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New QL thread
Forums > Quake Live Forum
Update Confirmed for End of May (242 comments)
( Forum: QL)
Posted by T1E @ 07:51 CDT, 20 May 2011 - iMsg
http://www.quakelive.com/forum/showthread.php...post134137

flame on.
76581 Hits

<< prev QL thread || next QL thread >>


<< Comment #1 @ 08:16 CDT, 20 May 2011 >>
(Link, Reply)
By y h8 koOma 
u bitches need to get on a real game like cs
<< Comment #2 @ 08:20 CDT, 20 May 2011 >>
(Link, Reply)
By Mongolia kalston 
anonymous :
OMG ANOTHER FAIL ID UPDATE FOR A DEAD GAME FUCKING FUCKERS$$$$

Also, I still dream about QL without the sens bug.
21%
<< Comment #112 @ 12:05 CDT, 24 May 2011 >>
(Link, Reply)
By t2 tourist  - Reply to #2
there is no sens bug, it's all in yo head.
<< Comment #113 @ 13:49 CDT, 24 May 2011 >>
(Link, Reply)
By Mongolia kalston  - Reply to #112
well I hope the update will fix my head then
<< Comment #3 @ 16:27 CDT, 20 May 2011 >>
(Link, Reply)
By United States of America Fattywhale 
I hope its more premium maps that no one will play.
1%
<< Comment #4 @ 16:35 CDT, 20 May 2011 >>
(Link, Reply)
By lolfly lol frs  - Reply to #3
just because you live in a shitty quake nation doesnt mean no one plays them
4%
<< Comment #7 @ 17:48 CDT, 20 May 2011 >>
(Link, Reply)
By SQUAD cityy  - Reply to #4
Sick burn, bro.
<< Comment #8 @ 18:32 CDT, 20 May 2011 >>
(Link, Reply)
By Slovenia r1ddler  - Reply to #7
your reply is AWESOME, TO THE MAX.
<< Comment #9 @ 19:00 CDT, 20 May 2011 >>
(Link, Reply)
By United States of America Fattywhale  - Reply to #4
Oh yes, pardon me. Have fun playing games on the following maps:

- Distant Screams
- Industrial Accident
- Overlord
- Devilish
- Cold War
- Concrete Palace
- Focal Point
- Gothic Rage
- Phrantic
- Somewhat Damaged
- Window Pain
- Evolution
- Fatal Instinct
- Solid
<< Comment #11 @ 19:05 CDT, 20 May 2011 >>
(Link, Reply)
By lolfly lol frs  - Reply to #9
you cant expect every map that's added to be popular. tdm eu scene uses premium maps almost exclusively so obviously not all of them are a waste. also new maps were the #1 complaint before all the new maps were added
<< Comment #12 @ 20:46 CDT, 20 May 2011 >>
(Link, Reply)
By United States of America Fattywhale  - Reply to #11
Yeah, eu tdm, that's relevant to my interests.

Hence why I sarcastically said in my first post "I hope its more premium maps that no one will play."

Besides, if they add any map that hasn't been overplayed and recycled for the past 10 years, it will probably fail.
Edited by Fattywhale at 20:50 CDT, 20 May 2011
<< Comment #16 @ 00:48 CDT, 21 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #11
What is with you euros? What can you possibly complain about? The devs cater to you, the population in europe has only declined slightly and you still have lots of competitions for just about every country there. We, those of us in the US, don't have such luxuries and the game here is in a freefall. If we're not allowed to complain then who is? For us, the situation is dire or a total meltdown can occur. TDM, CTF, Freezetag and insta are already complete ghosttowns. For you to throw salt on the situation is pretty sad and pathetic, especially considering, most european players are more competitive by nature, the exact playerbase id has been catering to with every update; noone plays tdm on U.S servers. If the tables were reversed you'd be just as pissed off about the fact that premium servers are abandoned especially if you were one of the fools who paid for a premium subscription. So laugh now, but if the U.S playerbase continues on this decline it will eventually cause a ripple effect in europe as well.
<< Comment #17 @ 03:13 CDT, 21 May 2011 >>
(Link, Reply)
By Unset eh  - Reply to #16
Why don't you set up #qlpickup.na yourself and build a nice community? Invite players from other games there, do advertising in popular gaming forums. CSN shows that there is interest in competitive play in your country. Are you really that dependent on a company?
<< Comment #22 @ 14:53 CDT, 22 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #17
Dude its' been tried. As i said, euros are "more" competitive than american players; eg, most us players are just casual gamers in general. Quakeamerica.com and many other sites who tried, have failed. There's simply not enough players left to make a difference at this point. That chance has come and gone. But again, it was tried even during ql's peak, and it didn't pan out very well. It's just 2 different crowds (euros vs u.s) and you guys will be all that's left in the end. But that doesn't mean that we have to take it sitting down.
<< Comment #90 @ 17:47 CDT, 23 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian  - Reply to #22
Its american attitude imo, if u aint #1 u dont wanna bother, tdm died in na way before ql even came out
<< Comment #93 @ 02:10 CDT, 24 May 2011 >>
(Link, Reply)
By \0/ fragerr  - Reply to #90
no, its kids maximalizm ze best school ze best work ze best gf and so on, in 1 word kids
<< Comment #27 @ 19:28 CDT, 22 May 2011 >>
(Link, Reply)
By hemostick's grenade j0sh_  - Reply to #17
what would it take to do this? I don't know what to do, but I'd be interested in being a part of it.
<< Comment #29 @ 05:00 CDT, 23 May 2011 >>
(Link, Reply)
By Unset eh  - Reply to #27
1. Set up an irc chan, e.g. #qlpickup.na @ quakenet
2. Get a decent pickup bot. I'm sure the #tdmpickup or #qlpickup.eu admins will help you out on this.
3. Invite every active player to idle in your channel. Advertise on all quake live related forums.
4. Try to get famous players like rapha/dahang to idle in your channel. They will bring fanboys and many players will be hot to play against them (even if its only in a tdm pickup).

The main idea is to organize the active and competitive ql players somewhere. Joining an irc chan takes less effort than being active on a website for example.
5%
<< Comment #52 @ 10:50 CDT, 23 May 2011 >>
(Link, Reply)
By rammstein *deotrip butcher_kgp  - Reply to #29
we have tried this multiple times every year, never worked for more than a week. I cant really explain whats wrong, I guess its just a difference of attitude / neglect for team games that require brain (unlike CA) in NA.
1%
<< Comment #55 @ 11:26 CDT, 23 May 2011 >>
(Link, Reply)
By Unset eh  - Reply to #52
in summary; most whiners from NA want QL to be more casual, cod like?
<< Comment #117 @ 20:40 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #55
they come from cs so yes, but i take offense to the way you describe them. Just because they like slow paced shooters doesn't make them any less competitive. It's just a style of game they're used to (they're the goldeneye generation). The quake generation is archaic at this point.
<< Comment #23 @ 15:02 CDT, 22 May 2011 >>
(Link, Reply)
By United States of America davis  - Reply to #16
you are one of the most annoying human beings to ever post on this site. feel free to respond with a paragraph as to why the end of everything hinges on that fact.
<< Comment #35 @ 07:13 CDT, 23 May 2011 >>
(Link, Reply)
By France Izi  - Reply to #9
too bad , because in eu , somewhat/windowspain/evolution are played very often on ca2vs2
<< Comment #45 @ 09:34 CDT, 23 May 2011 >>
(Link, Reply)
By M pTOLEmy  - Reply to #9
Remove fatty from your name. Every american is fat. We know.
<< Comment #118 @ 20:43 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #45
the highest percentage of heart related diseases come from germanic countries due to all the poultry and dairy products in they consume. Each country has its problems. We're not fat because of the reasons you think we're fat. We're fat because food manufacturers inflate our food with tons of sugar, preservatives, salt, etc. But you're way off topic at this point.

btw: f u, i bet i'm skinnier than you
<< Comment #120 @ 02:12 CDT, 25 May 2011 >>
(Link, Reply)
By Poland gienon  - Reply to #118
butthurt
<< Comment #181 @ 20:28 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #120
troll moar oh wait i just dumbed down to your level.....
<< Comment #194 @ 04:51 CDT, 30 May 2011 >>
(Link, Reply)
By Poland gienon  - Reply to #181
It should be "wised up" and no - you didn't.
<< Comment #122 @ 02:54 CDT, 25 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #118
You are agreeing with his assessment that americans are fat.
<< Comment #124 @ 12:43 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America erok  - Reply to #122
anyone who doesn't agree with that is fucking retarded
<< Comment #177 @ 19:31 CDT, 27 May 2011 >>
(Link, Reply)
By Quake 3 ischju  - Reply to #118
salt does not make you fat. i eat three times as much salt than every average american.
<< Comment #178 @ 19:38 CDT, 27 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #177
In order to do that, you'd pretty much have to eat a bowl of salt.
<< Comment #179 @ 19:55 CDT, 27 May 2011 >>
(Link, Reply)
By Quake 3 ischju  - Reply to #178
meh
<< Comment #186 @ 15:37 CDT, 29 May 2011 >>
(Link, Reply)
By shafthore's only by dann Lave  - Reply to #178
erm no..

dont know wich region ischju is from but some parts in middle/northern germany are/were the very core of worlds salt production and the people there are used to it for generations, adding salt to every possible kind of food and eating many times the "normal" dose without problems. my relatives live there and even i can hardly eat a certain soup they make because my throat kills me.. my last name contains an old german word for salt, the city my family is from is named after salt trade.

you can compete with our cars, beer and whatever we are good at but dont fuck with our addiction to salt :D
<< Comment #187 @ 16:17 CDT, 29 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #186
See, but that's what we do in America, and he says he eats 3x as much. At that point, you're pretty much just eating salt.
<< Comment #180 @ 20:28 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #177
The combination of all 3 + sedentary lifestyle however does.
<< Comment #5 @ 16:59 CDT, 20 May 2011 >>
(Link, Reply)
By QW_ cyronix 
let's go back to qw, q2 or q3, everything's there that we need ...
anyway I think one of the last things needed are new maps ...
Edited by cx at 17:00 CDT, 20 May 2011
3%
<< Comment #6 @ 17:14 CDT, 20 May 2011 >>
(Link, Reply)
By United States of America vile_ 
Part of the update evolves Freeze Tag fixes and a few changes. No anti cheat, no cp9, no paypal support, no CTFs.
<< Comment #14 @ 00:47 CDT, 21 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #6
we're us players, they don't care about us. it's all about the euros now.
<< Comment #19 @ 06:24 CDT, 21 May 2011 >>
(Link, Reply)
By CNN Ryan2015  - Reply to #6
Dont think youre supposed to talk about it...
<< Comment #20 @ 09:17 CDT, 21 May 2011 >>
(Link, Reply)
By United States of America vile_  - Reply to #19
Really don't care. It's been like 2mouths without an update. This one isn't going to be that big. They are working on putting that bracket/league system into place through the quakelive site but no clue on how far they are on that. Also they are going to add either built in irc support or work their own custom chat rooms through the quakelive site for players to use.
Edited by vile_ at 11:45 CDT, 22 May 2011
8%
<< Comment #21 @ 11:28 CDT, 22 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #20
pretty much exactly what ql has always needed. nah, i don't believe this.

