Esports.com just posted this interview with Angel Munoz:
"Do you think doing the same thing with Counter-Strike, regardless of the financial aspect, would have worked?
Munoz: Oh lord, it would’ve been a huge success. It was a mistake using Painkiller, when you look at the results. We were in the right port but we just weren’t carrying enough people on our ship. If we would’ve done Counter-Strike or Quake it would’ve been a huge success. We knew it going into it but there was so much going on behind the scenes of what Intel wanted to show, what Nvidia wanted to do and of course everyone washed their hands of it and blamed us for it. For them it was looking at what taxed the systems more, what would sell the most products. It was a combination of things that led to it."
Edited by f-shawn at 15:24 BST, 20 April 2021 - 14668 Hits