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New GG thread
Forums > General Gaming Forum
DOOM - campaign trailer (76 comments)
( Forum: Gaming)
Posted by skint @ 14:03 CST, 4 February 2016 - iMsg
18494 Hits
30%

<< prev GG thread || next GG thread >>


<< Comment #1 @ 14:10 CST, 4 February 2016 >>
(Link, Reply)
By United States of America sleepii 
and this

http://www.amazon.com/dp/B01BG1O75A/ref=twist...&psc=1
4%
<< Comment #15 @ 09:12 CST, 5 February 2016 >>
(Link, Reply)
By South Africa fnx-za  - Reply to #1
Do you know if this will be available in EU? Can't find it on the UK amazon store :(
<< Comment #17 @ 10:16 CST, 5 February 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #15
game.co.uk has ce for £99.99
<< Comment #19 @ 11:15 CST, 5 February 2016 >>
(Link, Reply)
By South Africa fnx-za  - Reply to #17
Thanks, £82 eq on amazon.com, £99 at game. *sigh*
<< Comment #25 @ 01:54 CST, 6 February 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #19
typical init
<< Comment #2 @ 14:14 CST, 4 February 2016 >>
(Link, Reply)
By ._o filo 
mmm yeeeeahh, i see i am gona enjoy that.
<< Comment #3 @ 15:21 CST, 4 February 2016 >>
(Link, Reply)
By France imdaniel 
Textures are looking very bad. Will it be 60 fps caped?
<< Comment #4 @ 16:34 CST, 4 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #3
too cheap to make the render frame size 1080p and fix calc fov
<< Comment #6 @ 17:02 CST, 4 February 2016 >>
(Link, Reply)
By Ika's Mouse ika  - Reply to #3
Wait for D43A to fix all the problems.
23%
<< Comment #7 @ 17:06 CST, 4 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #6
http://www.esreality.com/post/2776331/is-anyo...pid2797707

or never doing nothing ever again init
4%
<< Comment #27 @ 03:45 CST, 6 February 2016 >>
(Link, Reply)
By Sweden deadlift  - Reply to #7
fagot
Edited by deadlift at 03:46 CST, 6 February 2016
<< Comment #43 @ 08:04 CST, 7 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #27
no, you all give me the money, i aint releasing Q43A for one of you to tweak a line of code and go on winning $20,000 every few months
1%
<< Comment #5 @ 16:47 CST, 4 February 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s 
DOMO
<< Comment #23 @ 23:25 CST, 5 February 2016 >>
(Link, Reply)
By BlackVenom Smuggler  - Reply to #5
ARIGATO
<< Comment #8 @ 04:12 CST, 5 February 2016 >>
(Link, Reply)
By Finland duumed 
fuck those melee kill animations
20%
<< Comment #16 @ 10:12 CST, 5 February 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #8
Imagine doing those through 20-30 levels, it will make Rage feel like a game of dissimilarites:/
<< Comment #30 @ 09:55 CST, 6 February 2016 >>
(Link, Reply)
By Germany acid_reptile  - Reply to #16
Good that it will have 10 levels at best.
<< Comment #21 @ 12:55 CST, 5 February 2016 >>
(Link, Reply)
By Germany Rothaarig3  - Reply to #8
& weapon switch timeouts = console shit
2%
<< Comment #9 @ 05:58 CST, 5 February 2016 >>
(Link, Reply)
By Chile The_Sh33p 
They do a terrible mistake, based it on Brutal Doom. Brutal Doom is repetetive, same final animations, TOO much blood, innecesary blood i guess. Isn't doom at all, but at least is a good try and maybe a new light for doom games. The gameplay at all is like Doom 3 minus stamina.

Also, the cover is so generic, just the new design of the doom maring, standing, carrying a SSG and that's all. Minimum effort.

Anyways, better get a new pc and taste it, good or bad, they made a lot of hype and i can't say no to a doom game :(
<< Comment #10 @ 07:06 CST, 5 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #9
made the mistake of not upping the render frame size before making the video

http://www.esreality.com/post/2796270/#pid2795704

going through the engine and fixing it would take a hour and a half tops
Edited by p0rt at 07:07 CST, 5 February 2016
2%
<< Comment #22 @ 17:36 CST, 5 February 2016 >>
(Link, Reply)
By Half-Life pierow  - Reply to #10
What exactly is the render frame size? Are you saying the entire game is only being rendered at 640x480 and upscaled? it doesn't look bad enough to me to be that.
<< Comment #24 @ 00:01 CST, 6 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #22
yup, there's 40 or so functions in the engine to replace the hard coded default frame size with some defines

