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New QL thread
Forums > Quake Live Forum
So is the netcode going to ever be fixed (83 comments)
( Forum: QL)
Posted by jigglywiggly @ 20:50 CST, 4 February 2014 - iMsg
http://www.twitch.tv/jigglywigglyx/c/3668037

lol
11054 Hits
5%

<< prev QL thread || next QL thread >>


<< Comment #1 @ 20:58 CST, 4 February 2014 >>
(Link, Reply)
By Germany - Mecklenburg-Vorpommern rvmble 
im kinda already used to that rails seem to hit randomly :(
but yeh, suck as shit!
<< Comment #2 @ 00:37 CST, 5 February 2014 >>
(Link, Reply)
By Israel no_il 
Looks more like a hitbox compared to the model size thing tbh.
<< Comment #3 @ 00:46 CST, 5 February 2014 >>
(Link, Reply)
By United States of America Retribution 
Pretty much my experience on TX and IL servers.
<< Comment #4 @ 02:00 CST, 5 February 2014 >>
(Link, Reply)
By Australia pvh 
try it again without cg_playerlean
11%
<< Comment #5 @ 02:03 CST, 5 February 2014 >>
(Link, Reply)
By Italy qwih 
there's only 1 shot gone through, the lastone (and i'm not even sure). You overshot all the rest.
2%
<< Comment #9 @ 05:01 CST, 5 February 2014 >>
(Link, Reply)
By Unset GreenEnemy  - Reply to #5
Good eye.
I downloaded this video, watched it frame by frame and you are right.

To check the if the net code works as intended you have to check accuracies of players with aimbots. QL has best netcode i have ever seen.
<< Comment #19 @ 13:31 CST, 5 February 2014 >>
(Link, Reply)
By amerikkka jigglywiggly  - Reply to #9
best netcode

yeah because games like: firefall, loadout, bf3 and cs 1.6 don't exist

all those games like me play at 200 ping comfortably except for 1.6

that lets me play fine up to 100 with almost 0 issues

even mw2 and above have much better hitreg than ql because of all the interpolation

in firefall, even the explosives don't have a delay at 180 ping, in ql playing on 80 ping vs 0 is an insane difference


of course mmo programmers are generally much more talented...
Edited by jigglywiggly at 12:45 CST, 6 February 2014
<< Comment #26 @ 03:57 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #19
Firefall uses clientside hit detection which is basically super prone to be abused.
Loadout the same thing.

Now games like cs and bf are generally slower so the sideeffects wont be as visible.
Try playing ql with friends and avoid jumping. Issues wont be as dramatic.


With that said, something is just wrong with qls antilag implementation. When you are playing a game under close to lan conditions and you still have rail throughs aswell as shots hitting through walls you know you have a problem..
<< Comment #30 @ 05:56 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #26
"you know you have a problem"

Yeah, like learn to aim. ))
<< Comment #31 @ 06:03 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #30
If im hitting shots that im suppose to miss and miss shots that clearly should hit?

Should i assume by your comment that you have 100% accuracy and never ever miss?
:)
<< Comment #33 @ 07:37 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #31
No, just that I hit 95% of the shots I should hit, meaning that if I miss, it's my fault (or the fault of the frame drops to 40 fps + 30 ms monitor I use right now), not the netcode's.
<< Comment #34 @ 07:49 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #33
How does that relate too me tho?
If your having hardware issues then thats your problem.
Having issues with "netcode" affects everyone.
I Dont have issues while playing on a lanserver, but playing online with sub 10ms on myself and ny opponent produces constant issues.

If its to do with netcode or the servers is another discussion. Eitherway its frustrating..
<< Comment #40 @ 12:01 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #34
The netcode-part relates to you as well. You missed my point.

Have you tried changing ISP?
<< Comment #42 @ 12:06 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #40
Your problem is a hardware issue on your end.
Mine, not so much.

I have s 100mbit fiber connection at home.
1gbit at my parents place aswell as 350mbit fiber at the cafe i was sponsored by.
Varying computer specs and no fps drops.
Yet the same issues occur.

