Edited by T1E at 12:02 CDT, 22 April 2016 - 1122 Hits
Dota_bwoi_56: lol QUAKE PLAYERS dissing on OLDER GAMES like DOOM but when CoD and Crysis players boast on your precious 125 FPS channel y'all guys get butthurt roflmao
plasma and lg useless
wear way to much splash damage
close combat laughable
getting so frustrated
at least turn it down from t2 up
This thread has pretty much gotten out of hand, and probably should've been closed a long time ago. Closed.
Next Gen Console, PC, and Mac Release Targeted for Early 2012
Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
<@SyncError|home> Also unfortunately we've had to put a great amount of time into a certain task that we'll be able to reveal soon (next week?) that at this time we haven't been able to discuss. Once that is behind us we should be able to focus on the issue more.
<@SyncError|home> We're going to be replacing our harddrives soon on the server hosting the db, with SSDs. That should hopefully greatly improve things.
Its random chatter, no guarantee of anything actually being next week, and no idea what it is, but there is *something* going on.