*through
<< Comment #25 @ 18:32 CDT, 22 May 2011 >>
(Link, Reply)
By 004 jamalz  - Reply to #20
Those ideas would actually be a huge step in the right direction. So of course you are full of shit and id would never be working on them.

you fag.
<< Comment #47 @ 10:00 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #25
check below. he was telling the truth. sad, after 2 months i really expected something and worse yet is the fact that this udpate has less content than any of the previous updates. really a fail update imo
<< Comment #85 @ 16:23 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #20
They are working on putting that bracket/league system into place through the quakelive site but no clue on how far they are on that. Also they are going to add either built in irc support or work their own custom chat rooms through the quakelive site for players to use.
how reliable is that info?
<< Comment #88 @ 16:43 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #85
as reliable as the data on compete.com.

actually, i have my doubts, based on the fact that they are obviously lowering their bandwith (removing leaderboards, quickstats). Don't see why they'd add ladders to compensate for the removal of the latter.
<< Comment #121 @ 02:27 CDT, 25 May 2011 >>
(Link, Reply)
By lolfly lol frs  - Reply to #88
wow you're a fucking moron. removing totally useless shit that doesnt affect gameplay or anything at all, besides some vain fuckers who feel the need to be on a leaderboard replaced with real quake-experience improving functionality thats direly needed and been asked for since the beginning. your reasoning doesnt reach the level of a mongoloid.
Edited by frs at 02:28 CDT, 25 May 2011
<< Comment #104 @ 09:02 CDT, 24 May 2011 >>
(Link, Reply)
By United States of America vile_  - Reply to #85
I said they are working on it not that it would come with this update I have no clue when it will come out.
<< Comment #106 @ 09:11 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #104
huh? i just meant how reliable the info is that they are actually working on it
Edited by Nukm at 09:16 CDT, 24 May 2011
<< Comment #115 @ 20:10 CDT, 24 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #20
Adding at least one of those things you mentioned ASAP would be great for QL.
<< Comment #10 @ 19:02 CDT, 20 May 2011 >>
(Link, Reply)
By United States of America poros1ty 
no wonder why Bethesda refuses to advertise quake live. Whats the point in advertising a dead game?

If they're going to update freeze tag, they better make it free also or else why bother when nobody plays the mode anyways.

and where the fuck is a ra3-like gamemode? Can't even fucking properly use ra3 maps and its been almost a year now.
<< Comment #15 @ 00:48 CDT, 21 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #10
They do plenty of advertising in EUROPE. As i've said for many years; Quake live = Quake Euro. This game is otherwise dead in the U.S..

As chick hearn would say:

"This game's in the refrigerator: the door is closed, the lights are out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!"
<< Comment #18 @ 06:00 CDT, 21 May 2011 >>
(Link, Reply)
By United Kingdom Dynamix  - Reply to #15
They don't do any advertising in Europe.
<< Comment #24 @ 15:27 CDT, 22 May 2011 >>
(Link, Reply)
By Belarus cerb0z  - Reply to #18
Community doing it.
1%
<< Comment #38 @ 07:30 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #15
i want some of whatever it is you are having... id does ads in europe? whaaat.
<< Comment #13 @ 23:46 CDT, 20 May 2011 >>
(Link, Reply)
By Russia ralph  - Reply to #10
ah, the joys of a centralized system. proving yet again how the concept is flawed. :)
<< Comment #43 @ 09:08 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America yikes  - Reply to #13
But Russia...central planning...plans you...?
<< Comment #51 @ 10:48 CDT, 23 May 2011 >>
(Link, Reply)
By Russia ralph  - Reply to #43
in mother russia, centralized system brings you down
<< Comment #28 @ 04:24 CDT, 23 May 2011 >>
(Link, Reply)
By Germany TronicGgG  - Reply to #10
what's the difference between clanarena and ra3?
<< Comment #94 @ 02:23 CDT, 24 May 2011 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #28
For big maps, nothing. For small maps, in ra3 you could create many teams that would cycle with the winners staying in. Particularly good for 1on1 and 2on2.

Plus, ra3 had the game mode red rover which imho is one of the best mode for public play, as easy as CA to get in, but with less waiting and way more fun.
Edited by Memento_Mori at 02:24 CDT, 24 May 2011
<< Comment #95 @ 04:53 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #94
how did red rover work?
<< Comment #97 @ 05:28 CDT, 24 May 2011 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #95
It starts with two teams and all weapons and armors like CA. When you kill an enemy, you get a point, he loses a point, and he spawns in your team. The more frags you do, the more points you have and the stronger your team gets. The match ends when one team is completely destroyed. The last man standing of the losing team however is rewarded.

I think it is superior to CA, especially in random public, because:
1) Although team based, clearly everybody cares about his own score.
2) Nobody can really screw the team by being too noob, too idiot etc.
3) There are no waiting time ever. You die, you spawn, and the rape goes on.
4) It creates very interesting evolutions, where one single guy in berserk mode can completely change the curse of the match.
Edited by Memento_Mori at 03:09 CDT, 25 May 2011
11%
<< Comment #98 @ 05:44 CDT, 24 May 2011 >>
(Link, Reply)
By France winz  - Reply to #97
Sounds nice indeed.
<< Comment #100 @ 06:42 CDT, 24 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #97
sounds interesting, was it played a lot?
anyway wouldnt be for me though, i dont enjoy ca when its more than 2v2 or maybe 3v3 and i guess it only works with more players
<< Comment #101 @ 07:01 CDT, 24 May 2011 >>
(Link, Reply)
By X-Men Sub_  - Reply to #97
I'm not a big ca fan but that sounds like good fun. I want.
<< Comment #102 @ 07:42 CDT, 24 May 2011 >>
(Link, Reply)
By Switzerland Memento_Mori  - Reply to #97
I posted this on the official forum. Feel free to show some support.
4%
<< Comment #114 @ 14:13 CDT, 24 May 2011 >>
(Link, Reply)
By Portugal Allancer  - Reply to #97
this sounds very good man hope devs spend time in implementing this to ql but i doubt we would have this in this year lol
<< Comment #125 @ 12:45 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America erok  - Reply to #97
i used to love playing that mode :) would be fucking awesome to see in QL i could definitely see that being a hit
<< Comment #135 @ 22:01 CDT, 25 May 2011 >>
(Link, Reply)
By Denmark McFly  - Reply to #97
Wow, seems id definitely dropped the ball by not putting this mode in QL.
Sounds good much better than CA.

This is the first time I hear about this game mode. So, sadly, I think id probably will never add it. :<

I just HATE the waiting in CA.
I'd probably play 80% CA if you got to respawn right away.
<< Comment #136 @ 22:08 CDT, 25 May 2011 >>
(Link, Reply)
By Denmark McFly  - Reply to #97
Red Rover deserves its own thread tbh.

I reckon ESR does carry a certain amount of 'weight' when it comes to getting id's attention?

ESR ought to start a campaign to get id to add this. :)
<< Comment #195 @ 05:16 CDT, 30 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #97
Doesn't it reward +b gameplay if the last man standing is rewarded?
<< Comment #26 @ 18:45 CDT, 22 May 2011 >>
(Link, Reply)
By Australia Python 
no one plays premium anyway so nothing exciting.
1%
<< Comment #31 @ 06:10 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #26
inb4 "plenty of premium servers in europe for duel and pickup games" lololol
<< Comment #39 @ 07:33 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #26
there are still quite a few diehard ra3'ers (.fr and .de mostly) playing map11 all day long.

then there is #qlpickup.eu (ctf) and #tdmpickup (tdm) and probably some duel chan i know nothing about which all use prem maps. afaik the tdm leagues (cb and esl) use prem maps too, i'd guess it's the same with duel.
<< Comment #54 @ 11:22 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #39
YOU DO REALIZE ONLY LIKE 10 PEOPLE OUT OF EVERY 100 ON QL even know what irc is right?
<< Comment #65 @ 12:30 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #54
YOU DO REALIZE THAT PYTHON KNOWS WHAT IRC IS, RIGHT?
<< Comment #66 @ 12:31 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #54
+ id is going to implement a built-in irc client soon, making your argument invalid.
<< Comment #67 @ 13:01 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #66
hahaha. Now that the masses have left lol. Ya, good one. And actually that doens't make my point invalid as i just finished typing up a post on another thread that called for a global chat msg'ing system on their website. Hell, you probably dont even realize it, but i'm the guy who initially brought up the issue of the broken chatbox on ql to their attention. That post even got stickied on their old forum. i spent over 40 pages trying to come up with a solution and insisted they just scrap it and start over because of the broken javascript errors in the coding, coding that couldn't be fixed because their webmasters (temp employees) were let go.... (why you think incubus entered the situation lol....),

Now that they're planning on that (based on someone elses post; eg, i know exactly where you got that idea from lol) you say my point is invalid. Good one. IT'S 3 YEARS TOO LATE MAN. At this pace we may get GTV IN 2016. Rejoice!!! yeah go sign up for premium for another 4 years waiting for that with the 10 people left on your friends list. lol
<< Comment #69 @ 13:15 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #67
so not reading any of this
<< Comment #103 @ 08:08 CDT, 24 May 2011 >>
(Link, Reply)
By QW tbone  - Reply to #69
I'm not reading any of that again. He's going on ignore.
<< Comment #119 @ 20:47 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #103
see no evil, hear no evil. Dont' cry wolf come quakecon. You may not like to hear it from me, but you'll hear it from someone eventually.
<< Comment #30 @ 05:25 CDT, 23 May 2011 >>
(Link, Reply)
By Scotland Something 
The post above the update info:

"Yep, killbeep is what eventually convinced me to get a premium account (since it's a competitive advantage)"

....
<< Comment #32 @ 06:11 CDT, 23 May 2011 >>
(Link, Reply)
By United States of America Anonymous (151.205.197.193)  - Reply to #30
ya i lolled hard at that too
<< Comment #33 @ 06:21 CDT, 23 May 2011 >>
(Link, Reply)
By Sarge d1z 
http://xbmc-installer.pastebin.ca/2053360
Edited by D1Z' at 06:21 CDT, 23 May 2011
7%
<< Comment #34 @ 07:12 CDT, 23 May 2011 >>
(Link, Reply)
By MLP_FlutterShy Teen Queen  - Reply to #33
:l
<< Comment #36 @ 07:16 CDT, 23 May 2011 >>
(Link, Reply)
By Scotland Something  - Reply to #33
For real?