So no, im pretty sure it doesnt have to do with anything on my end. :)
<< Comment #47 @ 13:37 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #42
Then why don't i have your kind of problems with an 5 <-- mbit pure ADSL connection?
<< Comment #49 @ 15:34 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #47
No idea, the fact that you say you dont have the problem is the opposite of big chunk of the playerbase.
So you either dont get them or you dont recignize them .
As i have talked to people who have said the same as you, who have later streamed their games where the issues are clear as day.

Are you perhaps using a slow tft/lcd panel?
<< Comment #51 @ 16:53 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #49
I am sure I would recognize such a thing.

As I mentioned before, a 30 ms shitlol pre-war TFT, but there wasn't any problem with the good ol' Trinitron as well.
<< Comment #52 @ 20:12 CST, 6 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #51
Who knows, i have had people insist i was wrong when the cylinder hitboxes were released.
People saying exactly What you are saying.

After that and several other cases in other games i have basically come to the conclusion that people would rather stick their head in the sand then recognize something is wrong.
The same for reallife situations.

Your free to have your own opinion and me my own, doesnt really matter cause i have a feeling this wont get resolved anyway.
Making the discussion moot.
<< Comment #53 @ 04:52 CST, 7 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #52
I can speak only from my experience. What benefit would I get from lying or not accepting the fact that something is flawed? Maybe I'm just lucky in this case.
<< Comment #54 @ 06:07 CST, 7 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #53
Not saying you are lying, just that for whatever reason you personally dont see it.
What would the benefits be if you accepted it?
What positives can come from you admitting your favorite game is fundemantally flawed, nothing but aggrevation and frustration.

Its like individuals that cant see that their friends are acting like right cunts just because you have been apart of that group so long that you cant notice the difference.
<< Comment #55 @ 06:17 CST, 7 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #54
I can't lie to myself. It's a bad habit of mine seeing the things they are (not just Quake since '97, but myself, my friends and etc. as well), regardless the emotional connection between them and me, also often speak up about it too - that's one reason I'm not so popular. You don't have to believe me, however, that will not change this truth.

Anyways, gl finding a suitable solution.
<< Comment #57 @ 07:07 CST, 7 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #55
Why is it my responsibility too find a solution?
I pay for a service, if that service performs badly then why should i not question it?

You are paying circa 40dollars a year for a game that is 15years old, which in turn performs worse in every way then its older counterpart.
Why people accept this is just baffling to me.
<< Comment #58 @ 07:09 CST, 7 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #57
If you don't want a solution, you don't need to find it. :>
<< Comment #60 @ 08:33 CST, 7 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #58
As its not my product i dont need to find it , period.
I have 2 choices bring the problem to light and keep playing or stop paying and/or dont play till the issue has been resolved.

But too say i need to do their work for them is just insulting.

Next time you buy a car with defective parts try using that logic..
<< Comment #61 @ 08:56 CST, 7 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #60
Buying a car is not an intimidating issue for a few years. : D
Also, it's by far not in the same price-range, therefore the comparison is flawed.

Insulting or not, you have to live with it. The sad truth is that complaining won't get you anywhere.
<< Comment #63 @ 09:26 CST, 7 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #61
Please clarify your whole comment cause that was just cringeworthy on so many levels.
<< Comment #65 @ 11:33 CST, 7 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #63
I'd like to hear about that "so many levels" in detail, but whatever.
Here you go:

1. I don't have the kind of money to buy a car for at least a few years. Though luck.
2. A car is at least x thousand bucks, while QL is 24 / 48 $ per year, standard is even FREE.
3. You can die while driving a faulty car, you can rage while playing a faulty game.
4. If you don't have the will to contribute an acceptable solution if no other person willing to make your choice of game better, you have to live with current state of the forementioned game.
5. Complaining makes you feel a bit better at best, nothing more. Certainly will not solve your hitbox issues.
<< Comment #77 @ 12:29 CST, 12 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #65
1. And i should assume you didnt, cause your first comment could be interpreted in different ways, eitherway that isnt my problem and has no place in the discussion.

2. A car is a tool , ql is entertainment and should not hold the same priority as a car. So why are you shelling out X amount of money a year that could easily pay for food/gas/electricity etc. Especially when there are free alternatives available without restrictions.

