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New QL thread
Forums > Quake Live Forum
QL v1068 changes (32 comments)
( Forum: QL)
Posted by Meph1stoo @ 11:25 CDT, 20 April 2016 - iMsg
https://workflowy.com/s/0ZtNCap5MC
10255 Hits
18%

<< prev QL thread || next QL thread >>


<< Comment #1 @ 12:59 CDT, 20 April 2016 >>
(Link, Reply)
By Russia vurun 
hellsgate: replaced useless shotgun shells with useless plasma cells
*fixed*

nice to have some updates though
Edited by vurun at 12:59 CDT, 20 April 2016
12%
<< Comment #2 @ 13:18 CDT, 20 April 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #1
You disrespected "plasma cells", you die.
9%
<< Comment #3 @ 14:01 CDT, 20 April 2016 >>
(Link, Reply)
By Poland SmackGyver 
fixed alignment of crosshairs 11 and 13 as they were not centered properly
>:)
3%
<< Comment #4 @ 14:12 CDT, 20 April 2016 >>
(Link, Reply)
By Bulgaria cha0z_  - Reply to #3
shit, the hack to our good lg is over...
2%
<< Comment #5 @ 15:19 CDT, 20 April 2016 >>
(Link, Reply)
By France me 
fix the crappy randomish sens pretty please
6%
<< Comment #29 @ 11:02 CDT, 23 April 2016 >>
(Link, Reply)
By Hungary Lacceh  - Reply to #5
lol?
<< Comment #30 @ 13:49 CDT, 23 April 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #5
fix your jitter
<< Comment #6 @ 03:40 CDT, 21 April 2016 >>
(Link, Reply)
By QLcz Frazer 
fixed


There was a time in development of QL where in every update announcement words fixed meant broken....

It's nice to see that the game is stable now, no more weird updates putting everything on its head and alienating players.

Shit, Sponge and Sync, why didn't you do that before? You really had to tinker, hadn't you.
1%
<< Comment #7 @ 04:23 CDT, 21 April 2016 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen 
- midlife crisis, smash, sinister, solarium: added teleport decals

I'm not familiar with the map names so when I saw this on the changelog I though it's the devs losing their minds and spouting some self-deprecating chants.
<< Comment #11 @ 06:46 CDT, 21 April 2016 >>
(Link, Reply)
By QLcz Frazer  - Reply to #7
there's a map called "midlife crisis"? Holy shit! It is happening!

These names sound like names of punk rock bands:

Smash Midlife Crisis

Sinister Solarium

Best part is, when QL got ported to Steam everyone exploded that finally they could incorporate all maps they could think of. Effect: CTF, for example, is played on 5 maps max. The rest just take space on server.
1%
<< Comment #13 @ 17:34 CDT, 21 April 2016 >>
(Link, Reply)
By wc3_undead mammon  - Reply to #11
Sinister Solarium is probably somewhere in Australia.
2%
<< Comment #8 @ 04:41 CDT, 21 April 2016 >>
(Link, Reply)
By Poland STINGpl 
When there will be fix repairing the OBS streaming (alt+enter, freezing screen)? Or is this something to fix in OBS? :)
Its really annoying :-<
2%
<< Comment #10 @ 06:37 CDT, 21 April 2016 >>
(Link, Reply)
By ql Yakumo  - Reply to #8
The OBS OpenGL renderer had fixed this the last time I tried it but that feels strangely laggy in game to me even though FPS counter looks about the same
1%
<< Comment #15 @ 17:46 CDT, 21 April 2016 >>
(Link, Reply)
By dankmemesoj flair  - Reply to #10
using the OpenGL renderer in OBS is not recommended for anything.
You should keep it on directx. Interesting that it fixes that issue though. Cool find
<< Comment #14 @ 17:45 CDT, 21 April 2016 >>
(Link, Reply)
By dankmemesoj flair  - Reply to #8
this is something with certain hardware combinations reacting to the architecture of Quake Live while OBS tries to capture it.


.... oh you're talking about the freezing not the crashing. The fix for that is similar, although it's nothing major and I doubt we'll see that kind of fix updated in QL ever. A second monitor fixes the issue. A cheaper fix is to just make two scenes and assign a hotkey in obs to match your F3 in quakelive. You could even make the hotkey goto your alt or enter key. There are other ways to get around it, but these are the most common.

