Just incase I ever lose it.

//VIDEO

seta r_mode -1

seta r_displayrefresh 144

seta r_customwidth 1920

seta r_customheight 1080

seta com_maxfps 126

//CONTROLS

seta m_filter "0"

bind k "+acc"

seta cl_mouseAccel "0"

seta com_allowConsole "1"

seta cg_switchToEmpty "1"

seta cg_zoomtoggle "0"

seta m_cpi "0"

//seta cg_zoomSensitivity "1"

bind mwheelup "weapon 6"

bind mwheeldown "weapon 8"

bind mouse4 "weapon 5"

//GFX

seta cg_crosshairsize "24"

seta r_texturebits "16"

seta r_gamma "1"

seta cg_atmosphericEffects "1"

seta r_enablePostProcess "0"

seta cg_zoomscaling "0"

seta cg_drawgun "0"

seta cg_trueLightning "1"

seta cg_lightningImpact "1"

seta cg_lightningStyle "1"

seta cg_buzzerSound "0"

seta cg_crosshairColor "13"

seta cg_drawCrosshair "3"

seta cg_railStyle "1"

seta r_picmip "1"

seta cg_forcemodel 1

seta cg_forceenemymodel keel/bright

seta cg_teamChatBeep "1"

seta s_doppler 1

seta cg_predictlocalrailshots 0

seta cg_autohop 0

seta cg_lagometer 1

seta cg_hitbeep 1

seta cg_fov 112.5

seta cg_zoomfov 90

seta s_ambient 0

seta cg_impactsparks 1

seta cg_impactsparksvelocity 0

seta cg_killbeep 0

//seta r_railWidth "20"

//seta r_railCoreWidth "6"

//seta r_railSegmentLength "8"

//seta cg_muzzleFlash "0.000000"

//NET

seta cg_predictLocalRailshots "0"

seta cl_timeNudge "-15"

seta cl_maxpackets "125"

seta rate "25000"

//REM TWEAKS (change in game)

//seta sensitivity "1.25"

//seta cg_zoomfov "90"

//seta cg_fov "112.5"

//RAIL ZOOM

//bind mouse2 "+zoom; weapon 7"

//TIMENUDGE TOGGLE

//cg_crosshaircolor "12"

//seta time1 "cl_timenudge 0; bind n vstr time2; cg_crosshaircolor 12"

//seta time2 "cl_timenudge -20; bind n vstr time1; cg_crosshaircolor 1"

//bind n "vstr time2"

seta in_mouse 1

//IN_MOUSE FIX

//seta cg_crosshairsize 96

bind "m" exec inmouse1.cfg

//VIDEO

seta r_mode -1

seta r_displayrefresh 144

seta r_customwidth 1920

seta r_customheight 1080

seta com_maxfps 126

//CONTROLS

seta m_filter "0"

bind k "+acc"

seta cl_mouseAccel "0"

seta com_allowConsole "1"

seta cg_switchToEmpty "1"

seta cg_zoomtoggle "0"

seta m_cpi "0"

//seta cg_zoomSensitivity "1"

bind mwheelup "weapon 6"

bind mwheeldown "weapon 8"

bind mouse4 "weapon 5"

//GFX

seta cg_crosshairsize "24"

seta r_texturebits "16"

seta r_gamma "1"

seta cg_atmosphericEffects "1"

seta r_enablePostProcess "0"

seta cg_zoomscaling "0"

seta cg_drawgun "0"

seta cg_trueLightning "1"

seta cg_lightningImpact "1"

seta cg_lightningStyle "1"

seta cg_buzzerSound "0"

seta cg_crosshairColor "13"

seta cg_drawCrosshair "3"

seta cg_railStyle "1"

seta r_picmip "1"

seta cg_forcemodel 1

seta cg_forceenemymodel keel/bright

seta cg_teamChatBeep "1"

seta s_doppler 1

seta cg_predictlocalrailshots 0

seta cg_autohop 0

seta cg_lagometer 1

seta cg_hitbeep 1

seta cg_fov 112.5

seta cg_zoomfov 90

seta s_ambient 0

seta cg_impactsparks 1

seta cg_impactsparksvelocity 0

seta cg_killbeep 0

//seta r_railWidth "20"

//seta r_railCoreWidth "6"

//seta r_railSegmentLength "8"

//seta cg_muzzleFlash "0.000000"

//NET

seta cg_predictLocalRailshots "0"

seta cl_timeNudge "-15"

seta cl_maxpackets "125"

seta rate "25000"

//REM TWEAKS (change in game)

//seta sensitivity "1.25"

//seta cg_zoomfov "90"

//seta cg_fov "112.5"

//RAIL ZOOM

//bind mouse2 "+zoom; weapon 7"

//TIMENUDGE TOGGLE

//cg_crosshaircolor "12"

//seta time1 "cl_timenudge 0; bind n vstr time2; cg_crosshaircolor 12"

//seta time2 "cl_timenudge -20; bind n vstr time1; cg_crosshaircolor 1"

//bind n "vstr time2"

seta in_mouse 1

//IN_MOUSE FIX

//seta cg_crosshairsize 96

bind "m" exec inmouse1.cfg

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