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New Q3 thread
Forums > Quake 3 Forum
CPMA 1.48 - CQ3 Crouchsliding (89 comments)
( Forum: Q3)
Posted by oneroomdisco @ 11:49 CDT, 20 March 2010 - iMsg
http://www.promode.org/forum/viewtopic.php?f=2&t=4674

add: cq3 crouchsliding



26602 Hits
4%

<< prev Q3 thread || next Q3 thread >>


<< Comment #1 @ 11:57 CDT, 20 March 2010 >>
(Link, Reply)
By lvlup2 lolvc 
please add to quake live
3%
<< Comment #86 @ 08:38 CDT, 20 March 2012 >>
(Link, Reply)
By 011 nemecel  - Reply to #1
no
<< Comment #2 @ 11:59 CDT, 20 March 2010 >>
(Link, Reply)
By Seychelles zealot 
great, no matter what i'll never have to play cq3 then :)
<< Comment #3 @ 12:18 CDT, 20 March 2010 >>
(Link, Reply)
By Poland aiken 
CQ3 + fixed LG hit rate and damage = win
<< Comment #4 @ 12:49 CDT, 20 March 2010 >>
(Link, Reply)
By Earth Lethe 
kinda irrelevant
<< Comment #5 @ 13:35 CDT, 20 March 2010 >>
(Link, Reply)
By Italy spartaz0rd 
ADD TO QUAKELIVE NOW FFS !!!
<< Comment #6 @ 16:11 CDT, 20 March 2010 >>
(Link, Reply)
By Supermanlogo supersonicwaffle  - Reply to #5
ADD TO QUAKELIVE NOW FFS !!!

And don't forget to put in rampjumps too!
Edited by sk8erboi at 16:13 CDT, 20 March 2010
<< Comment #11 @ 17:54 CDT, 20 March 2010 >>
(Link, Reply)
By Lithuania GUArd  - Reply to #5
ADD TO QUAKELIVE NOW FFS !!!
<< Comment #12 @ 17:55 CDT, 20 March 2010 >>
(Link, Reply)
By Lithuania GUArd  - Reply to #5
ADD TO QUAKELIVE NOW FFS !!!
<< Comment #15 @ 19:54 CDT, 20 March 2010 >>
(Link, Reply)
By Germany crack  - Reply to #5
ADD TO QUAKELIVE NOW FFS !!!
<< Comment #17 @ 05:12 CDT, 21 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #5
no
<< Comment #18 @ 09:49 CDT, 21 March 2010 >>
(Link, Reply)
By Italy exp!  - Reply to #5
AND ALSO ADD WALL JUMPS AND DOUBLE JUMPS!



oh wait, no thx.
<< Comment #21 @ 05:56 CDT, 25 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #5
ADD TO QUAKELIVE NOW FFS !!!
<< Comment #23 @ 07:47 CDT, 25 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #21
no
<< Comment #26 @ 13:38 CDT, 25 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #23
why not?
<< Comment #28 @ 21:55 CDT, 25 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #26
Doesn't need more fail than it already has.
<< Comment #30 @ 07:22 CDT, 26 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #28
right, everthing which makes movement faster is fail -.-
if you want slow movement go play cs or wow
<< Comment #31 @ 07:26 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #30
If you want faster movement go play CPM. If you really want crouch sliding go play Q4 ffs.
<< Comment #35 @ 07:58 CDT, 26 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #31
okay but still, why not, i never understood the hate against crunch slide, that was the only thing that was good about q4.
whats so great about bumping into walls?
<< Comment #36 @ 08:00 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #35
Well, think of it this way. If you didn't bump into walls, you'd have no incentive to learn not to bump into walls.
<< Comment #37 @ 09:10 CDT, 26 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #36
so you're saying that its more skill in Vq3 movement? :>
<< Comment #40 @ 09:51 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #37
There's more skill involved with crouch sliding?
<< Comment #45 @ 10:46 CDT, 26 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #40
ofc.
<< Comment #46 @ 10:48 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #45
Because you can hold down +movedown and turn the mouse/use +moveleft/+moveright to turn a corner? How's that any harder?
<< Comment #47 @ 11:14 CDT, 26 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #46
because it allows you to be able do more and whit ramp jump and so on ppl can bring trick jumping or just getting somewhere as fast as possible to an other level and therefor it got more depth then just 'strafe, strafe, hit wall ,strafe ,strafe, strafe'.
<< Comment #48 @ 11:18 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #47
Why not change QL's physics from VQ3 to CPM then and add crouch slide? Anyways, that doesn't make it harder at all imo.
<< Comment #51 @ 11:56 CDT, 26 March 2010 >>
(Link, Reply)
By Sweden Bluder  - Reply to #48
crunch slide its just a way to to be able to keep speed in sharp turns while still not having air control like in QW/cpm so no need to have both.
i wouldn't mind having cpm as a mode in QL.