The new maps (how popular was cpm21?) are really nice to have, and the new mouse accel power and mouse cpi commands look very handy/interesting. I wonder what the new duel map will be like :)

Edit: I meant to ask how popular was cpm21 in VQ3, I already know it was popular in cpm :S
Edited by Something at 07:20 CDT, 23 May 2011
<< Comment #91 @ 17:50 CDT, 23 May 2011 >>
(Link, Reply)
By Nobles3 Drexciyian  - Reply to #36
Very in cpm, cant see it working in ql without proper double jump tho
<< Comment #116 @ 20:24 CDT, 24 May 2011 >>
(Link, Reply)
By clawo Liam  - Reply to #91
Yeah I was thinking this too, getting out of rail is going to be a bitch
<< Comment #126 @ 12:52 CDT, 25 May 2011 >>
(Link, Reply)
By United States of America erok  - Reply to #116
maybe they're adding promode physics secretly?!?!
<< Comment #131 @ 14:51 CDT, 25 May 2011 >>
(Link, Reply)
By clawo Liam  - Reply to #126
It'd be a stupid move but you never know...
<< Comment #37 @ 07:18 CDT, 23 May 2011 >>
(Link, Reply)
By Unset eh  - Reply to #33
vertexlight fixed, new map for tdm and 2v2 ca.. cant wait \o/
<< Comment #40 @ 07:39 CDT, 23 May 2011 >>
(Link, Reply)
By Seychelles zealot  - Reply to #33
Reworked mouse accel code, added m_cpi to set mouse DPI so sensitivity can be measured in cm amount. Counts per Inch (CPI/DPI) of your mouse, defaulted off. When enabled (by setting m_cpi to the CPI/DPI of your mouse) it changes sensitivity from a immeasurable number into a precise degrees per cm, ie sensitivity 18 would move you 18 degrees per centimeter of mouse movement, performing a 360 turn in 20 centimeters.
<< Comment #41 @ 08:43 CDT, 23 May 2011 >>
(Link, Reply)
By Serbia Eviili  - Reply to #40
aaaaand just when I got used to it, theire gonna fuck it up again..
<< Comment #46 @ 09:48 CDT, 23 May 2011 >>
(Link, Reply)
By djogedj h8m3  - Reply to #41
you can leave it disabled
<< Comment #77 @ 15:57 CDT, 23 May 2011 >>
(Link, Reply)
By 2k2_2 Nukm  - Reply to #41
you might wanna actually read the changelog, nothing changes unless you use the new cmd
<< Comment #44 @ 09:12 CDT, 23 May 2011 >>
(Link, Reply)
By CPL_Black_BG zeun_  - Reply to #40
this is something every game should implement in their system.
<< Comment #53 @ 11:18 CDT, 23 May 2011 >>
(Link, Reply)
By QW faerie_  - Reply to #40
I guess that's supposed to help either circumvent or figure out the sens/accel bug.
<< Comment #42 @ 08:57 CDT, 23 May 2011 >>
(Link, Reply)
By Hungary burgonya  - Reply to #33
that sounds, like, great
<< Comment #48 @ 10:03 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #33
Here's what i took away from that bit of info from d17

that means:

1.
Coming soon : downtime! + more bugs + more fixes
2.
We are planning on performing a focus update this "evening"

info to come... (for focus group only)
3.
<there is no 3>
4.
title (new section)
5.
a new cvar
6.
a new cvar
7.
a new cvar
8.
a new cvar
9.
invisible
10.
huh?
11.
for pro users
12.
lol, now they fix this mode (9 months later)
13.
text error fix
14.
in-game bug fix
15.
in-game bug fix
16.
a new cvar
17.
a new cvar
18.
a new cvar
19.
a new cvar
20.
fixed a cvar
21.
in-game bug fix
22.
a new cvar
23.
22b
24.
22c
25.
22d
26.
title (new section)
27.
invisble
28.
a pro sub possible feature (for the 2 people that try it)
29.
a pro sub possible feature (for the 2 people that try it)
30.
title (new section)
31.
added more weapons (lol@recoded all. Prob took 1 min to add)
32.
invisble
33.
perhaps the only thing worthwhile in this update
34.
invisble
35.
what?
36.
for competitive players, merry christmas
38.
36b
39.
36c
40.
36d
41.
for competitive players,
42.
41b fix
43.
41c new cvar
44.
41d fix
45.
41e fix
46.
in game bug-fix (invisible)
47.
in game bug-fix (invisible)
48.
in game bug-fix (invisible)
49.
in game bug-fix (invisible)
50.
in game bug-fix (invisible)
51.
in game bug-fix (invisible)
52.
server bug fix
53.
cvar fix
54.
in game bug-fix (invisible)
55.
cvar fix
56.
in game bug-fix (invisible)
57.
in game bug-fix (invisible)
58.
for duel players
59.
in game bug-fix (invisible)
60.
cvar fix
61.
lol? alphabetized useless order thingie

order.
62.
in game bug-fix (invisible)
63.
in game bug-fix (invisible)
64.
spelling typo fix"
65.
in game bug-fix (invisible)
66.
in game bug-fix (invisible)
67.
cvar fix
68.
?
69.
a map fix
70.
title (new section)
71.
removed cvar
72.
removed cvar
73.
removed cvar
74.
removed cvar
75.
removed cvar
76.
removed cvar
77.
removed cvar
78.
removed cvar
79.
removed cvar
80.
title (new section)
81.
content
82.
content
83.
content
84.
title (new section)
85.
current map fix
86.
current map fix
87.
current map fix
88.
current map fix
89.
current map fix
90.
current map fix
91.
current map fix
92.
current map fix
93.
current map fix
94.
current map fix
95.
current map fix

___________________

In other words,

-you get 3 things this update if you're a casual premium player
-you get 2 competitive features if you're a competitive pro player.
-11 new cvars
-removal of 9 cvars (+2 net lol)
-12 map fixes noone will notice (they were too lazy to add it in first time around)
-2 typo fixes
-5 cvar fixes that i counted
-14 invisible in-game bugfixes
-2 visible in-game bugfixes (these might be invisible too, just taking a guess they're noticeable)]
-new mode? don't know how else you can define it since insta was always rail only.
-misc fixes,etc
-2 ?'s
-1 lolwut

nothing else lol. I love how they write it out a mile long to make it look like a giant update. same ol same ol

It's obvious who they are strictly catering to now.

-euro tdm leagues
-duel players
-clan arena crowd

btw: D17, thanks :)
1%
<< Comment #50 @ 10:39 CDT, 23 May 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #48
It's obvious who they are strictly catering to now.

-euro tdm leagues
-duel players
-clan arena crowd

What's wrong with that? Glad they don't care about scrubs like you.
18%
<< Comment #56 @ 11:26 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #50
what's wrong with that is:

it constitutes a very small minority of the entire playerbase, eg: the niche community you're striving for.

dude, you just dont get it. You're just repeating the same thing that happened in q3 and it will just end up with the same result.

ID WANTS TO MAKE MONEY. They don't want to keep the game small for you tards who only go on irc for pickup games with your clanmates. They're a freaking business dude.... they're not makign this game for 5000 people. They made this game for 250,000 people. They have 10% of that now.... left (cuz it was 100,000+ in march 2009).

let me dumb it down for you further. THEY'RE NOT MAKING MONEY!!!!!!!!!!!!!!!! and if you think they're going to keep up these expenses so your friends can play in that small niche community of yours then you're dreaming. They've proven they're not interested in that (removal of leaderboards, servers, anything that takes up bandwith). Eg: THEY'RE CUTTTING COSTS!!!

And, you better hope this game starts growing again, because otherwise: THEY'LL RAISE THE SUBSCRIPTION COSTS for the 5000 of you left playing. You're only shooting yourself in the foot...
<< Comment #58 @ 11:51 CDT, 23 May 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #56
I know there are not making money of ql hence the whole abo system after all. I'm just gonna repeat myself. I know 5 people who started to play ql this year and bought either pro or prem. And I don't give a fuck about ctf, pub tdm or ffa. As long as there are enough new duel players and there are I don't really care. Seeing the german speaking scene slowly growing (oldschoolers coming back and new rising) confirms my estimate.
<< Comment #62 @ 12:08 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #58
"I don't give a fuck about ctf, pub tdm or ffa. As long as there are enough new duel players and there are I don't really care"

DUEL, DUEL, DUEL, DUEL... if i had a penny everytime i heard that around here. Do you really think duel players are the majority on ql? no. They represent the smallest group of players overall. When in reality it's all those damm (your implied words) ffa, ctf, ca and tdm players that are keeping quake live alive....
<< Comment #105 @ 09:11 CDT, 24 May 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #62
No and I never said anything like this did I you fucking dumbshit?
Why should I care about gamemodes I'll probably never play?
I play ca whenever I need to warmup for duel or when I just want to go apeshit and shaft people in 16 overkill games. There are enough ca games all day long and if you join the right games you don't have the usual 24/7 +back nading camper fags.
Then I occasionally play pickup tdm games and till 2am most of the time there is at least one pickup going.
I don't know but was there a tdm pickup scene like this in the year 2008? Doubt it ...

I know you are going to tell me that only 10% are using irc and the public tdm servers are dead. Try to find a 5v5 pub cs game :D. Where do you think do these people search for a pcw/fw?!?!?!

Don't get me wrong I don't like every step from ID either and IMO they could do so much better. Criticism is both needed and appropriate to grow and improve but your blindfolded hatred doesn't help anyone. One would assume you are only here to troll but your obsession with ID even exceeds vedic's dullness. If you spent the time you waste in writing wot in some community work you would actually do something useful. Writing articles, ticker games, admining tourney's like visje does (though he is a complete moron you have to give him credit for that), creating a pickup channel etc.
Somehow I only see this stuff in europe. I mean there is a $1000 tdm tournament and how many teams signed up :D?
All I read about the us scene is either cheat accusations or how bad this game is. Do you read anything like that from the aussie or euro scene?
Do us all a favour and just fuck off, because really noone here on esr gives a fuck about you. Go and play brink, tf2 or counterstrike source because the so beloved public community is so huge in these games ...
<< Comment #109 @ 10:57 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #105
""""If you spent the time you waste in writing wot in some community work you would actually do something useful. Writing articles, ticker games, admining tourney's like visje does creating a pickup channel etc.""""

THIS IS LAUGHABLE.

1) i was a clan leader of clan pip. We had over 100 members
1b)We organized an inter-clan CTF tournaments amongst ourselves and other U.S clans (clan neab for one). It included euros as well
http://www.freewebs.com/vivus/piptourney.htm
http://www.freewebs.com/vivus/europiptourney.htm

1c)We organized a FFA tournament, even bringing poros1ty into the mix
2a) i wrote over 10 guides, and archived every single guide every written on the internet in regards to quake live on my website. There were almost 200 archived on our forum.
2c) Our clan took part in bibs CTF League for 2 seasons

3) i was an admin at http://www.q3schools.com and we held trick contests for it. But i was banned shortly thereafter so it never got off the ground.