all idtech 4 render the same size and all only use the frame defunes a few times

so the bigger the resolution you play them at the more blur gets added

quake 4, despite the render known bug will still run at 60fps with a real 1080p render frame size

id and beth are hyping doom like its the biz, they should give the pc version a real resolution render frame size
Edited by p0rt at 00:02 CST, 6 February 2016
<< Comment #28 @ 03:59 CST, 6 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #24
so you have all these to replace and scan through to see if they are actually todo with screen width and height in doom 3 engine and entire solution

http://s27.postimg.org/bb6qpj1cj/SNAG_0006.png

if you just change the defines in the render.h file, all the fov get twisted and bent up, and everything else wont work correctly because its all being drawn to a different size to the actual render frame is being rendered at

you have to replace all the 640x480 with the defines in the renderSystem.cpp, so you can just change the defines in the renderSystem.cpp and everyting will work for each different platform you are building the engine for, each will have its own power so its worthless them all having the same render size frame
Edited by p0rt at 04:02 CST, 6 February 2016
<< Comment #31 @ 09:58 CST, 6 February 2016 >>
(Link, Reply)
By Germany acid_reptile  - Reply to #9
Exactly my thoughs about brutal doom.
<< Comment #39 @ 17:22 CST, 6 February 2016 >>
(Link, Reply)
By Chile The_Sh33p  - Reply to #31
Doom 2016 = Brutal Doom
<< Comment #11 @ 07:59 CST, 5 February 2016 >>
(Link, Reply)
By South Africa fnx-za 
I think it looks great, this game is meant to be an over the top demon mashing blood spilling action FPS.

I dont mind the melee animations to much as long as they interfere with you getting attacked by multiple enemies.

I just hope they do a good job with the gaphics and FPS caps and all that, otherwise I think it will be fun for what it is.

remember, this is not quake, it never was quake, it will never be quake, pointless comparing to quake or a quake successor or anything.
1%
<< Comment #12 @ 08:04 CST, 5 February 2016 >>
(Link, Reply)
By Norway Lakitu 
I preferred the early, grittier look. Still going to play the shit out of this game!
7%
<< Comment #13 @ 08:28 CST, 5 February 2016 >>
(Link, Reply)
By Sloth pacmanpl 
worthless
<< Comment #14 @ 08:57 CST, 5 February 2016 >>
(Link, Reply)
By ._o filo  - Reply to #13
its spelled you're
<< Comment #18 @ 10:26 CST, 5 February 2016 >>
(Link, Reply)
By Sloth pacmanpl  - Reply to #14
I don't want to write "you're worthless", I like you.
<< Comment #20 @ 12:19 CST, 5 February 2016 >>
(Link, Reply)
By Turkey Raist 
looks like fov 70...
<< Comment #26 @ 02:39 CST, 6 February 2016 >>
(Link, Reply)
By Croatia Meph1stoo 
Campaign, that word triggers me.
Other than that, if mele animations don't stop enemies from crowding you I don't mind em.
Edited by Meph1stoo at 02:41 CST, 6 February 2016
4%
<< Comment #29 @ 04:02 CST, 6 February 2016 >>
(Link, Reply)
By Moldova slm 
there are railgun, i will play
<< Comment #32 @ 11:05 CST, 6 February 2016 >>
(Link, Reply)
By Moldova doom2 
I think it will be fun

but doom2 bestest))
<< Comment #33 @ 11:42 CST, 6 February 2016 >>
(Link, Reply)
By Quake 3 InDepther 
looks good rbh
<< Comment #34 @ 14:45 CST, 6 February 2016 >>
(Link, Reply)
By inuyasha5 mdv 
i love how the trailer has fps drops, and its only 60fps
Edited by mdv at 14:46 CST, 6 February 2016
<< Comment #35 @ 14:54 CST, 6 February 2016 >>
(Link, Reply)
By United States of America sleepii  - Reply to #34
where? I wasnt watching with a keen eye
<< Comment #36 @ 14:56 CST, 6 February 2016 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #35
the red room at 0:28 i think
<< Comment #44 @ 14:45 CST, 7 February 2016 >>
(Link, Reply)
By United States of America sleepii  - Reply to #36
might just be slow-mo thing going on doesn't seem like it drops frames though. you think they'd be sure of that before releasing the trailer
<< Comment #45 @ 15:29 CST, 7 February 2016 >>
(Link, Reply)
By Croatia Meph1stoo  - Reply to #44
You think
3%
<< Comment #46 @ 17:15 CST, 7 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #45
and probably made on quad sli with some titans
<< Comment #51 @ 15:49 CST, 8 February 2016 >>
(Link, Reply)
By United States of America sleepii  - Reply to #45
with bethesda? u never kno l0l
<< Comment #37 @ 15:32 CST, 6 February 2016 >>
(Link, Reply)
By Lithuania Janitor III 
6%
<< Comment #38 @ 15:50 CST, 6 February 2016 >>
(Link, Reply)
By Croatia Meph1stoo  - Reply to #37
my god, that looks so slow
<< Comment #40 @ 05:19 CST, 7 February 2016 >>
(Link, Reply)
By Germany Rothaarig3  - Reply to #37
cannot enjoy Conan anymore after Letterman left the building.
Even Kimmel is getting more *censored* ...