would you agree that it adds more depths to the game then?
<< Comment #54 @ 12:12 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #51
I would, but I think there's a lot left to be fixed in QL before they even think about adding new modes/gametypes/physics.
<< Comment #60 @ 15:55 CDT, 26 March 2010 >>
(Link, Reply)
By United States of America yikes  - Reply to #54
I DEMAND THE ABILITY TO COLOR MY SHOES.
<< Comment #61 @ 17:14 CDT, 26 March 2010 >>
(Link, Reply)
By metal-v szrek  - Reply to #60
Paint them dark so they are harder to see. You know there was a plague lately of shoe stealing ;)
<< Comment #67 @ 19:59 CDT, 28 March 2010 >>
(Link, Reply)
By Malaysia lolograde  - Reply to #61
Is that a threat?!
<< Comment #69 @ 20:06 CDT, 28 March 2010 >>
(Link, Reply)
By metal-v szrek  - Reply to #67
Just a warning from a concerned citizen lol
<< Comment #62 @ 18:08 CDT, 26 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #40
this question tells everything about your experience with crouchsliding.
you never managed to do it properly and so it have to be a bad thing... grow up dude
<< Comment #63 @ 18:22 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #62
Fail.

I was trying to understand him correctly. I'd rather take a turn properly then rely on some shitty crouch slide mechanic to make it easier.

Edit: s/his/him
Edited by ralph at 18:23 CDT, 26 March 2010
<< Comment #73 @ 17:18 CDT, 31 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #63
I was speaking of crouchslide skill which you obviously dont have
*facepalm*
<< Comment #74 @ 21:02 CDT, 31 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #73
Double fail. You're quite the retarded euro, aren't you? Crouch sliding as a skill? luuuuuuuuuuuuuuuuuuul.
<< Comment #75 @ 07:23 CDT, 1 April 2010 >>
(Link, Reply)
By Batman c1  - Reply to #74
sometimes its better to stfu when you dont have a clue
oh I see. You fail even in this
<< Comment #76 @ 08:56 CDT, 1 April 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #75
Yawn. Grown tired of you already.
<< Comment #49 @ 11:51 CDT, 26 March 2010 >>
(Link, Reply)
By United States of America yikes  - Reply to #35
There was nothing good about q4. :P
<< Comment #66 @ 19:58 CDT, 28 March 2010 >>
(Link, Reply)
By Malaysia lolograde  - Reply to #35
Kills the dynamic of rockets/grenades. That is, you don't get pop-ups or bounces with explosive weapons if you hit a person who's crouch sliding.

Though, I do admit that it is very awesome to spectate someone who really knows how to move well in Q4. Very smooth movement.
<< Comment #44 @ 10:34 CDT, 26 March 2010 >>
(Link, Reply)
By United Kingdom ZeritoN  - Reply to #30
The answer to making gameplay faster isn't having a gimmick like crouch sliding, especially since you'd barely be able to do that in a fair few of the map without pummeling head first into a wall.

Sort the rocket launcher out and you've got your faster gameplay.


edit: and whilst we're at it, I see nothing wrong with the gameplay speed at present. It could do with being a little bit faster, but it's more interesting to watch a game of control then it is to watch a game of rape for me
Edited by Zer1toN at 10:35 CDT, 26 March 2010
5%
<< Comment #68 @ 20:01 CDT, 28 March 2010 >>
(Link, Reply)
By Malaysia lolograde  - Reply to #44
Agreed. We need only look at Warsow (which completely removes any consequences of bad choices in movement) and see how the game is actually SLOWER because people can just run/bounce/whatever away from any bad situations.
<< Comment #71 @ 13:11 CDT, 29 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #68
GTFO WARSOW.