4) i was an admin at fraggednation
- http://www.fraggednation.com/forum/topic/Rayt...akey-11021
- http://www.fraggednation.com/blog/Raythenoob-...aholic-474
and was working with brownie aka ra_ar on several leaderboards. leaderboards for CTF, with lg %, rail %, and overall ranking based on tiers (THAT TOOK MONTHS OF WORK AS WELL, i almost had every single veteran ql us ctf player listed there and was starting work on a european list too).

You'll see "no thread specified" on many of those links. Why? Because they deleted all my stickies on the old forum and anything else i had on that forum was deleted when they carelessly upgraded their vbulletin.

--Official Quake Live New Awards Suggestions
--Friends List Issues Compendium (stickied)
--Ray's Quake Live Tech Support Thread (stickied)
--Quake Live Weapons Suggestions
--Quake Live Trivia Q&A
--QL Famous Player Bind Quotes
--Unofficial Quake Live Forum Site Map
--Ray's Quake Live Suggestions Depository

Those threads alone spanned over 100 pages combined!!!! And i'm not talking about 100 pages of spam.... that's how long my lists were. AGAIN MONTHS OF WORK literally, sometimes 24/fucking 7.

5) i had over 5000 posts on the old ql forum.
can't link to it, id deleted the old forum...
about 2000 on our old clan pip forums
http://pipclan.proboards.com/index.cgi
and another 3000+ on the new forum
http://www.clanpip.com

ABOUT 10,000 POSTS DEDICATED TO QUAKE LIVE ALONE!!!

6)i had over 8000 games played and 2.6 months of playing time
http://www.quakelive.com/#!profile/statistics/raythenoob]

8) me and my clan made numerous ql desktop wallpapers for people to enjoy and in general made many funny graphics (like clan neab does) to help spread the word about quake live.
http://img38.imageshack.us/img38/9927/piprecruitmentposterb.jpg
http://img137.imageshack.us/img137/4951/pipswlogo.jpg
http://yfrog.com/0bpipwallpaperj

9) i was promoting quake live on quakelife.com
http://www.gameriot.com/offline/ but that's gone now

11) there were 4 tribute threads in my name to put me int he running as a moderator
http://www.quakelive.com/forum/showthread.php?t=43199
http://www.quakelive.com/forum/showthread.php?t=43185
http://www.quakelive.com/forum/showthread.php?t=35864
http://www.quakelive.com/forum/showthread.php?t=43383

But yakumo slandered my name and took all the glory

10)I had my own tech support thread sticky on the old forum where i asked people to give me input on their problems on ql which allowed me to go out and find a solution to their problem. That was before volunteer mods were named. Ya, me xtruder and lochdog (the TROLLS WE ARE), were helping people all day long, while guys like DCR and YAKUMO, the gods of ql, only did so sporatically.

11) i created a very extensive gallery of images for quake live, also working with combo to archive custom ql maps (that once were playable on ql, like the premium maps once were). That thread was also deleted by id, but i can prove it existed:
http://www.quakelive.com/forum/showthread.php...ight=combo

I also archived all the signatures, banners, logos, wallpapers ever created on the old forum. You can also see i went on every clansite to existence to archive fan made images/sreenshots/logos, etc etc etc etc THAT TOOK MONTHS OF WORK.
http://www.clanpip.com/gallery/

12) i helped windam and actually started the process of finding secret awards before he started but we ended up working together on it. That's gone now too thanks to id. More hours wasted.
______

Ya, i've done nothing. good one. Keep believing what syncerror, incubus, ice, and others at id have told you, they are liars. It's only after i decided to turn on them that people like you have been brainwashed to think i've done nothing for the game. I WAS THE GAME IN THE U.S IN 2009/2010. I was banned in october 2010 - i was playing 5 hours a day. My abscence from the U.S CTF servers is felt dude, believe me it is. Some of them might be happy i'm gone, but the # of games i played made a direct impact on that population. And for every hater i have, i also have plenty of fans, many of whom quit (because i was their playing buddy). I might not be a tier 5 player, but i held my own and i helped people get better. Guys like mellowtab, mevil, etc. Other noobs that are slowly getting into tier 4 now and making a name of themselves.

13)towards the end i was working with bibs.ql to host a pub ctf tourney to get more us players involved, the tourney never happened but my advertisment of bibs allowed the first U.S season to take off.
14)and in my last days was working with several others for a ql vod website, then i got banned...
15)etc etc etc..
....

..
.


So w/e say what you want. My image might be tarnished, partially from my own self-doing at this point, but i no longer care. I'm proud of what i did for this game, and it was only after syncerror decided to side with incubus despite incubus' 6 months of harassment against me, that i turned my back on "it"; the game.
<< Comment #110 @ 11:37 CDT, 24 May 2011 >>
(Link, Reply)
By Austria - Wien ffx  - Reply to #109
How the fuck should I know? I don't read the official forums nor was I playing at that time. I know u only as a ranting hypocrite here on esr who is on a mission :x.
Btw. there are always two parts in a conflict so I doubt it is only id's fault ;)
<< Comment #111 @ 11:57 CDT, 24 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #110
Oh i know zenimax and bethesda are probably just as much to blame. Id isn't the only one pulling the strings. In the end it doesn't matter so long as they take a new course. The current subscription model is a failure simply due to the fact that it limits the ability for people to buy a subscription via:

1. no paypal
2. no month-to-month
Edited by raythenoob at 11:58 CDT, 24 May 2011
<< Comment #123 @ 03:29 CDT, 25 May 2011 >>
(Link, Reply)
By United Kingdom Disrepute  - Reply to #109
Why were you banned?
<< Comment #130 @ 13:17 CDT, 25 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #123
because i told ordus he was an idiot for listening to incubus. That's almost word for word what i said, only difference is, i was adressing it to him so i said it as "you are". Also, they didn't like that i was constantly warning people on the official forum who was cheating, statpadding, stacking teams, tierslumming, they like keeping that stuff under wraps, mainly because a lot of the people doing it were in their .403 friday night playing crowd, eg: friends that could never be banned no matter what, eg: why av8r has still not been banned despite using racial slurs for 2 years now. He's still calling people the N word and spamming it in game.

Even now, they put yakumo and a few others in charge to tell noobs:

- "get better"
- "noone cheats, get better"
- "in x number of months, i've never seen anyone cheat, etc"
- "you just suck, get better"
- "practice more, there are no cheats in ql"
- "it's very possible to hit x % in a game"
- "remember to send demo of the cheater to [email protected]"
- "etc, etc, etc"

. This is a typical thread on the ql forum and the replies noobs can expect to get from yakumo and others like them.
http://www.quakelive.com/forum/showthread.php...o-hackers!

notable replies, as normal:

"I've played this game for about 2 years and never saw anyone cheat. Just practise... " - Orgazmo
- "I havn't looked at the stats you might be reffering to, but just FYI
50 frags in 4 min with 70% acc+ is humanly possible in insta." - Yakumo

that's the kind of stuff i used to rebel against, and ofcourse they didn't like it. The exact same reason cooloutac will be banned next. He's also deemed a rebel in their book because he's not afraid to speak his mind.
Edited by raythenoob at 13:26 CDT, 25 May 2011
1%
<< Comment #148 @ 03:17 CDT, 27 May 2011 >>
(Link, Reply)
By United Kingdom bLuDcLoT  - Reply to #130
Nigger means human now ;
http://www.youtube.com/watch?v=e9eRrdg7pKQ
<< Comment #151 @ 05:59 CDT, 27 May 2011 >>
(Link, Reply)
By anonymous Anonymous (188.40.33.12)  - Reply to #109
Just for the information of people still reading this silly thread and his comments:

Nobody ever deleted his thread. He did himself after not being elected for a moderator position. Funny how he blames Yakumo for this :)

Again: all those helpful meta-threads listing suggestions, technical solutions etc. were deleted by author himself as a protest for not being appreciated enough. Power hungry prick.
<< Comment #154 @ 06:56 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #151
says yakumo on his german proxy. Go back to helping people on the forum with your tag because i know exactly what kind of person you are without it too (A tierslummer in FFA). How easy it is for syncerror and his crew to forget the 80 page thread about you and your tierslumming ways..... and your whining about not being able to find a game in "your tier" and how you used that as an excuse in that thread.

LOL YEAH I DIDN'T FORGET AND I BET MANY OTHERS REMEMBER. You're no better than me pal, you've done the exact same things. You just stopped once you found out you were going to become a moderator and started deleting and editing all those older posts of yours (probably under the advice from syncerror because he tried to tell me the same thing). :)))))

Again dude, you're messing with an expert in forum relations. I know everyone on that forum and i know what everyone posted and what everyone's pros and cons are, exactly the reason why you weren't suited for the job, hell you didn't even know who i was despite my 3000 posts and despite my 2 stickies at the time in the tech forum, a forum you supposedly frequented often lololol

When in reality it was me, lochdog and xtruder who were helping people without a volunteer moderator tag. You only started posting in there every day once you got the official nod for the job lol. Don't even try to say otherwise pal, i have your old forum history screenshotted lololol. In fact at one point closer to march you hadn't posted for 2 months!!! But i know why you were chosen, you know every single cvar and how they work, etc .. Ok fine, but you certainly shouldn't have had any power in the general discussion forum, where you don't know who anyone is.

So back to your forum and take your tag with you and go sit in irc and flame everyone else and put yourself up on a pedestal like you do, but it won't take away the fact that your epic sticky was written in.... wait for it..... 2003-2004!!! For Quake 3!!! lololol. Ya, that's right, Yakumo here just changed the values of an almost 7 year old post (at the time) of his lol. Ya, you've done so much to contribute to "QUAKE LIVE" YAKUMO.

Anytime you want yakumo i'll put my contributions next to yours and youll see how pitifull that 3 page sticky of yours looks to my 10,000 posts (most of which you mark as spam) but we'll see what's really spam wont' we. You know it and i know it. You're nothing more than a rat who stabs others in the back on irc when they're not looking.
<< Comment #170 @ 11:19 CDT, 27 May 2011 >>
(Link, Reply)
By USSR incanu7  - Reply to #154
don't get me wrong ray, but with all the drama, wrist slashing and general bitterness displayed in this thread you'd think the position of a ql forum mod brings big bags o' money, hot women and great fame; alas all it doesis raises your "cool among quake nerds" value just a tad.

My question is - why does this all upset you so much? This is just a game.
I'm addicted to it to a certain degree, i regularly watch all tourneys and whatnot, it's the only game I play at all and I like its community but if ql would die tomorrow i would not give a flying fuck.
It's a GAME, remember?
<< Comment #175 @ 17:19 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #170
You know i had this long post written up, but it really doesn't matter what i say at this point. There are so many factors involved that it would make your head spin, but what really matters to me, and what upsets me to no end is the fact that all the work i or anyone does in this community, is completely ignored by id. Case in point: http://www.esreality.com/?a=post&id=2083718#pid2083718

And that moreover, certain people have infinite power in this game to damage the spirit and fun to the point that it actually kills the playerbase and that people like that are allowed to continue simply for the fact that they help syncerror with web work. You would think one outweighs the other but if you've come to the same conclusion i have, that id doesn't really care about quake live and is just using it as a test subject and to license off idtech5, then you'd understand my frustration and anyone elses who thought this game was legitimate at first.

