, no parole. You serve the full fucking 10 years.
-Pedophiles that commit rape/kidnap children are executed
-People with mental health issues that commit murder are executed*

*fuck the insanity plea, you insane? Ok fuck off and die. There's too many normal people around, we don't need to rehabilitate you.

On children
-People would need a license to breed. It is determined by how much $ you make. If you make enough $ by yourself than you can even be a single parent. If you break this rule, you get sterilized, kid gets taken away and you need to pay money owed to the state.
-Homosexuals are glorified and encouraged. We try to make this popular to curve the fucking population growth. However if two homos get together, they are only allowed to adopt children. No in vitro bullshit or surrogate mother bullshit. You are gay = no genetic offspring comes from you, fuck that.
- Pre-natal screening for all women. If the child you are carrying is genetically a hunchback or downy/autistic and we can tell. Then it is aborted. It would only be a drain on society and on yourself. It is not needed.
- People with aids/easily transmittable diseases are quarantined to a specific area and are encouraged to live together. However if you are spreading that shit to normals, then you are executed.

On jobs
--at age 10 everyone on the planet takes a fucking exam, only the smartest kids that pass this exam are allowed to live
-at age 18 everyone again does another couple of exams
- the top 10% in smarts become the world leaders
-the next 20/30% are placed into occupations determined by various exams that pinpoint their strong suits and are left in charge of the remaining population.
- the lower half of the society (the less smart crowd) are only allowed to have 1 child depending on their income and status.

Other
-Veterans that fight for my country are supplied with free prostitution and Marijuana for life. (limit on how often you fuck a bitch though and only enough weed to smoke, not try to sell)
- Fine for not picking up after your dogs. The $ goes to whoever takes video evidence of you and reports you. Not the police. Now everyone will police you and your fucking dog to get $.
-Police wear body cameras at all times and the video footage is reviewed daily by an independent public body. All videos are saved to a library where anyone can access the footage.
-Fat shaming is encouraged. We all need to let off some stress from time to time. It is better than being racist/homophobic because fat people come from all races and are much more annoying. I'd like to make my country filled with fit people so that they use less of our free health care. So fuck off fatties.
-Health care is provided to all and is free
-Bums will not be tolerated. You will be given 3 chances by the government. If you are unable to hold the government appointed position (low wage but livable) then you will be exiled from the country.
-Immigrants are decided by profession and wealth. You are evaluated by an equal from my country and if you are deemed worthy, then you and your immediate family are accepted.
Edited by jamalz at 18:19 CDT, 22 October 2015 - 8762 Hits
Interview with Found Em (506 comments)
Posted by Memento_Mori @ 15:52 CDT, 4 August 2015 - iMsg
It's saturday night in Dallas, United States of America rapha just won the stage match against infiplay.ru Russia evil, and everyone is celebrating and enjoying the end of QuakeCon 2015.

It's 3:30am and I get the chance to sit down on the interview couch, my fellow audio recorder at hand, and chat with United States of America rapha, United States of America cl0ck and United States of America ZeRo4. They are the core of team United States of America Found Em, who had gone through an incredible series of events (and lineups) leading up to this tournament.

At first I thought this would be a short interview with just rapha touching a specific topic, but as the flood gates open wide, and more team members join the chat and add their perspective, I realize this is going to be a large piece, with many topics and side stories.

We end up staying there for more than one hour, going over the whole story of their preparation to the tournament, all the different line ups, and the behind the scene of some of the most dramatic acts.


Update: Canada sparks' reply to the interview.

Reminder: The views and opinions expressed in this interview are soley those of the interviewee. These views and opinions do not necessarily represent those of interviewer, the site, and/or any/all contributors to this site.
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Edited by Memento_Mori at 01:48 CDT, 8 August 2015 - 142461 Hits
Hall of Fame: Hilarious (added to hof by Teen Queen)
What Quake could learn from Smash. (8 comments)
Posted by GMT @ 13:01 CST, 7 March 2015 - iMsg
I've written a two part series looking at what makes the Smash community so great, and how the Quake community can learn from it, over on FPS Pulse.

The first part is an introduction just setting the base for the real meat and veg, part 2. Part 2, titled "The How", will feature a full interview with Apex 2015 champion ZeRo + statements from TaFoKiNts and Nintendude. I'll be tackling the specifics of the Smash community's greatness, and the Quake community's downfalls.

The Quake community isn't perfect, and the Smash one gets a lot of shit right. In my opinion, we should be looking to emulate a lot of their philosophies. Part 2 will release on the 10th of March.

Part 1: http://www.fpspulse.com/articles/what-quake-c...e-the-why/

Let me know what you think!
8210 Hits
Fragging for Fun... Or Real Sport? (84 comments)
Posted by storm @ 08:11 CST, 24 February 2015 - iMsg
This is an argument for the validity of electronic sports as an actual recognised sport. I wrote this in 2006 but didn't publish it until now. Most of the information might be a bit dated, but I think it might be useful for some people. This is aimed towards an audience that is not familiar with eSports and therefore has explanations in some depth and comparisons to other established sports.