Honestly though, Warsow dash ftl. What a piece of shit concept that was.
<< Comment #9 @ 16:55 CDT, 20 March 2010 >>
(Link, Reply)
By anonymous Anonymous (92.73.189.131) 
when 1.48 when pmx
<< Comment #7 @ 16:35 CDT, 20 March 2010 >>
(Link, Reply)
By S.T.A.L.K.E.R valvalis 
cq3 was played by 50 people tops even before ql, what's the point?
<< Comment #8 @ 16:53 CDT, 20 March 2010 >>
(Link, Reply)
By Canada Bono 
omg:o.....now only if i was not the last q3 player in north america
<< Comment #50 @ 11:54 CDT, 26 March 2010 >>
(Link, Reply)
By United States of America yikes  - Reply to #8
omg :o ....you're not. :)
<< Comment #10 @ 16:59 CDT, 20 March 2010 >>
(Link, Reply)
By Niue Grumx 
awesome...
+1 quakelive
<< Comment #13 @ 17:55 CDT, 20 March 2010 >>
(Link, Reply)
By Lithuania GUArd 
super!
<< Comment #14 @ 18:17 CDT, 20 March 2010 >>
(Link, Reply)
By zerg vedic 
I sure hope this was an accidentally early april fools.
3%
<< Comment #16 @ 20:38 CDT, 20 March 2010 >>
(Link, Reply)
By United Kingdom ZeritoN 
Soon enough we'll see Keel dragging his ass all over QL like a dog with fleas up his crack
7%
<< Comment #19 @ 09:02 CDT, 22 March 2010 >>
(Link, Reply)
By Germany cYmoZz 
Crouchsliding should be noisy - silent crouchsliding in q4 was unbalanced
<< Comment #20 @ 09:10 CDT, 22 March 2010 >>
(Link, Reply)
By Pink Smiley Melachi dansen  - Reply to #19
maybe a farting sound
12%
<< Comment #52 @ 12:04 CDT, 26 March 2010 >>
(Link, Reply)
By 006 extone  - Reply to #20
it's already done =)
<< Comment #22 @ 05:58 CDT, 25 March 2010 >>
(Link, Reply)
By Batman c1 
this looks really good but proper q4 slides looks different... maybe you just suck at sliding :D
<< Comment #24 @ 09:17 CDT, 25 March 2010 >>
(Link, Reply)
By Quake 4 oneroomdisco  - Reply to #22
Those videos aren't me
<< Comment #29 @ 07:19 CDT, 26 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #24
I would have said the same ;)
<< Comment #25 @ 09:41 CDT, 25 March 2010 >>
(Link, Reply)
By Denmark Jalle 
lol.
<< Comment #27 @ 14:37 CDT, 25 March 2010 >>
(Link, Reply)
By Hasu No Ue Keroppi wata 
that's cool
if only ql had something, be it crouchslides, bunny hoping or whatever ; its movements are too limited, it kind of kill the fun of the one and only quake mod that is ctf, imo
3%
<< Comment #33 @ 07:37 CDT, 26 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #27
absolutely agree. CA is faster than ctf at the moment which is silly. Think about the goals of those game modes
<< Comment #34 @ 07:56 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #27
I wish QL had strafe jumping, that'd be pretty cool I think. Also rocket jumping, it totally needs rocket jumping.
<< Comment #38 @ 09:33 CDT, 26 March 2010 >>
(Link, Reply)
By Batman c1  - Reply to #34
oh thats funny
how about some valid arguments against crouchsliding instead of crap talking?
<< Comment #39 @ 09:50 CDT, 26 March 2010 >>
(Link, Reply)
By S.T.A.L.K.E.R valvalis  - Reply to #38
crouchsliding in ql is not gonna happen anyway, why bother theorizing about it?
<< Comment #41 @ 09:51 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #38
Crouch sliding was in Q4.

Q4 sucked.

How's that?
<< Comment #42 @ 10:10 CDT, 26 March 2010 >>
(Link, Reply)
By l0wfly funnyb  - Reply to #41
your current argument sucks

you suck

how's that?
<< Comment #43 @ 10:20 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #42
That's fine. Q4 sucked, still sucks and will forever suck. My argument is more focused on how noobs can't figure out how to negotiate corners so they need crouch sliding to compensate.

Also, nj on getting trolled.
<< Comment #56 @ 13:02 CDT, 26 March 2010 >>
(Link, Reply)
By l0wfly funnyb  - Reply to #43
yeah you trolled me badly, good job man
<< Comment #57 @ 13:55 CDT, 26 March 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #56
Thanks, you euros are pretty easy.
<< Comment #64 @ 18:34 CDT, 26 March 2010 >>
(Link, Reply)
By Hasu No Ue Keroppi wata  - Reply to #34
strafe jumping and rocket jumping is part of the core gameplay of quake, so it was obvious I was meaning "something more" than that, you genius
<< Comment #80 @ 15:41 CDT, 9 April 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #64
Because you already fail at strafe jumping / rocket jumping already, you need to add another game mechanic to be moderately decent?

Laff.
<< Comment #32 @ 07:35 CDT, 26 March 2010 >>
(Link, Reply)
By India ashr 
yuck.
<< Comment #53 @ 12:06 CDT, 26 March 2010 >>
(Link, Reply)
By knirtlotz*deotrip deotrip 
sux
<< Comment #55 @ 12:41 CDT, 26 March 2010 >>
(Link, Reply)
By rammstein *deotrip butcher_kgp 
can anyone post a video to show how it looks from another pov, I mean the model animation.
<< Comment #59 @ 14:51 CDT, 26 March 2010 >>
(Link, Reply)
By Russia VoulCaine  - Reply to #55
U can download beta and test it by yourself.
<< Comment #58 @ 14:27 CDT, 26 March 2010 >>
(Link, Reply)
By GTV Toin Coss 
crouch sliding is old and outdated