3. You can ignore any form of logic and respond with this aswell.

4. I have tried contributing, ID doesnt want help from anyone at this point so why should i waste my time anymore. Also why you just assume that i dont is again cringeworthy.

5. Complaining doesnt make me feel better, one big reason why i have outside of a couple of games a month stopped playing QL.
It's also a discussion about the issues.


If you want to keep using the same level of "discussion" that my 8year old nephew uses dont bother responding. Disagreeing with me is one thing, but basically telling me to shut up for the same reason is just disgusting.
<< Comment #78 @ 15:41 CST, 12 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #77
Hi Jamerio.
<< Comment #79 @ 16:02 CST, 12 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #78
sigh, responding to you was an utter waste of time.
<< Comment #81 @ 01:43 CST, 13 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #79
Exactly my thoughts.
<< Comment #82 @ 16:05 CST, 13 February 2014 >>
(Link, Reply)
By QuakeLive flocks  - Reply to #78
ouch gg
<< Comment #44 @ 12:15 CST, 6 February 2014 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #19
cs 1.6 was never praised for it's netcode. People just got used of aiming behind or ahead of the enemy depending on their interpolation settings.
<< Comment #21 @ 03:32 CST, 6 February 2014 >>
(Link, Reply)
By anonymous Anonymous (94.221.16.239)  - Reply to #9
I see you didnt play cpma
<< Comment #25 @ 03:45 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #9
Sad to say this, but the best netcode I saw was in CoD 4. 80-90 is a breeze and it's still playable up to 130.
<< Comment #27 @ 03:58 CST, 6 February 2014 >>
(Link, Reply)
By US-Nevada Vig1lante  - Reply to #25
All the weapons are hitscan, no rockets or rail like Quake. Although later CoDs are unplayable becuz shitty devolper decisionz
<< Comment #29 @ 05:54 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #27
True, but check Quake's hitscan weapons at those pings. So much worse.
(Rail considered hitscan.)

Ye, later CoDs are shitty, but 4 can be quite fun.
Edited by nYmPhets at 05:54 CST, 6 February 2014
<< Comment #67 @ 05:55 CST, 9 February 2014 >>
(Link, Reply)
By modem - by sampo 7ep3s  - Reply to #27
what about rpg, grenade launchers and grenades themselves bro
<< Comment #68 @ 06:07 CST, 9 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #67
Noobs were dying, just like on ~30.
<< Comment #75 @ 16:00 CST, 11 February 2014 >>
(Link, Reply)
By ql Yakumo  - Reply to #27
Rail is hitscan.
<< Comment #35 @ 08:11 CST, 6 February 2014 >>
(Link, Reply)
By Ireland kRoNic-  - Reply to #25
cod4s netcode was horrendous
<< Comment #41 @ 12:02 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #35
Totally. I could hit everything with ~140 ping. : D
<< Comment #6 @ 02:33 CST, 5 February 2014 >>
(Link, Reply)
By Ukraine Laskiy 
70 + no timenuge + you actually missing most rails

=this
7%
<< Comment #20 @ 13:32 CST, 5 February 2014 >>
(Link, Reply)
By amerikkka jigglywiggly  - Reply to #6
the hitbox is bigger than the playermodel

it should be regging about half of the end shots

ql is forgiving in the wrong way

and the 2nd shot in the video is dead center

the 3rd shot regged and i was way off
Edited by jigglywiggly at 13:32 CST, 5 February 2014
<< Comment #7 @ 03:22 CST, 5 February 2014 >>
(Link, Reply)
By Sloth pacmanpl 
Interesting music choice.
<< Comment #8 @ 04:13 CST, 5 February 2014 >>
(Link, Reply)
By djogedj h8m3 
Try aiming
<< Comment #10 @ 05:20 CST, 5 February 2014 >>
(Link, Reply)
By Netherlands kevz 
70ms, lulz :>
<< Comment #11 @ 05:39 CST, 5 February 2014 >>
(Link, Reply)
By United Kingdom dadS  - Reply to #10
70ms in cmpa vq3 = fine

in fact i found it was mostly playable up to around 90ms, you could play decent games in Russia, mostly played eastern Europe which was around 70ms it was totally fine. Trying that in ql is laughable.
16%
<< Comment #12 @ 06:35 CST, 5 February 2014 >>
(Link, Reply)
By Netherlands kevz  - Reply to #11
yeah, i wish arqon implemented the whole shebang :< cpma makes euros play muricans mang!
3%
<< Comment #23 @ 03:42 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #11
lolwut