These SNL *leftovers*
<< Comment #41 @ 05:49 CST, 7 February 2016 >>
(Link, Reply)
By q2cz gojira_  - Reply to #40
<< Comment #42 @ 06:15 CST, 7 February 2016 >>
(Link, Reply)
By Germany QLFailingGerman  - Reply to #37
Watching this in-game footage makes me realize life takes on a repeat after a couple of years of living.
<< Comment #47 @ 04:13 CST, 8 February 2016 >>
(Link, Reply)
By ._o filo 
Typical id game... run and kill ... if you came for the story... o boy.
i will play and enjoy it, ... but this consoles-PC mash it wont work MP wize, i dunno.

Did they say MP will be seperated for consoles and PCs?
<< Comment #48 @ 04:18 CST, 8 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #47
console`s and pc`s will always be seperate, they use seperate protocol`s to be seperate and give consoles more "security"

for transcoding to happen, sony or microsoft would need to make the server first

snapmap mods are suppose to be crossplatform and can be used on any system whatever system they have been made on

its the good thing about pc`s, aint many middleclass wankers in games
Edited by p0rt at 04:25 CST, 8 February 2016
<< Comment #49 @ 04:34 CST, 8 February 2016 >>
(Link, Reply)
By ._o filo  - Reply to #48
that good to hear.
<< Comment #50 @ 04:50 CST, 8 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #49
microsoft will probably make a packet transcoder 1 day to go with theyre cloud thing some games use
<< Comment #54 @ 07:00 CST, 9 February 2016 >>
(Link, Reply)
By Germany QLFailingGerman  - Reply to #48
"separate" fyi
<< Comment #52 @ 16:25 CST, 8 February 2016 >>
(Link, Reply)
By France imdaniel 
Let me guess :

-Problems with Streaming Textures in idtech 5 again to be expected.
-no Co-Op mode while Q1 Q2 Doom and Doom 2 had one.
-Most cvar locked just like in RAGE.
-Outdated textures.
-60fps cap or at least some form of fps cap.
-sprint or some console features like that (iron sight etc).
-more linear thant that would be Wolfenstein 1D.

etc.
<< Comment #53 @ 06:28 CST, 9 February 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #52
And there are no dynamic shadows at all in most of the cuts!

I - ofc - would agree that a good Doom game would do better with maintaining (fast movement and lots of enemies at) a high fps compared to having some HQ shadows... but (at this point) it looks like few enemies, slow movement and console graphics..... :/
<< Comment #57 @ 08:48 CST, 9 February 2016 >>
(Link, Reply)
By France imdaniel  - Reply to #53
Realy no dynamic shadows? It is exactly what i saw on the videos i though i was seeing bad and wasnt able to see any shadows.

If its true this game is gonna be beyond a joke.
<< Comment #58 @ 10:42 CST, 9 February 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #57
There is something sometimes... when the player smashes the head into the wall for example,there is a shadow with extremely short falloff, but yes, most of the times I see no dynamic shadows at all, perhaps the falloff is really "strong".
I hope that means the engine will run fluid on potatos too, but somewhat I'm not convinced about that.
Edited by kapca at 10:46 CST, 9 February 2016
<< Comment #59 @ 10:51 CST, 9 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #58
they probably just look too shit and annoying with so many always jet black shadows running around
Edited by p0rt at 10:56 CST, 9 February 2016
<< Comment #60 @ 10:55 CST, 9 February 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #59
It's not 2004 anymore, shadows don't need to be pitch black. Idtech6 uses Opengl/Vulcan, so proper soft-shadows should be pretty easy to make.
Perhaps idtech6 just uses some form of voxel based trickery, which makes shadows more expensive, hence they avoid it that much.
<< Comment #61 @ 10:56 CST, 9 February 2016 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #60
lightbulbs don`t create people shadows, most area`s in video`s are indoors, a lightbulb needs to be 100w
<< Comment #62 @ 11:02 CST, 9 February 2016 >>
(Link, Reply)
By Hungary kapca  - Reply to #61
Look at this picture, how strong the shadows are on the static objects, yet there are no shadows at all for any of the models (not to mention the lack of selfshadows)... please tell me that's normal in 2016
  • Attached Image: 107755-noshadows.jpg (103KB)
  • Edited by kapca at 11:28 CST, 9 February 2016
    << Comment #63 @ 11:06 CST, 9 February 2016 >>
    (Link, Reply)
    By United Kingdom p0rt  - Reply to #62
    its a sci-fi game, lightbulbs on mars have built in diffusers
    << Comment #64 @ 11:07 CST, 9 February 2016 >>
    (Link, Reply)
    By Hungary kapca  - Reply to #63
    which are only "diffuse" for monsters and other things... ok that checks out:)
    << Comment #65 @ 11:12 CST, 9 February 2016 >>
    (Link, Reply)
    By United Kingdom p0rt  - Reply to #64
    the image looks like specular and dynamic light is turned off anyway
    << Comment #66 @ 11:15 CST, 9 February 2016 >>
    (Link, Reply)
    By United Kingdom p0rt  - Reply to #65
    pause this are 1.14 and a player has a shadow