Contents:
Page 1: Introduction
Page 2: Chapter 1: eSports history
Page 3: Chapter 2: Gaming team evolution
Page 4: Chapter 3: What makes an eSport athlete?
Page 5: Chapter 4: Money in eSports
Page 6: Chapter 5: Media Coverage in eSports
Page 7: Chapter 6: What the future holds for eSports
Page 8: Chapter 7: So what needs to be done?
Page 9: Chapter 8: eSports organisations
Page 10: Bibliography


By Steven Timms aka 'storm'
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Edited by Teen Queen at 03:15 CST, 25 February 2015 - 27083 Hits
The fall of camera man (5 comments)
Posted by donka @ 10:20 CST, 12 February 2015 - iMsg
Those who can attribute themselves to the oldfag days can recall that a cameraman on GTV could make or break the experience for thousand viewers watching the show. The human touch behind the camera was not an ability, but a necessity before the automation helped with followkiller and followpowerup commands. The human would concentrate on the proper point of view and the human would select which battles or areas would be more spectacular for the viewer. Naturally, the human element came with errors that sometimes were simply debated by viewers, sometimes irritating, and at times even irreversible costly: missing a huge quad run or a flag cap, or leaving the camera staring at a ceiling for 2 hours at WCG.

The aforementioned automation made life easier, and at times safe, but what it also did Ė it took the soul element out of camera work. Today, the camera always follows the killer, always follows quad and flag carriers. Inherently, those are correct choices for focusing the POV, but it comes with a cost at another end Ė overcorrection. Overcorrection destroys the spectator experience by making games from anything that is soulless, to completely unwatchable.

This spectrum is very easy to dissect:

1. Loss of singularity.
Handing the POV to next player breaks the story. One player game, fueled by his decisions and performance, is one full storyline. Switching the POVs at times becomes something relative to cable surfing, where you are too bored with one good movie to watch, you want to substitute the boring gaps with TruTV top 10 dumbest robbers.

2. Loss of challenge.
Switching POV to a winner seems like a proper thing to do, but why? Letís say cypher got killed while his opponent is fully stacked. Following cypher will tell the story how to perform a champion-grade rebound and how to overcome the uncertainty and the challenge of the incoming pressure. Viewers get to experience the imminent danger glooming around because killing cypher is an emotional event after all and his way back to control is no less interesting than the killerís pursuit.
Whatís the last time you saw the quad player walking in the room with all that danger, the unchallenging power, dismay, and ultimate destruction? Or maybe, the ultimate success of killing a quad? You havenít. You get to follow the quad now and get always the one-sided story.

3. Loss of continuity.
Imagine CTF championship game of 8 players, 4 aim beasts on each team, racking up on average 400 kills in 20 minutes. Add to that 3 power ups, and 2 flags. You get to follow it all. This becomes completely unwatchable experience as the camera switches faster than it does the worst episode on MTV2 reality show.

4. Loss of essence.
All of the above converge to the main drawback of soulless automation Ė the camera does not capture what the game is largely about. One player thought process and strategy. Whether it is duel mind games, TDM team flow, or CTF positioning, auto-follow destroys all of that. Br1ck and whaz might have had the best defense and offense in CTF of all time, you will never know it. You will get to watch their game in 5 seconds intervals mixed with meaningless cess pool in mid.
The issue is even bigger here Ė failure to capture the inexperienced crowd that needs essence to understand what they are watching. I believe this greatly contributed to popularity of TDM and CTF Ė people from beginner modes do not get to feel what the game is about when they consider it on stream. Majority of common men fell in love with the game not by playing it, but by spectating <insert idol here>. New players barely get that experience anymore.


As long as the reflection rant lasted, the conclusion is brief:

Everything in moderation:
While the automation is helpful, donít rely on it fully. Take control of your presentation.

Game modes:
Today, duel manual camera work is doable, in TDM and lolCA it is desirable, and in CTF it is absolutely essential. I do not see much up for discussion here.

Presenters:
Most common source of the game relay today is a single caster. One caster can man the camera and talk about what he sees all at the same time. Have a bind that toggles the follow* variables and execute them only when you feel is appropriate, when you feel that maybe the game is getting boring from current POV or meaningless.
6853 Hits
Strafe 1996 (17 comments)
Posted by tony @ 17:27 CST, 20 January 2015 - iMsg
Edited by tony at 06:44 CST, 21 January 2015 - 17982 Hits
15 years ago, on this day, Q3A was born. (123 comments)
Posted by Teen Queen @ 14:46 CST, 2 December 2014 - iMsg
2nd December of 1999 marks the date when Quake 3 Quake III Arena was released. It used the id Tech 3 engine, a competitor to the Unreal engine, both widely licensed, renown and still used to this very day. The game has since become a cult classic, the rise of Quake III Arena marks an important history of esports. The game has received overwhelming strong positive reviews on Metacritic and Gamerankings, giving the Dreamcast version a rating of 93/100 and the PS2 Version 84/100. The PC version scored 89/100.

It was the first part in the quake series that distanced itself from the single-player story driven predecessors. With the huge success from older titles, idsoftware id software decided to put more emphasis on multi-player, channeling all their focus on fluidity, net-code, and online functions. There is an offline campaign available which let's players climb their ranks and defeating PC controlled opponents. Atmosphere resembles the old quakes, including Gothic and Lovecraftian themes with a few new tricks up it's sleeve such as cyber-gothic areas and futuristic level designs.



Although lore was never a big part of the game, it attracted plenty fan-fiction writers and cosplayers. It was ported to PlayStation 2, Dreamcast and Xbox live.

Quake III Arena and its respective mods are still relatively active, have communities and are generally accepted as one of the most remarkable games ever made with an enormous community that shook the world. One may argue that it is the last great thing done by the core id software team, with big names still actively involved in the development.

"Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished."
ó id Software overview
Edited by Teen Queen at 14:58 CST, 2 December 2014 - 53600 Hits
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