Again, if we had diff developers in charge who actually gave a damn then things would be different but everyone seems to hold syncerror on a pedestal like he's some kind of god when he's really done nothing to gain anyone's respect in the game. I certainly hold more rspect for kittenignition, muffinman65, combo, yellack, bst, gpig, windam, etc etc etc (i can't acces my list now but you get the idea) who actually made a difference (or tried to at least).

Bottom line, we're all wasting our time hence why i'm trying to get you guys to realize that 1) id is not actually trying to save the game, they're just trying to hold on to as many people as they can till rage comes out (they prob want people to convert to that since i think they feel that's the future of their franchise and 2) that if you truly want "quake" to continue then you better do something in the next 3 months to keep it going because honestly, i truly believe the plug will be pulled on it soon. I dont' think they're making any money off of this game + with sponsors pulling out it could = a deathblow. I'ts just a gut feeling i have based on what i'm seeing around me.

I guess i feel it's my duty to warn others based on what i've seen. I've seen id delete the old forums where a monumental amount of info was lost (graphics, guides, scripts, etc), info that could have been used to advertise the game. And that alone, pissed off a large amount of the real contributors of the game. I've also seen many 3rd party program makers get cease and desist letters to stiffle progress and/or stop innovation that would help propel this game forward. And i've seen them take credit for material they didn't make and/or not giving recognition to people who gave property to id for the love of the game only to witness id use their creations to charge subscriptions for it. I've seen a lot dude, and unfortunately a lot of it hasn't been good. It's really made me wonder if we're in the twilight zone because it almost seems like id is openly mocking the community and making a joke out of the game. My honest interpretation based on the updates/carelessness/and overall attitude of id software and specifically those in charge of the game's future.

Enjoy the game while it lasts i guess,
<< Comment #198 @ 09:34 CDT, 30 May 2011 >>
(Link, Reply)
By anonymous Anonymous (188.40.33.12)  - Reply to #154
I am not Yakumo.

Your paranoia needs treatment.
<< Comment #227 @ 15:22 CDT, 31 May 2011 >>
(Link, Reply)
By zerg esdf  - Reply to #154
you sound like a retard. i'd never put you as forum mod as well, grats to syncerror.
<< Comment #70 @ 13:21 CDT, 23 May 2011 >>
(Link, Reply)
By United Kingdom Anonymous (90.194.254.210)  - Reply to #56
Assumptions and whine all day every day, you've really made this forum depressing.
Change the record, you really are a sad person.

You've warned us foolish Quake Live players enough - leave us be and F O tbh.
<< Comment #72 @ 15:07 CDT, 23 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #70
it is depressing isn't it. You can still change it though. Give id hell and maybe they'll change the subscription model so people will stick around. Some suggestions:

1. make freezetag free
2. move some of the premium maps to pub servers (so people can get a taste of those maps)
3. make more frequent updates with content (i don't count cvars as content. do you?
4. communicate with the community. it's a hard to convince them i know, but try?
5. speak up against cheaters, tierslummers, stackers. That was one of the major differences in 2009. People were still allowed to speak their mind (without getting banned for doing so).

It's your game. Do something, instead of sitting on your hands and praying for the best. You and others fault me for bringing the state of the union (ql) to your attention, when really, you should be the one championing that cause yourself (since you love ql, and i apparently do not, amirite?). You probably didn't get the sarcasm in that last paragraph so i'll leave you to your own devices.

Enjoy
<< Comment #86 @ 16:29 CDT, 23 May 2011 >>
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By zerg vedic  - Reply to #56
I remember reading last year or so that they were making like $200/mo from the in-game ads. Even if we assume that 5000 people have a pro subscription (and I highly doubt that), they're only bringing in $20,000/yr.

Every time they develop for QL, they are doing it at a loss. I'm sure any employee at id makes at least twice as much per year compared to the income that QL brings in. That, and they still have to pay for servers/upkeep.

The reason you see so much backend work is because id DO have a gameplan - they intend to license the engine to other web developers. I don't think they ever really intended to bring back Q3.
<< Comment #107 @ 09:23 CDT, 24 May 2011 >>
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By grey kg  - Reply to #86
Wasn't that id's general strategy? To license the engine?
<< Comment #108 @ 10:06 CDT, 24 May 2011 >>
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By Argentina raythenoob  - Reply to #107
no. go read the interviews with marty stratton from 2008/2009
<< Comment #60 @ 12:01 CDT, 23 May 2011 >>
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By Sarge d1z  - Reply to #48
who the fuck is d17? :p
<< Comment #61 @ 12:04 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #60
you lol. your Z looked like a 7. but seriously nice job!
<< Comment #96 @ 05:01 CDT, 24 May 2011 >>
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By Plusme ins  - Reply to #48
you're so fucking obsessed with this ain't you?
<< Comment #132 @ 15:24 CDT, 25 May 2011 >>
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By United States of America vile_  - Reply to #48
-new mode? don't know how else you can define it since insta was always rail only.

No it's for iCTF really as a lot of them asked for insta gauntlet and this was ID's way of adding it.
<< Comment #133 @ 15:39 CDT, 25 May 2011 >>
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By Argentina raythenoob  - Reply to #132
that was based off of #31 in the pastebin which said:

"""#
Recoded all of InstaGib:
#
No longer is rg only, works with any weapon defined in g_startingWeapons"""

it didn't specifiy which insta game they were talking about,, just mentioned "all", so i figured the possibility to add more weapons was going to be added all across the board. It makes sense to add it to ictf though, probably a plus for that mode.
<< Comment #49 @ 10:28 CDT, 23 May 2011 >>
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By Austria noctis  - Reply to #33
"May 2nd Focus Update"

so thats already 3 weeks old again
<< Comment #57 @ 11:47 CDT, 23 May 2011 >>
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By Canada-Alberta pks  - Reply to #33
No longer hides grapple on weapon bar? Hopefully that means it's coming back!
<< Comment #59 @ 11:59 CDT, 23 May 2011 >>
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By Portugal Allancer  - Reply to #33
so freeze tag still a premium mode? that sucks
<< Comment #63 @ 12:09 CDT, 23 May 2011 >>
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By Fox flag 0x5f3759df  - Reply to #33
woo cpm21! :D
<< Comment #64 @ 12:27 CDT, 23 May 2011 >>
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By yesh its SEAN CONNERY! megaman3  - Reply to #33
"Fixed Duplicate name issue on player and spectator HUD that could occur in Duel during a tie-game."

it took only 2 years
1%
<< Comment #68 @ 13:02 CDT, 23 May 2011 >>
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By Argentina raythenoob 
lol
<< Comment #71 @ 13:36 CDT, 23 May 2011 >>
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By 004 jamalz 
This thread was supposed to mock id and the update? Actually it reversed that, i'm hyped for this update now.. c'mon

we get:

fixed freezetag (maybe some will play this shit now)
irc chat client! nice...
maybe ladders.. really nice
maybe sensbug fix FUCK YEA
duel name fix (fucking annoyed me)


if we get all of those, then its on like donkey kong, ql has a shot.

if we get none of those then i'll rage like a bitch


They do need:
-Freezetag free
-CTFS permium
-website for map making with tools/saved into database so ppl can make maps that will belong to id but can enter them in id's map contest and win prizes. easy maps son.
-soundcode revamp
-TDM/CTF auto team shuffle/switch/balance
Edited by jamalz at 13:41 CDT, 23 May 2011
<< Comment #73 @ 15:10 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #71
Did you actually clink on the dumpfile link? lol@ladders. You do get lots of new cvars though!!! gtv? paypal? ctf maps? anti-cheat? what? lol

what you're too dense to realize is the fact that most games come complete with all these features built in already. They're still building this game as we speak (still in beta), but you're too clueless to realize that.
<< Comment #74 @ 15:12 CDT, 23 May 2011 >>
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By M pTOLEmy  - Reply to #73
you are too fat and ugly to enjoy life.
<< Comment #78 @ 15:59 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #74
lol
<< Comment #75 @ 15:29 CDT, 23 May 2011 >>
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By 004 jamalz  - Reply to #73
the diff with others games is, they are not QUAKE.

I play FUCKING QUAKE.

QUAKELIVE AND ONLY QUAKELIVE.

I have no xbox shit, pswhatever,wiiiidoggie shit console. And i dont play pc games.

I FUCKING PLAY QUAKE. END OF MY GAME LIST.

I dont give a fuck what quakelive doesnt have, if its alive and there is a community to play with, I WILL NEVER LEAVE.


You can take your bitchass to tf2 or some shit.

I WILL PLAY QUAKE OR NOTHING. IM A FUCKING QUAKER.
9%
<< Comment #79 @ 16:00 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #75
u mad? tell me how that makes you feel?

go play some quake and make some noobs ragequit the game, that'll help the overall situation amirite? inb4 incubus says "i can't find a server in my tier" lololol suuuuuuuuuureeeeeeeeee
<< Comment #84 @ 16:10 CDT, 23 May 2011 >>
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By United States of America goodbye_world  - Reply to #75
Aren't you that imitated/celestial whatever else cheating faggot?
<< Comment #99 @ 06:29 CDT, 24 May 2011 >>
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By Switzerland Memento_Mori  - Reply to #75
hahaha great post :)
<< Comment #76 @ 15:55 CDT, 23 May 2011 >>
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By United Kingdom Dynamix  - Reply to #73
You're a whiny cunt aren't you
<< Comment #80 @ 16:01 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #76
we'll see whos' whining in the months/years to come. For your sake i hope it's years.
<< Comment #81 @ 16:03 CDT, 23 May 2011 >>
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By United Kingdom Dynamix  - Reply to #80
It'll still be you, don't worry.
<< Comment #83 @ 16:10 CDT, 23 May 2011 >>
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By Argentina raythenoob  - Reply to #81
whine = wahhh i want defrag and i want it now.... or wahhhh remove quad, i cannot pwn with it in game... wahhh

that's whine dude. Don't respond with some old tired cliche or meme. You're just another poster with no brain and probably didn't read anything written in this thread and only responded to the last (and only) thing you read and tried to interpret that one response as "whine".

