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New QL thread
Forums > Quake Live Forum
how do you make cfg look like this? (12 comments)
( Forum: QL)
Posted by mray557 @ 01:33 UTC, 31 October 2013 - iMsg
http://i.imgur.com/NluG4.jpg
5497 Hits

<< prev QL thread || next QL thread >>


<< Comment #1 @ 08:23 UTC, 31 October 2013 >>
(Link, Reply)
By Poland Pawulon 
This looks similar:

http://www.esreality.com/post/2370755/post-yo...pid2451157

+ I believe it's called cg_(draw?)ammobar 1/2/3
<< Comment #2 @ 17:12 UTC, 31 October 2013 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh 
play around with overbrightbits and overbrightcap, try this:


seta r_contrast "1.30"
seta r_gamma "1.25"
seta r_mapOverBrightBits "10"
seta r_mapOverBrightCap "110"
seta r_overBrightBits "1"
seta r_picmip "7"
seta r_vertexlight "1"


http://i.imgur.com/L4qJ0.jpg
http://i.imgur.com/cEOiA.jpg
Edited by quake is potat at 17:16 UTC, 31 October 2013
<< Comment #3 @ 21:03 UTC, 31 October 2013 >>
(Link, Reply)
By United States of America mray557  - Reply to #2
something is missing, how do you make the armor look bright green?
<< Comment #4 @ 21:20 UTC, 31 October 2013 >>
(Link, Reply)
By Sweden Zhinky  - Reply to #3
cg_forceEnemyModel "keel/bright"
<< Comment #6 @ 21:43 UTC, 31 October 2013 >>
(Link, Reply)
By United States of America mray557  - Reply to #4
this doesn't work after darkening the map by r_overbrightbits 0 and r_mapverbbrightbit 0. My goal is to make it dark but the armor bright green.
<< Comment #7 @ 22:25 UTC, 31 October 2013 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #6
what about

seta cg_enemyHeadColor "0x00FF00FF"
seta cg_enemyLowerColor "0x00FF00FF"
seta cg_enemyUpperColor "0x00FF00FF"
<< Comment #8 @ 22:58 UTC, 31 October 2013 >>
(Link, Reply)
By United States of America mray557  - Reply to #7
yeah that does work, thanks
<< Comment #9 @ 22:58 UTC, 31 October 2013 >>
(Link, Reply)
By United States of America mray557  - Reply to #7
btw, how did you find those values?
<< Comment #10 @ 23:05 UTC, 31 October 2013 >>
(Link, Reply)
By bloody eyeball by hatelull melechesh  - Reply to #9
the first 6 characters after the x are the RGB pairs of values in hexadecimal, so you just turn the green value to the max, which is FF. If you wanted red it would be 0xFF0000FF, and if you wanted a particular shade of cyan it would be 0x10E9F6FF

I think the last 2 characters are the alpha channel, which don't really need to be changed, but not sure what the 0x does.
Edited by quake is potat at 23:08 UTC, 31 October 2013
<< Comment #11 @ 23:22 UTC, 31 October 2013 >>
(Link, Reply)
By United States of America mray557  - Reply to #10
very informative. I like.
<< Comment #12 @ 03:53 UTC, 1 November 2013 >>
(Link, Reply)
By Portugal ProT  - Reply to #10
0x is just a common notation to indicate that the numbers that follow are hex.
1%
<< Comment #5 @ 21:23 UTC, 31 October 2013 >>
(Link, Reply)
By aggnog_duck rehepapp 
r_overbrightbits 0
r_mapoverbrightbits 0

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