    https://www.youtube.com/watch?v=dc3CD61D13E#t=77

    or find a html5 on youtube and watch it in slow motion
    Edited by p0rt at 11:16 CST, 9 February 2016
    << Comment #67 @ 11:18 CST, 9 February 2016 >>
    (Link, Reply)
    By Hungary kapca  - Reply to #66
    Yes, as I said, "there is something sometimes", but it's definitely off/wrong somehow.
    << Comment #68 @ 11:56 CST, 9 February 2016 >>
    (Link, Reply)
    By modem - by sampo 7ep3s  - Reply to #60
    its got soft shadows if you look carefully, but their resolution is kinda low :/
    << Comment #69 @ 14:29 CST, 9 February 2016 >>
    (Link, Reply)
    By Hungary kapca  - Reply to #68
    Yes there is something, which falls of pretty fast as (I said), but look at the pic I uploaded: Sharp (almost black) shadows for the map, and nothing for the characthers... not that it matters gameplay or fun wise ofc, it's just weird.
    << Comment #70 @ 15:52 CST, 9 February 2016 >>
    (Link, Reply)
    By US-New York Gobotz  - Reply to #69
    I see shadows
    https://youtu.be/T92_AbJNbWI
    << Comment #55 @ 07:55 CST, 9 February 2016 >>
    (Link, Reply)
    By USSR A1RMAN 
    Another game for teenagers.
    << Comment #56 @ 07:57 CST, 9 February 2016 >>
    (Link, Reply)
    By Germany QLFailingGerman  - Reply to #55
    Yeah the industry totally ingores sexagenarians like us
    10%
    << Comment #71 @ 17:52 CST, 9 February 2016 >>
    (Link, Reply)
    By France imdaniel 
    Just discovered something realy fucked up in the Doom 3 input.

    If you play at 800 DPI you will have massive negative accel. Don't ask me why i don't have a clue.

    If you play at 1600 DPI and make slightly fast moves the mouse will simply not move.

    So you have to play it at 400 DPI apparently.

    Noticed this today because i wanted to make a speedrun of Doom 3. Turns out i never noticed this shit with my previous mice. I belive i never used anything over 800 DPI when i played it back then.

    If you try to play it at 1600 DPI or more you will have to max out m_smooth to at least 10 and you will still have massive neg accel but mouse will move at least...

    idsoftware is a bunch of retards nowadays. I belive Q3 was "succesful" by mistake. Q2 was nice back then. Doom was good thanks to some nice designers. That's prety much it. You can count on them tho to continu making retarded propaganda video games aka Wolfenstein.
    << Comment #72 @ 20:48 CST, 9 February 2016 >>
    (Link, Reply)
    By Canada FlashSoul  - Reply to #71
    Wolfenstein is a propaganda video game? Isn't it a little bit late, knowing that the nazi regime was defeated over 80 years ago?
    << Comment #75 @ 02:51 CST, 10 February 2016 >>
    (Link, Reply)
    By Bulgaria Anonymous (193.200.150.125)  - Reply to #72
    Wow. How about some spoiler tags next time!
    4%
    << Comment #73 @ 01:55 CST, 10 February 2016 >>
    (Link, Reply)
    By modem - by sampo 7ep3s  - Reply to #71
    I have never encountered this bug
    << Comment #74 @ 02:09 CST, 10 February 2016 >>
    (Link, Reply)
    By United Kingdom p0rt  - Reply to #71
    carmack says in the video he like to put things out rough, and let everyone else do the work



    i can`t be bothered to watch it again, its either in that video or 1 for rift
    << Comment #76 @ 14:42 CST, 10 February 2016 >>
    (Link, Reply)
    By Germany QLFailingGerman  - Reply to #71
    Either that or possessed by retarded demons.

    Or if you already have an account:
     
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