Bottom line: you're a waste of space, lol
<< Comment #87 @ 16:36 CDT, 23 May 2011 >>
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By United Kingdom Dynamix  - Reply to #83
Case in point
<< Comment #82 @ 16:03 CDT, 23 May 2011 >>
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By Hungary onlyDM6forever  - Reply to #73
until there is at least one person want to play duel on dm6, the fuck do i care tbh
<< Comment #89 @ 17:31 CDT, 23 May 2011 >>
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By Quake 3 InDepther  - Reply to #82
amen :)
<< Comment #92 @ 23:37 CDT, 23 May 2011 >>
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By Q3 EmeraldTiger 
Training Day, so I can have people connecting and I can just stand there meditating on the RA platform, saying "I`m Poppa Bear, you`re Goldilocks, and you`re in MY house, *bleep*!"
<< Comment #127 @ 12:53 CDT, 25 May 2011 >>
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By United States of America erok 
they need to make freeze tag free, curious to see the new 'uft' like play of it
<< Comment #128 @ 12:55 CDT, 25 May 2011 >>
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By United States of America erok 
also looks like they have no idea what is causing the sensitivity bug, so they just threw in a bunch of random fixes to see if one actually works, hopefully it does!
<< Comment #129 @ 13:06 CDT, 25 May 2011 >>
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By Argentina raythenoob  - Reply to #128
lol, yup that's what i thought too.
<< Comment #134 @ 19:46 CDT, 25 May 2011 >>
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By Australia Python  - Reply to #128
Yup, I was hoping to be part of the test but Sync never go back to me even though he said I would be a part of it. Probably because I'm not in NA/EU.

I've spent a tonne of time trying to fix it locally on my machine but its just impossible to fix even with new machines. Definitely QL that's the problem :\
<< Comment #137 @ 23:08 CDT, 25 May 2011 >>
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By QW faerie_  - Reply to #134
oh great, the first guy who reported the bug, knows his shit inside out and has a pretty interesting record to back it up isn't in focus.
I mean, couldn't they give you, pathe and a few random shrimps access to it or something ?
<< Comment #145 @ 20:13 CDT, 26 May 2011 >>
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By Australia Python  - Reply to #137
I'll chase up SyncError again this weekend. See if he can give me something...
<< Comment #231 @ 16:09 CDT, 31 May 2011 >>
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By CNN Ryan2015  - Reply to #145
just bug him in irc sometimes takes abit be patient he always shows up

you can also qeury Sponge
Edited by Sun Tzu at 16:09 CDT, 31 May 2011
<< Comment #146 @ 02:49 CDT, 27 May 2011 >>
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By Denmark light  - Reply to #134
I tried tonnes of stuff as well, as playing in a different browser etc. but to no avail. I came to the same conclusion that it IS Quake Live causing this bug, and there doesn't seem to be anything the end-user can do about it.
<< Comment #149 @ 04:09 CDT, 27 May 2011 >>
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By QW faerie_  - Reply to #146
well I'm sure that if we keep bitching it'll be solved by our 3rd subscription renewal

just play something else, shouldn't be really hard to know what considering your background :D
<< Comment #160 @ 08:00 CDT, 27 May 2011 >>
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By Denmark light  - Reply to #149
not sure you replied to the right one, anyways, yeah i'd play cpm if it had the same size community, the hours i play is diminishing the past years time so i'm pretty much just playing FFA in Quake Live atm. :p Still i want to win, and i hate when the sens bug occurs, which usually takes a few minutes to discover considering how rarely i play the game :D
<< Comment #173 @ 12:35 CDT, 27 May 2011 >>
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By QW faerie_  - Reply to #160
oh, I thought cpm was still your main quake.
<< Comment #138 @ 07:38 CDT, 26 May 2011 >>
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By Moldova 05/08/1945 
imo there is a huge gap bw q3 and ql in terms of workmanship. q3 was a real good work of people who are forefront of gaming industry. quake live is a slap in the face to all people who always expect only the best from id games. id hired bunch of amatures who have no idea how to make a great game.
1%
<< Comment #139 @ 08:20 CDT, 26 May 2011 >>
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By boatclub palatka  - Reply to #138
yeah, they moved on... so? they cant maintain 10 year old game only to satisfy people with 10 years of experience in it. lets be honest, quakelive isnt a money-machine and id software cant throw their most experienced programmers on a game which alrdy had its glory days.

i want quakelive to be as successful as possible but rly, be realistic. quakelive is not as appealing as it was 10 years ago.
<< Comment #140 @ 08:28 CDT, 26 May 2011 >>
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By United Kingdom ZeritoN  - Reply to #139
You kidding me? A free web-browser based first person shooter? Half the people I know playing PC FPS games don't even know QuakeLive exists. It's just poorly fucking marketed. I didn't even know it existed until I accidental stumbled across it in a google search
1%
<< Comment #141 @ 08:37 CDT, 26 May 2011 >>
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By boatclub palatka  - Reply to #140
ye sure some dont know about it, but everyone whos been in the gaming scene for some years will know about quake in general and they arent interested. to the younger crowed wheres first game is CoD:MW 2 or something isnt gonna look at quake live as their next gaming adventure |]
<< Comment #142 @ 08:47 CDT, 26 May 2011 >>
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By United Kingdom ZeritoN  - Reply to #141
Not really. I know people who pay tons of attention to CS etc and they don't even know QuakeLive exists unless I show them. It's not ignorance or a scene/community thing, it's just it's badly advertised. The only way mates have got to know about Quake is either through me telling them or by them accidental watching an ESL stream or something whilst waiting for CS or whatever to come on

edit: and it's not about next gaming generation or something. It's about a free online game that's easy to install being played for fun. More and more web-browser based games are popping up and they're doing fine simply because they are free and easy to set up and jump on with mates. Regardless of how 'easy' it is to get into Quake, it doesn't take any effort to install the plugin, jump on a FFA server and spam rockets at people for teh lulz
Edited by ZeritoN at 08:49 CDT, 26 May 2011
<< Comment #143 @ 09:58 CDT, 26 May 2011 >>
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By boatclub palatka  - Reply to #142
im not saying everyone whos been in the scene have heard of quakelive but everyone knows quake. people who has been interesed in quake but never took the time to install qw/2/3/4, then quakelive might be the holy grale, but are these players really still in the scene? the ones i played cs with during 03-09/10 have pretty much all left gaming, and to rely on these players to come back and pick up quakelive is just moronic.

if u arent relying on the next generation, what are u gonna rely on? the people i mentioned above? if u are +20 u are almost bouned to have a job and if doing other things on the side u dont have a lot of time for playing quake.

and really, is quake actually that much fun? if u arent 'good' at quake (making high score CA = good) u are gonna get slammed in EVERY gamemode, and theres too much work for anyone not interested in quake to actaully get good at it. even when i play duel i get people with twice my skillrating joining and i hate playing them, and to be worse than everybody? yeah, lets have fun playing quakelive \:DDDDDDDD/
<< Comment #144 @ 10:49 CDT, 26 May 2011 >>
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By Argentina raythenoob  - Reply to #140
ya same here, i was just looking for some quake footage and somehow found a link leading back to the quake live beta page. Then i didn't return till 8 months later, god i wish i never did....

There was otherwise no advertisement, marketing done for quake live after i googled it further. That's why i never thought much of it till i once again accidently came across it 8 months later. With the amount of googling/research i do, it's amazing it took me 8 months to find the page again, that's how badly marketed/advertised ql is.

A new development team is the only thing that can save ql now i believe. People just have no trust in the current management team, especially syncerror with all his lies and broken promises. I say, bring in some new faces and let's do things right.
Edited by raythenoob at 10:52 CDT, 26 May 2011
<< Comment #157 @ 07:35 CDT, 27 May 2011 >>
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By potat p4r4  - Reply to #139
Good concept never ages, it always stays exactly the same (which means - same good). The problem is only in presentation.
<< Comment #163 @ 08:10 CDT, 27 May 2011 >>
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By Argentina raythenoob  - Reply to #157
wrong. Mcdonalds is having to change their image to adjust for the more health conscious individual. Change is necessary. Nothing ever stays the same. Companies that don't adapt get phased out; case in point: K-Mart
<< Comment #164 @ 08:12 CDT, 27 May 2011 >>
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By potat p4r4  - Reply to #163
Image != concept.
Don't know what K-Mart is.
<< Comment #165 @ 08:21 CDT, 27 May 2011 >>
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By boatclub palatka  - Reply to #157
so you think CoD/halo/battlefield/bla/bla is not a good concept? yes its true these games have a lot more $$$ than quakelive ever did, and yes, i believe that is a problem for quakelive. im not at all saying quakelive as it is today cant get anymore successful. if quakelive had the same marketing as these newer games im sure it would be more successful than it is today, but would it be as successful?

u say good concept never gets old, but wasnt quake always hotshit until cs came? :| cs obviously was the more successful game in the 00s
Edited by darkhenke at 08:22 CDT, 27 May 2011
<< Comment #166 @ 08:40 CDT, 27 May 2011 >>
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By Europe Anonymous (212.137.36.228)  - Reply to #165
I've never played CS. Everyone told me it was Complete Sh*t so I didn't bother. I recently saw some so called "epic" final during some IEM event on ESL whilst waiting for the Quake Live final... And all I could think was "when is this Complete Sh*t gonna end?" Most mind numbingly boring stuff I've ever seen...

Marketing is all about polish, and CS proved that you can in fact polish a turd, and for that they deserve applause.
<< Comment #167 @ 08:44 CDT, 27 May 2011 >>
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By boatclub palatka  - Reply to #166
ok u always thought cs was complete shit... and when u say it... it was... complete shit O_OOOO

u shud know, i dont give a shit if u like cs or not
<< Comment #168 @ 10:39 CDT, 27 May 2011 >>
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By Europe Anonymous (212.137.36.228)  - Reply to #167
Apologies - my post was a little harsher than intended. My point was mostly about the power of marketing rather than about the dubious quality of CS as a form of entertainment. The latter was just too irresistable...
<< Comment #171 @ 11:40 CDT, 27 May 2011 >>
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By boatclub palatka  - Reply to #168
even thou i agree on that CS isnt always the best game for spectator entertainment, its a lot more fun to play. as i have played and learned the game, i have also learned to enjoy other things than crazy frags. CS was never driven by spectators, it was always the actual players.
<< Comment #147 @ 02:58 CDT, 27 May 2011 >>
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By Germany cYmoZz  - Reply to #138
agree 100%
<< Comment #150 @ 05:59 CDT, 27 May 2011 >>
(Link, Reply)
By Europe Anonymous (212.137.36.228) 
Quake Live could really be pushed as the ultimate FPS attracting tons of new players if it marketed itself as the Formula 1 of competitive FPS. Focussing on the best netcode (i.e. CPMA netcode), fast 125+ frames per second gaming (unlike the 60 or even 30 fps of most modern games). The gfx could be enhanced to appeal to the new generation and take advantage of the processing power most PCs are capable of these days so long as this didn’t undermine netcode and 125+ fps performance. The maps would need to be completely overhauled, removing some of the old maps which really don’t cut it anymore and keeping only the really quality ID classics along with a number of only the very very best 3rd party maps from days gone by, and then we need a large number of great NEW maps either from an ID employed mapping team or from a community competition process. ID also need to swallow their pride and adopt some of the great 3rd party ideas from Q3 mods, GTV etc to develop a really modern and polished gaming environment. Players would soon forget that this was an old game and see it as the pinnacle of FPS gaming…

After all there is car racing and then there’s Formula 1…
There are board games and then there’s chess…
There are first person shooters and then there’s Quake…
1%
<< Comment #152 @ 06:09 CDT, 27 May 2011 >>
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By zerg vedic  - Reply to #150
We already had that - it was called Quake 3. It didn't work.
<< Comment #155 @ 07:16 CDT, 27 May 2011 >>
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By Europe Anonymous (212.137.36.228)  - Reply to #152
10+ years later and it's still going (relatively speaking) without any active promotion or marketing - in the computer game world I'd say that worked pretty well...