OSP is unplayable on 50-60, while QL is still acceptable on 70.
<< Comment #13 @ 08:37 CST, 5 February 2014 >>
(Link, Reply)
By vinkie Samuel_Davy 
netcode is good tbh for quake. they could raise it to make it more precise by increasing the tickrate so when people move extremly fast it would be more precise.
<< Comment #14 @ 09:42 CST, 5 February 2014 >>
(Link, Reply)
By ql ogdiabz 
if it was fixed i would hit 100%
<< Comment #24 @ 03:43 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya  - Reply to #14
Pummel.
<< Comment #15 @ 09:56 CST, 5 February 2014 >>
(Link, Reply)
By Netherlands Weird 
Although I really dislike the netcode and wish it would change asap.
This behaviour is not due to netcode. It's because of the playerlean behaviour... which I also pointed out as being somewhat bad.

The hitbox remains (mostly) centered around where the feet are centered and from there it goes straight up. (depends a bit on the model etc)
<< Comment #28 @ 05:41 CST, 6 February 2014 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #15
Does this mean you recommend playerlean 0?
<< Comment #32 @ 07:28 CST, 6 February 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #28
kinda depends on your aiming style...
There also is value in having it on.... But you should realize that (atm) you have to aim straight above the feet rather than hit the model.
<< Comment #38 @ 08:23 CST, 6 February 2014 >>
(Link, Reply)
By US-Michigan eburbeck  - Reply to #32
playerlean 0 makes it more difficult for me to read a dodge...what's your thinking on that? put it it in the weapon bind so you get playerlean 1 for rockets, plasma, etc. but playerlean 0 for rail/lg/mg?
<< Comment #39 @ 08:31 CST, 6 February 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #38
just do what you prefer.... As long as you know what's going on the setting doesn't matter too much.
The 'dodge' also only gradually shows in the lean and there is less added value on there than you would guess.

But anything is fine.

I personally hate inconsistencies (god I hate the netcode ;p) so I would always stick to the same setting (either playerlean 1 or playerlean 0). I've changed it around a few times in order to practise certain aspects and eventually I settled on 0 I think... but it doesn't really matter.
<< Comment #46 @ 13:25 CST, 6 February 2014 >>
(Link, Reply)
By United States of America Lorfa  - Reply to #39
In the config I have you set 0.4 playerlean.

I've been using 0.7 for a while (keel).
<< Comment #37 @ 08:20 CST, 6 February 2014 >>
(Link, Reply)
By djogedj h8m3  - Reply to #28
0 shows correct hitbox position, but 1 helps to predict strafes easier. I'd use 0 when having some hitbox experiments like this. But overall use 1 for keel because he has understandable strafe and playerlean helps to predict his movement without causing much trouble once you start understanding his movement(cause mostly the model stays inside hitbox anyway), but for tankjr it's better to use 0 cause this way he always stays inside hitbox whereas his strafes are not that visible/understandable anyway so lean doesnt really help much. So basically there're 2 ways of aiming a huge green static hitbox or trying to hit a smaller leaning target(which changes it's look according to it's movement) but being able to easier predict it's movement
Edited by h8m3 at 08:22 CST, 6 February 2014
8%
<< Comment #45 @ 12:49 CST, 6 February 2014 >>
(Link, Reply)
By amerikkka jigglywiggly  - Reply to #15
i was using playerlean .3 in some of my other videos, same thing sill happens.