I think a lot of people who run into this issue don't realize it's as simple as making a second scene to toggle between. You can even leave the scene blank

EDIT: if you run windows 10 you can also fix it without toggling scenes simply by throwing QL onto a different desktop. No second monitor required either. Windows 10 allows for "unlimited" virtual desktops
Edited by flair at 17:57 CDT, 21 April 2016
<< Comment #19 @ 18:14 CDT, 21 April 2016 >>
(Link, Reply)
By ql Yakumo  - Reply to #14
2nd monitor does not fix the issue, it just randomly doesn't happen sometimes with 2.
1%
<< Comment #25 @ 23:12 CDT, 21 April 2016 >>
(Link, Reply)
By dankmemesoj flair  - Reply to #19
Everyone I know that did this had their issues fixed. Guess it's not universal and hardware dependent or something
<< Comment #20 @ 18:21 CDT, 21 April 2016 >>
(Link, Reply)
By ql Yakumo  - Reply to #8
https://obsproject.com/forum/threads/stream-g...oad.10652/

I tried a while back.
1%
<< Comment #26 @ 16:40 CDT, 22 April 2016 >>
(Link, Reply)
By ql Yakumo  - Reply to #8
Try running QL set as Windows 8 compatibility mode in quakelive_steam.exe properties, that seems to be working for me at the moment.

Edit... urg ok it worked for me for 10 minutes :/
Edited by Yakumo at 16:57 CDT, 22 April 2016
<< Comment #9 @ 04:57 CDT, 21 April 2016 >>
(Link, Reply)
By Earth earth 
Sync/sponge, could you fix the bug where in duel an opponent joins and their model is doom (I assume it is whatever model I have), which reverts to the correct forceenemymodel when you view the scoreboard?
1%
<< Comment #12 @ 17:23 CDT, 21 April 2016 >>
(Link, Reply)
By Canada FlashSoul  - Reply to #9
I believe that would be the "sarge" bug.

worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
<< Comment #21 @ 19:32 CDT, 21 April 2016 >>
(Link, Reply)
By United States of America T1E  - Reply to #12
Those are (were?) 2 separate things.

Player joins and gets a sarge model for some reason - can't make him forced in any way (vid_rest..., tab,..) apart from reconnect iirc.
10%
<< Comment #16 @ 17:50 CDT, 21 April 2016 >>
(Link, Reply)
By dankmemesoj flair  - Reply to #9
that's hardly a bug worth worrying about.

The bug you're talking about is fixed by typing loaddeferred into console, dieing, or the latest fix that came recently post-steam that you mentioned. I guess it might be annoying for people who play public team modes with players joining and leaving. Does it happen while game is live? I only play pickups and duel so this has never been an issue since all players are in the game before you F3.

Either way ... this is not the "sarge" bug =)

The Sarge bug is far more annoying as it cannot be fixed unless you switch maps. Sarge bug is when you and your enemy see eachother as sarge/default. No bright model or anything just default sarge. You hear the sounds of whatever enemy model that you have set, but no matter how many times you loaddeferred or die it will not display anything but regular sarge. Both you and your opponent will have this issue at the same time. This is the sarge bug. Callvoting a different map to fix it is the only way. Luckily this doesn't just happen randomly mid game, and it is more prone to happen on certain maps. I think I have seen it happen on cure more than any other map.
Edited by flair at 17:53 CDT, 21 April 2016
2%
<< Comment #17 @ 18:00 CDT, 21 April 2016 >>
(Link, Reply)
By France me  - Reply to #16
clearcvar cg_forceEnemyModel
cg_forceEnemyModel keel/bright

always fixed it for me, but I haven't seen it on steam yet, maybe it's worse now
1%
<< Comment #18 @ 18:05 CDT, 21 April 2016 >>
(Link, Reply)
By dankmemesoj flair  - Reply to #17
interesting. I always tried to "reset cg_forceenemymodel" once I learned that "loaddeferred" wasn't an option. I'll have to try this if it ever happens again, and hopefully my opponent is able to understand what to do in a way that is faster than simply calling the map again. Usually when it happens people's brains just freeze up and they shutdown xD
<< Comment #23 @ 20:00 CDT, 21 April 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #9
thats been in since quake3 and never been fixed i wouldnt expect it now
1%
<< Comment #22 @ 19:38 CDT, 21 April 2016 >>
(Link, Reply)
By US-Colorado zaggs 
keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup

there ya go elder h8ers
1%
<< Comment #24 @ 20:31 CDT, 21 April 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #22
i respect the elderly
6%
<< Comment #27 @ 19:02 CDT, 22 April 2016 >>
(Link, Reply)
By koenigsegggggggegegegeg GNiK  - Reply to #22
I blame Bronson for making the thread that made some random inspired SyncError to add something even more retarded.
<< Comment #28 @ 10:58 CDT, 23 April 2016 >>
(Link, Reply)
By QuakeLive legoenwan  - Reply to #27
You played any games with new elder key rules yet? Curious if it made any difference. TBH the fact he listened to players and changed it is pretty awesome, regardless of the outcome, but hopefully it plays a bit better
7%
<< Comment #31 @ 14:19 CDT, 23 April 2016 >>
(Link, Reply)
By koenigsegggggggegegegeg GNiK  - Reply to #28
Nah, I've only ever touched Elder like 5 times total.
<< Comment #32 @ 08:43 CDT, 26 April 2016 >>
(Link, Reply)
By US-New York Gobotz  - Reply to #31
" i work at a retirement home and squeeze old lady tits. only 5 times though"

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