But what I described above is moving forward with enhanced gfx, better netcode, better maps. I should also have mentioned fixing the hiboxes, weapon ballance and getting rid of the nailgun, BFG and Proximity Mines and enabling slightly more air control. Additionally, QL could have it's own Voip servers so that all you would need for team games was to plug in Headphones and a microphone to automatically have team chat with everyone on your team - even on Pub servers (ofc /block would become even more important then considerring the amount of idiots there are on pubs spouting abuse...) Combined with the capability to create teams through the QL chat system rather than going to IRC pickup channels would make the game really great for newbies and veterans alike.

None of the above would be too challenging to achieve if ID wanted to make it happen and marketed the game properly... And it would be very different from VQ3 while retaining the great gameplay...
<< Comment #156 @ 07:23 CDT, 27 May 2011 >>
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By Argentina raythenoob  - Reply to #155
"""'But what I described above is moving forward with enhanced gfx, better netcode, better maps.""""

have you tried quake 4?

"""""Additionally, QL could have it's own Voip servers so that all you would need for team games was to plug in Headphones and a microphone to automatically have team chat with everyone on your team - even on Pub servers (ofc /block would become even more important then considerring the amount of idiots there are on pubs spouting abuse...) Combined with the capability to create teams through the QL chat system rather than going to IRC pickup channels would make the game really great for newbies and veterans alike.""""""

so you want cs? Well i can understand why. When i first came to ql from cs i wanted that too but i have second thoughts on it now. I seriously doubt that would end well (the voip servers that is) as racism/harassment is clearly not handled and enforced by id (not that they ever could if this game got off the ground) and could only be handled by private server admins. But with no lan servers or ultimate control over a server, noone else can step up to help.

That is the underlying problem with quake as it stands now; the development team and their unwillingness to work with the community to improve on the game,, most likely due to the fact that "They" think they acn do it better. Well i disagree, i've seen far better suggestions from the public than from the devs themselves.
Edited by raythenoob at 07:29 CDT, 27 May 2011
<< Comment #161 @ 08:02 CDT, 27 May 2011 >>
(Link, Reply)
By Europe Anonymous (212.137.36.228)  - Reply to #156
Quake 4 had issues - from what I understand by the time they were addressed the damage was done and players associated the game with bugginess. I've only played it a bit, and it never "felt" quite right to me for some reason. Someone with better knowledge of Q4 might be able to elaborate further. But to some extent the Q4 direction and beyond for gfx improvements etc would be a good way to go... The truth of the matter is, young players these days want eye candy after all they've just spent £500 for a new gfx card so they want some shiny flashy stuff in return...

Oh and while I'm posting about how the game could be brought into the present day, fixing the sound system would be a good start... You can't claim to have an ultimate competitive FPS without players being able to hear whether someone is above or below them... sheesh. Oh and just toning down the splash damage from the RL would do so much to improve gameplay...
<< Comment #162 @ 08:07 CDT, 27 May 2011 >>
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By Argentina raythenoob  - Reply to #161
""""The truth of the matter is, young players these days want eye candy after all they've just spent £500 for a new gfx card so they want some shiny flashy stuff in return...""""

yes but this community and others in the quake world aren't ready to deal with change. That reailty check is also lacking at id software headquarters. I agree this game (quake) needs to change to adapt to the needs of current fps gamers but its' not going to happen till the community as a whole accepts that.

As of now, they're perfectly fine staying in their small niche community with the 10 friends they play with on some pickup server somewhere that nobody sees or can get into, while the rest of the gaming industry continues to evolve. Simply put, They're not ready to make those changes, hence why i think quake will fail (sadly, since i loved quake 1&2).

""""You can't claim to have an ultimate competitive FPS without players being able to hear whether someone is above or below them"""""

i do agree with that. i don't think 3d directional sound is going to be added anytime soon though or at all
Edited by raythenoob at 08:09 CDT, 27 May 2011
<< Comment #158 @ 07:49 CDT, 27 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #155
We had that - it was called Quake 4. It didn't work.
<< Comment #153 @ 06:22 CDT, 27 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #150
They are already advertising the game as the "definitive fps shooter of the decade" , something they can get away with, for the time being, considering its' 2011.... (start of a new decade)
Edited by raythenoob at 08:03 CDT, 27 May 2011
<< Comment #159 @ 07:53 CDT, 27 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #150
I agree this is the only way quake could work with a bigger audience.
<< Comment #169 @ 10:40 CDT, 27 May 2011 >>
(Link, Reply)
By Sweden Anonymous (82.99.24.145) 
For quake to work with todays audience it needs:

New graphics
New sound engine
New game modes ( with a modern game design perspective)
New maps
Physics rebalance
Weapon rebalance

Ladders and cups on ql homepage
Better netcode( no trough rails, no warping/ jittering. No network handling making dodging look a bad connection with jittering.)

For ql to work with todays audience it does NOT need:

GTV ( streaming works for 99% of the players)

More maps for team game modes
( A lost cause for ql. Team oriented players have way better options to choose from than ql)

More cfg tweaks
(unless they fix broken stuff like sensitivity handling, why is my sense still different on different maps and servers??)
7%
<< Comment #172 @ 12:04 CDT, 27 May 2011 >>
(Link, Reply)
By Hungary kapa  - Reply to #169
If you want new everything, why don't you just wish for a completely new game? (not saying QL is perfect as it, because it needs changes, but you listed every part of the game)
<< Comment #176 @ 18:11 CDT, 27 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #169
Everything you listed only applies to Quake players. Casual players don't give a damn about any of that, aside from maybe graphics.
<< Comment #183 @ 12:55 CDT, 29 May 2011 >>
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By 011 nemecel  - Reply to #176
The game needs all that flashy GFX stuff. Tbh post processing would look amazing on Q3. I mean, imagine in a rocket fight, dodging and shit, then you get hit by splash damage and get projected out in the air, then the post-process would give you that rought movement sort of feel, like in Crysis when you made a house explode, and the pieces of the house looked blurry and added it a lot of impact and dramatism and realism to the scene, this but applied to the player model only (should take much resources to process)
<< Comment #185 @ 15:05 CDT, 29 May 2011 >>
(Link, Reply)
By zerg vedic  - Reply to #183
It's just more things to turn off.
<< Comment #188 @ 16:37 CDT, 29 May 2011 >>
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By 011 nemecel  - Reply to #185
lol, but newbies love that kind of shit. And I enjoy playing FFA with full graphics on sometimes. Of course I miss the gore effects.

Btw is there a way to add the gibs effect back? They are enabled at the last Cooller movie, the fuck?
<< Comment #189 @ 17:01 CDT, 29 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #188
wolfcam
<< Comment #201 @ 14:03 CDT, 30 May 2011 >>
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By 011 nemecel  - Reply to #189
What is that? You can't use that to play, this only works for demos right?
Is there a way to put the pk3 gib files and play with gibs normally? Or the server would kick you out cos of impure pk3 files? Anyone tried?
<< Comment #202 @ 14:18 CDT, 30 May 2011 >>
(Link, Reply)
By grey kg  - Reply to #201
http://www.esreality.com/index.php?a=post&id=1972261

google
<< Comment #190 @ 04:10 CDT, 30 May 2011 >>
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By Sweden Anonymous (213.112.132.176)  - Reply to #176
They rarely say anything about the other points but it has a big impact of the players sense of fun.

Most players (95) cannot articulate why they enjoy a game or whats causing them to dislike it. Its up to the developers to now how to interpret peoples whine correctly and to understand the fundamental problems.

I would like to try duel with 3 minute duel rounds, MR11.
<< Comment #193 @ 04:25 CDT, 30 May 2011 >>
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By lolfly lol frs  - Reply to #169
im sorry but what? have you played any of the modern fps's? i'll take bad company 2 as an example. its hugely popular, even though the hitboxes were totally fucked, there was constant 'rubberbanding' with the player models, half the situations end in crosskills because the netcode is so antilagged, there are NO gameplay/spec features, only basic award/stats system and massive balance problems with weapons. what makes it so popular is the marketing and the fact that even the biggest noob can kill the best player in the world. its also new and pretty
Edited by frs at 04:55 CDT, 30 May 2011
<< Comment #204 @ 14:24 CDT, 30 May 2011 >>
(Link, Reply)
By Quake 3 InDepther  - Reply to #169
it only needs 1 thing:

id to sell it to someone who cares
7%
<< Comment #174 @ 16:00 CDT, 27 May 2011 >>
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By Sweden Anonymous (213.112.132.176) 
That would be the best but the market for fps duel games is not exactly flooded now is it.
<< Comment #182 @ 12:52 CDT, 29 May 2011 >>
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By 011 nemecel 
I gave up on QL when after years of being released, you still get massive bright textures in some maps, so you are forced to use different settings in every map (like in House of Decay, the floor texture is bright-blinding as hell).

ps: No, I don't want any shitty workaround that makes everything look off, grey and foggy. I want to keep my r_mapoverbrightbits 5; r_picmip 5, r_vertexlighting 0; gamma 1.2 old-school rusky style Q3 cfg that worked well on all Q3 maps.

edit: I meant r_vertexlighting 1
Edited by nemecel at 15:48 CDT, 30 May 2011
<< Comment #184 @ 13:02 CDT, 29 May 2011 >>
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By Argentina raythenoob  - Reply to #182
i noticed that when going from siberia to courtyard for example. I stopped changing my settings for that very reason. Was too time consuming and sometimes you'd lose your spot in q resetting during warmup and be stuck as spectator just to fix it.
<< Comment #191 @ 04:13 CDT, 30 May 2011 >>
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By United Kingdom Dynamix  - Reply to #182
That's your own fault for using retarded unnecessary graphics settings.
<< Comment #192 @ 04:20 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #191
he's talking about when he brightens the map using the overbright features. It can be very useful for people with laptops/pc's with poor resolution,etc . But ther'es a big difference between maps sometimes making it very tedious work map-to-map.
<< Comment #205 @ 14:38 CDT, 30 May 2011 >>
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By 011 nemecel  - Reply to #191
I see your limited brain didn't understood shit.
<< Comment #196 @ 05:51 CDT, 30 May 2011 >>
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By Seychelles zealot  - Reply to #182
turn off vertex? i got sick of trying to make all maps look good then i realized stermy and fox were using lightmap and i gave it a try... much better!
<< Comment #197 @ 07:15 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #196
yup it is..

oh wait you're that troll i dislike. let me pull a zealot..