QL needs something new and exciting

like crotch sliding
<< Comment #65 @ 18:27 CDT, 28 March 2010 >>
(Link, Reply)
By y h8 Bartender 
i dont like crouch sliding, but i'd rather have it than +back
<< Comment #70 @ 21:19 CDT, 28 March 2010 >>
(Link, Reply)
By Russia VoulCaine 
Just to make everything clear:

CQ3/DEV gameplay crouchsliding is not to be an alternative to the core gameplay movement (opposing to Q4-ish crouchsliding). It just adds some extra tricking techniques to combine with the original gameplay movement.
Like when you have to lose all of the speed to make a simple wankered up circle jump (hub, dm6 etc), you can perform a risky 'circleslide jump' instead (like in 2nd and 3rd videos).

The possibilities of performing alternative tricks and jumping alternative routes make gameplay more active, more aggressive and less +backish. It makes a map to look different for the player.

Crouchsliding has a really complicated use during match as well. 'cause the feature is hardly limited to what it was done for. You can't just slide around the map.
The speed gain is balanced by friction, so you either lose your speed and turn, or perform kinda straight circleslide. Your turns' angles are balanced by acceleration, so you can't slide hard corners really fast. The crouchsliding start speed is 480 ups, stopspeed is 320 ups and max sliding time is 500 ms. And we should not forget to mention that the real benefits of crouchslides consist in optimal crouch2jump timing.
All of this makes the statement 'crouchsliding makes game easier' very silly and totally wrong.

It took some time and practice for me to perform tricks for that videos. But when you play a match against tough enemy and perform a hard trick like that, the game looks really exciting.

You watch some QL streams, where almost everyone plays dm13 and 'brand new' tourney maps, 'cause they don't have to move faster than their opponents to control the map. Just timing and defensive shooting ftw. You see how they use rocketjumping on dm6 to be 100% sure of taking railgun. And you start thinking that this play is the only and forever. But you're wrong! The game is about having fun.
Edited by VoulCaine at 21:20 CDT, 28 March 2010
<< Comment #72 @ 13:41 CDT, 29 March 2010 >>
(Link, Reply)
By United States of America erok 
meh
<< Comment #77 @ 12:27 CDT, 9 April 2010 >>
(Link, Reply)
By bluedot »bst 
Oh wow this is actually pretty cool, especially when combined with the edge catching.

Been sliding around my map with it :D its fun.

I think it should be more like Q4 crouch slides though, atm its not quite there. It doesn't have the ramp slides, which tbh isn't a huge loss, but also its easier to lose speed than in q4, maybe because q3 has slower run speed than q4.

I don't really see many people playing it, and not sure it would suit many of the maps. But still I like it, nice to have the option.

I really don't know why crouch sliding is so hated Oo

Btw how did you make those vids? I want to post one of my map. I just want an easy way to do it. Last time I tried it came out at 30fps :/
<< Comment #78 @ 13:24 CDT, 9 April 2010 >>
(Link, Reply)
By 006 extone  - Reply to #77
if you wanna slide around in q4 manner you can try my mod =)
http://www.esreality.com/?a=post&id=1720431
<< Comment #81 @ 15:42 CDT, 9 April 2010 >>
(Link, Reply)
By Russia ralph  - Reply to #78
If you wanna slide around in q4 manner you can try UrbanTerror.
<< Comment #82 @ 03:31 CDT, 12 April 2010 >>
(Link, Reply)
By bluedot »bst  - Reply to #78
I'll give it a try, but it'd be nicer if it was included in CPMA, can you guys work together?
<< Comment #79 @ 15:35 CDT, 9 April 2010 >>
(Link, Reply)
By Protossicon Adel 
They see me slidin'
They hatin'


(sorry i had this stuck in my head)
<< Comment #83 @ 03:45 CDT, 12 April 2010 >>
(Link, Reply)
By United Kingdom trippy 
just play cpm?
<< Comment #84 @ 08:22 CDT, 20 March 2012 >>
(Link, Reply)
By Romania azteka 
How to i configure grapfic like that?
<< Comment #85 @ 08:30 CDT, 20 March 2012 >>
(Link, Reply)
By United States of America byce  - Reply to #84
LOL :_D
<< Comment #87 @ 08:47 CDT, 20 March 2012 >>
(Link, Reply)
By bluedot »bst  - Reply to #84
/r_picmip 10
vid_restart
(pretty much)
1%
<< Comment #88 @ 09:15 CDT, 20 March 2012 >>
(Link, Reply)
By cpma JaGGz 
tox would like if it came to ql
<< Comment #89 @ 17:20 CDT, 20 March 2012 >>
(Link, Reply)
By Romania azteka 
thx

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