the reg changes completely on different players, it's quite frustrating sometimes
<< Comment #48 @ 15:20 CST, 6 February 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #45
unfortunately there was no playerlean in the origional q3.... so I can't check the implementation.
But it wouldn't suprise me if they messed it up somehow..... The idea that the hitbox remains above the feet is already kind of stupid... who knows what else they fucked up ;)
<< Comment #56 @ 06:57 CST, 7 February 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #48
there was playerlean in q3, unless you mean something more specific with 'original q3'. i think it wast just a 0/1 though, no incremental steps.
<< Comment #59 @ 07:25 CST, 7 February 2014 >>
(Link, Reply)
By United States of America T1E  - Reply to #56
he's probably talking about baseq3 cuz I don't think he can look up code from osp or cpma
<< Comment #62 @ 08:57 CST, 7 February 2014 >>
(Link, Reply)
By Netherlands Weird  - Reply to #59
exactly.
Theres no cmd cg_playerLean in the q3 code which is available for download.
So I guess it got added through osp or something.
<< Comment #73 @ 09:04 CST, 10 February 2014 >>
(Link, Reply)
By Seychelles zealot  - Reply to #62
no, not osp but later point releases.
<< Comment #80 @ 16:07 CST, 12 February 2014 >>
(Link, Reply)
By Sweden pitch  - Reply to #48
The hitbox being a bove the feet is probably a quick fix for players getting stuck in brushes.
Not sure about that though.
<< Comment #16 @ 10:06 CST, 5 February 2014 >>
(Link, Reply)
By Finland maza 
Looks good enough for me, you need to aim to the model to hit and most of the times you failed to do so.
<< Comment #17 @ 10:07 CST, 5 February 2014 >>
(Link, Reply)
By australia-nsw wem420 
Ahh neat to know this. Explains a few things
<< Comment #18 @ 13:21 CST, 5 February 2014 >>
(Link, Reply)
By amerikkka jigglywiggly 
The people who are saying I am missing on the second time he goes through, I know I am off centered, but the hitbox is bigger. So it should be regging those shots, not the ones where I am hitting his ghost hitbox.
<< Comment #76 @ 16:06 CST, 11 February 2014 >>
(Link, Reply)
By United States of America Retribution  - Reply to #18
You should try again with Tank Jr. and lodbias 2.
<< Comment #22 @ 03:41 CST, 6 February 2014 >>
(Link, Reply)
By frozen Freiya 
It's fine.
<< Comment #36 @ 08:14 CST, 6 February 2014 >>
(Link, Reply)
By Earth Heartlesss 
cpma netcode without xerp for ql pls !
<< Comment #64 @ 11:33 CST, 7 February 2014 >>
(Link, Reply)
By US-Maryland naper  - Reply to #36
*with xerp
<< Comment #43 @ 12:13 CST, 6 February 2014 >>
(Link, Reply)
By BBC skulp 
he's right because Darude.
<< Comment #50 @ 15:36 CST, 6 February 2014 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3 
I'd like to see (hear) footsteps fixed with 250fps, but that's likely never to happen as it requires actual working

kippo
12%
<< Comment #66 @ 04:59 CST, 9 February 2014 >>
(Link, Reply)
By Israel no_il  - Reply to #50
Am I the only person who doesnt notice this problem?
<< Comment #69 @ 08:09 CST, 9 February 2014 >>
(Link, Reply)
By LMAO@POLAND schizm 
don't mind wiggly he's a CA underworld morbidly obese garbage picking slobbering nerdslop


those of us that adjusted aim to baseq3 days and osp netcode get along just fine in QL
<< Comment #70 @ 16:59 CST, 9 February 2014 >>
(Link, Reply)
By amerikkka jigglywiggly  - Reply to #69
det wud b a good excuse if i wasnt the best ca player in the game

undefeated 1v1 eyetoeye
<< Comment #71 @ 22:03 CST, 9 February 2014 >>
(Link, Reply)
By LMAO@POLAND schizm 
u so fat you wake up in sections :\
<< Comment #72 @ 04:53 CST, 10 February 2014 >>
(Link, Reply)
By ._o filo  - Reply to #71
i would plus you for this1, but i still have a bad aftertaste after you awaken 2, 5 year old threads.
<< Comment #74 @ 17:56 CST, 10 February 2014 >>
(Link, Reply)
By LMAO@POLAND schizm  - Reply to #72
thousand apologies...


I will throw myself down a flight of stairs as punishment ;[
<< Comment #83 @ 12:05 CST, 15 February 2014 >>
(Link, Reply)
By United States of America EVOL 
This is actually a pretty cool and useful video. GJ man. =)

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