"""""WHAT YOU DISAGREE THAT VERTEX IS BAD? WHAT???? ARE YOU STUPID...WHATTTTTTTT... YOU'RE A MORON, AN IDIOT... AN IMBECIL....A....'""""

ya, unlike you i have the guts to stand up for what i believe in, even if that means agreeing with someone i dislike. Only pussies go with the general concensus or just follow suit from the first poster in a thread. You sir are a coward.

but back to this, the overbright fx can make a HUGE difference on some maps. It's one of the best features of ql.
<< Comment #203 @ 14:24 CDT, 30 May 2011 >>
(Link, Reply)
By QW horf  - Reply to #196
He said r_vertexlight 0

and to be honest all he needs to do is lower the map over bright bits to 2 in both q3 and ql to have have it close
<< Comment #207 @ 15:18 CDT, 30 May 2011 >>
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By QW faerie_  - Reply to #203
yeah, no shit a white floor is going to give you eyecancer with mapoverbrightbits 5.
<< Comment #208 @ 15:27 CDT, 30 May 2011 >>
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By QW horf  - Reply to #207
hahaha I wouldn't mind those eye cancer settings so much with black rockets and plasma :D
Edited by Rauvz at 16:40 CDT, 30 May 2011
<< Comment #210 @ 15:51 CDT, 30 May 2011 >>
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By 011 nemecel  - Reply to #203
Nope, I want to use r_vertexlighting 1 (my bad, I typed 0 instead).

No, I don't like that workaround. I like my map bright and clean, but not bright to the point it rapes your eye.
If you use r_vertexlight 0, you get those annoying ass shadows, even more if you lower the r_mapoverbrightbits value lower than 5.

To put it more clear I took screenshots of what im talking about:

This is how I want it to look like (clean-textured good ol Q3. Bright, but not harassing to the eye)
r_vertexlight 1:

http://img57.imageshack.us/img57/5373/q3kw2.jpg

This is QL with r_vertexlight 1, the rest of settings same as with Q3

http://img233.imageshack.us/img233/2653/vertex1ec6.jpg

With 1, you get some weird artifacts. On that particular place you can see the texture going black near the door, but on other places you get straight lines of shadows on the floor, ceilings etc.

This is QL with r_vertexlight 0, the rest of settings same as with Q3

http://img355.imageshack.us/img355/4999/vertex0hw9.jpg

As you see, you get these annoying shadows all over.


Why isn't there a way to configure it like Q3, without any shadows at all?
<< Comment #213 @ 16:38 CDT, 30 May 2011 >>
(Link, Reply)
By QW horf  - Reply to #210
well in QL you could use r_enablepostprocess 1 with r_contrast 0.8 to remove the sheen from the maps

or r_enablepostprocess 0 also helps sometimes

but I would rather go with the first solution
<< Comment #214 @ 16:55 CDT, 30 May 2011 >>
(Link, Reply)
By QW faerie_  - Reply to #210
The day you'll realize that the textures and the engine are different and you can't do shit about it you'll stop using retarded mapoverbrightbits values
<< Comment #241 @ 10:41 CDT, 1 June 2011 >>
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By 011 nemecel  - Reply to #214
Then they need to put it back as it was. Much more clean vision in Q3 than in QL.
<< Comment #242 @ 10:47 CDT, 1 June 2011 >>
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By QW faerie_  - Reply to #241
not gonna happen.
You do understand it's been the way it is for like 3 years, right? Get used to something else.
<< Comment #199 @ 10:00 CDT, 30 May 2011 >>
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By Hungary burgonya 
so where is this
<< Comment #200 @ 10:02 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #199
it's prob coming wednesday
<< Comment #206 @ 15:15 CDT, 30 May 2011 >>
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By United States of America ilovetriangles 
so what after QL? wait for id to ruin quake 5? is there ANYTHING on the horizon?
<< Comment #209 @ 15:29 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #206
quake live part 2 , eg: Rage (the game)

analysis: Id screwed up ql but they couldn't possibly screw up rage. (sarcasm)

inb4 "i'm buying rage because zomg idtech5 cuz id making rage and id is my favorite company because quake and quake is win even though it's fail so yeah

history repeats itself again with rage... after rage , doom4 and ofcourse more of the same."
Edited by raythenoob at 15:29 CDT, 30 May 2011
<< Comment #211 @ 15:57 CDT, 30 May 2011 >>
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By grey kg  - Reply to #209
How is Rage any similar to QL apart from being made by id?
<< Comment #216 @ 19:16 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #211
that's the only way it's similar, that its' made by id. It's obviously nothing like quake... my concern is that people from the quake community will move over to rage instead of returning to another quake related game, it just thins us out even more.
<< Comment #212 @ 16:01 CDT, 30 May 2011 >>
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By United States of America ilovetriangles  - Reply to #209
sorry ray i can't see rage being a quake replacement, looks too slow for that
<< Comment #215 @ 19:15 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #212
this is true, but id sees it as quake 5, that's where they sold out.
<< Comment #218 @ 19:48 CDT, 30 May 2011 >>
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By Canada-Alberta pks  - Reply to #215
Where does id see it as Quake 5, it doesn't even have deathmatch, are you a fucking retard or something?
<< Comment #219 @ 20:08 CDT, 30 May 2011 >>
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By Seychelles zealot  - Reply to #218
  • Results
yes.
<< Comment #220 @ 20:33 CDT, 30 May 2011 >>
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By Argentina raythenoob  - Reply to #218
What part of they are allocating all their resources to rage don't you understand. Did they hire any new ql devs? Did they pour any more money into quake live? How is rage not the future of their franchise. You're not getting my msg. I'm not literally saying rage is quake5, but if you understand what id is doing, you'd see that they are putting all their time and effort into rage , INSTEAD OF QL. That should tell you something...
Edited by raythenoob at 20:34 CDT, 30 May 2011
<< Comment #222 @ 21:25 CDT, 30 May 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #220
find out, theyre hiring http://jobs.zenimax.com/index.php?a=search

QA Software Tester/quality assurance game tester http://jobs.zenimax.com/index.php?a=view_job&jobid=56
Edited by p0rt at 21:30 CDT, 30 May 2011
7%
<< Comment #225 @ 10:53 CDT, 31 May 2011 >>
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By Argentina raythenoob  - Reply to #222
that's just a standard hiring page. There's nothing there that says, we're expanding our development team for quake live. Come on, you know thats' not happening right now. Their focus is on rage.... obviously
<< Comment #240 @ 23:25 CDT, 31 May 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #225
what games are you going to be testing, rage is going to be released in a few months

you going to be playing quakelive on iphones for the next 7months if you get the job

jobs that dont have no wage aint worth paying attention to

then raymond the noob gets to test doom 4 when its not alpha
Edited by p0rt at 23:29 CDT, 31 May 2011
<< Comment #217 @ 19:22 CDT, 30 May 2011 >>
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By Batman c1 
mmkay where is the update? oh I forgot this game should have been updated by ID...this explains everthing
<< Comment #221 @ 21:23 CDT, 30 May 2011 >>
(Link, Reply)
By United Kingdom p0rt  - Reply to #217
all things software that have alot of users have a patch tuesday
<< Comment #223 @ 05:51 CDT, 31 May 2011 >>
(Link, Reply)
By anonymous Anonymous (95.114.95.4) 
ZOMFG WHERE ARE THOSE UPGRADES?
<< Comment #224 @ 10:51 CDT, 31 May 2011 >>
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By Argentina raythenoob  - Reply to #223
they usually upgrade in the afternoon. keep your fingers crossed
Edited by raythenoob at 10:51 CDT, 31 May 2011
<< Comment #226 @ 12:31 CDT, 31 May 2011 >>
(Link, Reply)
By France Anonymous (82.246.140.232)  - Reply to #223
<SyncError> Most likely updating today. More news coming soon.

http://www.quakelive.com/forum/showthread.php...post137651
<< Comment #228 @ 15:55 CDT, 31 May 2011 >>
(Link, Reply)
By Argentina raythenoob 
UPDATE TIME!

what are we getting?

ladders?
gtv?
cpm?
more cvars?
newly created maps?

i'm guessing new cvars being the most likely
Edited by raythenoob at 16:37 CDT, 31 May 2011
<< Comment #229 @ 16:01 CDT, 31 May 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #228
ladders, gtv, and cpma please. :>
<< Comment #230 @ 16:07 CDT, 31 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #229
x2

inb4 x3, x4, x5....
Edited by raythenoob at 16:07 CDT, 31 May 2011
<< Comment #232 @ 16:15 CDT, 31 May 2011 >>
(Link, Reply)
By United States of America Fudge912  - Reply to #230
x3, x4, x5.
<< Comment #233 @ 16:24 CDT, 31 May 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #232
x3, x4, x5.
<< Comment #234 @ 16:27 CDT, 31 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #233
you're both doing it wrong. the next obvious step is

x5
Edited by raythenoob at 16:27 CDT, 31 May 2011
<< Comment #237 @ 16:40 CDT, 31 May 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #233
you're both doing it wrong. the next obvious step is

x5
<< Comment #238 @ 16:40 CDT, 31 May 2011 >>
(Link, Reply)
By DoublePlus matuka  - Reply to #232
x3, x4, x5.
<< Comment #235 @ 16:33 CDT, 31 May 2011 >>
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By yesh its SEAN CONNERY! megaman3  - Reply to #228
most probably ladders will be added in the quakecon update

there's no need for gtv nowadays. Streams are good enough, but I know they weren't when ql was released.

"cpma" is not a gametype. If you want cpm you can always go back to q3 to play with the 16 remaining players, but also it could be almost implemented in QL if id finally fixes the aircontrol command.

more cvars....a lot.

one newly created map and a q3 classic.


This update is the biggest one so far besides last quakecon. No one can complain about it really, if it doesn't fuck up sens and accel.
Edited by -=AvengeR=- at 16:33 CDT, 31 May 2011
<< Comment #236 @ 16:35 CDT, 31 May 2011 >>
(Link, Reply)
By Argentina raythenoob  - Reply to #235
its' also 2 months worth....

most probably ladders will be added in the quakecon update

speculation? based on?

more cvars....a lot.

same ol same ol lol. I already compressed this update before (when it was first leaked) and if you look carefully you'll notice this update is basically all cvars
Edited by raythenoob at 16:38 CDT, 31 May 2011
<< Comment #239 @ 16:48 CDT, 31 May 2011 >>
(Link, Reply)
By yesh its SEAN CONNERY! megaman3  - Reply to #236
based on the leaked 31th may update, which has some things not included in the official one.

obviously the official update is at least 90% of what was leaked.

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